storebound/tools
2026-10-13 23:37:39 +08:00
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vds One product per machine: the CLI and the desktop app share one version, the store accounts and the app folder list 2026-10-13 06:17:37 +08:00
brand-assets.py New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left 2026-10-11 10:13:13 +08:00
build-node.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
build-sidecars.ts Sidecar leak check: skip a generic build home (/root in a CI container is a substring of the bun runtime itself); privacy-scan still checks every home 2026-10-11 05:38:41 +08:00
ci-plan.ts ci speed: desktop boot check runs its cases in parallel (one browser, killed at the end; a page per case; condition waits instead of fixed sleeps: element, text or a quiet window of host calls and DOM); shots capture / render close the browser with a 3 s cap, then kill it; console engine waits injectable for tests (WAITS / engineWaits: poll rounds, a missing step ends once its loaded page stays quiet, team switch settle, field-miss grace), fillPage looks up each data type's dialog once per round and skips dialog sections when no dialog is open; browser tests run 4 at a time per file (testScope().concurrent with a scope per test, --max-concurrency in ci), 20 ms rounds; capture-web counts boots per test and runs its browser tests concurrently; console-session / -persist Chrome tests concurrent; recorded test timings smoothed (mergeTimings) so one loaded run does not skew the shard split 2026-10-13 02:22:25 +08:00
ci.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
desktop-boot-check.ts desktop reads everything by itself: one background read scheduler (4 per store, starts spaced per account, App Store Connect X-Rate-Limit slows it below 20 % and pauses at 100 left, backoff with jitter on 429 / RESOURCE_EXHAUSTED, visible app first, one read per key), per-method TTLs over the saved reads, Settings auto-read (on) and interval (15 min, paused while hidden), Refresh all, a refresh icon and 'read 3 min ago' / 'couldn't refresh' per card, writes invalidate, status line with progress and quota; quota reaches the window through ToolResult.quota (cli/lib/quota.ts); Health top issues open with versions, sample stack (health --issue / --signature, read health_issue), Open in Play Console, Copy for AI and likely-cause hints (cli/lib/crash-hints.ts); tests/scheduler.test.ts, tests/quota-crash-hints.test.ts, boot check auto-read case 2026-10-13 23:37:39 +08:00
desktop-release.ts apple build exports each build into build/ios/export/<version>-<build>/ (cleaned first), runs xcodebuild with Apple's tool folders first on PATH (Homebrew rsync 3.x broke Xcode's IPA step: exportArchive Copy failed), shows the IDEDistribution log's real error lines and exits non-zero on any export failure; apple upload fails with exit 1 when the IPA's build number is already on App Store Connect (stale IPA after a failed build), --allow-existing re-checks, --build N picks that build's IPA, release and beta flows use both; doctor flags a non-Apple rsync first on PATH; desktop publish calls rsync by absolute path without --chmod (publishSteps); site download notice per OS (macOS signed and notarized, Windows unsigned for now, Linux unsigned); game-report credential tests hermetic against a machine default profile (pitfalls 53, 54) 2026-10-13 09:45:48 +08:00
desktop-version.ts One product per machine: the CLI and the desktop app share one version, the store accounts and the app folder list 2026-10-13 06:17:37 +08:00
diagrams.ts README, docs and site: one story (the whole job, no avoidable rejections, the desktop app, your AI, install) 2026-10-13 03:29:59 +08:00
fixture-art.ts Phosphor icons and the real store marks 2026-10-11 09:00:46 +08:00
forgejo-release.ts Releases on git.crt.fyi from a workflow: a v* tag push runs .forgejo/workflows/release.yml (tag = package.json version and every version copy, the full CI, Linux AppImage + deb and Windows NSIS on the VDS runners, privacy scan with the private terms, one Forgejo release with short CHANGELOG-summary notes, the installers and SHA256SUMS, older release entries deleted, tags kept); workflow_dispatch dry run makes a draft test-<sha> and deletes it; desktop.yml folded in, ci.yml and release.yml share .forgejo/actions/linux-setup and ci-run; tools/forgejo-release.ts (notes, upsert, prune, delete; uploads over 100 MB go to the origin because Cloudflare refuses them); desktop-release.ts upload-forgejo adds the notarized DMG and updater bundle from the Mac; docs/desktop-release.md release order 2026-10-13 07:44:18 +08:00
gen-adapters.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
gen-api.ts storebound api: every App Store Connect and Google Play operation 2026-10-11 23:37:09 +08:00
gen-embedded.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
gen-flags.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
i18n-check.ts Desktop D2 UI: design system, portfolio, release timeline, catalog parity, listings, health, reviews, TestFlight, checks, command palette, toasts, first-run guide, en + tr with i18n check, 7:1 theme check, dev fixture mode and screenshot harness 2026-10-11 03:34:47 +08:00
node-smoke.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
privacy-scan.ts privacy-scan: a partial upstream path in a container's compressed bytes is left to the full check of the unpacked file 2026-10-11 06:09:49 +08:00
scrub.ts storebound scan: offline rejection-risk scan of the project itself 2026-10-11 23:20:55 +08:00
site-desktop-shots.ts README, docs and site: one story (the whole job, no avoidable rejections, the desktop app, your AI, install) 2026-10-13 03:29:59 +08:00
site-icons.ts teaser v8: a 58 s story instead of a feature list (the game is done; the stores pile up; one missing line; hand it to your AI; a montage of builds, screenshots, products, forms, consoles; the scan turns green; one button is yours; Waiting for review; the end card), one short line per scene, cuts on the 120 BPM beat; music rewritten for the arc (calm, tension, near silence, a driving build, a stop, a resolve), mastered with one gain instead of dynamic loudnorm; the pile shows real console plan, Data safety CSV and price sheet lines, the builds beat real apple / play build dry runs; desktop.ts captures submit-ready (Send for review before the press); tests check every line, the beat-aligned cuts and the caption times; two unused teaser icons dropped 2026-10-13 04:48:33 +08:00
site-term-shots.ts console: Play App content card Saves are the agent's (declaration-save; Send changes for review, Submit, Publish, Restart review stay forbidden), one owner batch per plan with the IARC Terms tick before the run, console plan play-app-content --all, New App fields typed not set, play.appId from the Create app redirect (console verify --url --write) and storebound play app-id across app list pages 2026-10-13 05:44:29 +08:00
tools-manifest.ts Desktop host: offline read cache (SQLite), job ids for progress and cancel, parallel live portfolio, project init, verified ffmpeg / Chrome for Testing downloads into app data 2026-10-11 03:34:46 +08:00
update-ppp.ts growth extras: prices ppp, ads apple, web, apple adhoc, play share, revenuecat, console fill (+ desktop button) 2026-10-12 00:14:00 +08:00