Fishies 0.8.10

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CRTkafa 2026-10-27 10:14:40 +03:00
parent f5c4ac63ed
commit 593993e2e5
65 changed files with 364 additions and 117 deletions

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@ -4,7 +4,7 @@ _The bench in your aquarium's cabinet: materials, the culture drawer, mixing rec
## Where it is
The Workshop is the cabinet your aquarium stands on. Tap the cabinet's top edge (its brass tag shows what is ready) and the view moves down: the bench fills the lower part of the screen and your fish keep swimming above. Tap the water, Back to the aquarium or Esc to return.
The Workshop is the cabinet your aquarium stands on. Tap the cabinet's top edge (its brass tag shows what is ready) and the view moves down: the bench fills the lower part of the screen and your fish keep swimming above. Tap the water, Back to the aquarium or Esc to return. The Workshop button in the dock (key W) opens it too.
## Materials

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@ -14,7 +14,7 @@ Feed, Net and Clean sit on one side of it, Shop, Storeroom, My Fish and Friends
- Clean: scrub algae off the glass with the sponge.
- Shop: everything you buy lives here: fish, plants and decorations. Its Owned button shows what you own but haven't placed yet, with Arrange at the top, where your fish step back so you can move decorations. Its Aquarium Studio button opens the Studio.
- Reef Journal: the notebook in the corner beside Aquariums and the Map. Every species, decoration and way of the game, looked up in a moment.
- Storeroom: your fish food, every jar and your decorations, one press away (key 8). The Workshop is the cabinet under the aquarium.
- Storeroom: your fish food, every jar and your decorations, one press away (key 8). Workshop: the bench in the cabinet under the aquarium, where you mix recipes (key W).
- My Fish: every fish you own in every aquarium, with its stats and value. To keep the dock open all the time, turn on Keep the tool bar open in Settings › Interface.
## The Map

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@ -10,7 +10,7 @@ While a team is away its fish are not in your aquarium. They need nothing, they
## Setting off
The quickest way is Outings in the tool dock: pick the Trench or the Vents and the station opens right over your aquarium. You can also swim to the place and tap the diving bell or the outpost.
The quickest way is the Map's Outings tab: pick the Trench or the Vents and the station opens right over your aquarium. You can also swim to the place and tap the diving bell or the outpost.
At the station choose one, four or eight hours, then choose your team. The station shows what the trip can bring before you send it, so you can compare teams and lengths first.

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@ -18,7 +18,7 @@ On a phone held sideways the Map has a wider chart of its own, with the places i
## Outings
Outings lists every place and activity in Open Water, grouped into Games, Adventures, Social, Market & boards and Secrets. Open it from the tool dock, or from the Outings tab beside the Map. Each row says what you do there and what is on for you right now: your Arena time, a fish away on an expedition, the next party, this week's orders, the treasure, the tablets you have found and how many keepers are there.
Outings lists every place and activity in Open Water, grouped into Games, Adventures, Social, Market & boards and Secrets. Open the Map in the corner and pick its Outings tab. Each row says what you do there and what is on for you right now: your Arena time, a fish away on an expedition, the next party, this week's orders, the treasure, the tablets you have found and how many keepers are there.
Pearl Catch, the Arena race, both expedition stations, the wanted board, the lost tablets and the Gallery's pictures open right over your aquarium, with no swim. Swim there takes you into Open Water at the place itself, in front of its station or board, for what is only found out there: the plaza, the party stand, the treasure chest and the tablets themselves.
@ -40,6 +40,12 @@ There are 9 places to swim, each with room for 12 keepers at a time. When one fi
- Vents · warm volcanic chimneys glowing in the dark, where fish set out from the outpost. Its expedition station lists every find a fish can bring back from here. Long trips bring home Ember Kelp and Vent Minerals, and a team of three or more can find Ember Opal. More in [Expeditions](https://fishies.lol/wiki/mechanics/expeditions).
- The Temple · Inside the sunken temple, where the first light is kept.
## Racing in the Arena
From the week of 2 November 2026 the Arena's course rewards a skilful line. Golden rings threaded one after another build a chain: every ring in a row gives a stronger, longer burst, up to six, and a ring threaded through its middle gives a little more and shows Perfect. Missing a ring on your line or a knock breaks the chain. Currents, bands of fast water, run along the risky lines: through the tight gap between two jellyfish or hugging the edge of a long rock. Twice the course splits into two or three lanes behind reef walls, each with its own rings, currents and hazards. Climbing or diving hard costs a little speed, so a fish that turns early and swims a smooth line keeps more of it.
Ghosts of your best race and the week's three fastest swim beside you, and the clock shows how far ahead or behind your best you are. Press R or tap Restart to go again at once. Times are measured to the millisecond, and two equal times go to whoever swam theirs first. The rewards are the same as before.
## Swimming place to place
Out in one place, every other place is a swim away: open the Map in the corner and pick it, and you travel there with the same fish. Home on the same map swims you back. Your aquarium stays safe and keeps growing while you're out.