storebound/tools
2026-10-13 20:46:48 +08:00
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vds One product per machine: the CLI and the desktop app share one version, the store accounts and the app folder list 2026-10-13 06:17:37 +08:00
brand-assets.py New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left 2026-10-11 10:13:13 +08:00
build-node.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
build-sidecars.ts Sidecar leak check: skip a generic build home (/root in a CI container is a substring of the bun runtime itself); privacy-scan still checks every home 2026-10-11 05:38:41 +08:00
ci-plan.ts ci speed: desktop boot check runs its cases in parallel (one browser, killed at the end; a page per case; condition waits instead of fixed sleeps: element, text or a quiet window of host calls and DOM); shots capture / render close the browser with a 3 s cap, then kill it; console engine waits injectable for tests (WAITS / engineWaits: poll rounds, a missing step ends once its loaded page stays quiet, team switch settle, field-miss grace), fillPage looks up each data type's dialog once per round and skips dialog sections when no dialog is open; browser tests run 4 at a time per file (testScope().concurrent with a scope per test, --max-concurrency in ci), 20 ms rounds; capture-web counts boots per test and runs its browser tests concurrently; console-session / -persist Chrome tests concurrent; recorded test timings smoothed (mergeTimings) so one loaded run does not skew the shard split 2026-10-13 02:22:25 +08:00
ci.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
desktop-boot-check.ts Play 'Live' only when the public store page proves it: play status checks https://play.google.com/store/apps/details?id=<pkg> (no auth, 4 s timeout, cached 5 min; publicPage in the JSON), a completed production release with a 404 page is 'Sent to Google (in review or not yet published)', 200 is live for the first release or when the page shows the versionName, otherwise 'Released to production (Google may still be reviewing)', offline is unknown; new phases sent / released in the desktop Releases tab, Portfolio, release status | plan; versions matched across the stores without trailing .0 parts (App Store 1.0 and Play 1.0.0 are one row and one train, each side shows its own string); tests/play-public-version-match.test.ts, desktop boot check release-state cases (page 404 and 200) (pitfall 56) 2026-10-13 20:46:48 +08:00
desktop-release.ts apple build exports each build into build/ios/export/<version>-<build>/ (cleaned first), runs xcodebuild with Apple's tool folders first on PATH (Homebrew rsync 3.x broke Xcode's IPA step: exportArchive Copy failed), shows the IDEDistribution log's real error lines and exits non-zero on any export failure; apple upload fails with exit 1 when the IPA's build number is already on App Store Connect (stale IPA after a failed build), --allow-existing re-checks, --build N picks that build's IPA, release and beta flows use both; doctor flags a non-Apple rsync first on PATH; desktop publish calls rsync by absolute path without --chmod (publishSteps); site download notice per OS (macOS signed and notarized, Windows unsigned for now, Linux unsigned); game-report credential tests hermetic against a machine default profile (pitfalls 53, 54) 2026-10-13 09:45:48 +08:00
desktop-version.ts One product per machine: the CLI and the desktop app share one version, the store accounts and the app folder list 2026-10-13 06:17:37 +08:00
diagrams.ts README, docs and site: one story (the whole job, no avoidable rejections, the desktop app, your AI, install) 2026-10-13 03:29:59 +08:00
fixture-art.ts Phosphor icons and the real store marks 2026-10-11 09:00:46 +08:00
forgejo-release.ts Releases on git.crt.fyi from a workflow: a v* tag push runs .forgejo/workflows/release.yml (tag = package.json version and every version copy, the full CI, Linux AppImage + deb and Windows NSIS on the VDS runners, privacy scan with the private terms, one Forgejo release with short CHANGELOG-summary notes, the installers and SHA256SUMS, older release entries deleted, tags kept); workflow_dispatch dry run makes a draft test-<sha> and deletes it; desktop.yml folded in, ci.yml and release.yml share .forgejo/actions/linux-setup and ci-run; tools/forgejo-release.ts (notes, upsert, prune, delete; uploads over 100 MB go to the origin because Cloudflare refuses them); desktop-release.ts upload-forgejo adds the notarized DMG and updater bundle from the Mac; docs/desktop-release.md release order 2026-10-13 07:44:18 +08:00
gen-adapters.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
gen-api.ts storebound api: every App Store Connect and Google Play operation 2026-10-11 23:37:09 +08:00
gen-embedded.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
gen-flags.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
i18n-check.ts Desktop D2 UI: design system, portfolio, release timeline, catalog parity, listings, health, reviews, TestFlight, checks, command palette, toasts, first-run guide, en + tr with i18n check, 7:1 theme check, dev fixture mode and screenshot harness 2026-10-11 03:34:47 +08:00
node-smoke.ts CLI runs on Node 20+: npx storebound (bunx keeps working) 2026-10-13 04:03:28 +08:00
privacy-scan.ts privacy-scan: a partial upstream path in a container's compressed bytes is left to the full check of the unpacked file 2026-10-11 06:09:49 +08:00
scrub.ts storebound scan: offline rejection-risk scan of the project itself 2026-10-11 23:20:55 +08:00
site-desktop-shots.ts README, docs and site: one story (the whole job, no avoidable rejections, the desktop app, your AI, install) 2026-10-13 03:29:59 +08:00
site-icons.ts teaser v8: a 58 s story instead of a feature list (the game is done; the stores pile up; one missing line; hand it to your AI; a montage of builds, screenshots, products, forms, consoles; the scan turns green; one button is yours; Waiting for review; the end card), one short line per scene, cuts on the 120 BPM beat; music rewritten for the arc (calm, tension, near silence, a driving build, a stop, a resolve), mastered with one gain instead of dynamic loudnorm; the pile shows real console plan, Data safety CSV and price sheet lines, the builds beat real apple / play build dry runs; desktop.ts captures submit-ready (Send for review before the press); tests check every line, the beat-aligned cuts and the caption times; two unused teaser icons dropped 2026-10-13 04:48:33 +08:00
site-term-shots.ts console: Play App content card Saves are the agent's (declaration-save; Send changes for review, Submit, Publish, Restart review stay forbidden), one owner batch per plan with the IARC Terms tick before the run, console plan play-app-content --all, New App fields typed not set, play.appId from the Create app redirect (console verify --url --write) and storebound play app-id across app list pages 2026-10-13 05:44:29 +08:00
tools-manifest.ts Desktop host: offline read cache (SQLite), job ids for progress and cancel, parallel live portfolio, project init, verified ffmpeg / Chrome for Testing downloads into app data 2026-10-11 03:34:46 +08:00
update-ppp.ts growth extras: prices ppp, ads apple, web, apple adhoc, play share, revenuecat, console fill (+ desktop button) 2026-10-12 00:14:00 +08:00