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ads
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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api
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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apple
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apple: no app info on App Store Connect is a clear error (it crashed apple listing / appinfo with "undefined is not an object (evaluating 'info.id')"); asset uploads use basename (a Windows path sent the whole C:\... path as fileName), reviews send --only and previews names split both separators; tests/matrix-bugs.test.ts
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2026-10-14 08:29:31 +08:00 |
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console
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console: Play App content card Saves are the agent's (declaration-save; Send changes for review, Submit, Publish, Restart review stay forbidden), one owner batch per plan with the IARC Terms tick before the run, console plan play-app-content --all, New App fields typed not set, play.appId from the Create app redirect (console verify --url --write) and storebound play app-id across app list pages
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2026-10-13 05:44:29 +08:00 |
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data
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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lib
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apple listing: asking for the version that is in review says it is locked (it said "already exists; a new version needs a higher number"); play images: a listing language missing from languages[] is skipped with the fix instead of stopping the run (play listing pushes its text). Both found by the live dry-run sweep; tests
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2026-10-14 08:43:59 +08:00 |
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play
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apple listing: asking for the version that is in review says it is locked (it said "already exists; a new version needs a higher number"); play images: a listing language missing from languages[] is skipped with the fix instead of stopping the run (play listing pushes its text). Both found by the live dry-run sweep; tests
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2026-10-14 08:43:59 +08:00 |
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shots
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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accounts.ts
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Onboarding live apps without owner questions for what the stores and the code prove: storebound onboard imports the live products and subscriptions with USD / base prices (catalog diff clean), contact values, the App Review contact and demo account (credentials.json, masked), sign-in for review from Apple's review detail and auth code, and the account deletion page from the app's site; App Store keywords count characters (live fields up to 265 bytes accepted); validate accepts the 6.5-inch iPhone set and Play's default-language graphics fallback; Play Reporting API off gives the project's enable link and apps list falls back to local apps; accounts default <profile>; store-only apps (apps add --store --app-id) shown read-only in the desktop (pitfalls 43-52)
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2026-10-13 07:25:01 +08:00 |
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ads.ts
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Merge store-ops: TestFlight wait / expire, IAP review submissions, pulls, offers, CPP, events, reports, triage, ASO rank, ads scan
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2026-10-12 00:07:26 +08:00 |
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analytics.ts
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Google API errors as typed findings, never raw JSON: cli/lib/google-errors.ts parses SERVICE_DISABLED (api-disabled: service, Cloud project, console page), PERMISSION_DENIED (no-app-access: which app, Users and permissions), 401 / invalid_grant (auth-revoked) and 429 (quota); health / analytics print one line with the URL, raw text in detail and the log; desktop Health tab: the line, 'Turn it on in Google Cloud' and 'Check again', raw text in a collapsed Details; Portfolio shows a Cloud project blocking several apps once. Findings exit codes are results: the sidecar reports outcome (ok / findings / declined / failed) and the command's own error line; scan / check / validate / health exit 1 with findings show and cache the findings; no bare 'Exit code N' anywhere. tests/google-errors.test.ts, boot check errors cases (api-disabled, scan-findings, scan-failed) (pitfall 57)
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2026-10-13 23:20:04 +08:00 |
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api.ts
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release acceptance matrix: tools/acceptance.ts runs every user-facing command from the packed npm tarball (npx --package=<tgz> on Node 20 / 22, bun x --bun after bun add <tgz>) in fresh temp folders with a fresh HOME, real piped stdin (n, EOF) and per-cell fake stores over HTTP (STOREBOUND_STORE_MOCK, loopback only); a cell passes only with the expected exit code and no crash text; report -> markdown matrix. Prompts go through stdinIsTTY (STOREBOUND_ASSUME_TTY drives them with piped stdin), STOREBOUND_DESKTOP_APP=none for the install prompt on a machine with the app. release.yml: required acceptance job matrix (Linux + Windows x node20/node22/bun) and report, the matrix attached to the release; ci.yml: the quick subset on Linux and Windows. Scan fixtures for React Native and Expo
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2026-10-14 08:29:31 +08:00 |
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apps.ts
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Onboarding live apps without owner questions for what the stores and the code prove: storebound onboard imports the live products and subscriptions with USD / base prices (catalog diff clean), contact values, the App Review contact and demo account (credentials.json, masked), sign-in for review from Apple's review detail and auth code, and the account deletion page from the app's site; App Store keywords count characters (live fields up to 265 bytes accepted); validate accepts the 6.5-inch iPhone set and Play's default-language graphics fallback; Play Reporting API off gives the project's enable link and apps list falls back to local apps; accounts default <profile>; store-only apps (apps add --store --app-id) shown read-only in the desktop (pitfalls 43-52)
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2026-10-13 07:25:01 +08:00 |
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art.ts
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pulled store art never goes into the app repo: art pull --write, init and onboard add the renders folder (relative to the repo root, e.g. /store/renders/) to the repo's .gitignore when git check-ignore says it is not ignored yet, with one line saying so; tests
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2026-10-14 05:25:37 +08:00 |
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aso.ts
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Onboarding live apps without owner questions for what the stores and the code prove: storebound onboard imports the live products and subscriptions with USD / base prices (catalog diff clean), contact values, the App Review contact and demo account (credentials.json, masked), sign-in for review from Apple's review detail and auth code, and the account deletion page from the app's site; App Store keywords count characters (live fields up to 265 bytes accepted); validate accepts the 6.5-inch iPhone set and Play's default-language graphics fallback; Play Reporting API off gives the project's enable link and apps list falls back to local apps; accounts default <profile>; store-only apps (apps add --store --app-id) shown read-only in the desktop (pitfalls 43-52)
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2026-10-13 07:25:01 +08:00 |
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catalog.ts
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Onboarding live apps without owner questions for what the stores and the code prove: storebound onboard imports the live products and subscriptions with USD / base prices (catalog diff clean), contact values, the App Review contact and demo account (credentials.json, masked), sign-in for review from Apple's review detail and auth code, and the account deletion page from the app's site; App Store keywords count characters (live fields up to 265 bytes accepted); validate accepts the 6.5-inch iPhone set and Play's default-language graphics fallback; Play Reporting API off gives the project's enable link and apps list falls back to local apps; accounts default <profile>; store-only apps (apps add --store --app-id) shown read-only in the desktop (pitfalls 43-52)
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2026-10-13 07:25:01 +08:00 |
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check.ts
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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commands.ts
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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desktop.ts
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release acceptance matrix: tools/acceptance.ts runs every user-facing command from the packed npm tarball (npx --package=<tgz> on Node 20 / 22, bun x --bun after bun add <tgz>) in fresh temp folders with a fresh HOME, real piped stdin (n, EOF) and per-cell fake stores over HTTP (STOREBOUND_STORE_MOCK, loopback only); a cell passes only with the expected exit code and no crash text; report -> markdown matrix. Prompts go through stdinIsTTY (STOREBOUND_ASSUME_TTY drives them with piped stdin), STOREBOUND_DESKTOP_APP=none for the install prompt on a machine with the app. release.yml: required acceptance job matrix (Linux + Windows x node20/node22/bun) and report, the matrix attached to the release; ci.yml: the quick subset on Linux and Windows. Scan fixtures for React Native and Expo
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2026-10-14 08:29:31 +08:00 |
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doctor.ts
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apple build exports each build into build/ios/export/<version>-<build>/ (cleaned first), runs xcodebuild with Apple's tool folders first on PATH (Homebrew rsync 3.x broke Xcode's IPA step: exportArchive Copy failed), shows the IDEDistribution log's real error lines and exits non-zero on any export failure; apple upload fails with exit 1 when the IPA's build number is already on App Store Connect (stale IPA after a failed build), --allow-existing re-checks, --build N picks that build's IPA, release and beta flows use both; doctor flags a non-Apple rsync first on PATH; desktop publish calls rsync by absolute path without --chmod (publishSteps); site download notice per OS (macOS signed and notarized, Windows unsigned for now, Linux unsigned); game-report credential tests hermetic against a machine default profile (pitfalls 53, 54)
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2026-10-13 09:45:48 +08:00 |
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edit.ts
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store-only apps edit their listing on the store (storebound listing live / set: old -> new per field with the checks, a PATCH of only the edited fields; serve listing.set is the one store-only write, its token bound to the store ids; policy.rs STORE_ONLY_WRITES, write_with_confirm for store targets); screenshot captions per language and scene edited as a text edit of the shots copy JSON (JSON files keep their layout); Play content rating, target audience and App content answers in App info; docs/console-parity.md after the editors (73 rows: 55 complete, 18 with the reason) and tests/console-parity.test.ts keeping it honest
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2026-10-14 00:54:56 +08:00 |
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flow.ts
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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health.ts
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desktop reads everything by itself: one background read scheduler (4 per store, starts spaced per account, App Store Connect X-Rate-Limit slows it below 20 % and pauses at 100 left, backoff with jitter on 429 / RESOURCE_EXHAUSTED, visible app first, one read per key), per-method TTLs over the saved reads, Settings auto-read (on) and interval (15 min, paused while hidden), Refresh all, a refresh icon and 'read 3 min ago' / 'couldn't refresh' per card, writes invalidate, status line with progress and quota; quota reaches the window through ToolResult.quota (cli/lib/quota.ts); Health top issues open with versions, sample stack (health --issue / --signature, read health_issue), Open in Play Console, Copy for AI and likely-cause hints (cli/lib/crash-hints.ts); tests/scheduler.test.ts, tests/quota-crash-hints.test.ts, boot check auto-read case
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2026-10-13 23:37:39 +08:00 |
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icons.ts
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Rename to storebound (plugin, CLI, config file, credentials folder, repo)
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2026-10-10 20:35:26 +08:00 |
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import.ts
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price changes of existing products need --allow-price-changes (play products, play/apple subscriptions, prices import): --yes and flow run --apply --yes confirm creates, first prices and other updates only; without the flag the run writes the rest, names each held change and exits 3 (declined), dry runs mark them owner, flows refuse the flag; lib/price-gate.ts, tests/price-gate.test.ts. CLI wording: console fill leaves what it cannot open or fill to the calling agent's browser tool (console plan / verify) instead of 'yourself'; other 'by hand' output points at the config; do-it-dont-ask test scans cli/ output
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2026-10-12 09:38:57 +08:00 |
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index.ts
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release acceptance matrix: tools/acceptance.ts runs every user-facing command from the packed npm tarball (npx --package=<tgz> on Node 20 / 22, bun x --bun after bun add <tgz>) in fresh temp folders with a fresh HOME, real piped stdin (n, EOF) and per-cell fake stores over HTTP (STOREBOUND_STORE_MOCK, loopback only); a cell passes only with the expected exit code and no crash text; report -> markdown matrix. Prompts go through stdinIsTTY (STOREBOUND_ASSUME_TTY drives them with piped stdin), STOREBOUND_DESKTOP_APP=none for the install prompt on a machine with the app. release.yml: required acceptance job matrix (Linux + Windows x node20/node22/bun) and report, the matrix attached to the release; ci.yml: the quick subset on Linux and Windows. Scan fixtures for React Native and Expo
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2026-10-14 08:29:31 +08:00 |
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init.ts
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pulled store art never goes into the app repo: art pull --write, init and onboard add the renders folder (relative to the repo root, e.g. /store/renders/) to the repo's .gitignore when git check-ignore says it is not ignored yet, with one line saying so; tests
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2026-10-14 05:25:37 +08:00 |
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inspect.ts
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apple submit --build <n> (first submission, the resubmit steps; plan table with --json under serve); desktop owner actions to send for review: owner.apple_submit, owner.apple_resubmit, owner.apple_iap_submit, owner.play_production, and the price gate owner actions (owner.prices_play_products / _play_subscriptions / _apple_subscriptions; owner.prices_import passes --allow-price-changes after the dialog); OWNER_ALLOWED_ARGS ties each forbidden flag to its one action, dry runs never carry owner flags, MCP still has no submit or production release; submit dialog text in the host; system.tools androidSdk, project.inspect playRelease, declarations dataDeletion
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2026-10-12 12:08:07 +08:00 |
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install.ts
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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listing-store.ts
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release acceptance matrix: tools/acceptance.ts runs every user-facing command from the packed npm tarball (npx --package=<tgz> on Node 20 / 22, bun x --bun after bun add <tgz>) in fresh temp folders with a fresh HOME, real piped stdin (n, EOF) and per-cell fake stores over HTTP (STOREBOUND_STORE_MOCK, loopback only); a cell passes only with the expected exit code and no crash text; report -> markdown matrix. Prompts go through stdinIsTTY (STOREBOUND_ASSUME_TTY drives them with piped stdin), STOREBOUND_DESKTOP_APP=none for the install prompt on a machine with the app. release.yml: required acceptance job matrix (Linux + Windows x node20/node22/bun) and report, the matrix attached to the release; ci.yml: the quick subset on Linux and Windows. Scan fixtures for React Native and Expo
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2026-10-14 08:29:31 +08:00 |
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listing.ts
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store-only apps edit their listing on the store (storebound listing live / set: old -> new per field with the checks, a PATCH of only the edited fields; serve listing.set is the one store-only write, its token bound to the store ids; policy.rs STORE_ONLY_WRITES, write_with_confirm for store targets); screenshot captions per language and scene edited as a text edit of the shots copy JSON (JSON files keep their layout); Play content rating, target audience and App content answers in App info; docs/console-parity.md after the editors (73 rows: 55 complete, 18 with the reason) and tests/console-parity.test.ts keeping it honest
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2026-10-14 00:54:56 +08:00 |
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mcp-tools.ts
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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mcp.ts
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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onboard.ts
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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originality.ts
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flows, listing translate, scan 2.2 + --originality, prices export with subscriptions, site sections
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2026-10-12 01:24:21 +08:00 |
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prices-ppp.ts
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growth extras: prices ppp, ads apple, web, apple adhoc, play share, revenuecat, console fill (+ desktop button)
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2026-10-12 00:14:00 +08:00 |
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prices.ts
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release acceptance matrix: tools/acceptance.ts runs every user-facing command from the packed npm tarball (npx --package=<tgz> on Node 20 / 22, bun x --bun after bun add <tgz>) in fresh temp folders with a fresh HOME, real piped stdin (n, EOF) and per-cell fake stores over HTTP (STOREBOUND_STORE_MOCK, loopback only); a cell passes only with the expected exit code and no crash text; report -> markdown matrix. Prompts go through stdinIsTTY (STOREBOUND_ASSUME_TTY drives them with piped stdin), STOREBOUND_DESKTOP_APP=none for the install prompt on a machine with the app. release.yml: required acceptance job matrix (Linux + Windows x node20/node22/bun) and report, the matrix attached to the release; ci.yml: the quick subset on Linux and Windows. Scan fixtures for React Native and Expo
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2026-10-14 08:29:31 +08:00 |
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privacy-manifest.ts
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scan, privacy answers and credentials from a second game's first release (lessons 35-37): review-prompt needs rating context, not a bare "rate"; account signals skip import lines and module paths, config-only accounts say "from config"; accounts.inApp without deletion code stays a medium 5.1.1(v) finding; privacy-manifest --propose builds NSPrivacyCollectedDataTypes from appPrivacy.types and check warns on an empty list; appPrivacy.types is authoritative in the App Privacy sheet (unlisted = not collected), ad / support / AR types default to not collected without tracking or ad SDKs; Play advertising ID from SDKs, the AD_ID permission, app-ads.txt or the flag, never from a Device ID alone; scan.ignore[].evidence and warnings for entries that match nothing; empty credentials template, placeholder values count as missing (check, doctor)
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2026-10-13 05:39:09 +08:00 |
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release.ts
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Play 'Live' only when the public store page proves it: play status checks https://play.google.com/store/apps/details?id=<pkg> (no auth, 4 s timeout, cached 5 min; publicPage in the JSON), a completed production release with a 404 page is 'Sent to Google (in review or not yet published)', 200 is live for the first release or when the page shows the versionName, otherwise 'Released to production (Google may still be reviewing)', offline is unknown; new phases sent / released in the desktop Releases tab, Portfolio, release status | plan; versions matched across the stores without trailing .0 parts (App Store 1.0 and Play 1.0.0 are one row and one train, each side shows its own string); tests/play-public-version-match.test.ts, desktop boot check release-state cases (page 404 and 200) (pitfall 56)
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2026-10-13 20:46:48 +08:00 |
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reports.ts
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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revenuecat.ts
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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reviews.ts
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apple: no app info on App Store Connect is a clear error (it crashed apple listing / appinfo with "undefined is not an object (evaluating 'info.id')"); asset uploads use basename (a Windows path sent the whole C:\... path as fileName), reviews send --only and previews names split both separators; tests/matrix-bugs.test.ts
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2026-10-14 08:29:31 +08:00 |
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scan.ts
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play data-safety: PSL_SUPPORT_DATA_DELETION_BY_USER as Play's single choice (partialDeletion true | false | 'auto90'), drop the removed PSL_DATA_COLLECTION_USER_REQUEST_DELETE (deletionRequest deprecated, check notes it); ship Google's empty form (cli/data/play-data-safety-form.csv, exported 2026-10-12), take every Answer requirement from it and report pairs not in it (formPairIssues) in check, declarations and play data-safety. Pitfall 21
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2026-10-12 09:34:12 +08:00 |
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serve.ts
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store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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2026-10-14 05:25:37 +08:00 |
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triage.ts
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Store operations: TestFlight wait / expire, IAP review submissions, listing pulls, release notes per language, offers, custom product pages, in-app events, reports, triage, keyword ranks, AdAttributionKit scan
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2026-10-11 23:58:17 +08:00 |
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validate.ts
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Play console steps without an API as agent plans: play-store-settings (App category; play listing cannot set it), play-app-content (every card in order, one owner batch) and its cards (privacy policy, ads, sign in details, advertising ID, government, financial, health), play-production-countries and play-production-release; IARC plan with the Terms of Use agreement, follow-ups (console.contentRating.details, products[].randomRewards, social) and the Summary's final Save; config play.category / countries / managedPublishing, console.appContent; check, validate, play status and play release reminders; inPageLoop helper and material checkbox clicks; App Privacy published signal; first IAPs via apple iap-submit --with-version. Pitfalls 27, 28
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2026-10-12 10:16:34 +08:00 |
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web.ts
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growth extras: prices ppp, ads apple, web, apple adhoc, play share, revenuecat, console fill (+ desktop button)
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2026-10-12 00:14:00 +08:00 |
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whats-new.ts
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CLI runs on Node 20+: npx storebound (bunx keeps working)
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2026-10-13 04:03:28 +08:00 |
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workspace.ts
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One product per machine: the CLI and the desktop app share one version, the store accounts and the app folder list
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2026-10-13 06:17:37 +08:00 |