Fishies 0.8.10
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@ -18,7 +18,7 @@ On a phone held sideways the Map has a wider chart of its own, with the places i
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## Outings
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Outings lists every place and activity in Open Water, grouped into Games, Adventures, Social, Market & boards and Secrets. Open it from the tool dock, or from the Outings tab beside the Map. Each row says what you do there and what is on for you right now: your Arena time, a fish away on an expedition, the next party, this week's orders, the treasure, the tablets you have found and how many keepers are there.
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Outings lists every place and activity in Open Water, grouped into Games, Adventures, Social, Market & boards and Secrets. Open the Map in the corner and pick its Outings tab. Each row says what you do there and what is on for you right now: your Arena time, a fish away on an expedition, the next party, this week's orders, the treasure, the tablets you have found and how many keepers are there.
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Pearl Catch, the Arena race, both expedition stations, the wanted board, the lost tablets and the Gallery's pictures open right over your aquarium, with no swim. Swim there takes you into Open Water at the place itself, in front of its station or board, for what is only found out there: the plaza, the party stand, the treasure chest and the tablets themselves.
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@ -40,6 +40,12 @@ There are 9 places to swim, each with room for 12 keepers at a time. When one fi
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- Vents · warm volcanic chimneys glowing in the dark, where fish set out from the outpost. Its expedition station lists every find a fish can bring back from here. Long trips bring home Ember Kelp and Vent Minerals, and a team of three or more can find Ember Opal. More in [Expeditions](https://fishies.lol/wiki/mechanics/expeditions).
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- The Temple · Inside the sunken temple, where the first light is kept.
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## Racing in the Arena
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From the week of 2 November 2026 the Arena's course rewards a skilful line. Golden rings threaded one after another build a chain: every ring in a row gives a stronger, longer burst, up to six, and a ring threaded through its middle gives a little more and shows Perfect. Missing a ring on your line or a knock breaks the chain. Currents, bands of fast water, run along the risky lines: through the tight gap between two jellyfish or hugging the edge of a long rock. Twice the course splits into two or three lanes behind reef walls, each with its own rings, currents and hazards. Climbing or diving hard costs a little speed, so a fish that turns early and swims a smooth line keeps more of it.
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Ghosts of your best race and the week's three fastest swim beside you, and the clock shows how far ahead or behind your best you are. Press R or tap Restart to go again at once. Times are measured to the millisecond, and two equal times go to whoever swam theirs first. The rewards are the same as before.
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## Swimming place to place
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Out in one place, every other place is a swim away: open the Map in the corner and pick it, and you travel there with the same fish. Home on the same map swims you back. Your aquarium stays safe and keeps growing while you're out.
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