Fishies 0.8.15
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911 changed files with 1182 additions and 1104 deletions
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@ -352,7 +352,6 @@
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"sent": "{fish} set off for the {place}.",
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"home": "{fish} is home from the {place} with {coins} coins!",
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"homeFind": "{fish} is home from the {place} with {coins} coins, and found a {find}!",
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"homeFull": "{fish} is back from the {place}, but your aquarium is full. Make room and it will swim in.",
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"refused": {
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"TOO_MANY": "Too many of your fish are away already.",
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"NOT_THERE": "Swim to the station to send a fish.",
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@ -430,8 +429,8 @@
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},
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"homeWildEgg": "{fish} is home from the {place}, and found a wild {egg} egg!",
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"markAway": "Away · back in {time}",
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"markBack": "Back · collect",
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"backFinds": "Back · finds to collect: {count}",
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"markBack": "Back · swimming home",
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"backFinds": "Back · finds on the way: {count}",
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"windowTitle": "Viewing window",
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"windowAria": "Viewing window: {fish} away on an expedition",
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"windowFinds": "Finds so far: {count}",
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@ -5230,6 +5229,9 @@
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"couldBe": "This bowl could become",
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"unknown": "Undiscovered recipe",
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"noRecipe": "No recipe takes {name} there.",
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"atLeast": "At least {tier}",
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"partLess": "Less from this jar",
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"partMore": "More from this jar",
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"have": "you have {amount}",
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"careCoins": "{coins} coins of care",
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"dial": "Batch size",
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@ -11133,7 +11135,7 @@
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"among": {
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"heading": "Fish among your decorations",
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"p": {
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"0": "Fish swim among your decorations: in front of them, behind them, through their leaves and over their tops, in an enlarged aquarium as in any other. A piece with a fish passing behind it turns see-through until the fish is clear, so you can always see your fish."
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"0": "Fish swim among your decorations: in front of them, behind them, through their leaves and over their tops, in an enlarged aquarium as in any other."
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}
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},
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"sell": {
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@ -11285,7 +11287,7 @@
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"friends": {
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"heading": "Friends",
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"p": {
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"0": "Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Menu or straight from the right-click menu.",
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"0": "Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Menu or straight from the right-click menu. A friend out in Open Water shows the place and how long they have been there, for example Market · 12 minutes; each keeper can turn this off in Settings.",
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"1": "Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds a keeper as you type their name, and your own aquarium link is there to copy and send.",
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"2": "Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their stars, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours."
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}
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@ -11606,7 +11608,7 @@
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"heading": "Fish on a trip",
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"p": {
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"0": "The {trench} and the {vents} each have an expedition station. It sends a team of your grown fish away for one, four or eight hours, and the longer they are gone, the more they bring home.",
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"1": "While a team is away its fish are not in your aquarium. They need nothing, they cannot be fed, sold or moved, and they come to no harm. When the time is up they swim home by themselves, fed. If your aquarium is full, they wait until you make room."
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"1": "While a team is away its fish are not in your aquarium, but their places stay theirs. They need nothing, they cannot be fed, sold or moved, and they come to no harm. When the time is up they swim home by themselves, fed."
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}
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},
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"start": {
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@ -12117,7 +12119,7 @@
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"0": "For the desktop app specifically:"
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},
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"points": {
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"0": "The app updates itself; if it seems stuck on an old version, quit and reopen it to let the update finish.",
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"0": "The app updates itself; if it seems stuck on an old version, quit and reopen it to let the update finish. If you open it with no connection, the launcher tries again by itself once you are back online. A Mac App Store or Steam copy too old for the newest game says so in the launcher, and you can still play it.",
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"1": "If it won't start at all, uninstall it from your operating system's usual apps list and reinstall from the game's download page, which always links the current build."
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}
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},
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@ -12361,7 +12363,7 @@
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"rooms": {
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"heading": "Rooms",
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"p": {
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"0": "Your aquarium can stand in a room: you see it above and beside the glass, and the stand under the aquarium changes with it. There are {roomCount} rooms, and each aquarium has its own. With no room, the default, the aquarium fills the whole window.",
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"0": "Your aquarium can stand in a room: you see it above and beside the glass, and the stand under the aquarium changes with it. There are {roomCount} rooms, and each aquarium has its own. With no room, the default, it stands against a plain wall; on a phone on its side it fills the screen. The aquarium is real glass: through the blue water you see the wall behind it. A Theme you choose brings its own painted water instead.",
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"1": "Change the room on the Room tab of [Build & Buy](/wiki/mechanics/shop). Each card shows your own aquarium standing in that room."
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}
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},
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@ -13052,7 +13054,7 @@
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"making": {
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"heading": "Mixing a recipe",
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"p": {
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"0": "A recipe is one key material and lines that take any material of a class. Drag (or tap) a material into the bowl: each drop fills one line, so no recipe needs more than six drags. Dropping a key shows the recipes it can start as silhouettes; once you have made one, its page in the recipe book fills in.",
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"0": "A recipe is one key material and lines that take any material of a class. Drag (or tap) a material into the bowl: each drop fills one line, so no recipe needs more than six drags. Dropping a key shows the recipes it can start as silhouettes; once you have made one, its page in the recipe book fills in. A bowl makes at least the rarity its ingredients average by grams, rounded down, and the roll can only lift it. Drop one more jar on a full bowl and it shares a line with the jar already there; the steppers set the grams.",
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"1": "The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open once you have researched the Kitchen (from level 10, in the Research app) and care recipes at level 10. What you collect shows what it is worth, or for a Remedy, floss or a kit, what it saved you. Every bowl you collect also earns experience, more the higher your level; a tool or kit plan earns five bowls' worth.",
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"2": "The recipe book keeps a page for every recipe, sorted by family. A found page shows what it makes, its ingredients with how much of each you hold, its bowl time and its cost; one you have not found yet shows its silhouette and the key it starts with. Food and care recipes also carry a mastery ladder: after 10 bowls of a recipe its rarity odds are better, after 25 every bowl makes 20 g more (a care bowl that much more care), and at 50 it wears a master badge.",
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"3": "Food from the bench leaves a fish Well-fed: sold while that meal lasts, it sells for {wellFedPercent}% more. Recovery Broth keeps a fish fed twice as long, puts almost a third of its health back and counts as a perfect meal."
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@ -15058,6 +15060,8 @@
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"installing": "Installing…",
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"restarting": "Restarting Fishies…",
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"upToDate": "Up to date",
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"storeUpdate": "New version in the store · you can still play this one",
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"storeUpdateOpen": "Open the store",
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"offline": "Couldn’t reach Fishies to check for updates.",
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"failed": "The update didn’t finish. You can play this version or try again.",
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"retry": "Try again",
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@ -15599,7 +15603,9 @@
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"stars": "Show my stars",
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"starsHint": "How many keepers starred your aquarium, on your name card.",
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"ribbon": "Show my best ribbon",
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"ribbonHint": "Your best Exhibition ribbon and podium places, on your name card."
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"ribbonHint": "Your best Exhibition ribbon and podium places, on your name card.",
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"place": "Show where I am",
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"placeHint": "Friends see which Open Water place you are in and for how long. On until you turn it off."
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},
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"vibration": "Vibration",
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"vibrationHint": "A light tap on your phone when a fish swallows its food, a firmer pulse for a sale, a level-up or a rare find, and a warning buzz on a Pearl Catch sting. Never on desktop."
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