Commit graph

9 commits

Author SHA1 Message Date
CRT
3a11682a37 shots: app titles get the weights the templates use (variable axis, used range or static weights; font-weight warning), palette.bg as one colour or a CSS gradient string (validated; contrast guard in shots check), photo backgrounds (palette.image, shots.feature.background) with overlay and cover crop 2026-10-21 03:07:26 +07:00
CRT
e59539fec8 shots: Mac App Store screenshots (mac size, APP_DESKTOP to the macOS version), a landscape layout (Mac window or bare; Mac, Play Chromebook, Play tablets), safe margins in every template checked by shots check from the render's layout boxes, a contact sheet timeout that scales with images, sizes and load; pitfall 80 2026-10-20 03:29:19 +07:00
CRT
00be838b76 store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59 2026-10-14 05:25:37 +08:00
CRT
19d34286d5 Feature graphic fits the phone: shots.feature.fit 'contain' (default) sizes the device so its rotated box stays inside 1024x500 with a 24 px margin in both templates, 'bleed' keeps the crop, scale 0.5-1.5, config validated; shots render records measured device boxes (report.json devices) and shots check fails a feature graphic whose device leaves the canvas (warns for a screenshot's front device off a side or the top); tests/feature-fit.test.ts (rotated-box geometry, both templates rendered at 1024x500, bleeding fixture) (pitfall 55) 2026-10-13 09:50:15 +08:00
CRT
a9261a8052 play images: tablet, TV and Wear sets are optional; play.tablets switch (default: tablet renders exist); a missing optional set never deletes Play's images without --prune
A phone-only project aborted with 'no sevenInchScreenshots'. Play requires the 512 icon, the 1024x500 feature graphic and at least 2 screenshots (Play Console Help answer 9866151). play images uploads what exists and prints an info line for missing optional sets; play.tablets true makes missing tablet sets an error in shots render/check/gallery, validate and play images. Pitfall 19.
2026-10-12 08:21:03 +08:00
CRT
d942275920 shots: glyph coverage check per language, automatic Noto fallbacks, check errors on fallback / system-font glyphs
Lilita One lacks most of Latin Extended-A (Turkish s-cedilla, g-breve, dotted I ...), so Turkish titles were drawn
with a silent browser fallback while shots check passed. shots fonts now reads the cmap of every face (pure TS,
TTF/OTF/WOFF/WOFF2), adds a Noto fallback per missing character or fails with language + characters; render
measures which face drew each character (CDP probes) and records it in report.json; check errors on fallbacks the
config did not choose (shots.fonts.fallback) and on system-font glyphs. Default game title font: Paytone One.
2026-10-12 03:05:23 +08:00
CRT
d3cc7e43d4 Product Page Optimization through the API (apple ppo) and an optional 6.3" iPhone size key
apple ppo status | create --variant b[,c] | upload --variant b | start | stop: v2 experiments (platform IOS, traffic
proportion), one treatment per shots variant (max 3), a treatment localization per App Store locale, and the variant
renders synced into the treatment screenshot sets (shared MD5-idempotent set sync with apple screenshots, which no
longer creates sets on --dry). start / stop ask first and are not MCP tools; MCP: apple_ppo_status, apple_ppo_create,
apple_ppo_upload. Play experiments stay console-only (documented).
apple.iphoneMedium (off by default): iphone-medium size key, 1206 x 2622 (1179 x 2556 accepted), uploaded as
APP_IPHONE_61; rendered, checked, required and uploaded only when enabled. Apple's scaling rule documented in the config
and the store-screenshots skill.
2026-10-10 23:28:10 +08:00
CRT
aecdcb1c50 Store image checks in shots check and validate
- Apple sizes accepted portrait or landscape; Play screenshots any accepted size (320-3840 px, at most 2:1);
  Play rejects 16-bit PNGs; feature graphic exactly 1024 x 500
- Required sets per language (Apple only with an App Store locale, Play only with a Play code)
- shots check scans A/B variant folders only with --variants
- validate adds the local renders checks: store errors are blockers, overflow flags warnings (--no-local skips)
2026-10-10 21:54:47 +08:00
CRT
8a4083d9fd Screenshot pipeline groundwork: capture source config, device builders, store specs, checks, variants, video builders
Salvaged from wip/shots-pipeline. Pure modules (spec, devices, report, video,
check), variant support in render / lib, 13" iPad size and 3:4 template layout.
Not all of it is wired into the CLI yet.
2026-10-10 21:30:40 +08:00