Fishies 0.8.23
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@ -30,13 +30,13 @@ Rooms and places that open with a level, like Open Water, the Workshop and Schoo
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## Every tenth level
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Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
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Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Keeper's Book, on the Keeper's Path tab.
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## The level room
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## The Keeper's Book
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Press the level ring to open the level room. Its Road is a painted path: the levels you have passed below, where you stand with the XP to the next level, and the next ten levels above with everything each one opens. The Keeper's Path tab holds your choices and tickets, and the Mastery tab shows your stars.
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Press the level ring to open the Keeper's Book. The Keeper's Path tab holds the Keeper Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
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