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desktop
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README, docs and site: one story (the whole job, no avoidable rejections, the desktop app, your AI, install)
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2026-10-13 03:29:59 +08:00 |
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img
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teaser v9 final: music reworked for the tight cut (drives from frame 0, an accent on every cut, tension in the pile and the rejection, a short drop into the request, layers building through the montage, the stop on Submit, the resolve on Waiting for review, a confident end under the card fading over the last 1 s; -16 LUFS, true peak <= -1.5 dBTP); 1920x1080 master, web version and posters from the end card; site teaser and poster (cache key v=5), README poster
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2026-10-14 01:05:24 +08:00 |
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apple-touch-icon.png
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New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left
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2026-10-11 10:13:13 +08:00 |
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favicon.ico
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New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left
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2026-10-11 10:13:13 +08:00 |
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icon-192.png
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New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left
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2026-10-11 10:13:13 +08:00 |
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icon-512.png
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New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left
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2026-10-11 10:13:13 +08:00 |
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index.html
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teaser v9 final: music reworked for the tight cut (drives from frame 0, an accent on every cut, tension in the pile and the rejection, a short drop into the request, layers building through the montage, the stop on Submit, the resolve on Waiting for review, a confident end under the card fading over the last 1 s; -16 LUFS, true peak <= -1.5 dBTP); 1920x1080 master, web version and posters from the end card; site teaser and poster (cache key v=5), README poster
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2026-10-14 01:05:24 +08:00 |
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main.js
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apple build exports each build into build/ios/export/<version>-<build>/ (cleaned first), runs xcodebuild with Apple's tool folders first on PATH (Homebrew rsync 3.x broke Xcode's IPA step: exportArchive Copy failed), shows the IDEDistribution log's real error lines and exits non-zero on any export failure; apple upload fails with exit 1 when the IPA's build number is already on App Store Connect (stale IPA after a failed build), --allow-existing re-checks, --build N picks that build's IPA, release and beta flows use both; doctor flags a non-Apple rsync first on PATH; desktop publish calls rsync by absolute path without --chmod (publishSteps); site download notice per OS (macOS signed and notarized, Windows unsigned for now, Linux unsigned); game-report credential tests hermetic against a machine default profile (pitfalls 53, 54)
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2026-10-13 09:45:48 +08:00 |
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manifest.webmanifest
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New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left
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2026-10-11 10:13:13 +08:00 |
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og.png
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New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left
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2026-10-11 10:13:13 +08:00 |
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robots.txt
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storebound.dev landing page in site/ (static, no build, no external requests), README links the site
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2026-10-10 23:01:36 +08:00 |
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sitemap.xml
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README, docs and site: one story (the whole job, no avoidable rejections, the desktop app, your AI, install)
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2026-10-13 03:29:59 +08:00 |
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style.css
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site: the highlighted download card keeps its own text colour for the details line (grey on the accent fill was unreadable); style.css cache key
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2026-10-13 10:12:12 +08:00 |