- aso competitors: top apps per keyword from the iTunes Search API (name, developer,
rating count, release / update dates, localized genre), coverage gaps (words of 2+
developers), new entrants vs the last snapshot (.storebound/aso/competitors/)
- aso suggest: candidates from own text, competitor names, localized category names and
Apple Ads keyword suggestions (POST /v1/suggestions/keywords/query, relative 0-100
popularity, only with credentials); 100-byte keyword field per locale as a diff,
--write marks it a draft that check --aso and aso audit report
- aso audit: check --aso, free keyword room, rank trend arrows, gaps, Play short
description / density, App Store conversion, PPO / Play experiment ideas, next 3 actions
- MCP: read-only aso_competitors, aso_suggest, aso_audit; desktop ASO card (visx rank chart)
- docs: README, aso-basics, store-pitfalls (Search API order, no Play search API), CHANGELOG;
demo-app listing files; tests on recorded Search API and mocked Ads answers
- desktop: Growth chart, Health and portfolio sparklines and the rollout bar drawn with visx (responsive width,
crosshair tooltip with real values, arrow keys, theme tokens, no animation); icons from lucide-react behind the
existing Icon names; empty states are lucide icons on token tiles; store marks are generic lucide icons; stars are
lucide; the brand mark moves to ui/brand.tsx as the one allowed inline SVG
- fixtures: app icons and store art stand-ins are PNGs rendered by tools/fixture-art.ts (lucide on gradients)
- site: icons are lucide's own files in site/img/icons (tools/site-icons.ts, with the ISC licence) shown as CSS masks;
the journey diagram is rendered from docs/diagrams/journey.mmd by tools/diagrams.ts (Mermaid CLI), with a tall
variant for phones
- tests/no-handmade-svg.test.ts fails on new inline SVG drawing in apps/desktop/src and site/*.html
- desktop bundle: 598.7 -> 695.5 kB minified, 174.6 -> 206.0 kB gzip