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467bacc00a
storebound
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apps
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desktop
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CRT
22286c7e02
desktop: Game services card in App info (Game Center and Play Games Services status, ids, counts vs config, pending changes, sync buttons through the confirm-token write, PGS setup plan, console links); en + tr strings; dev fixture
2026-10-21 05:29:02 +07:00
..
art
Phosphor icons and the real store marks
2026-10-11 09:00:46 +08:00
editor-fixtures.ts
store-only apps edit their listing on the store (storebound listing live / set: old -> new per field with the checks, a PATCH of only the edited fields; serve listing.set is the one store-only write, its token bound to the store ids; policy.rs STORE_ONLY_WRITES, write_with_confirm for store targets); screenshot captions per language and scene edited as a text edit of the shots copy JSON (JSON files keep their layout); Play content rating, target audience and App content answers in App info; docs/console-parity.md after the editors (73 rows: 55 complete, 18 with the reason) and tests/console-parity.test.ts keeping it honest
2026-10-14 00:54:56 +08:00
error-fixtures.ts
Google API errors as typed findings, never raw JSON: cli/lib/google-errors.ts parses SERVICE_DISABLED (api-disabled: service, Cloud project, console page), PERMISSION_DENIED (no-app-access: which app, Users and permissions), 401 / invalid_grant (auth-revoked) and 429 (quota); health / analytics print one line with the URL, raw text in detail and the log; desktop Health tab: the line, 'Turn it on in Google Cloud' and 'Check again', raw text in a collapsed Details; Portfolio shows a Cloud project blocking several apps once. Findings exit codes are results: the sidecar reports outcome (ok / findings / declined / failed) and the command's own error line; scan / check / validate / health exit 1 with findings show and cache the findings; no bare 'Exit code N' anywhere. tests/google-errors.test.ts, boot check errors cases (api-disabled, scan-findings, scan-failed) (pitfall 57)
2026-10-13 23:20:04 +08:00
fixtures-more.ts
Console pages as absolute deep links: cli/lib/console-links.ts builds the URL of every App Store Connect / Play Console page from apple.appId, play.developerId and play.appId (app list / developer chooser when unknown); every plain 'App Store Connect > ...' / 'Play Console > ...' direction in cli/ and templates/ now carries it, validate / scan / declarations / release plan JSON carry url, the desktop shows an Open button; tests/console-links.test.ts guards it; AGENTS rule 11, pitfall 71
2026-10-15 19:55:37 +08:00
fixtures.ts
desktop: Game services card in App info (Game Center and Play Games Services status, ids, counts vs config, pending changes, sync buttons through the confirm-token write, PGS setup plan, console links); en + tr strings; dev fixture
2026-10-21 05:29:02 +07:00
submit-fixtures.ts
Play edits under a machine-wide per-package lock (parallel reads of one app no longer delete each other's edits; a read whose edit was deleted is redone once, writes are not); a store that failed to read is 'Couldn't read Google Play' and keeps its last good releases with 'couldn't refresh'; stores on different versions: neutral 'Current · Play x · App Store y' header and each lane its own state, 'Not on this store' only without a record; Play status decided from the public store page's live version (Live / In review / In review (live: x) / managed publishing / Rolling out / Halted / Draft; only a network failure says 'Couldn't check the store page', with the last known answer and its time); tests/play-edit-lock.test.ts, recorded page fixture, boot check auto-read cases (pitfall 58)
2026-10-14 00:26:17 +08:00
switches.ts
Desktop D2 UI: design system, portfolio, release timeline, catalog parity, listings, health, reviews, TestFlight, checks, command palette, toasts, first-run guide, en + tr with i18n check, 7:1 theme check, dev fixture mode and screenshot harness
2026-10-11 03:34:47 +08:00