Fishies 0.8.12

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CRTkafa 2026-11-02 00:00:52 +00:00
parent 2243f78640
commit 626ed80826
39 changed files with 2583 additions and 334 deletions

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@ -5525,14 +5525,24 @@
"oPins3": "Fewer? ...That's very sensible. I'll pin a notice about it. Oh no.",
"read1": "I borrowed a book from the Pineapple House. Fish of the Far Currents. I've read it three times.",
"oRead2": "Very good! Lots of maps. I love a map. A map is a list that shows you where to go.",
"oRead3": "Of course! I'll put your name on the card. Right under mine. Return it by the next full moon, dear."
},
"barks": {
"0": "Morning! Or is it evening? Busy day!",
"1": "Mind the kelp, it tangles!",
"2": "Has anyone seen my other pen?",
"3": "Welcome to the Kelp Garden!",
"4": "Eight arms and still not enough!"
"oRead3": "Of course! I'll put your name on the card. Right under mine. Return it by the next full moon, dear.",
"vChat1": "I was passing with a basket of errands and thought: I haven't seen your fish in ages! How are they?",
"vChat1__2": "Hello, hello! I tidied half the Garden before breakfast and needed a break. Your aquarium is the nicest break I know.",
"vChat2": "Lovely! A happy tank is a tidy tank. Or is it the other way round? Either way, well done.",
"vChat3": "Ha! Then we're two of a kind. Rest a tentacle now and then. I never do, but you should.",
"vGift1": "I found {gift} while sweeping the arch and thought of you straight away. Here, before I lose it again!",
"vGift2": "You're welcome! Now I have one less thing to carry. Seven to go.",
"vGift3": "Nonsense, it's good housekeeping. Things should go where they're loved.",
"vAskA": "Quick question for my notes. If the Kelp Garden had one more thing, what should it be?",
"vAskA1": "A quiet corner. Yes! I'll write it down. Somewhere even I would sit still. Maybe.",
"vAskA2": "Lights! Glowing kelp along the path. Oh, I can see it already. Noted, underlined, twice.",
"vAskB": "Another one for my notes. When you're not looking after fish, what do you like doing best?",
"vAskB1": "An explorer! I knew it. You have that look, like you're about to swim off somewhere.",
"vAskB2": "A fellow organiser! A place for everything. We are going to get along very well.",
"vRecA1": "Remember your quiet corner? I cleared a spot behind the arch. I haven't sat there yet, but it's ready.",
"vRecA2": "You said the Garden needed lights. I've asked the glow kelp to grow along the path. It's thinking about it.",
"vRecB1": "Still exploring? Tell me when you find somewhere new and I'll add it to my map. I have a map. Of course I do.",
"vRecB2": "How's the arranging going? I moved my whole den last week. Then I moved it back. It was perfect the first time."
},
"choices": {
"meetJob": "What do you do here?",
@ -5566,7 +5576,27 @@
"oPinsWhat": "What are all the notices for?",
"oPinsFewer": "Maybe fewer notices?",
"oReadGood": "Is it good?",
"oReadLend": "Can I borrow it next?"
"oReadLend": "Can I borrow it next?",
"oVcFine": "They're doing great!",
"oVcBusy": "Busy, like you.",
"oVgThanks": "Thank you, Ollie!",
"oVgKind": "You're too kind.",
"oVaRest": "A quiet corner to rest.",
"oVaLights": "More lights at night.",
"oVbExplore": "Exploring Open Water.",
"oVbArrange": "Arranging my aquarium."
},
"barks": {
"0": "Morning! Or is it evening? Busy day!",
"1": "Mind the kelp, it tangles!",
"2": "Has anyone seen my other pen?",
"3": "Welcome to the Kelp Garden!",
"4": "Eight arms and still not enough!"
},
"visit": {
"chat": "Yoo-hoo! Got a minute? I've got about eight.",
"gift": "Special delivery from the Kelp Garden!",
"question": "Quick question! Well, quick-ish."
}
},
"marlo": {
@ -5656,15 +5686,24 @@
"friend1__2": "Funny. I used to hide when fins came by. Now I listen for yours.",
"crabWatch1": "Watch the crab on the left. He's the leader. Wears a bottle cap. Thinks nobody notices.",
"crabCap2": "From me. I was using it as a hat. Long story. Short eel.",
"crabWave2": "Don't encourage him. Now he'll want a whole crown."
},
"barks": {
"0": "Hmph. Another sightseer.",
"1": "Mind the hull.",
"2": "The crabs are up to something.",
"3": "Swim quieter. Some of us live here.",
"4": "...Hello. Don't make it weird.",
"5": "I see you. I see everything."
"crabWave2": "Don't encourage him. Now he'll want a whole crown.",
"vChat1": "Hmph. Had to stretch the fins. Your glass box was on the way. Sort of.",
"vChat1__2": "Came to see if your water's as clean as you say. ...It's fine. Very fine.",
"vChat2": "Yeah, well. Don't tell the crabs. They'll think I've gone soft.",
"vChat3": "Places. Eel places. ...Fine. Nowhere. I came to see you. Happy?",
"vGift1": "Here. Brought you {gift}. Found it lying about. Don't make a fuss.",
"vGift2": "Hmph. You're welcome. Mind you use it.",
"vGift3": "...Fine. Fuss away. Just this once.",
"vAskA": "Question. Just one. Do you like the dark, or the light?",
"vAskA1": "Hmph. Good answer. The dark keeps its mouth shut. Like me.",
"vAskA2": "Figures. Your sort likes to see things. Can't blame you.",
"vAskB": "Another question. Would you rather find treasure, or keep a secret?",
"vAskB1": "Course you would. Every keeper says that. Then they spend it on gravel.",
"vAskB2": "...Huh. Didn't expect that. Maybe you're all right.",
"vRecA1": "Still like the dark? Good. Brought some with me. That's a joke. I don't make many.",
"vRecA2": "You said you like the light. I watch your lamp from the wreck some nights. It's a nice lamp.",
"vRecB1": "Found any treasure yet? No? Keep looking. ...Not under my hull, though.",
"vRecB2": "Kept any secrets lately? Don't tell me. That's the point."
},
"choices": {
"meetWho": "Who are you?",
@ -5696,7 +5735,28 @@
"beat3Proud": "I'll keep coming.",
"beat3Joke": "Use the other side.",
"crabCap": "Where did he get it?",
"crabWave": "Hello, crab."
"crabWave": "Hello, crab.",
"mVcGlad": "Glad you came, Marlo.",
"mVcWhere": "On the way to where?",
"mVgThanks": "Thank you, Marlo!",
"mVgFuss": "I'm making a fuss.",
"mVaDark": "The dark. It's peaceful.",
"mVaLight": "The light, please.",
"mVbGold": "Find treasure!",
"mVbSecret": "Keep a secret."
},
"barks": {
"0": "Hmph. Another sightseer.",
"1": "Mind the hull.",
"2": "The crabs are up to something.",
"3": "Swim quieter. Some of us live here.",
"4": "...Hello. Don't make it weird.",
"5": "I see you. I see everything."
},
"visit": {
"chat": "Hmph. Nice glass.",
"gift": "Brought you something. Don't make it weird.",
"question": "Got a question. Just one."
}
},
"shelby": {
@ -5806,7 +5866,13 @@
"storm1": "Once a storm rolled me shell over flippers for a whole day. I landed in a field of sea grass, upside down and dizzy.",
"storm2": "A family of seahorses turned me back over. Took all twelve of them. I still wave whenever I pass that meadow.",
"crab1": "A crab rode on my back for a whole month once. Never asked. Just climbed on, waved a claw, and pointed north.",
"crab2": "When we got where she wanted, she hopped off and said thank you. Best passenger I ever had. Very quiet."
"crab2": "When we got where she wanted, she hopped off and said thank you. Best passenger I ever had. Very quiet.",
"vChat1": "Ahoy there, young fin. The current swung past your glass, and I thought, why not stop for a chat?",
"vChat1__2": "Well, now. Slow and steady, and here I am at your glass. The Long Road can wait an afternoon.",
"vChat2": "Your fish look well. When I was young, nobody kept fish. We kept each other company. Same thing, really.",
"vChat3": "Right. The current's calling. Look after them, and look after yourself. Ahoy!",
"vGift1": "I brought you {gift} from somewhere along the Long Road. Picked it up thinking of you.",
"vGift2": "An old turtle carries what he can. Mostly stories. This time it's something you can hold."
},
"barks": {
"0": "Ahoy, young fin!",
@ -5814,6 +5880,11 @@
"2": "Lovely current today.",
"3": "Have I told you about the whale?",
"4": "Every place is somebody's home."
},
"visit": {
"chat": "Ahoy, young fin! Room for an old turtle?",
"gift": "Brought you a little something from the Long Road.",
"question": "Ahoy! An old turtle came to say hello."
}
},
"pip": {
@ -5909,14 +5980,28 @@
"price3": "Yes! A shell is a shell. A shell with a story is a treasure. You've got a trader's head, friend.",
"pim1": "My cousin Pim swam by today. Wanted to swap houses again. He always wants my house. Every house!",
"pim2": "Almost! Then I remembered last time. He got a cone shell, I got a sock. Not this time, Pim.",
"pim3": "I think he likes being near me. Pim never says it. Crabs don't. We just borrow each other's houses."
},
"barks": {
"0": "A customer! Hello!",
"1": "Shells! Gossip! Free advice!",
"2": "Prices turn like the tide, friend!",
"3": "Don't touch the whelk, it's my house.",
"4": "Haggle with Pip? Any time!"
"pim3": "I think he likes being near me. Pim never says it. Crabs don't. We just borrow each other's houses.",
"vMeet1": "Tap tap! Is this the glass house everyone talks about? I'm Pip. Hermit crab, trader, house hunter.",
"vMeet2": "Word gets round the reef. New keeper, new aquarium, very nice glass. I had to see it for myself.",
"vMeet3": "Likewise! Lovely house. A bit big for a crab, but lovely.",
"vMeet4": "Come and find me at the Market out in Open Water. I've got gossip, shells and terrible prices. Bye for now!",
"vChat1": "Business is slow, so I came to visit my favourite customer. That's you! Don't tell the others.",
"vChat1__2": "Just passing! Well, scuttling. Your aquarium is on my way to nowhere in particular.",
"vChat2": "Booming! Well, wobbling. A clam offered me two pebbles for a whelk. Outrageous. I said three.",
"vChat3": "Nearly! I saw a lovely tin can by the Ruins. Roomy, rustic, a little bit dented. I'm thinking about it.",
"vGift1": "For you, friend: {gift}! Free! Pip doesn't do free, so don't get used to it.",
"vGift2": "My pleasure! Tell your friends where you got it. Pip's, at the Market. Best prices on the reef.",
"vGift3": "No catch! Claw on shell. It's a gift. I'm allowed to be nice sometimes.",
"vAskA": "Settle something for me. A big shell with a view, or a small shell that's cosy?",
"vAskA1": "Big with a view! That's what I said! My cousin Pim said cosy. Ha! Wait till I tell him.",
"vAskA2": "Cosy, hmm. Sensible. Annoyingly sensible. My cousin Pim will be unbearable about this.",
"vAskB": "Business question. If you ran a stall at the Market, what would you sell?",
"vAskB1": "Fish! Fair enough, you're a keeper. Just don't set up next to me. I can't compete with that.",
"vAskB2": "Shells? A competitor! I'm flattered. And worried. Mostly flattered.",
"vRecA1": "I took your advice and looked for a big shell with a view. Found one! It's a teacup. The view is lovely.",
"vRecA2": "You said small and cosy, so I tried a thimble. Very cosy. I can't turn round. Still thinking about it.",
"vRecB1": "Still dreaming of that fish stall? I saved you a spot two stalls down. Not next to me, mind.",
"vRecB2": "Still after my shell trade? I've been watching you. Friendly watching. Competitive watching."
},
"choices": {
"meetSell": "What do you sell?",
@ -5946,7 +6031,30 @@
"priceShell": "The shell.",
"priceStory": "The story.",
"pimSwap": "Did you swap?",
"pimWhy": "Why yours?"
"pimWhy": "Why yours?",
"pVmHow": "How did you find me?",
"pVmHi": "Nice to meet you, Pip!",
"pVcShop": "How's the shell business?",
"pVcHouse": "Found a new house yet?",
"pVgThanks": "Thanks, Pip!",
"pVgCatch": "What's the catch?",
"pVaBig": "Big, with a view!",
"pVaCosy": "Small and cosy.",
"pVbFish": "Fish, of course.",
"pVbShells": "Shells, like you."
},
"barks": {
"0": "A customer! Hello!",
"1": "Shells! Gossip! Free advice!",
"2": "Prices turn like the tide, friend!",
"3": "Don't touch the whelk, it's my house.",
"4": "Haggle with Pip? Any time!"
},
"visit": {
"chat": "Tap tap! Anyone home?",
"gift": "Delivery! No charge. Don't tell anyone.",
"question": "Got a question for you, friend!",
"meet": "Hello in there! Is this the glass house everyone talks about?"
}
},
"ui": {
@ -5972,7 +6080,12 @@
"notHere": "Swim to {name} to talk.",
"failed": "{name} didn't catch that. Try again in a moment.",
"stall": "See his stall",
"pipStall": "See his stall"
"pipStall": "See his stall",
"visiting": "{creature} · visiting your aquarium",
"visitPresent": "{name} gave you {item}.",
"presentGrams": "{grams} g of {item}",
"presentPieces": "{amount} {item}",
"presentDecor": "a {item}"
},
"items": {
"knitted-scarf": "Knitted Scarf",
@ -6088,7 +6201,24 @@
"names2": "That one? Morning. No. Moonbit. No. It's called... it's very pretty. That's its name now.",
"names3": "Would you? You'd remember them, and I'd just enjoy them. That sounds like a good way to share.",
"sand1": "Every grain of sand down here was once something else. A shell, a stone. I find that comforting.",
"sand1__2": "I was smaller than a grain of sand, once. Now look at me. Still small. But drifting further."
"sand1__2": "I was smaller than a grain of sand, once. Now look at me. Still small. But drifting further.",
"vChat1": "Oh. Hello. The current carried me to your glass, and I thought I'd stay a while. If that's all right.",
"vChat1__2": "I was drifting and drifting, and then there you were. Your water is very calm. I like it.",
"vChat2": "Thank you. I'll just float here, then. Your fish don't mind. They think I'm a cloud.",
"vChat3": "Playful, as always. I told them about you. They promised to be gentle. They forget, but they mean it.",
"vGift1": "I found {gift} by the oyster bed. It made me think of you. I don't know why. It just did.",
"vGift2": "You're welcome. Things drift to where they belong, I think. This one drifted to you.",
"vGift3": "Isn't it? I almost kept it. Then I thought, no. It wants to be looked at by you.",
"vAskA": "May I ask you something? When you look at the water, do you see the surface, or the deep?",
"vAskA1": "The sun on the surface. Yes. Like light that forgot it was falling. I'll think of you there.",
"vAskA2": "The deep, where it's quiet and slow. I go there in my dreams sometimes. Now I'll look for you there.",
"vAskB": "Another question, if I can remember it. Ah. Do you like rain on the sea?",
"vAskB1": "Me too. From down here it sounds like the whole sky is saying hush. Very softly.",
"vAskB2": "That's all right. Rain is not for everyone. It's mostly for jellyfish and puddles.",
"vRecA1": "I remembered. You see the surface, with the sun. I drifted up there the other day and thought of you.",
"vRecA2": "You see the deep, where it's quiet. I went down a little way last night. It was quiet. You were right.",
"vRecB1": "It rained on the sea the other day. I listened for you. I hope you heard it too, wherever you were.",
"vRecB2": "It rained on the sea the other day. I remembered you don't like it, and hoped it was dry where you were."
},
"choices": {
"meetSting": "Are you one of the stinging ones?",
@ -6119,7 +6249,15 @@
"bubblesWhere": "Where do they go?",
"bubblesSad": "Maybe they're happy up there.",
"namesOne": "What's that one called?",
"namesHelp": "I'll help you remember."
"namesHelp": "I'll help you remember.",
"lVcStay": "Stay as long as you like.",
"lVcLittle": "How are the little ones?",
"lVgThanks": "Thank you, Lumen.",
"lVgLovely": "It's lovely.",
"lVaSurface": "The surface, with the sun.",
"lVaDeep": "The deep, where it's quiet.",
"lVbYes": "I love the sound of it.",
"lVbNo": "Not really."
},
"barks": {
"0": "Oh. Hello. I was drifting.",
@ -6127,6 +6265,11 @@
"2": "Light is just something that hasn't drifted away yet.",
"3": "The current is kind this morning. Or is it evening?",
"4": "Mind the threads. They tickle, mostly."
},
"visit": {
"chat": "Oh. Hello. I drifted all the way here.",
"gift": "I brought something. It was glowing, a little.",
"question": "I was wondering something. Slowly."
}
}
},
@ -6883,13 +7026,13 @@
"node": {
"care-cleaner-shrimp": {
"name": "Cleaner Shrimp",
"new": "A cleaner shrimp sets up a cleaning station on a rock, and fish queue up to be groomed.",
"does": "Adds a cleaner shrimp (one per aquarium) that claims a rock as its station; fish below full health visit it every few minutes."
"new": "A cleaner shrimp lives in the aquarium and grooms the fish, so a fish below full health gets back to it sooner.",
"does": "Buy a cleaner shrimp on the Research page of the Shop, one for each aquarium. While it is there, a fish below full health recovers 25% faster. Food, Remedy and clean glass heal as they always did. It walks the sand of your aquarium and now and then picks at a fish that swims low enough for it."
},
"care-sump": {
"name": "Sump",
"new": "A sump under the stand: a second filter chamber with a refugium of macroalgae that cleans the water.",
"does": "Lets a sump be bought for an aquarium (one each): a cabinet chamber with bio media and a lit refugium."
"new": "A sump under the stand: a second filter chamber that keeps the water clear for four more fish.",
"does": "Buy a sump on the Research page of the Shop, one for each aquarium. It keeps the water clear for 4 more fish on top of the filter, with no cartridge and no upkeep."
},
"care-remedy-dispenser": {
"name": "Remedy Dispenser",
@ -6943,8 +7086,8 @@
},
"decor-enrichment": {
"name": "Enrichment Toys",
"new": "Bubble wands fish ride, a floating feeder ball they push around, a mirror the curious ones stare into.",
"does": "Adds three toys to the shop: a bubble wand, a floating treat ball and a mirror; fish tagged playful or curious use them."
"new": "Bubble wands, a floating treat ball and a mirror: free toys that keep playful and curious fish busy.",
"does": "Adds three free toys to the Research page of the Shop, one of each for every aquarium. A playful fish gains care 5% faster while a bubble wand or a treat ball is in its aquarium, and a curious fish while the mirror is."
},
"social-egg-swap": {
"name": "Egg Swap",
@ -7166,6 +7309,20 @@
"RESEARCH_REQUIRED": "Research this first.",
"NETWORK": "That did not work. Try again."
}
},
"toy": {
"bubble-wand": {
"name": "Bubble Wand",
"new": "A column of bubbles for playful fish to ride. Playful fish gain care 5% faster while it is there."
},
"treat-ball": {
"name": "Treat Ball",
"new": "A floating ball for playful fish to push around. Playful fish gain care 5% faster while it is there."
},
"mirror": {
"name": "Mirror",
"new": "A mirror for curious fish to stare into. Curious fish gain care 5% faster while it is there."
}
}
},
"collections": {
@ -8389,6 +8546,7 @@
"littleWorld": "little world.",
"aStartingGuideAndALivingCatalogueThe": "A starting guide and a living catalogue. The numbers below come from the game's own rules, not a second spreadsheet. Future systems · farming, Open Water, the player marketplace · stay on the",
"roadmap": "roadmap",
"roadmapTitle": "Roadmap",
"untilTheyRePlayable": "until they're playable.",
"oneEggOneSmallBeginning": "One egg. One small beginning.",
"placeAndHatch": "Place and hatch",
@ -9922,7 +10080,8 @@
"shelby": "Told you his story",
"pip": "Told you his story",
"lumen": "Told you her story"
}
},
"atHome": "your aquarium"
},
"stats": {
"title": "Statistics",
@ -10259,7 +10418,7 @@
"right-click": {
"heading": "The right-click menu",
"p": {
"0": "Right-click (a long press on touch) with no tool picked opens a menu for what is under your finger. On a fish: open its card ([Your fish's card](/wiki/mechanics/fish-card)), feed it while it is growing, sell it (or every adult of its species), collect it, or add its species to your favourites. On a decoration: move it or sell it. On the water: feed here, drop an egg of a favourite fish (see [Build & Buy](/wiki/mechanics/shop)), clean the glass, or decorate. At the bottom, Menu lists the game's rooms, the ones you use most first; each opens as its own panel over your aquarium. The water's menu also opens Build & Buy and the Pantry directly.",
"0": "Right-click (a long press on touch) with no tool picked opens a menu for what is under your finger. On a fish: open its card ([Your fish's card](/wiki/mechanics/fish-card)), feed it while it is growing, sell it (or every adult of its species), collect it, or add its species to your favourites. On a decoration: move it or sell it. On the water: feed here, drop an egg of a favourite fish (see [Build & Buy](/wiki/mechanics/shop)), clean the glass, or decorate. At the bottom, Menu lists the game's rooms, the ones you use most first; each opens as its own panel over your aquarium. The water's menu also opens Build & Buy and the Pantry directly. Research opens from it too.",
"1": "On a touch screen a two-finger tap is a right-click too: it opens this menu, or puts down the tool in your hand. A three-finger tap on the water scatters your fish; anywhere else it opens or closes the Menu."
}
},
@ -12866,6 +13025,13 @@
"1": "At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Pantry, while Ollie's [knitted scarf](/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Pantry."
}
},
"visits": {
"heading": "Visits home",
"p": {
"0": "A few times a week one of the sea folk you have met swims into your own aquarium through the glass. A speech bubble shows over them; tap them to talk. Anyone looking at your aquarium sees them, but only you can talk to them, and once the talk is over they swim home.",
"1": "A visit is a chat, a small present or a question, never a request. A chat counts towards their hearts like a talk out at sea. A present is food for the Pantry's jars or a Storeroom good, and better the more hearts you share; now and then it is a decoration you cannot buy. A question is remembered, and a later visit brings your answer back up. A visitor waits until you talk to them or the day ends. If you have met nobody yet, Pip comes by to introduce himself."
}
},
"cast": {
"heading": "The four of them",
"p": {
@ -14221,6 +14387,8 @@
"ways": {
"play": "Dive back into your aquarium.",
"home": "The front page of the reef.",
"journal": "Every species, decoration and way of the game.",
"download": "Get Fishies for your device.",
"news": "Updates, devlogs and events.",
"community": "Ask the other keepers."
},
@ -15389,11 +15557,8 @@
"plaque": "Together",
"body": "Visit any keeper without an account. Trade at the stalls, join a School and show off at the Exhibition.",
"stalls": "Stall street",
"browse": "Browse",
"keeperTitle": "A keeper's aquarium",
"visit": "Visit",
"exhibition": "The Exhibition",
"entries": "Entries"
"exhibition": "The Exhibition"
},
"workbench": {
"plaque": "From the workbench",
@ -15468,7 +15633,9 @@
"contact": {
"title": "Say hello.",
"accent": "A person reads it.",
"lede": "Questions, ideas or something not swimming right? Write to us and we will answer by email."
"lede": "Questions, ideas or something not swimming right? Write to us and we will answer by email.",
"statusTitle": "Is the game down?",
"statusBody": "Slow, or not loading at all? The status page shows live whether the game, its servers and this site are up."
},
"download": {
"title": "Fishies on",