Fishies 0.8.11
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354 changed files with 8651 additions and 2840 deletions
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@ -55,11 +55,11 @@ Coins, selling, the shop, levels and the rarest fish of all.
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## Aquarium & decor
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Plants, ornaments, the Storeroom and how much your aquarium can hold.
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Plants, ornaments, the Pantry and how much your aquarium can hold.
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- [Decorating your aquarium](aquarium/decorating.md) · Placing and moving plants and ornaments, and choosing a floor.
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- [Rooms and themes](aquarium/rooms-and-themes.md) · Choose the room your aquarium stands in and the water inside it. Just for looks.
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- [The Storeroom](aquarium/stash.md) · The room of your house where food, decorations, eggs and resting fish are kept.
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- [The Pantry](aquarium/stash.md) · The room of your house where food, decorations, eggs and resting fish are kept.
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- [Workshop and recipes](aquarium/workshop.md) · The bench in your aquarium's cabinet: materials, the culture drawer, mixing recipes and bench upgrades.
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- [Research](aquarium/research.md) · Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries.
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- [Room in your aquarium](aquarium/capacity.md) · How many fish and decorations fit, and how that grows.
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@ -77,7 +77,7 @@ Visiting other keepers, following, gifts and chat.
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- [Egg Swap](social/egg-swap.md) · Trading one bred egg for a friend’s, one for one.
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- [Chat](social/chat.md) · Talking with other keepers across the reef, in the room you're in, or in private.
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- [Schools](social/schools.md) · A group of keepers of your own: joining, roles, the Cove and School chat.
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- [Stall and trading](social/stall.md) · Selling Storeroom food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers.
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- [Stall and trading](social/stall.md) · Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers.
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- [Exhibition and fame](social/exhibition.md) · The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies, server-wide news, titles, the records hall and school fame.
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- [Community](social/community.md) · The keepers' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing.
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@ -10,6 +10,8 @@ A guest needs to [save their progress](https://fishies.lol/wiki/mechanics/signin
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The Aquariums button beside the Map shows the aquarium you are in and how many of the 3 you have. Tap it to go to another aquarium, Customize one in Build & Buy, open its Details on its own screen, or see the next aquarium and enlarging, with what each still needs.
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The Aquarium Studio is one step from wherever you look: its tile in the Menu's aquarium group, the 0 key, Customize on the Aquariums button, the Aquarium Studio button on the Room and Equipment tabs of Build & Buy, and the Aquarium Studio button in My Aquarium.
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## My Aquarium
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Your name at the top of the game opens My Aquarium, and so does Details on the Aquariums button. At the top stand your level ring (it opens your level), your handle and title, the aquarium's name (the pencil renames it), its picture and its followers, stars and visits. Under them are four buttons: Aquarium Studio (the upgrade hub: your aquariums, their look, equipment, tools and research, each on its own tab), My Fish, Take snapshot and Copy aquarium link.
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@ -18,7 +20,7 @@ Three tabs hold the rest. Setup shows each slot's choice as a card with Change,
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## What they share
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Your coins, level and Storeroom are shared by every aquarium. Each aquarium has its own fish, decorations, floor, glass, water and equipment, and holds as many fish as your level allows, the same as your first.
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Your coins, level and Pantry are shared by every aquarium. Each aquarium has its own fish, decorations, floor, glass, water and equipment, and holds as many fish as your level allows, the same as your first.
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## Enlarging an aquarium
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@ -26,9 +28,11 @@ From level 25, once your aquariums have room for 24 fish, the Enlarge chip besid
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An enlarged aquarium is 2 screens wide: a panorama to decorate. Your fish swim the whole width and decorations go anywhere in it. To look along it, drag across empty water, scroll or swipe sideways, press the arrow keys or tap the arrows at its edges; the strip at its foot shows where you are. Visitors see the same wide aquarium. It also grows upward: the water is 2 screens tall, with the sand still at the bottom. Drag up and down, hold Alt while you scroll, or press the up and down arrow keys to see the rest. Pinch or scroll to zoom out and the whole aquarium fits on one screen. It opens zoomed out on the whole aquarium, for you and for visitors.
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## Moving a fish
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## Moving fish and decorations
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Open a fish's card and choose Move to…, right-click the fish, or pick fish in My Fish, then tap the aquarium it goes to. The fish leaves at once and the move is free; it keeps its health and quality. The other aquarium needs a free fish space for each fish and keeps at most three adopted fish, and fish resting in the Conditioning Box, eggs and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) never move.
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Open a fish's card and choose Move to…, right-click the fish, or pick fish in My Fish, then tap the aquarium it goes to. The fish leaves at once and the move is free; it keeps its name, health, quality and age, and an egg keeps its hatch time. The other aquarium needs a free fish space for each fish or egg and keeps at most three adopted fish, and fish resting in the Conditioning Box and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) never move.
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Decorations and plants move the same way: open a decoration's card or right-click it, choose Move to… and tap the aquarium. It goes straight there without a stop in the Pantry, keeps its rarity and a plant keeps its growth, and it stands in the same place in the other aquarium, or on the nearest free sand. An aquarium with no free sand left for it says so on its picture.
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## Public, private and welcome
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@ -4,7 +4,7 @@ _Placing and moving plants and ornaments, and choosing a floor._
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## Placing decorations
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Pick a plant or decoration in [Build & Buy](https://fishies.lol/wiki/mechanics/shop), or in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go. In Build & Buy you can also drag its card straight into the water.
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Pick a plant or decoration in [Build & Buy](https://fishies.lol/wiki/mechanics/shop), or in your [Pantry](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go. In Build & Buy you can also drag its card straight into the water.
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Plants lean and sway with the current, while ornaments stand still. Both slow down [algae](https://fishies.lol/wiki/mechanics/cleaning), and plants do it best.
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@ -14,11 +14,11 @@ Each piece needs a little free sand around its root; leaves and branches may ove
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Drag a decoration to a new spot whenever you like. To rearrange more, choose Arrange in the aquarium's menu (right-click or hold the water) or press R: your fish step back until you press Done. The rest of the screen steps aside while you arrange, so a drag never lands on a button, and the arranging tools sit in one bar on the stand.
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While arranging, tap a piece to pick it up and tap the sand to put it down, or drag it. Undo (or Ctrl+Z) takes the last step back. Store all puts every decoration and plant into the [Storeroom](https://fishies.lol/wiki/mechanics/stash) at once for a fresh start, and Undo brings them all back where they stood.
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While arranging, tap a piece to pick it up and tap the sand to put it down, or drag it. Undo (or Ctrl+Z) takes the last step back. Store all puts every decoration and plant into the [Pantry](https://fishies.lol/wiki/mechanics/stash) at once for a fresh start, and Undo brings them all back where they stood.
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Layouts saves your arrangement under a name, up to five for each aquarium. Applying one puts back every piece it names, from the aquarium or the Storeroom; anything you no longer have is listed and skipped. Moving is free and earns no extra experience, so your aquarium is never really finished.
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Layouts saves your arrangement under a name, up to five for each aquarium. Applying one puts back every piece it names, from the aquarium or the Pantry; anything you no longer have is listed and skipped. Moving is free and earns no extra experience, so your aquarium is never really finished.
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Auto arrange lays out every decoration and plant for you: tall pieces at the back and sides, short ones and carpets along the front, a centrepiece off to one side and open water for your fish. Shuffle tries another layout, Keep this layout saves it and Undo leaves everything where it was. Equipment stays put.
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Auto arrange lays out every decoration and plant for you: tall pieces at the back and sides, short ones and carpets along the front, a centrepiece off to one side and open water for your fish. Your most valuable and striking pieces take the spotlight near the front, nothing hides behind a taller piece, and small pieces gather in little clusters. Shuffle tries another layout, Keep this layout saves it and Undo leaves everything where it was. Equipment stays put.
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## The aquarium floor
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@ -24,11 +24,11 @@ The Carousel Feeder (research, level 35) has three jars of 160 meals each and a
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## Food in the hopper
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When you refill a feeder you choose what goes in: flake, free as always, or any food from your Storeroom's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. A feeder only loads what its jar holds: if the jar runs short, it loads the meals the jar has and nothing is bought; buy food packs in the Shop. Flake is never refused.
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When you refill a feeder you choose what goes in: flake, free as always, or any food from your Pantry's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. A feeder only loads what its jar holds: if the jar runs short, it loads the meals the jar has and nothing is bought; buy food packs in the Shop. Flake is never refused.
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A hopper holds one food at a time. Switching food empties it first: what is left goes back into its jar as grams, never lost, and leftover flake is let go. A meal from the feeder does exactly what it does by hand, loved and disliked foods and stale worms included. It still earns no XP and no coins.
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In the feeder's panel every food shows its Storeroom jar and where its meals would come from: free for flake, the meals left in its jar, a price a meal when the jar is empty, or None for worms with an empty jar. A heart counts the fish in this aquarium that love it. Pick a food to see what it does (how much longer it keeps a fish fed, health, quality pace, growth, freshness for worms, and how many of your fish love or dislike it) and its stock; Get more opens the Storeroom at that jar, or at the worm bin. The button says what a press does: Load, Top up the same food, or Switch to another, and before a switch it says the old meals go back to the Storeroom, what the feeder will hold and how long it will last.
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In the feeder's panel every food shows its Pantry jar and where its meals would come from: free for flake, the meals left in its jar, a price a meal when the jar is empty, or None for worms with an empty jar. A heart counts the fish in this aquarium that love it. Pick a food to see what it does (how much longer it keeps a fish fed, health, quality pace, growth, freshness for worms, and how many of your fish love or dislike it) and its stock; Get more opens the Pantry at that jar, or at the worm bin. The button says what a press does: Load, Top up the same food, or Switch to another, and before a switch it says the old meals go back to the Pantry, what the feeder will hold and how long it will last.
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## Feeding early
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@ -1,10 +1,10 @@
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# The Storeroom
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# The Pantry
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_The room of your house where food, decorations, eggs and resting fish are kept._
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## What is in it
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The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Storeroom button in the dock or the aquarium's menu; what you own but haven't placed also waits on the Owned filter of [Build & Buy](https://fishies.lol/wiki/mechanics/shop). Its doors stand open:
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The Pantry is a big cupboard in a small room of your house. Open it with 8, the Pantry button in the dock or the aquarium's menu; what you own but haven't placed also waits on the Owned filter of [Build & Buy](https://fishies.lol/wiki/mechanics/shop). Its doors stand open:
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- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
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- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
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Point at something to see its name; click or tap it to pick it up and go back to the aquarium with it in hand. A jar gets the Feed tool ready with that food, a decoration or an egg is ready to place, a floor or a Room goes on. Hold or right-click for its card. Placing is free, because it's already paid for. Drag, use the wheel or the arrow keys to look up and down the shelves and across to a second cupboard, and the magnifier finds anything by name, in the drawers too.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Storeroom, the Feed tool's food row, the shop's food packs and the auto-feeder.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Pantry, the Feed tool's food row, the shop's food packs and the auto-feeder.
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A thing's card shows it large on its shelf and, at a glance, how full its jar is or how long it stays fresh. Below its main action come what it does and packs to buy more. On a phone held sideways the card lies on its side and its actions stay in view.
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## How much it holds
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Nothing in the Storeroom has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Storeroom gives you half its price back.
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Nothing in the Pantry has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Pantry gives you half its price back.
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With the Freezer researched, a jar of live food can go into the freezer from its card. Its freshness clock stops for up to 14 days, four jars at most. Thawing takes 10 minutes, then Take out puts the food back in its jar.
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## Expedition goods
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Materials and hearts are kept in your Storeroom. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
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Materials and hearts are kept in your Pantry. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
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- [Trench](https://fishies.lol/wiki/places/trench): Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
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- [Vents](https://fishies.lol/wiki/places/vents): Ember Kelp, Vent Minerals and the heart Ember Opal.
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@ -32,7 +32,7 @@ A smaller meal makes a fish hungry sooner, which pauses its growth and makes its
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## Food in grams
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Food lives in jars in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), in grams. Every fish has an appetite: its egg price divided by 20, in grams, and half that once it is grown. A Clownfish eats 2 g a meal, a Grouper over 200 g. So a meal from a jar costs what a meal has always cost.
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Food lives in jars in your [Pantry](https://fishies.lol/wiki/mechanics/stash), in grams. Every fish has an appetite in grams that grows with the square root of its egg price, and half that once it is grown. A Clownfish eats 2 g a meal, a Grouper about 64 g, so dear fish eat far less than their price suggests. When you load a feeder, it says how many fish are hungry right then and how many meals they eat at once.
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Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop. Each food's card shows which of your fish love it and how long it keeps: choose a size, and Buy shows its price, what it saves and about how many meals it makes for your aquarium.
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## While you're away
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An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) feeds each fish from its hopper the moment it gets hungry, for as long as the hopper lasts. It loads its food from your Storeroom's jars. Grown fish get hungry far less often, so the hopper lasts much longer for them. Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so feeding by hand still pays more, and it still works with a feeder installed.
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An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) feeds each fish from its hopper the moment it gets hungry, for as long as the hopper lasts. It loads its food from your Pantry's jars. Grown fish get hungry far less often, so the hopper lasts much longer for them. Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so feeding by hand still pays more, and it still works with a feeder installed.
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A fish eats a food it dislikes from the feeder only once its Food reading is down to 25%, so a food it loves, given by hand, keeps its value: it is eaten at once and counts for quality and the Well-fed bonus. The wait never makes a fish ill, because the feeder serves it before its health drops.
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Buy an egg in the [shop](https://fishies.lol/wiki/mechanics/shop), then tap the water where you want it. A shop egg hatches after 1 minute, right on time, even if nobody is watching.
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An egg sent as a [gift](https://fishies.lol/wiki/mechanics/gifts) waits in your Storeroom first, so its clock only starts once you place it yourself.
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An egg sent as a [gift](https://fishies.lol/wiki/mechanics/gifts) waits in your Pantry first, so its clock only starts once you place it yourself.
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## A newborn's first meal
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Days 7, 14, 30, 60, 100, 200 and 365, and every full year after, bring a gift on top of the day's coins, and you choose which. The streak window shows each choice with its picture and what it is worth; one tap takes it, and a gift you have not chosen yet waits for you. Later milestones are worth more.
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- Care credit: coins kept for one kind of care and spent before your own. Filter credit pays filter services, feeder credit pays any paid food loaded into a feeder, and food credit pays paid meals you feed by hand and food packs for your Storeroom. Filter and feeder credit are offered only once you have that gear.
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- Care credit: coins kept for one kind of care and spent before your own. Filter credit pays filter services, feeder credit pays any paid food loaded into a feeder, and food credit pays paid meals you feed by hand and food packs for your Pantry. Filter and feeder credit are offered only once you have that gear.
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- Remedy capsules, kept until a sick fish needs one: the next Remedy you give uses a capsule instead of coins.
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- On days 30, 100 and 365, and every full year after, you can take a decoration your level has unlocked instead, worth about the same as the other gifts, straight into your Storeroom.
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- On days 30, 100 and 365, and every full year after, you can take a decoration your level has unlocked instead, worth about the same as the other gifts, straight into your Pantry.
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## Missing a day
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## Selling decorations
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A plant or decoration sells for half its purchase price, rounded down, whether it's on the floor or still in your [Storeroom](https://fishies.lol/wiki/mechanics/stash). Moving one around your aquarium is always free.
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A plant or decoration sells for half its purchase price, rounded down, whether it's on the floor or still in your [Pantry](https://fishies.lol/wiki/mechanics/stash). Moving one around your aquarium is always free.
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## Fish that are never sold
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Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Storeroom's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
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## The level room
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## Talking, bringing and finding
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Some quests ask you to talk to a neighbour, bring one a material from your Storeroom, or find something out in Open Water. Hand-ins happen in the neighbour's own place, only what a quest still asks for leaves your Storeroom, and a spot counts once a day.
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Some quests ask you to talk to a neighbour, bring one a material from your Pantry, or find something out in Open Water. Hand-ins happen in the neighbour's own place, only what a quest still asks for leaves your Pantry, and a spot counts once a day.
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---
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@ -6,11 +6,11 @@ _One drawer over your aquarium for everything you buy, own and place: fish, deco
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Press Build & Buy in the dock (key 6, or 5 for Decor). A drawer opens along the bottom of the screen and your aquarium slides up above it, still live, so you set things down on the real sand with your fish swimming around them. Done or Esc closes it.
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Its tabs are Decor, Plants, Equipment, Fish, Food and Room, with the Party and Wardrobe counters while they are open. It opens on the tab you came for: the Storeroom's things open it on Owned, a Change button in My Aquarium on that part of the aquarium.
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Its tabs are Decor, Plants, Equipment, Fish, Food and Room, with the Party and Wardrobe counters while they are open. It opens on the tab you came for: the Pantry's things open it on Owned, a Change button in My Aquarium on that part of the aquarium.
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## Owned and for sale, side by side
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What you own and what is on sale share one shelf. A piece you own wears a green Owned chip with how many are waiting in your [Storeroom](https://fishies.lol/wiki/mechanics/stash); a piece you don't own shows its gold price. Owned pieces come first, then what you can buy, then what is still locked.
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What you own and what is on sale share one shelf. A piece you own wears a green Owned chip with how many are waiting in your [Pantry](https://fishies.lol/wiki/mechanics/stash); a piece you don't own shows its gold price. Owned pieces come first, then what you can buy, then what is still locked.
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Locked pieces stay on the shelf in full colour, with a chip naming what opens them: a level, or where an Arena prize or a wild egg is found. On the Equipment tab, Research items show a lock naming their node; tap it to open that node in the [Research](https://fishies.lol/wiki/mechanics/research) app.
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The Room tab dresses the aquarium: its Theme (the water and the back wall), the Room it stands in and its Floor, plus Aquariums, where you switch between your aquariums, rename the one you are in, buy [another aquarium](https://fishies.lol/wiki/mechanics/aquariums) or enlarge this one. The Equipment tab holds the Filter, Heater and Feeder ([filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders)), the Conditioning Box and what Research opens.
|
||||
|
||||
Tap a card to put it in at once. If it costs coins, they are paid as it goes in; a filter or heater never replaces a better one you already have. Food packs on the Food tab go straight into your Storeroom in grams.
|
||||
Tap a card to put it in at once. If it costs coins, they are paid as it goes in; a filter or heater never replaces a better one you already have. Food packs on the Food tab go straight into your Pantry in grams.
|
||||
|
||||
## When you can't buy something
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ The tiles sit in six groups, and every room lives in exactly one of them. Someon
|
|||
|
||||
Fishies on the web (the front page, the wiki, the press page, Discord, Contact, Privacy and Terms) is a row of links at the foot of the Menu.
|
||||
|
||||
- My aquarium: My aquariums, My Fish, Breeding, the Storeroom, the Workshop and Research.
|
||||
- My aquarium: My aquariums, My Fish, Breeding, the Pantry, the Workshop and Research.
|
||||
- Sea: the Map, the Exhibition and the Reef Journal.
|
||||
- Social: Friends, School, Stall, Community and News.
|
||||
- Shop: the Shop, the Studio, your Cart and Send a gift.
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ It is the same guide as the one on the website at fishies.lol/wiki, written once
|
|||
|
||||
In the game the Reef Journal is a naturalist's specimen book with the Fishies cover on its front: it opens out of that cover, two pages open, and the page turns as you go, its sheet of tissue lifting with it. A tab for each chapter runs along its edge; rest on one and a tag beside the book names it. Search finds an article, a fish or a decoration by name.
|
||||
|
||||
The book has two parts. The Guide is the printed half: every article, on white pages under a printed frame, behind the cream tabs. My Book is your own half: your fish and decoration drawers, Collections and the records hall, on ruled notebook pages behind the wooden tabs, with your finds mounted in photo corners. A brass rule on the edge parts the two, every page says which part it belongs to, and the red ribbon above them opens Contents: My Book on the left, the Guide's chapters and search on the right.
|
||||
The book has two parts. The Guide is the printed half: every article, on white pages under a printed frame, behind the cream tabs. My Book is your own half: your fish and decoration drawers, Collections, the records hall, Sea folk and Statistics, on ruled notebook pages behind the wooden tabs, with your finds mounted in photo corners. A brass rule on the edge parts the two, every page says which part it belongs to, and the red ribbon above them opens Contents: My Book on the left, the Guide's chapters and search on the right. Sea folk keeps every neighbour you have met in Open Water: their portrait, the day and place you met, what you have learned of them and the whole first meeting, every answer included, to read again. Statistics adds up your keeper life: time played, coins earned and spent, fish bought, bred, sold and released, care, races, expeditions, visits and gifts.
|
||||
|
||||
- Articles: every part of the game, with each rule explained once. Links inside the book stay inside the book.
|
||||
- Fish: every species has a numbered plate in its habitat's drawer, and a ring shows how full each drawer and the whole book are, with a gilt badge once one is complete. An empty plate shows the faint silhouette and the level it unlocks at; open it to see where it lives and whether its egg is in the shop now. The first time you hatch a species, its plate fills in with ink. A fish's page shows its Latin name, its Stars and Care level, what sets it apart, its growth and sale facts, its home in the aquarium, a wax seal in the best quality you have had, a polaroid of your finest one, and your own record: how many live with you, how many you sold and at what best quality, when you first found it, and any you adopted or released. Plates of Gold and better are gilt. See [Stars](https://fishies.lol/wiki/mechanics/stars) and [Care level](https://fishies.lol/wiki/mechanics/care-level).
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ _What each button in the dock does, and the buttons in the corner._
|
|||
|
||||
Almost everything you do in your aquarium starts from the dock of tools at the edge of the screen. Pick a tool, then click or tap the water, a fish or the floor.
|
||||
|
||||
Feed, Net and Clean sit on one side of it, Build & Buy, Storeroom, My Fish, Friends, Workshop and School on the other.
|
||||
Feed, Net and Clean sit on one side of it, Build & Buy, Pantry, My Fish, Friends, Workshop and School on the other.
|
||||
|
||||
- Look: what you hold when no other tool is picked (key 1). Tap a fish to see what it needs, how old it is and what it's worth.
|
||||
- Feed: drop food into the water and watch your fish chase it.
|
||||
|
|
@ -14,7 +14,7 @@ Feed, Net and Clean sit on one side of it, Build & Buy, Storeroom, My Fish, Frie
|
|||
- Clean: scrub algae off the glass with the sponge.
|
||||
- Build & Buy: everything you buy and own lives in this drawer: fish, plants, decorations, equipment, food and your aquarium's look (key 6, or 5 for Decor). Drag a card into the aquarium to place it. Arrange, where your fish step back so you can move decorations, is on key R and in the aquarium's menu.
|
||||
- Corner buttons: Quests (key D), the Reef Journal (key 9), Aquariums, the Map and Expeditions stand together in the bottom-right corner. The Journal is the notebook of every species, decoration and way of the game, looked up in a moment; Expeditions shows when your soonest team is back.
|
||||
- Storeroom: your fish food, every jar and your decorations, one press away (key 8). Workshop: the bench in the cabinet under the aquarium, where you mix recipes (key W).
|
||||
- Pantry: your fish food, every jar and your decorations, one press away (key 8). Workshop: the bench in the cabinet under the aquarium, where you mix recipes (key W).
|
||||
- My Fish: every fish you own in every aquarium, with its stats and value. Friends (key V) and School are one press away beside it. To keep the dock open all the time, turn on Keep the tool bar open in Settings › Interface.
|
||||
|
||||
## The Map
|
||||
|
|
@ -25,7 +25,7 @@ Out in Open Water the Map stands in the same corner: pick another place to swim
|
|||
|
||||
## The right-click menu
|
||||
|
||||
Right-click (a long press on touch) with no tool picked opens a menu for what is under your finger. On a fish: open its card ([Your fish's card](https://fishies.lol/wiki/mechanics/fish-card)), feed it while it is growing, sell it (or every adult of its species), collect it, or add its species to your favourites. On a decoration: move it or sell it. On the water: feed here, drop an egg of a favourite fish (see [Build & Buy](https://fishies.lol/wiki/mechanics/shop)), clean the glass, or decorate. At the bottom, Menu lists the game's rooms, the ones you use most first; each opens as its own panel over your aquarium. The water's menu also opens Build & Buy and the Storeroom directly.
|
||||
Right-click (a long press on touch) with no tool picked opens a menu for what is under your finger. On a fish: open its card ([Your fish's card](https://fishies.lol/wiki/mechanics/fish-card)), feed it while it is growing, sell it (or every adult of its species), collect it, or add its species to your favourites. On a decoration: move it or sell it. On the water: feed here, drop an egg of a favourite fish (see [Build & Buy](https://fishies.lol/wiki/mechanics/shop)), clean the glass, or decorate. At the bottom, Menu lists the game's rooms, the ones you use most first; each opens as its own panel over your aquarium. The water's menu also opens Build & Buy and the Pantry directly.
|
||||
|
||||
On a touch screen a two-finger tap is a right-click too: it opens this menu, or puts down the tool in your hand. A three-finger tap on the water scatters your fish; anywhere else it opens or closes the Menu.
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ Write to the team with the account help form on the Contact page (fishies.lol/co
|
|||
|
||||
Fishies never asks for a password, a sign-in code or a token: not in the form, not by email, not anywhere else. Anyone who asks for one is not from Fishies.
|
||||
|
||||
Sold or released a fish by mistake? Write to the team the same way. Every fish that leaves an aquarium is kept on record, and support can put it back exactly as it was: in its aquarium, or in your Storeroom if there is no room.
|
||||
Sold or released a fish by mistake? Write to the team the same way. Every fish that leaves an aquarium is kept on record, and support can put it back exactly as it was: in its aquarium, or in your Pantry if there is no room.
|
||||
|
||||
---
|
||||
|
||||
|
|
|
|||
|
|
@ -10,11 +10,11 @@ You can only send things you've unlocked yourself, but the other keeper doesn't
|
|||
|
||||
You can add a short note of up to 140 characters. It is checked the way chat is before anything is paid, and shows on the gift when it arrives.
|
||||
|
||||
You can also give away a piece from your Storeroom: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
|
||||
You can also give away a piece from your Pantry: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
|
||||
|
||||
## Getting a gift
|
||||
|
||||
Gifts land in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
|
||||
Gifts land in your [Pantry](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
|
||||
|
||||
Tap Say thanks on a gift and its sender gets a thank-you in their notifications, once per gift.
|
||||
|
||||
|
|
@ -26,7 +26,7 @@ The History tab in the Gifts window lists what you sent and received, with any n
|
|||
- There's a short wait of 5 minutes between gifts.
|
||||
- A keeper can receive up to 5 gifts a day. Once they have, try again tomorrow.
|
||||
- Guests can't send gifts until they [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in.
|
||||
- A gift always arrives: their Storeroom has no size limit for gifts, so nothing is ever sent back.
|
||||
- A gift always arrives: their Pantry has no size limit for gifts, so nothing is ever sent back.
|
||||
- Legendary fish stay with their keeper and can't be sent.
|
||||
|
||||
---
|
||||
|
|
|
|||
|
|
@ -46,9 +46,9 @@ On the Map, the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden) carri
|
|||
|
||||
## The weekly order
|
||||
|
||||
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the [Cove](https://fishies.lol/wiki/places/cove)'s notice board shows how far it is.
|
||||
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Pantry. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the [Cove](https://fishies.lol/wiki/places/cove)'s notice board shows how far it is.
|
||||
|
||||
Deliver a grown fish from the aquarium on screen, or grams of the food from your Storeroom. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
|
||||
Deliver a grown fish from the aquarium on screen, or grams of the food from your Pantry. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
|
||||
|
||||
The order raises its bronze flag at 40%, silver at 70% and gold when every line is filled. When the week ends, everyone who delivered at least once gets the chest of the highest flag: 15%, 30% or 50% of a day of sales at their own level, with XP, and the first time, the school's pennant for their own aquarium.
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
# Stall and trading
|
||||
|
||||
_Selling Storeroom food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
|
||||
_Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
|
||||
|
||||
## What a stall is
|
||||
|
||||
Your stall sells to other keepers: packs of food from your [Storeroom](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Storeroom's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away.
|
||||
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away.
|
||||
|
||||
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Market. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
|
||||
|
||||
|
|
@ -16,17 +16,19 @@ In Open Water's Market, every keeper with something on sale has a stall in a row
|
|||
|
||||
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Keepers you follow and your school's members stand first. Tap a stall to open it and buy.
|
||||
|
||||
When no keeper sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each keeper may buy a few of each, and they cost a little more than the shop. Keepers' own goods always stand first, and Sell your own here opens your own stall.
|
||||
|
||||
## Selling
|
||||
|
||||
Open your stall from the Storeroom or the Menu and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's or a plant's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
|
||||
Open your stall from the Pantry or the Menu and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's or a plant's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
|
||||
|
||||
What you put on sale leaves your Storeroom or your aquarium at once, so it can never be sold twice. Change its price whenever you like, inside the same range (an open offer at or above the new price closes, since the buyer can simply buy), or take it back and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
|
||||
What you put on sale leaves your Pantry or your aquarium at once, so it can never be sold twice. Change its price whenever you like, inside the same range (an open offer at or above the new price closes, since the buyer can simply buy), or take it back and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
|
||||
|
||||
A fish keeps everything that makes it itself: its name, Grade, quality, colour, age and family. Its clocks stand still while it waits on the stall. Legendary fish, your first fish, adopted fish and fish resting in the Conditioning Box stay with you.
|
||||
|
||||
## Buying
|
||||
|
||||
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Storeroom's jars, a fish into the aquarium you are looking at, an egg or a potted plant into your Storeroom. You need room for it.
|
||||
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Pantry's jars, a fish into the aquarium you are looking at, an egg or a potted plant into your Pantry. You need room for it.
|
||||
|
||||
What you buy can be used at once, but it can only go on your own stall after 3 days.
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ Tap a fish to read its card. The Journal button on it opens that species' wiki p
|
|||
|
||||
## Helping a friend
|
||||
|
||||
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Storeroom or their coins.
|
||||
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Pantry or their coins.
|
||||
|
||||
You earn 5 XP for each hungry fish you feed, the same its keeper would have earned. A fish is hungry only once per meal, so helping is about timing, not grinding. Your friend sees who helped in their notifications.
|
||||
|
||||
|
|
|
|||
|
|
@ -22,6 +22,8 @@ While a team is away, a small postcard hangs in the aquarium it left from. It sh
|
|||
|
||||
In the station, the Viewing window shows the team swimming over the place and spotting finds as they come in. Finds only reach you when the team gets home, and a team called back after its first two minutes comes home with nothing.
|
||||
|
||||
Each team away has its own card at the station: its fish, the place, and a bar that fills as the trip runs, with the time left beside it.
|
||||
|
||||
## Choosing a team
|
||||
|
||||
A team is one to 5 fish. Only grown fish can go: adopted and legendary fish stay home, and a fish in the Conditioning Box is busy. Up to 2 teams can be away at once, and nothing limits how many trips you make.
|
||||
|
|
@ -52,9 +54,9 @@ The kit has four tiers, and a better one improves the odds on every roll. The fi
|
|||
|
||||
You buy a kit at the station or make one at the Workshop. A new kit never replaces a better one that still has trips left. Once a kit has worn out, the free kit is in use again until you get another. A team sets out with the kit you had when it left.
|
||||
|
||||
## In the Storeroom
|
||||
## In the Pantry
|
||||
|
||||
Materials and hearts are kept in your Storeroom. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
|
||||
Materials and hearts are kept in your Pantry. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
|
||||
|
||||
- [Trench](https://fishies.lol/wiki/places/trench): Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
|
||||
- [Vents](https://fishies.lol/wiki/places/vents): Ember Kelp, Vent Minerals and the heart Ember Opal.
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ The last step also gives the [Pumpkin Mask](https://fishies.lol/wiki/items/pumpk
|
|||
|
||||
## The party shop
|
||||
|
||||
While the party runs, Build & Buy has a Party tab. Its few limited decorations cost treats, not coins: Bubbling Cauldron (20), Mossy Gravestone (30), Witch Hat (35), Lantern Gourds (45), Bat Wings (50), Crooked Cottage (60). A piece goes straight to your Storeroom. Pieces bought with treats can’t be sold back.
|
||||
While the party runs, Build & Buy has a Party tab. Its few limited decorations cost treats, not coins: Bubbling Cauldron (20), Mossy Gravestone (30), Witch Hat (35), Lantern Gourds (45), Bat Wings (50), Crooked Cottage (60). A piece goes straight to your Pantry. Pieces bought with treats can’t be sold back.
|
||||
|
||||
The [Witch Hat](https://fishies.lol/wiki/items/witch-hat) and the [Bat Wings](https://fishies.lol/wiki/items/bat-wings) are wardrobe pieces: each is bought once and goes to your wardrobe, for any of your fish to wear.
|
||||
|
||||
|
|
@ -29,9 +29,11 @@ The [Witch Hat](https://fishies.lol/wiki/items/witch-hat) and the [Bat Wings](ht
|
|||
|
||||
Below the party shop, the treat board ranks keepers by the treats they collected; whoever reached a total first stands higher. When the party ends, the top 10 keepers on the board earn the [Treat champion](https://fishies.lol/wiki/badges/party-halloween-treats) badge; it is given the next time they play.
|
||||
|
||||
Party badges carry the year of the party that gave them, shown on a ribbon across the seal: coming to this year's party gives Halloween Party 2026, and its champions hold Treat champion 2026. Next year's party gives new badges with the new year, so every party you came to keeps its own seal in your badge case.
|
||||
|
||||
## A pumpkin for everyone
|
||||
|
||||
Every keeper who plays during the party up to 2 November, guests included, finds one Party Pumpkin in their Storeroom, once. It is the same pumpkin the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf) gives, and the two never use each other up.
|
||||
Every keeper who plays during the party up to 2 November, guests included, finds one Party Pumpkin in their Pantry, once. It is the same pumpkin the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf) gives, and the two never use each other up.
|
||||
|
||||
## The season’s dress
|
||||
|
||||
|
|
|
|||
|
|
@ -12,13 +12,13 @@ Ollie the octopus keeps the [Kelp Garden](https://fishies.lol/wiki/places/kelp-g
|
|||
|
||||
Tap one of them to talk. A card opens along the bottom of the screen with their face and their words, while the world carries on above it. Ollie, Marlo and Pip offer up to three answers to choose from. Captain Shelby has no answers to pick: he just talks, each line stays long enough to read, and a tap goes on. Tap the card to see a whole line at once.
|
||||
|
||||
Each of them has several conversations: a first meeting, everyday chats that change from day to day, a story and a goodbye gift for good friends. When you swim close they sometimes say something to everyone nearby.
|
||||
Each of them has many conversations: a first meeting, which plays once and is then kept in the [Reef Journal](https://fishies.lol/wiki/mechanics/reef-journal) under Sea folk, everyday chats that never repeat what you heard lately and change with the time of day, the season and what you have been up to, small stories that unfold the more often you visit, gossip about the others you have met, a story and a goodbye gift for good friends. When you swim close they sometimes say something to everyone nearby.
|
||||
|
||||
## Friendship and hearts
|
||||
|
||||
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day with each of them fills a little of the next heart. Talking more fills a little more: answering Ollie's, Marlo's or Pip's questions, or hearing Captain Shelby's tales through and his story to its end. Each of these counts once.
|
||||
|
||||
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Storeroom, while Ollie's [knitted scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Storeroom.
|
||||
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Pantry, while Ollie's [knitted scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Pantry.
|
||||
|
||||
## The four of them
|
||||
|
||||
|
|
|
|||
|
|
@ -73,11 +73,11 @@ When you are alone in a room, the place's wild fish drift over to keep you compa
|
|||
|
||||
## Golden shoals
|
||||
|
||||
Now and then a golden shoal swims through one of the places for a few minutes, and every keeper in the game hears about it, with a button to swim there. Swim into the glittering fish while it passes to catch sparkle scales, a rare crafting material, a handful each per shoal. They go to your Storeroom, and the Workshop bench can use them as a rare material. More in [Golden shoal](https://fishies.lol/wiki/creatures/golden-shoal).
|
||||
Now and then a golden shoal swims through one of the places for a few minutes, and every keeper in the game hears about it, with a button to swim there. Swim into the glittering fish while it passes to catch sparkle scales, a rare crafting material, a handful each per shoal. They go to your Pantry, and the Workshop bench can use them as a rare material. More in [Golden shoal](https://fishies.lol/wiki/creatures/golden-shoal).
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## Foraging
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Eight places have spots to forage, each with a twinkle on it: three each in the Lagoon, the Shipwreck, the Kelp Garden, the Ice Shelf, the Ruins, the Trench and the Vents, and two at the edges of the Arena. Swim up to one and tap it once per bite: after six to eight bites it gives its material (shells, driftwood, [kelp fibre](https://fishies.lol/wiki/items/kelp-fibre), [ice crystals](https://fishies.lol/wiki/items/ice-crystal) or [stone shards](https://fishies.lol/wiki/items/stone-shard), and in the deep places [abyss salt](https://fishies.lol/wiki/items/abyss-salt), [lantern moss](https://fishies.lol/wiki/items/lantern-moss) or [vent minerals](https://fishies.lol/wiki/items/vent-minerals)) to your Storeroom and stands bare for six hours while it grows back. Your spots are your own, so nobody takes them from you. A spot that is ready but off screen shows a small glint at that edge of the screen, pointing the way.
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Eight places have spots to forage, each with a twinkle on it: three each in the Lagoon, the Shipwreck, the Kelp Garden, the Ice Shelf, the Ruins, the Trench and the Vents, and two at the edges of the Arena. Swim up to one and tap it once per bite: after six to eight bites it gives its material (shells, driftwood, [kelp fibre](https://fishies.lol/wiki/items/kelp-fibre), [ice crystals](https://fishies.lol/wiki/items/ice-crystal) or [stone shards](https://fishies.lol/wiki/items/stone-shard), and in the deep places [abyss salt](https://fishies.lol/wiki/items/abyss-salt), [lantern moss](https://fishies.lol/wiki/items/lantern-moss) or [vent minerals](https://fishies.lol/wiki/items/vent-minerals)) to your Pantry and stands bare for six hours while it grows back. Your spots are your own, so nobody takes them from you. A spot that is ready but off screen shows a small glint at that edge of the screen, pointing the way.
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---
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