Commit graph

22 commits

Author SHA1 Message Date
CRT
7ac028421a store-only apps edit their listing on the store (storebound listing live / set: old -> new per field with the checks, a PATCH of only the edited fields; serve listing.set is the one store-only write, its token bound to the store ids; policy.rs STORE_ONLY_WRITES, write_with_confirm for store targets); screenshot captions per language and scene edited as a text edit of the shots copy JSON (JSON files keep their layout); Play content rating, target audience and App content answers in App info; docs/console-parity.md after the editors (73 rows: 55 complete, 18 with the reason) and tests/console-parity.test.ts keeping it honest 2026-10-14 00:54:56 +08:00
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3cea2af4e1 desktop editors: edit in place what App Store Connect and Play Console let the owner edit (listings per language for both stores with live counters and the check / scan rules, store details, App info, age rating, App Review, Play store settings, Data safety and App Privacy answers, promotion blocks, catalog names / prices / offers, TestFlight information, scene order); storebound edit (project.edit) saves into the config by path keeping comments and formatting, the listing files and the review contact, dry run with the diff and the checks first; Apply shows each store's dry run in the window; unsaved edits survive tab switches with undo / redo; tests/edit.test.ts, apps/desktop/tests/edits.test.ts, boot check editor case 2026-10-14 00:37:08 +08:00
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714352ec18 Play edits under a machine-wide per-package lock (parallel reads of one app no longer delete each other's edits; a read whose edit was deleted is redone once, writes are not); a store that failed to read is 'Couldn't read Google Play' and keeps its last good releases with 'couldn't refresh'; stores on different versions: neutral 'Current · Play x · App Store y' header and each lane its own state, 'Not on this store' only without a record; Play status decided from the public store page's live version (Live / In review / In review (live: x) / managed publishing / Rolling out / Halted / Draft; only a network failure says 'Couldn't check the store page', with the last known answer and its time); tests/play-edit-lock.test.ts, recorded page fixture, boot check auto-read cases (pitfall 58) 2026-10-14 00:26:17 +08:00
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0fb4ce0001 desktop reads everything by itself: one background read scheduler (4 per store, starts spaced per account, App Store Connect X-Rate-Limit slows it below 20 % and pauses at 100 left, backoff with jitter on 429 / RESOURCE_EXHAUSTED, visible app first, one read per key), per-method TTLs over the saved reads, Settings auto-read (on) and interval (15 min, paused while hidden), Refresh all, a refresh icon and 'read 3 min ago' / 'couldn't refresh' per card, writes invalidate, status line with progress and quota; quota reaches the window through ToolResult.quota (cli/lib/quota.ts); Health top issues open with versions, sample stack (health --issue / --signature, read health_issue), Open in Play Console, Copy for AI and likely-cause hints (cli/lib/crash-hints.ts); tests/scheduler.test.ts, tests/quota-crash-hints.test.ts, boot check auto-read case 2026-10-13 23:37:39 +08:00
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89256f1e80 Google API errors as typed findings, never raw JSON: cli/lib/google-errors.ts parses SERVICE_DISABLED (api-disabled: service, Cloud project, console page), PERMISSION_DENIED (no-app-access: which app, Users and permissions), 401 / invalid_grant (auth-revoked) and 429 (quota); health / analytics print one line with the URL, raw text in detail and the log; desktop Health tab: the line, 'Turn it on in Google Cloud' and 'Check again', raw text in a collapsed Details; Portfolio shows a Cloud project blocking several apps once. Findings exit codes are results: the sidecar reports outcome (ok / findings / declined / failed) and the command's own error line; scan / check / validate / health exit 1 with findings show and cache the findings; no bare 'Exit code N' anywhere. tests/google-errors.test.ts, boot check errors cases (api-disabled, scan-findings, scan-failed) (pitfall 57) 2026-10-13 23:20:04 +08:00
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be9ff8b788 Play 'Live' only when the public store page proves it: play status checks https://play.google.com/store/apps/details?id=<pkg> (no auth, 4 s timeout, cached 5 min; publicPage in the JSON), a completed production release with a 404 page is 'Sent to Google (in review or not yet published)', 200 is live for the first release or when the page shows the versionName, otherwise 'Released to production (Google may still be reviewing)', offline is unknown; new phases sent / released in the desktop Releases tab, Portfolio, release status | plan; versions matched across the stores without trailing .0 parts (App Store 1.0 and Play 1.0.0 are one row and one train, each side shows its own string); tests/play-public-version-match.test.ts, desktop boot check release-state cases (page 404 and 200) (pitfall 56) 2026-10-13 20:46:48 +08:00
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2b101f0fd8 desktop: Releases > Send for review (App Store submission state, builds by number, Submit / Resubmit / in-app purchases; Play versionCodes by number, Send to production, managed publishing, console plans for countries and Send changes for review), plan panel before every owner dialog with streamed progress; App info console steps for every console plan form with verify; Catalog price-change owner actions and the declined state; Data safety deletion answer; TestFlight create missing groups; Android SDK in Dependencies; upload progress in job toasts; boot check send-for-review cases on D1 and D3 state 2026-10-12 12:08:43 +08:00
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8ffc83bb39 console fill: walk the whole form; the owner only reviews and presses the final button
App Privacy stopped at "now click Get Started yourself" and every page
asked the owner to click Next. The owner should not click what
storebound can safely do.

- Every button of every console form is classified (navigation,
  draft-save, final-submit) in FORM_BUTTONS (cli/lib/console-forms.ts),
  citing Apple's and Google's help pages. A scoped flow gate
  (flowAllowed) lets navigation through; the generic click gate stays
  absolute for field clicks.
- App Privacy: Get Started, Edit next to Data Types (never the Privacy
  Policy Edit), each data type / "Set Up <type>", Next, and the Save
  inside the questionnaire dialogs (a draft: Apple publishes only after
  Publish, per "Manage app privacy"). Each type's dialog may be one page
  or purposes > Next > linked > Next > tracking > Save. It ends with
  "review the summary, then press Publish yourself". Publish is never
  clicked.
- Play content rating and target audience: Next by itself. Save draft,
  Submit, the final Save, Create and Create app stay the owner's.
- An uncertain answer stops the walk on its page (outlined, "answer
  needed on ...") until the owner has set it; then it goes on.

Fixture apple-app-privacy-flow.html (first time, ?existing=1, decoys);
tests/console-flow.test.ts with the guardrail that no log line asks the
owner to click a navigation control.
2026-10-12 06:51:01 +08:00
CRT
04fb0089b5 Merge remote-tracking branch 'origin/main' into play-app-record
# Conflicts:
#	CHANGELOG.md
#	docs/pitfalls.md
#	skills/store-pitfalls/SKILL.md
#	tests/console-fill.test.ts
2026-10-12 05:24:52 +08:00
CRT
7e26941ffc aso: competitors, suggest and audit from official data; ASO card on the Growth tab
- aso competitors: top apps per keyword from the iTunes Search API (name, developer,
  rating count, release / update dates, localized genre), coverage gaps (words of 2+
  developers), new entrants vs the last snapshot (.storebound/aso/competitors/)
- aso suggest: candidates from own text, competitor names, localized category names and
  Apple Ads keyword suggestions (POST /v1/suggestions/keywords/query, relative 0-100
  popularity, only with credentials); 100-byte keyword field per locale as a diff,
  --write marks it a draft that check --aso and aso audit report
- aso audit: check --aso, free keyword room, rank trend arrows, gaps, Play short
  description / density, App Store conversion, PPO / Play experiment ideas, next 3 actions
- MCP: read-only aso_competitors, aso_suggest, aso_audit; desktop ASO card (visx rank chart)
- docs: README, aso-basics, store-pitfalls (Search API order, no Play search API), CHANGELOG;
  demo-app listing files; tests on recorded Search API and mocked Ads answers
2026-10-12 04:09:34 +08:00
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75d6f4cb71 console fill play-app-record: Play Console's Create app form (account picked by developerId / workspace / play.developerAccount, else stop and list; Create app opener allowlisted only on the app list, never in the form, EN + TR; name, default language, app or game, free or paid as an owner check; declarations never ticked; package name set by the first AAB upload) 2026-10-12 03:48:20 +08:00
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cea2dffdc3 growth extras: prices ppp, ads apple, web, apple adhoc, play share, revenuecat, console fill (+ desktop button) 2026-10-12 00:14:00 +08:00
CRT
451ffd601c desktop settings: the section nav follows scrolling (scroll spy), clicks hold the highlight until the scroll settles 2026-10-11 10:39:08 +08:00
CRT
de555b7524 New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left 2026-10-11 10:13:13 +08:00
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bd3ab20e1d Desktop: never a blank window (frozen-prototype fix, error screens, logs, state migration, boot check)
The signed release showed only its background colour and never started the sidecar. Tauri's freezePrototype
freezes Object.prototype before the bundle runs; d3-color and d3-format (under the visx charts) assign
`constructor` / `toString` on plain objects while loading, which throws on a frozen prototype, so the bundle
stopped before React drew anything. The saved state was not the cause.

- build/freeze-safe.ts: Vite plugin that rewrites those assignments in dependencies into a helper that defines
  the property when the frozen prototype would refuse it
- error boundaries for the window, each screen and each app tab (Copy details, Reload, Reset saved state with a
  backup); public/boot.js shows the same panel when the bundle fails or the window stays empty
- logs/host.log (start, saved state, sidecar start/stop, panics) and logs/webview.log (log_webview), rotated,
  home as ~, keys, tokens and e-mail addresses replaced
- state.json `version` 2 with an explicit 1 -> 2 migration (original kept as state.json.v1.bak), per-entry
  tolerant parsing, partial settings keep their fields, unreadable files kept aside
- folders that are gone: "Folder not found" with Locate... (project_locate) / Remove; portfolio reads skip them
- tools/desktop-boot-check.ts: the built window with the release CSP and the frozen prototype, a mocked host from
  the state fixtures (empty, D1 with folders gone, D3) and the real sidecar, through every screen; in bun run ci,
  the Forgejo CI workflow and the macOS release
2026-10-11 09:36:34 +08:00
CRT
ae2ffd8dbf Phosphor icons and the real store marks
Desktop icons move from lucide to Phosphor (@phosphor-icons/react, per-icon imports, regular weight; fill for the
active nav item, notices and rating stars). The site's icons and the fixture art use Phosphor's own files from
@phosphor-icons/core. App Store and Google Play are shown with their marks from simple-icons (CC0 data), vendored
unchanged by tools/site-icons.ts and rendered as a mask in the neutral text colour next to the store's name; the
trademark note is in docs/desktop.md and the site footer. lucide-react and lucide-static removed. The
no-hand-written-SVG guard allows only the vendored files (byte-equal to their packages) and per-icon Phosphor
imports. Site stylesheet ?v= bumped.
2026-10-11 09:00:46 +08:00
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035efa9fa1 No hand-written SVG: visx charts, lucide icons, Mermaid journey diagram
- desktop: Growth chart, Health and portfolio sparklines and the rollout bar drawn with visx (responsive width,
  crosshair tooltip with real values, arrow keys, theme tokens, no animation); icons from lucide-react behind the
  existing Icon names; empty states are lucide icons on token tiles; store marks are generic lucide icons; stars are
  lucide; the brand mark moves to ui/brand.tsx as the one allowed inline SVG
- fixtures: app icons and store art stand-ins are PNGs rendered by tools/fixture-art.ts (lucide on gradients)
- site: icons are lucide's own files in site/img/icons (tools/site-icons.ts, with the ISC licence) shown as CSS masks;
  the journey diagram is rendered from docs/diagrams/journey.mmd by tools/diagrams.ts (Mermaid CLI), with a tall
  variant for phones
- tests/no-handmade-svg.test.ts fails on new inline SVG drawing in apps/desktop/src and site/*.html
- desktop bundle: 598.7 -> 695.5 kB minified, 174.6 -> 206.0 kB gzip
2026-10-11 08:49:30 +08:00
CRT
5d485e01b5 Real-account read check of the desktop tabs: analytics snapshot stops when every store failed, compare names why a store has no days (Growth shows it), listing screenshot count skips contact sheets; Growth chart as an index on one axis; recorded price answers round-trip the price sheet 2026-10-11 08:06:26 +08:00
CRT
5d09111528 desktop: Prices, Store art, Growth and App info tabs, exports at the top right and in the command palette, studio and fastlane steps in the first-run guide, fix hints on errors; fixtures, screenshots, tests, UX audit in docs/desktop.md 2026-10-11 07:40:59 +08:00
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ba58895d3a Desktop D3 writes in the window: push listing text, upload graphics, screenshots and previews, render jobs, catalog sync and price export, Play rollout share / halt / resume / complete and iOS phased release controls, TestFlight What to Test, internal groups and testers, reply editor with approve and send; every one a dry run, a native dialog, then the real run 2026-10-11 04:25:53 +08:00
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7b2cc8da0a Desktop D3 UI: studios and store accounts (health checks with fixes, import apps), one card per app across studios (automatic iOS / Android pairing, manual pair / unpair, links, studio moves), store-only apps read-only, ignore list, portfolio search / studio filter / sort / grouping, collapsible studio sidebar, complete Settings, notifications, fixtures with 3 studios and 5 accounts 2026-10-11 04:15:30 +08:00
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2ef0769730 Desktop D2 UI: design system, portfolio, release timeline, catalog parity, listings, health, reviews, TestFlight, checks, command palette, toasts, first-run guide, en + tr with i18n check, 7:1 theme check, dev fixture mode and screenshot harness 2026-10-11 03:34:47 +08:00