Fishies 0.8.11

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CRTkafa 2026-10-31 17:10:21 +00:00
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354 changed files with 8651 additions and 2840 deletions

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@ -10,11 +10,11 @@ You can only send things you've unlocked yourself, but the other keeper doesn't
You can add a short note of up to 140 characters. It is checked the way chat is before anything is paid, and shows on the gift when it arrives.
You can also give away a piece from your Storeroom: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
You can also give away a piece from your Pantry: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
## Getting a gift
Gifts land in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
Gifts land in your [Pantry](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
Tap Say thanks on a gift and its sender gets a thank-you in their notifications, once per gift.
@ -26,7 +26,7 @@ The History tab in the Gifts window lists what you sent and received, with any n
- There's a short wait of 5 minutes between gifts.
- A keeper can receive up to 5 gifts a day. Once they have, try again tomorrow.
- Guests can't send gifts until they [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in.
- A gift always arrives: their Storeroom has no size limit for gifts, so nothing is ever sent back.
- A gift always arrives: their Pantry has no size limit for gifts, so nothing is ever sent back.
- Legendary fish stay with their keeper and can't be sent.
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@ -46,9 +46,9 @@ On the Map, the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden) carri
## The weekly order
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the [Cove](https://fishies.lol/wiki/places/cove)'s notice board shows how far it is.
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Pantry. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the [Cove](https://fishies.lol/wiki/places/cove)'s notice board shows how far it is.
Deliver a grown fish from the aquarium on screen, or grams of the food from your Storeroom. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
Deliver a grown fish from the aquarium on screen, or grams of the food from your Pantry. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
The order raises its bronze flag at 40%, silver at 70% and gold when every line is filled. When the week ends, everyone who delivered at least once gets the chest of the highest flag: 15%, 30% or 50% of a day of sales at their own level, with XP, and the first time, the school's pennant for their own aquarium.

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@ -1,10 +1,10 @@
# Stall and trading
_Selling Storeroom food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
_Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
## What a stall is
Your stall sells to other keepers: packs of food from your [Storeroom](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Storeroom's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away.
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away.
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Market. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
@ -16,17 +16,19 @@ In Open Water's Market, every keeper with something on sale has a stall in a row
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Keepers you follow and your school's members stand first. Tap a stall to open it and buy.
When no keeper sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each keeper may buy a few of each, and they cost a little more than the shop. Keepers' own goods always stand first, and Sell your own here opens your own stall.
## Selling
Open your stall from the Storeroom or the Menu and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's or a plant's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
Open your stall from the Pantry or the Menu and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's or a plant's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
What you put on sale leaves your Storeroom or your aquarium at once, so it can never be sold twice. Change its price whenever you like, inside the same range (an open offer at or above the new price closes, since the buyer can simply buy), or take it back and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
What you put on sale leaves your Pantry or your aquarium at once, so it can never be sold twice. Change its price whenever you like, inside the same range (an open offer at or above the new price closes, since the buyer can simply buy), or take it back and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
A fish keeps everything that makes it itself: its name, Grade, quality, colour, age and family. Its clocks stand still while it waits on the stall. Legendary fish, your first fish, adopted fish and fish resting in the Conditioning Box stay with you.
## Buying
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Storeroom's jars, a fish into the aquarium you are looking at, an egg or a potted plant into your Storeroom. You need room for it.
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Pantry's jars, a fish into the aquarium you are looking at, an egg or a potted plant into your Pantry. You need room for it.
What you buy can be used at once, but it can only go on your own stall after 3 days.

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@ -14,7 +14,7 @@ Tap a fish to read its card. The Journal button on it opens that species' wiki p
## Helping a friend
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Storeroom or their coins.
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Pantry or their coins.
You earn 5 XP for each hungry fish you feed, the same its keeper would have earned. A fish is hungry only once per meal, so helping is about timing, not grinding. Your friend sees who helped in their notifications.