storebound/tests/fixtures/build/Info.plist
CRT 41319562d8 Signing, builds, uploads and an originality check
apple signing status|ensure: bundle id capabilities, a distribution certificate from a key made locally (kept in .storebound/signing, never printed), App Store profiles installed for Xcode; Developer ID 403 explained.
apple build / apple upload: xcodebuild archive + export with a generated ExportOptions.plist, next build number, App Store Connect API build upload (or altool), processing wait. Native, Capacitor, React Native, Flutter, Unity projects.
play build / play upload: Gradle bundleRelease with the upload key passed through the environment, next versionCode read back from the AAB, testing tracks only.
originality: offline Guideline 4.3 check (name, listing text, icon and screenshot perceptual hashes, project structure).
New skill build-and-sign; zero new dependencies.
2026-10-11 23:42:48 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleIdentifier</key>
<string>com.example.game</string>
<key>CFBundleShortVersionString</key>
<string>1.4.0</string>
<key>CFBundleVersion</key>
<string>42</string>
<key>CFBundleDisplayName</key>
<string>Example Gäme</string>
<key>MinimumOSVersion</key>
<string>15.0</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>iPhoneOS</string>
</array>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>Scale</key>
<real>1.5</real>
<key>Built</key>
<date>2026-10-01T12:00:00Z</date>
<key>Blob</key>
<data>AAEC</data>
</dict>
</plist>