apple signing status|ensure: bundle id capabilities, a distribution certificate from a key made locally (kept in .storebound/signing, never printed), App Store profiles installed for Xcode; Developer ID 403 explained.
apple build / apple upload: xcodebuild archive + export with a generated ExportOptions.plist, next build number, App Store Connect API build upload (or altool), processing wait. Native, Capacitor, React Native, Flutter, Unity projects.
play build / play upload: Gradle bundleRelease with the upload key passed through the environment, next versionCode read back from the AAB, testing tracks only.
originality: offline Guideline 4.3 check (name, listing text, icon and screenshot perceptual hashes, project structure).
New skill build-and-sign; zero new dependencies.
- portfolio.status returns apps: identity with both platforms, offline config check, release trains
(current = highest version live on a store, next = highest above it; per-store phase, build,
rollout fraction) and catalog parity (config vs both stores) when live
- inspect --json adds product ids and the subscription count
- system.tools: ffmpeg, ffprobe, Chrome / Chrome for Testing, Xcode tools, simctl, adb, git with
versions and source; STOREBOUND_TOOL_PATH (front of PATH for every command) and STOREBOUND_CHROME
(Playwright executablePath) let the desktop app hand over its own copies