Fishies 0.8.23
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@ -43,14 +43,14 @@ Coins, selling, the shop, levels and the rarest fish of all.
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- [The Net](economy/net.md) · How to sell grown fish and collect lost ones.
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- [Build & Buy](economy/shop.md) · Where you buy, own and place everything: fish, decorations, plants, food, equipment and the aquarium's look. A shop window on a big screen, a drawer over your aquarium on a phone.
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- [Levels & experience](economy/leveling.md) · How experience adds up and what each level brings.
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- [Keeper's Path](economy/keeper-path.md) · The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a mastery and your Signature.
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- [Mastery and expansions](economy/mastery.md) · What happens at the top of the ladder: Mastery stars, their titles and ring finishes, and how new levels arrive.
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- [Keeper's Path](economy/keeper-path.md) · The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature.
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- [Mastery and expansions](economy/mastery.md) · What happens at the end of the Keeper's Path: Mastery stars, their titles and ring finishes, and how new levels arrive.
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- [Daily reward and streak](economy/daily-streak.md) · The streak that counts every day in a row, how its reward grows, the milestone days, what a missed day does, and the first-dive bonus for Pearl Catch.
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- [Quests](economy/quests.md) · The story your aquarium tells, one quest at a time, and the achievements you choose to follow beside it.
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- [Next goal and gifts](economy/next-goal.md) · The one line that says what to do next, how to skip it, and the gear that arrives as a gift when you first need it.
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- [Quest chains](economy/quest-chains.md) · Six sets of goals that open as you first try each part of the game, and the story that goes on to level one hundred.
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- [Achievements](economy/achievements.md) · Milestones that pay coins and XP, and how to follow the ones you're after.
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- [Legendary fish](economy/legendary.md) · Two one-of-a-kind fish for keepers who reach the top of the ladder.
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- [Legendary fish](economy/legendary.md) · Two one-of-a-kind fish for keepers who reach the end of the Keeper's Path.
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- [Item rarity](economy/rarity.md) · Five steps from common to mythic, for the things you make or find.
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## Aquarium & decor
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@ -61,7 +61,7 @@ Plants, ornaments, the Pantry and how much your aquarium can hold.
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- [Rooms and themes](aquarium/rooms-and-themes.md) · Choose the room your aquarium stands in and the water inside it. Just for looks.
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- [The Pantry](aquarium/stash.md) · The room of your house where food, decorations, eggs and resting fish are kept.
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- [Workshop and recipes](aquarium/workshop.md) · The bench in your aquarium's cabinet: materials, the culture drawer, mixing recipes and bench upgrades.
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- [Research](aquarium/research.md) · Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries.
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- [Research](aquarium/research.md) · Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its crowns.
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- [Room in your aquarium](aquarium/capacity.md) · How many fish and decorations fit, and how that grows.
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- [More aquariums](aquarium/aquariums.md) · Buying a second and a third aquarium in Build & Buy, enlarging one, and moving fish between them.
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- [Filters & auto-feeders](aquarium/filters-and-feeders.md) · Equipment that keeps the water clear and the fish fed, and what it costs to keep running.
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@ -14,7 +14,7 @@ The Aquarium Studio is one step from wherever you look: its tile in the Menu's a
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## My Aquarium
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Your name at the top of the game opens My Aquarium, and so does Details on the Aquariums button. At the top stand your level ring (it opens your level), your handle and title, the aquarium's name (the pencil renames it), its picture and its followers, stars and visits. Under them are four buttons: Aquarium Studio (the upgrade hub: your aquariums, their look, equipment, tools and research, each on its own tab), My Fish, Take snapshot and Copy aquarium link. An aquarium that still has no name after the first few levels is asked for one, once, with a few ideas to tap and a die for more. Skipping is fine.
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Your name at the top of the game opens My Aquarium, and so does Details on the Aquariums button. At the top stand your level ring (it opens your level), your handle and title, the aquarium's name (the pencil renames it), its picture and its followers, Bubbles and visits. Under them are four buttons: Aquarium Studio (the upgrade hub: your aquariums, their look, equipment, tools and research, each on its own tab), My Fish, Take snapshot and Copy aquarium link. An aquarium that still has no name after the first few levels is asked for one, once, with a few ideas to tap and a die for more. Skipping is fine.
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Three tabs hold the rest. Setup shows each slot's choice as a card with Change, which opens [Build & Buy](https://fishies.lol/wiki/mechanics/shop) on that part of the aquarium. Your aquariums lists every aquarium with its picture and a way there, and on the one you are in, whether visitors may come in and whether they land there first. Records holds your best fish, achievements, the Exhibition, what happened while you were away and your badges. Water, temperature, the filter and the feeder are on the bar at the top of the game, and every fish is in My Fish.
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@ -1,10 +1,10 @@
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# Research
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_Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries._
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_Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its crowns._
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## What research is
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Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its mastery; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
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Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its crown; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
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[Egg Swap](https://fishies.lol/wiki/research/social-egg-swap) (level 15) lets two keepers who follow each other trade one unhatched egg each. Offer an egg from its card: it leaves your aquarium and waits in the offer for three days, so it cannot be sold or moved meanwhile. Your friend accepts with an egg of their own from the Friends screen and both change hands at once; a declined, taken back or expired offer sends the egg home. A swapped egg hatches as generation 1 with its colour and lineage.
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@ -12,7 +12,7 @@ Research is a tree of levers that change how your aquarium works. Open it from t
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[Fish Tricks](https://fishies.lol/wiki/research/social-fish-tricks) (social branch, first node) teaches a grown fish a trick over a lesson of 2 days, one lesson at a time: a somersault, a dart, a pirouette, a backflip or a shimmy. The fish card offers only the tricks its body can do: a fish that swims with its fins rather than its tail never somersaults. Once it knows one, a visitor who taps that fish in your aquarium sees it perform. The show happens on the visitor's screen only; it changes nothing in your aquarium. A fish can learn more tricks one by one. Every fish also plays a little move of its own now and then, a nose dip, a bob or a quick sprint, and a happy fish may do one after a meal.
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[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper mastery, pots 3 cuttings into a plant of a kind you already grow. It lands in your stash, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price.
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[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper crown, pots 3 cuttings into a plant of a kind you already grow. It lands in your Pantry, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price.
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## Notes
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@ -30,7 +30,7 @@ Five branches are open: Care, Breeding, Pantry and Kitchen, Decor and Habitat, a
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## What the branches open
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The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The masteries' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
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The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The crowns' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
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[Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) (level 20) adds the Workshop's Hatching Cone, and the Carousel Feeder (level 35) is a feeder with three jars. The Cook's Preserver makes live food in your jars go stale half as fast.
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Between levels 40 and 60 each branch grows one more node: Gentle Dosing (Remedies cost 10% less), Prep Table (Workshop bowls take 10% less time), Brood Chamber (bred eggs hatch an hour sooner), Collector's Eye (finished Journal pages pay 5% more) and Trade Routes (School order and Wanted deliveries pay 2% more).
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## Masteries
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## Research crowns
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Each branch ends in a mastery: a two-day study after its tier 3 node that gives you one of two perks. The first mastery slot opens at level 40 and the second at 70. Switching between a mastery's two perks is free and instant; swapping a mastery for another is free the first time, then costs coins that fall back over the weeks.
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Each branch ends in a Research crown: a two-day study after its tier 3 node that gives you one of two perks. The first crown slot opens at level 40 and the second at 70. Switching between a crown's two perks is free and instant; swapping a crown for another is free the first time, then costs coins that fall back over the weeks.
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---
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@ -16,7 +16,7 @@ A recipe is one key material and lines that take any material of a class. Drag (
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The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open once you have researched the Kitchen (from level 10, in the Research app) and care recipes at level 10. What you collect shows what it is worth, or for a Remedy, floss or a kit, what it saved you. Every bowl you collect also earns experience, more the higher your level; a tool or kit plan earns five bowls' worth.
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The recipe book keeps a page for every recipe, sorted by family. A found page shows what it makes, its ingredients with how much of each you hold, its bowl time and its cost; one you have not found yet shows its silhouette and the key it starts with. Food and care recipes also carry a mastery ladder: after 10 bowls of a recipe its rarity odds are better, after 25 every bowl makes 20 g more (a care bowl that much more care), and at 50 it wears a master badge.
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The recipe book keeps a page for every recipe, sorted by family. A found page shows what it makes, its ingredients with how much of each you hold, its bowl time and its cost; one you have not found yet shows its silhouette and the key it starts with. Food and care recipes also carry a Craft skill ladder: after 10 bowls of a recipe its rarity odds are better, after 25 every bowl makes 20 g more (a care bowl that much more care), and at 50 it wears a master badge.
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Food from the bench leaves a fish Well-fed: sold while that meal lasts, it sells for 6% more. Recovery Broth keeps a fish fed twice as long, puts almost a third of its health back and counts as a perfect meal.
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## The Fine Tools and decorations
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From level 18 the recipe book offers the Fine Tools for 6,000 coins. With them every bowl takes 15% less time, and a new family opens: Decorations. Mossy Stone, the Glow-moss Lamp, the Ember Kelp Wreath, the Salt Spire, the Mineral Chimney, the Glowstone Grotto and the Opal Arch are made one at a time and go to your stash at the rarity the bench rolls. The Grotto and the Arch also need their finds page in the Journal: Trench Finds and Vent Finds.
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From level 18 the recipe book offers the Fine Tools for 6,000 coins. With them every bowl takes 15% less time, and a new family opens: Decorations. Mossy Stone, the Glow-moss Lamp, the Ember Kelp Wreath, the Salt Spire, the Mineral Chimney, the Glowstone Grotto and the Opal Arch are made one at a time and go to your Pantry at the rarity the bench rolls. The Grotto and the Arch also need their finds page in the Journal: Trench Finds and Vent Finds.
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From level 55 the recipe book offers the Master Tools for 60,000 coins. Every bowl takes another 10% less time, and seven deep decorations open between levels 53 and 92, made from what your expeditions bring home.
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## Tools
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The pegboard on the bench opens your five hand tools: the sponge, the net, the [food scoop](https://fishies.lol/wiki/items/scoop), the Pearl Catch net and your [forage bite](https://fishies.lol/wiki/items/bite). Pick one to see it now beside its next tier, the ladder of all its tiers, what the next tier changes and what it takes: your level, the coins and, for a tier the bench makes, each material with how much you hold. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level, and Lay the plan out on the bowl fills the bowl for you. A green light on the pegboard means an upgrade you can take right now. A better tool is quicker, never kinder or harsher to your fish. The pegboard opens the rack on the Tools tab of the Aquarium Studio, beside every other upgrade path.
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The pegboard on the bench opens your five hand tools: the sponge, the net, the [food scoop](https://fishies.lol/wiki/items/scoop), the Pearl Catch net and your [forage bite](https://fishies.lol/wiki/items/bite). Pick one to see it now beside its next tier, the list of all its tiers, what the next tier changes and what it takes: your level, the coins and, for a tier the bench makes, each material with how much you hold. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level, and Lay the plan out on the bowl fills the bowl for you. A green light on the pegboard means an upgrade you can take right now. A better tool is quicker, never kinder or harsher to your fish. The pegboard opens the rack on the Tools tab of the Aquarium Studio, beside every other upgrade path.
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Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the [Wave Wiper](https://fishies.lol/wiki/recipes/wave-wiper), wipes the whole glass in one long swipe, as often as you like.
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Incubating a bred egg keeps it until 36 hours and lifts those odds (gold 50%, diamond 70% and 20%, purple diamond 70% and 30%); below gold it gives a 20% chance of a bronze head start. The roll itself is made when the egg is laid and stays secret, so incubating never makes an egg worse. Colour comes from one parent nine times in ten, and each bred generation after the first sells 2% less, never below ×0.90.
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[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (Research) adds 10 percentage points to the chance of a higher tier for the next egg of a fish that rested 3 days on its loved food, plain or incubated. The Breeding odds table shows the conditioned figures. Other Breeding levers: the Hatchery hatches one incubated egg at a time at 30 hours instead of 36, and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care) makes a growing fry's care grow 10% faster while a parent lives in its water. The Breeder mastery adds Matchmaker, which makes a pair you mark as Matched wait 5 days between clutches instead of 7, and Bloodline, which lifts an incubated egg's odds by 10 points.
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[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (Research) adds 10 percentage points to the chance of a higher tier for the next egg of a fish that rested 3 days on its loved food, plain or incubated. The Breeding odds table shows the conditioned figures. Other Breeding levers: the Hatchery hatches one incubated egg at a time at 30 hours instead of 36, and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care) makes a growing fry's care grow 10% faster while a parent lives in its water. The Breeder crown adds Matchmaker, which makes a pair you mark as Matched wait 5 days between clutches instead of 7, and Bloodline, which lifts an incubated egg's odds by 10 points.
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## A fair order
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Two scales mark a morph, a species' own painted pattern: the two-band Coral Clownfish is the first. A bred Coral Clownfish egg hatches as one 1 time in 32 (a shop egg never does); one morph parent passes it on one time in three, two morph parents half the time. Three scales are kept for evolved forms, which are not in the sea yet. A Variant changes no price, odds or XP.
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Very rarely a team comes home from an expedition with a wild egg of one of its species. It waits in your stash and is never sold back to the game, but it can go on your stall. A wild egg is generation 0, twice as likely to be ink (12%) or coral (4%), and can hatch as a morph 1 time in 32. On the stall a morph lists against 1.5 times its species' reference, inside the usual band. The game still buys every Variant at its plain price.
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Very rarely a team comes home from an expedition with a wild egg of one of its species. It waits in your Pantry and is never sold back to the game, but it can go on your stall. A wild egg is generation 0, twice as likely to be ink (12%) or coral (4%), and can hatch as a morph 1 time in 32. On the stall a morph lists against 1.5 times its species' reference, inside the usual band. The game still buys every Variant at its plain price.
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## Where to read it
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- A fish is close to starving, about 2 hours before it would be lost.
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- Eggs have hatched, or a fish is ill and needs a remedy.
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- The glass needs cleaning.
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- Your filter needs a service soon, your auto-feeder is running low or has run empty, or some fish are outside their comfortable temperature. You can also be told when a fish is lost, when someone visits your aquarium and when someone follows you. You can also hear when a gift arrives, when someone stars your aquarium, when someone whispers to you and when someone replies to you in the Community, each with its own switch.
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- Your filter needs a service soon, your auto-feeder is running low or has run empty, or some fish are outside their comfortable temperature. You can also be told when a fish is lost, when someone visits your aquarium and when someone follows you. You can also hear when a gift arrives, when someone gives your aquarium a Bubble, when someone whispers to you and when someone replies to you in the Community, each with its own switch.
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- Social news has its own switches too: a sale or an offer on your Stall, school news such as a join request or a chest paid, an invitation to swim, a friend feeding your hungry fish, an egg swap offered to you or answered, and an Exhibition prize waiting to be collected. A sale names the buyer, the goods and the coins. You can also hear when your aquarium comes on the live stream.
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- Every answer reaches you too: a school request that was not taken, being made an Elder or a member again, a keeper you invited joining or saying not now, your school closing, a Stall offer that ran out or closed with its listing, and someone naming you with @ in General, Trade or School chat. They wait in the Notifications app and show as a note while you play; a declined request and a new Elder role also reach your phone under the school switch.
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When you turn alerts on, the ones that can cost you a fish or a sale start switched on: a fish close to starving, ill or lost, hungry fish and a filter, feeder or heater that needs you, eggs that hatched, and a sale or an offer on your Stall. A fish that has grown up and is ready to sell has its own switch in the same group; turn it on if you want to hear it.
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Everything else starts off: visits, follows, gifts, stars, whispers, chat mentions, Community replies, school news, swims, a friend feeding your fish, egg swaps and Exhibition prizes. Turn any of them on in Settings · Notifications. Either way they wait for you in the Notifications app.
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Everything else starts off: visits, follows, gifts, Bubbles, whispers, chat mentions, Community replies, school news, swims, a friend feeding your fish, egg swaps and Exhibition prizes. Turn any of them on in Settings · Notifications. Either way they wait for you in the Notifications app.
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## Turning them on
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# Keeper's Path
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_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a mastery and your Signature._
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_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature._
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## Five choices
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At levels 10, 25, 50, 75 and 100 the level room asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
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At levels 10, 25, 50, 75 and 100 the Keeper's Book asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
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Open the level room from the ring at the top left and pick the Keeper's Path tab. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
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Open the Keeper's Book from the ring at the top left; it opens on the Keeper's Path. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
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The Keeper Coral is the Path's picture: it grows a piece with every level, each choice is a branch on it, and it is crowned at level 100. Visitors read your depth and Calling on your card.
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## Level 10 · your Calling
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- Showcase: 6 more decoration slots in every aquarium.
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- Deep Hopper: every automatic feeder holds 25% more meals.
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## Level 75 · mastery
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## Level 75 · Deepening
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Master your Specialisation. Deepen it and its effect counts twice, or Broaden and take your Calling's other Specialisation as well, at full strength.
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Take your Specialisation further. Deepen it and its effect counts twice, or Broaden and take your Calling's other Specialisation as well, at full strength.
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## Level 100 · your Signature
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Choose the Tide Fountain or the Reef Crown: a one-of-a-kind decoration that goes to your stash, a title of its own, and fish sales that pay 1% more.
|
||||
Choose the Tide Fountain or the Reef Crown: a one-of-a-kind decoration that goes to your Pantry, a title of its own, and fish sales that pay 1% more.
|
||||
|
||||
## Changing a choice
|
||||
|
||||
Every choice can be changed from its card. Your first change is free. After that a change costs 2,000 coins times (your level / 20) squared, and that step waits 7 days before it can change again. Changing your Calling clears your Specialisation and its mastery, so you choose them again.
|
||||
Every choice can be changed from its card. Your first change is free. After that a change costs 2,000 coins times (your level / 20) squared, and that step waits 7 days before it can change again. Changing your Calling clears your Specialisation and its Deepening, so you choose them again.
|
||||
|
||||
## The Legendary Line
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Legendary fish
|
||||
|
||||
_Two one-of-a-kind fish for keepers who reach the top of the ladder._
|
||||
_Two one-of-a-kind fish for keepers who reach the end of the Keeper's Path._
|
||||
|
||||
## Lumi and Noir
|
||||
|
||||
|
|
|
|||
|
|
@ -30,13 +30,13 @@ Rooms and places that open with a level, like Open Water, the Workshop and Schoo
|
|||
|
||||
## Every tenth level
|
||||
|
||||
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
|
||||
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket.
|
||||
|
||||
A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
|
||||
A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Keeper's Book, on the Keeper's Path tab.
|
||||
|
||||
## The level room
|
||||
## The Keeper's Book
|
||||
|
||||
Press the level ring to open the level room. Its Road is a painted path: the levels you have passed below, where you stand with the XP to the next level, and the next ten levels above with everything each one opens. The Keeper's Path tab holds your choices and tickets, and the Mastery tab shows your stars.
|
||||
Press the level ring to open the Keeper's Book. The Keeper's Path tab holds the Keeper Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
|
||||
|
||||
---
|
||||
|
||||
|
|
|
|||
|
|
@ -1,12 +1,14 @@
|
|||
# Mastery and expansions
|
||||
|
||||
_What happens at the top of the ladder: Mastery stars, their titles and ring finishes, and how new levels arrive._
|
||||
_What happens at the end of the Keeper's Path: Mastery stars, their titles and ring finishes, and how new levels arrive._
|
||||
|
||||
## Mastery stars
|
||||
|
||||
Level 100 is the top of the ladder for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
|
||||
Level 100 is the end of the Keeper's Path for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
|
||||
|
||||
Your stars show on your level ring, and the level room's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
|
||||
Your stars show on your level ring, and the Keeper's Book's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
|
||||
|
||||
Depth is one line. Levels 1 to 100 take you from the surface to 1,000 m at the mouth of the Trench, with the Diving Bell at 200 m and the Vents at 600 m. Each Mastery star goes 100 m deeper, and your depth shows on the Keeper's Book and on your card.
|
||||
|
||||
## Titles
|
||||
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ Click the Quests button in the bottom-right corner, or the quest rail, to open t
|
|||
- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
|
||||
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Garden shows the count too.
|
||||
- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
|
||||
- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour tells you their story, and it becomes three quests: hear the story, find a place it names, then bring them something from the sea.
|
||||
- Story: Open Water's neighbours and your hearts with each. Each heart is a job one of them asks of you. At three hearts a neighbour tells you their story, and it becomes quests: hear the story, go where it leads, and bring them something from the sea.
|
||||
- Guide: the storyline and its chains, exactly as before.
|
||||
|
||||
## Talking, bringing and finding
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ Open it from the Journal's gem tab. The left page lists every page with how much
|
|||
A piece counts by the same rules as the rest of the Journal, and everything you did before collections existed counts too:
|
||||
|
||||
- A fish counts once it has hatched in your own aquarium. A fish bought grown never counts, so no market can sell progress.
|
||||
- A decoration counts once you have owned it: placed in an aquarium or kept in your stash.
|
||||
- A decoration counts once you have owned it: placed in an aquarium or kept in your Pantry.
|
||||
- A quality counts once you have had a fish of it, living or sold.
|
||||
- A recipe counts once you have made it at the Workshop bench.
|
||||
- A rarity counts once the Workshop bench has made something at it. The bench keeps this record from now on, so earlier makes are not counted.
|
||||
|
|
@ -37,13 +37,13 @@ There are these pages:
|
|||
|
||||
A full page pays once: coins and a wax seal stamped on the page. The coins are a share of what a regular keeper sells in a day at the level the page is usually finished, more for a bigger page. A page can never pay twice.
|
||||
|
||||
Every fifth sealed page also puts a trophy decoration in your stash (five in all, the last one at the final page). Your first sealed page gives the Collector badge. Trench Finds opens the Glowstone Grotto recipe and Vent Finds the Opal Arch recipe.
|
||||
Every fifth sealed page also puts a trophy decoration in your Pantry (five in all, the last one at the final page). Your first sealed page gives the Collector badge. Trench Finds opens the Glowstone Grotto recipe and Vent Finds the Opal Arch recipe.
|
||||
|
||||
Guests see their pages fill in, but the coins wait until they sign in. A page that is one piece from done says so in the Journal, and a note tells you once.
|
||||
|
||||
## Album decorations
|
||||
|
||||
Every finished page also hands over a decoration from its own world, beside its coins: a reef page gives coral, a rock page a stone piece, and so on. It goes to your stash once, and the page shows which piece it is before you finish it.
|
||||
Every finished page also hands over a decoration from its own world, beside its coins: a reef page gives coral, a rock page a stone piece, and so on. It goes to your Pantry once, and the page shows which piece it is before you finish it.
|
||||
|
||||
## Where to find a piece
|
||||
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ Friends lists everyone you follow and everyone who follows you. Whoever is playi
|
|||
|
||||
Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds a keeper as you type their name, and your own aquarium link is there to copy and send.
|
||||
|
||||
Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their stars, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
|
||||
Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their Bubbles, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
|
||||
|
||||
## Choosing a keeper
|
||||
|
||||
|
|
@ -28,9 +28,9 @@ Join takes you straight there: into the same Open Water room as them, or into th
|
|||
|
||||
## The Coral Neighbourhood
|
||||
|
||||
On the ocean map, the Coral Neighbourhood shows keepers' aquariums as homes on its plots: yours, your friends' and the most starred. Pick a home to visit it. Guests still on the name the game gave them and keepers who haven't been around for a month are listed under the reef as Other keepers, one press from a visit.
|
||||
On the ocean map, the Coral Neighbourhood shows keepers' aquariums as homes on its plots: yours, your friends' and the ones with the most Bubbles. Pick a home to visit it. Guests still on the name the game gave them and keepers who haven't been around for a month are listed under the reef as Other keepers, one press from a visit.
|
||||
|
||||
Your home and your friends' homes always wear their keeper's name, a dot for whether they're home, out swimming or away, and their stars; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and stars, then Visit, or tap the home again, to go there. Every keeper picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
|
||||
Your home and your friends' homes always wear their keeper's name, a dot for whether they're home, out swimming or away, and their Bubbles; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and Bubbles, then Visit, or tap the home again, to go there. Every keeper picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
|
||||
|
||||
## Following
|
||||
|
||||
|
|
@ -38,11 +38,11 @@ Follow a keeper from their aquarium to keep them close: they show up in Friends,
|
|||
|
||||
You can also follow straight from a home's card in the Coral Neighbourhood or from a keeper's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
|
||||
|
||||
## Stars
|
||||
## Bubbles
|
||||
|
||||
Signed-in keepers can give each aquarium one star, and take it back whenever they like. When someone stars your aquarium, you see who in your notifications and in your While you were away summary.
|
||||
Signed-in keepers can give each aquarium one Bubble, and take it back whenever they like. When someone gives your aquarium a Bubble, you see who in your notifications and in your While you were away summary.
|
||||
|
||||
Only saved accounts can give stars, so new guest accounts can't lift an aquarium up the field. A guest can still look, follow and chat, and can give stars once they [save their progress](https://fishies.lol/wiki/mechanics/signin).
|
||||
Only saved accounts can give Bubbles, so new guest accounts can't lift an aquarium up the field. A guest can still look, follow and chat, and can give Bubbles once they [save their progress](https://fishies.lol/wiki/mechanics/signin).
|
||||
|
||||
## Blocking and reporting
|
||||
|
||||
|
|
|
|||
|
|
@ -4,11 +4,11 @@ _Selling Pantry food, grown fish, eggs and potted plants to other keepers, buyin
|
|||
|
||||
## What a stall is
|
||||
|
||||
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away.
|
||||
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away. Made decor from the Workshop and packs of materials can be sold too, but never tools. You can have one listing of the same good at the same rarity. Rewards never sell: Exhibition Ribbon, Sparkle Scale, Abyss Glowstone and Ember Opal stay yours.
|
||||
|
||||
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Market. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
|
||||
|
||||
Your stall opens on its painted counter, with a card for each slot: what you sell stands in the water under a paper price tag, with its offers and a Change price button, and the first empty slot is where you sell. Offers arrive as letters beside the stall, each with Accept and Decline. On the Market every food or species is a card with its cheapest price and how many are on sale; the ones you sell yourself are marked Yours, one tap from your own stall.
|
||||
Your stall stands on a painted counter, with a paper tag hanging from the awning for each slot: tap a tag to change its price, see its offers or take it back, and an empty tag is where you sell. Offers and sales arrive as notes beside the tags, and each offer can be accepted or declined. Sell shows a shelf of your goods beside a price sheet. Market is a street of stands, one for each kind of goods; every food or species has its cheapest price and how many are on sale, and the ones you sell yourself are marked.
|
||||
|
||||
## The stall street
|
||||
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ You earn 5 XP for each hungry fish you feed, the same its keeper would have earn
|
|||
If you're signed in, a visit can be more than a look:
|
||||
|
||||
- [Follow](https://fishies.lol/wiki/mechanics/explore) the keeper.
|
||||
- Give the aquarium a star.
|
||||
- Give the aquarium a Bubble.
|
||||
- Talk in the aquarium's own [chat room](https://fishies.lol/wiki/mechanics/chat).
|
||||
- [Swim in as one of your own fish](https://fishies.lol/wiki/mechanics/swim-visits).
|
||||
- Count as a visit once you've chosen a name. Guests can look around, but aren't counted.
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ Four- and eight-hour trips pay no coins. Every fish rolls for a rarity from comm
|
|||
|
||||
From the [Trench](https://fishies.lol/wiki/places/trench) come Lantern Moss and Abyss Salt; from the [Vents](https://fishies.lol/wiki/places/vents) come Ember Kelp and Vent Minerals.
|
||||
|
||||
Very rarely a team also brings home a wild egg of one of its species: it goes to your stash, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph.
|
||||
Very rarely a team also brings home a wild egg of one of its species: it goes to your Pantry, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph.
|
||||
|
||||
Goods can be sold to the game for coins: a material by the gram, a heart by the piece at its rarity. The game pays less than the goods are worth, so a trader or a recipe will do better. Prize decorations and wild eggs are kept, never sold back.
|
||||
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ Each of them has many conversations: a first meeting, which plays once and is th
|
|||
|
||||
## Friendship and hearts
|
||||
|
||||
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day with each of them fills a little of the next heart. Talking more fills a little more: answering Ollie's, Marlo's or Pip's questions, or hearing Captain Shelby's tales through and his story to its end. Each of these counts once.
|
||||
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day fills a little of the next heart, but talk alone never finishes one. After about three days they have something to tell you: a scene where your answers matter and are remembered later, and a job they ask of you, such as bringing them something, finding something or doing something in your own aquarium. A job pays like any quest. Finish it, come back for their thanks, and the heart is yours.
|
||||
|
||||
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Pantry, while Ollie's [knitted scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Pantry.
|
||||
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
Loading…
Add table
Add a link
Reference in a new issue