Fishies 0.8.23

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# Keeper's Path
_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a mastery and your Signature._
_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature._
## Five choices
At levels 10, 25, 50, 75 and 100 the level room asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
At levels 10, 25, 50, 75 and 100 the Keeper's Book asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
Open the level room from the ring at the top left and pick the Keeper's Path tab. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
Open the Keeper's Book from the ring at the top left; it opens on the Keeper's Path. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
The Keeper Coral is the Path's picture: it grows a piece with every level, each choice is a branch on it, and it is crowned at level 100. Visitors read your depth and Calling on your card.
## Level 10 · your Calling
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- Showcase: 6 more decoration slots in every aquarium.
- Deep Hopper: every automatic feeder holds 25% more meals.
## Level 75 · mastery
## Level 75 · Deepening
Master your Specialisation. Deepen it and its effect counts twice, or Broaden and take your Calling's other Specialisation as well, at full strength.
Take your Specialisation further. Deepen it and its effect counts twice, or Broaden and take your Calling's other Specialisation as well, at full strength.
## Level 100 · your Signature
Choose the Tide Fountain or the Reef Crown: a one-of-a-kind decoration that goes to your stash, a title of its own, and fish sales that pay 1% more.
Choose the Tide Fountain or the Reef Crown: a one-of-a-kind decoration that goes to your Pantry, a title of its own, and fish sales that pay 1% more.
## Changing a choice
Every choice can be changed from its card. Your first change is free. After that a change costs 2,000 coins times (your level / 20) squared, and that step waits 7 days before it can change again. Changing your Calling clears your Specialisation and its mastery, so you choose them again.
Every choice can be changed from its card. Your first change is free. After that a change costs 2,000 coins times (your level / 20) squared, and that step waits 7 days before it can change again. Changing your Calling clears your Specialisation and its Deepening, so you choose them again.
## The Legendary Line

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# Legendary fish
_Two one-of-a-kind fish for keepers who reach the top of the ladder._
_Two one-of-a-kind fish for keepers who reach the end of the Keeper's Path._
## Lumi and Noir

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## Every tenth level
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket.
A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Keeper's Book, on the Keeper's Path tab.
## The level room
## The Keeper's Book
Press the level ring to open the level room. Its Road is a painted path: the levels you have passed below, where you stand with the XP to the next level, and the next ten levels above with everything each one opens. The Keeper's Path tab holds your choices and tickets, and the Mastery tab shows your stars.
Press the level ring to open the Keeper's Book. The Keeper's Path tab holds the Keeper Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
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# Mastery and expansions
_What happens at the top of the ladder: Mastery stars, their titles and ring finishes, and how new levels arrive._
_What happens at the end of the Keeper's Path: Mastery stars, their titles and ring finishes, and how new levels arrive._
## Mastery stars
Level 100 is the top of the ladder for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
Level 100 is the end of the Keeper's Path for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
Your stars show on your level ring, and the level room's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
Your stars show on your level ring, and the Keeper's Book's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
Depth is one line. Levels 1 to 100 take you from the surface to 1,000 m at the mouth of the Trench, with the Diving Bell at 200 m and the Vents at 600 m. Each Mastery star goes 100 m deeper, and your depth shows on the Keeper's Book and on your card.
## Titles

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- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Garden shows the count too.
- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour tells you their story, and it becomes three quests: hear the story, find a place it names, then bring them something from the sea.
- Story: Open Water's neighbours and your hearts with each. Each heart is a job one of them asks of you. At three hearts a neighbour tells you their story, and it becomes quests: hear the story, go where it leads, and bring them something from the sea.
- Guide: the storyline and its chains, exactly as before.
## Talking, bringing and finding