Fishies 0.8.23

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# Research
_Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries._
_Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its crowns._
## What research is
Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its mastery; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its crown; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
[Egg Swap](https://fishies.lol/wiki/research/social-egg-swap) (level 15) lets two keepers who follow each other trade one unhatched egg each. Offer an egg from its card: it leaves your aquarium and waits in the offer for three days, so it cannot be sold or moved meanwhile. Your friend accepts with an egg of their own from the Friends screen and both change hands at once; a declined, taken back or expired offer sends the egg home. A swapped egg hatches as generation 1 with its colour and lineage.
@ -12,7 +12,7 @@ Research is a tree of levers that change how your aquarium works. Open it from t
[Fish Tricks](https://fishies.lol/wiki/research/social-fish-tricks) (social branch, first node) teaches a grown fish a trick over a lesson of 2 days, one lesson at a time: a somersault, a dart, a pirouette, a backflip or a shimmy. The fish card offers only the tricks its body can do: a fish that swims with its fins rather than its tail never somersaults. Once it knows one, a visitor who taps that fish in your aquarium sees it perform. The show happens on the visitor's screen only; it changes nothing in your aquarium. A fish can learn more tricks one by one. Every fish also plays a little move of its own now and then, a nose dip, a bob or a quick sprint, and a happy fish may do one after a meal.
[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper mastery, pots 3 cuttings into a plant of a kind you already grow. It lands in your stash, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price.
[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper crown, pots 3 cuttings into a plant of a kind you already grow. It lands in your Pantry, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price.
## Notes
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## What the branches open
The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The masteries' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The crowns' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
[Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) (level 20) adds the Workshop's Hatching Cone, and the Carousel Feeder (level 35) is a feeder with three jars. The Cook's Preserver makes live food in your jars go stale half as fast.
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Between levels 40 and 60 each branch grows one more node: Gentle Dosing (Remedies cost 10% less), Prep Table (Workshop bowls take 10% less time), Brood Chamber (bred eggs hatch an hour sooner), Collector's Eye (finished Journal pages pay 5% more) and Trade Routes (School order and Wanted deliveries pay 2% more).
## Masteries
## Research crowns
Each branch ends in a mastery: a two-day study after its tier 3 node that gives you one of two perks. The first mastery slot opens at level 40 and the second at 70. Switching between a mastery's two perks is free and instant; swapping a mastery for another is free the first time, then costs coins that fall back over the weeks.
Each branch ends in a Research crown: a two-day study after its tier 3 node that gives you one of two perks. The first crown slot opens at level 40 and the second at 70. Switching between a crown's two perks is free and instant; swapping a crown for another is free the first time, then costs coins that fall back over the weeks.
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