Fishies 0.8.11
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@ -10,9 +10,9 @@ Every fish is born with a name and is female or male. Neither ever changes what
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## What the card shows
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Every card opens on the fish itself: its portrait in the reef, with a star for your favourites and its Journal page on the left corners and its quality on the right. Under it stand its name, sex, species, stage and Grade, then three rings for growth, food and health, each led by the time left or its state in words (Grows up in 1d 4h, Hungry in 18h, Healthy or Recovers in 6h), and one line for its water: the temperature against what it likes. Feed, Sell and Adopt come next, and under them four tabs in a slim bar: Info for its age, origin, nature, scientific name and favourite foods, Quality for where its quality stands, what it is made of and what slows it, Value for what it sells for and its Grade, and Family for its parents, brothers and sisters and fry. Opening Quality, Value or Family makes the portrait smaller so the tab has the room. Each row is explained once, in the article it points to.
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Every card opens on the fish itself: its portrait in the reef, with a star for your favourites and its Journal page on the left corners and its quality on the right. Under it stand its name, sex, species, stage and Grade, then three rings for growth, food and health, each led by the time left or its state in words (Grows up in 1d 4h, Hungry in 18h, Healthy or Recovers in 6h), and, only when its water is wrong for it, one line saying so. Feed, Sell and Adopt come next, and under them four tabs in a slim bar: Info for its age, origin, temperature, nature, scientific name and favourite foods, Quality for where its quality stands, what it is made of and what slows it, Value for what it sells for and its Grade, and Family for its parents, brothers and sisters and fry. Opening Quality, Value or Family makes the portrait smaller so the tab has the room. Each row is explained once, in the article it points to.
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On a phone held sideways the card lies on its side: the portrait, name and rings on the left; on the right the water line, the tabs, the open tab and, at its foot, Feed, Sell and Adopt (a heart), so the buttons stay in view however short the screen. The card stands on the half of the screen away from the fish. A ring’s percent and its longer sentence stay in its tooltip, and a fish still waiting for its first meal says so once.
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On a phone held sideways the card lies on its side: the portrait, name and rings on the left; on the right the tabs, the open tab and, at its foot, Feed, Sell and Adopt (a heart), so the buttons stay in view however short the screen. The card stands on the half of the screen away from the fish. A ring’s percent and its longer sentence stay in its tooltip, and a fish still waiting for its first meal says so once.
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- Growth and food: how long until it is grown, and when it gets hungry. See [Growing up](https://fishies.lol/wiki/mechanics/growth) and [Feeding & hunger](https://fishies.lol/wiki/mechanics/feeding).
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- Health: how well it is, and when it would run out without food. See [Health & the Remedy](https://fishies.lol/wiki/mechanics/health).
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@ -6,7 +6,7 @@ _The five choices of the level ladder: your Calling, your Specialisation, an aqu
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At levels 10, 25, 50, 75 and 100 the level room asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
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Open the level room from the ring at the top left and pick the Keeper's Path tab. A step that is waiting glows gold, and the level-up moment takes you there when you reach it. Every choice shows what it does in numbers before you take it.
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Open the level room from the ring at the top left and pick the Keeper's Path tab. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
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## Level 10 · your Calling
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@ -27,9 +27,9 @@ Right-click a keeper's name in the chat, or hold your finger on it, for a menu o
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## Presence
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Every name tag shows whether a keeper is around: a green dot for online, amber with a bar for busy, and a grey moon for away (AFK). You see it in the chat, in the list of who is here, on name cards, in your friends list and over fish in Open Water.
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Every name tag shows whether a keeper is around: a green dot for online, amber with a bar for busy, and a grey moon for away. You see it in the chat, in the list of who is here, on name cards, in your friends list and over fish in Open Water. A violet bead with a tray bar means the app is running in the tray and the keeper is not in the game.
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Choose your own status in the chat settings, or with /busy, /afk and /back. A game left untouched for five minutes shows you as AFK by itself until you move, tap or type again. An AFK line (/afk feeding the cat) is shown to anyone who whispers to you, and like any message it is moderated.
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Choose your own status in the chat settings, or with /busy, /afk and /back. A game left untouched for five minutes shows you as Away by itself until you move, tap or type again. An Away line (/afk feeding the cat) is shown to anyone who whispers to you, and like any message it is moderated.
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## Item and fish cards
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