Fishies 0.8.11

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CRTkafa 2026-10-31 17:10:21 +00:00
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@ -12,13 +12,13 @@ Ollie the octopus keeps the [Kelp Garden](https://fishies.lol/wiki/places/kelp-g
Tap one of them to talk. A card opens along the bottom of the screen with their face and their words, while the world carries on above it. Ollie, Marlo and Pip offer up to three answers to choose from. Captain Shelby has no answers to pick: he just talks, each line stays long enough to read, and a tap goes on. Tap the card to see a whole line at once.
Each of them has several conversations: a first meeting, everyday chats that change from day to day, a story and a goodbye gift for good friends. When you swim close they sometimes say something to everyone nearby.
Each of them has many conversations: a first meeting, which plays once and is then kept in the [Reef Journal](https://fishies.lol/wiki/mechanics/reef-journal) under Sea folk, everyday chats that never repeat what you heard lately and change with the time of day, the season and what you have been up to, small stories that unfold the more often you visit, gossip about the others you have met, a story and a goodbye gift for good friends. When you swim close they sometimes say something to everyone nearby.
## Friendship and hearts
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day with each of them fills a little of the next heart. Talking more fills a little more: answering Ollie's, Marlo's or Pip's questions, or hearing Captain Shelby's tales through and his story to its end. Each of these counts once.
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Storeroom, while Ollie's [knitted scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Storeroom.
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Pantry, while Ollie's [knitted scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Pantry.
## The four of them