Fishies 0.8.15
This commit is contained in:
parent
420d564e3e
commit
714a3d307f
103 changed files with 1611 additions and 1455 deletions
|
|
@ -1350,7 +1350,12 @@
|
|||
"clearFilters": "Clear filters",
|
||||
"noResultsNext": "Try another name, or clear the filters to see everything here.",
|
||||
"researchTab": "Research",
|
||||
"researchShop": "Research Shop"
|
||||
"researchShop": "Research Shop",
|
||||
"showcaseTitle": "Fish of the week",
|
||||
"showcaseNext": "New fish {time}",
|
||||
"showcaseNew": "New",
|
||||
"showcaseOneRight": "One this week",
|
||||
"showcaseBought": "Bought this week"
|
||||
},
|
||||
"stash": {
|
||||
"title": "Pantry",
|
||||
|
|
@ -8870,6 +8875,10 @@
|
|||
"name": "Pineconefish",
|
||||
"lore": "Heavy golden scales fit together over a pineconefish like the scales of a pinecone. Near the tip of the jaw sit two small lights, pouches of glowing bacteria that may help it find shrimp in the dark caves where it hides by day."
|
||||
},
|
||||
"Koi": {
|
||||
"name": "Koi",
|
||||
"lore": "Centuries of careful breeding turned a plain grey carp into a swimming painting. In Chinese the word for a koi, jinli, is also a wish for good fortune, and a koi that leaps the falls is said to become a dragon."
|
||||
},
|
||||
"Sergeant_Trumpetfish": {
|
||||
"name": "Trumpetfish",
|
||||
"lore": "Trumpetfish hang head-down among sea rods pretending to be one of them, or swim pressed against a larger, harmless fish to reach prey unseen. The long snout then flares open like a pipe and sucks the victim in."
|
||||
|
|
@ -10953,7 +10962,8 @@
|
|||
"p": {
|
||||
"0": "What you own and what is on sale share one shelf. A piece you own wears a green Owned chip with how many are waiting in your [Pantry](/wiki/mechanics/stash); a piece you don't own shows its gold price. Owned pieces come first, then what you can buy, then what is still locked.",
|
||||
"1": "Locked pieces stay on the shelf in full colour, with a chip naming what opens them: a level, or where an Arena prize or a wild egg is found. On the Equipment tab, Research items show a lock naming their node; tap it to open that node in the [Research](/wiki/mechanics/research) app.",
|
||||
"2": "The chips beside the tabs show All, Owned, Can buy or Locked, and the magnifier searches the tab you are on. Each card also says how many of that piece are already in your aquarium."
|
||||
"2": "The chips beside the tabs show All, Owned, Can buy or Locked, and the magnifier searches the tab you are on. Each card also says how many of that piece are already in your aquarium.",
|
||||
"3": "Every week three fish stand at the top of the Fish tab, whatever their level, most of them a quarter off; now and then one is a brand new fish at its normal price. If you could already buy that fish, buy as many as you like. If it is above your level or normally only found on expeditions, you can buy one of it that week."
|
||||
}
|
||||
},
|
||||
"placing": {
|
||||
|
|
@ -12046,14 +12056,14 @@
|
|||
}
|
||||
},
|
||||
"changes": {
|
||||
"heading": "What can change or reset",
|
||||
"heading": "What can change",
|
||||
"p": {
|
||||
"0": "A few things worth knowing before you get attached to a number:"
|
||||
},
|
||||
"points": {
|
||||
"0": "Balance numbers (prices, growth times, rewards) can be tuned during alpha as the team learns from real play.",
|
||||
"1": "Competitions and their prizes only begin after the full release, not during alpha; alpha-era progress is not a head start once they do.",
|
||||
"2": "At the real launch, the production database is wiped and reset completely: every aquarium, fish, coin and decoration from the alpha and beta period ends at that moment."
|
||||
"2": "Your progress stays: aquariums, fish, coins and decorations from the alpha and beta carry over to the full release."
|
||||
}
|
||||
},
|
||||
"reporting": {
|
||||
|
|
@ -14447,14 +14457,14 @@
|
|||
}
|
||||
},
|
||||
"changes": {
|
||||
"heading": "What can change or reset",
|
||||
"heading": "What can change",
|
||||
"p": {
|
||||
"0": "A few things worth knowing before you get attached to a number:"
|
||||
},
|
||||
"points": {
|
||||
"0": "Balance numbers (prices, growth times, rewards) can be tuned during beta as the team learns from real play.",
|
||||
"1": "Competitions and their prizes only begin after the full release, not during beta; beta-era progress is not a head start once they do.",
|
||||
"2": "At the real launch, the production database is wiped and reset completely: every aquarium, fish, coin and decoration from the alpha and beta period ends at that moment."
|
||||
"2": "Your progress stays: aquariums, fish, coins and decorations from the alpha and beta carry over to the full release."
|
||||
}
|
||||
},
|
||||
"reporting": {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue