--- name: portfolio-originality description: Originality gate for studios that ship many similar mobile games - score a planned or finished game against the studio's own catalogue (mechanic, content, art, metadata, screenshots), require a clear differentiator, and suggest merging thin ideas, to avoid App Store Guideline 4.3 (spam) and Play repetitive content rejections. Use before starting a new game, before submitting one, or after a 4.3 / "repetitive content" rejection. --- # Portfolio originality (Guideline 4.3 gate) Apple 4.3 and Play's repetitive content policy reject apps that are near-copies of other apps, **including your own**. Studios with a template engine hit this first. Run this gate twice: before building (idea stage) and before submitting. ## Inputs - The new game: one-paragraph pitch, core loop, controls, progression, art direction, the planned listing (name, subtitle, short description, keywords, screenshot captions). - The catalogue: the same for every game the studio has published or submitted (store links are fine). ## Score each pair (new game vs each catalogue game), 0 = identical, 2 = clearly different | axis | 0 | 1 | 2 | |---|---|---|---| | core mechanic | same verb, same rules | same verb, new rule that changes decisions | different verb / goal | | content | same levels / items reskinned | new content, same structure | different structure (modes, progression) | | art and audio | same assets / palette / UI kit | same kit, new theme | own visual identity | | metadata | same description pattern / keywords | rewritten, same promises | different promise and audience | | screenshots | same layout and captions | same layout, new captions | different scenes and message | Total 0-10 per pair. **Below 6 against any catalogue game: stop.** 6-7: ship only with a differentiator a player can see in the first screenshot. 8+: fine. ## Differentiator test Write one sentence: "Unlike , in the player ." If the sentence needs the words "theme", "skin", "colours" or "levels" to work, it is not a differentiator. ## When the score is low - **Merge** the idea into the existing game as a mode, world or event instead of a new app. - **Deepen** one axis until it scores 2 (usually mechanic or progression), not five axes a little. - Never vary only the name, icon and keywords: reviewers compare binaries and screenshots, and that is the pattern 4.3 describes. - After a 4.3 rejection: list the concrete differences in the reply (`review-rejections`); if there are none, merge. ## Output for the owner A table per catalogue game with the five scores, the total, the differentiator sentence, and a recommendation: ship / ship after / merge into .