Fishies 0.8.8
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@ -14,17 +14,17 @@ The Aquariums button beside the Map shows the aquarium you are in and how many o
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Details on the Aquariums button opens My Aquarium, the aquarium's own screen. At the top are its picture with your level, its name (the pencil renames it) and its address, with Copy aquarium link and Take snapshot.
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Under it everything is a tile in a grid that fills the width. Right now: its fish and decorations against the room it has, its species, what its grown fish sell for, the water and the temperature, then the filter with Service, the feeder with Refill (from the Pantry's jars or for coins, and why not when it cannot), the glass and how your fish are. Setup: each slot's choice with Change, which opens the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio). Then its decorations, Visitors and your other aquariums, each with its picture.
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Under it everything is a tile in a grid that fills the width. Right now: its fish and decorations against the room it has, its species, what its grown fish sell for, the water and the temperature, then the filter with Service, the feeder with Refill (from the Storeroom's jars or for coins, and why not when it cannot), the glass and how your fish are. Setup: each slot's choice with Change, which opens the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio). Then its decorations, Visitors and your other aquariums, each with its picture.
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## What they share
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Your coins, level and Pantry are shared by every aquarium. Each aquarium has its own fish, decorations, floor, glass, water and equipment, and holds as many fish as your level allows, the same as your first.
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Your coins, level and Storeroom are shared by every aquarium. Each aquarium has its own fish, decorations, floor, glass, water and equipment, and holds as many fish as your level allows, the same as your first.
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## Enlarging an aquarium
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From level 25, once your aquariums have room for 24 fish, the Enlarge chip beside them in the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio) makes the aquarium on screen bigger for 200,000 coins. Each aquarium can be enlarged once, and then holds 30 fish and 60 decorations.
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An enlarged aquarium is 2 screens wide: a panorama to decorate. Your fish swim the whole width and decorations go anywhere in it. To look along it, drag across empty water, scroll or swipe sideways, press the arrow keys or tap the arrows at its edges; the strip at its foot shows where you are. Visitors see the same wide aquarium. It also grows upward: the water is 1.5 screens tall, with the sand still at the bottom. Drag up and down, hold Alt while you scroll, or press the up and down arrow keys to see the rest.
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An enlarged aquarium is 2 screens wide: a panorama to decorate. Your fish swim the whole width and decorations go anywhere in it. To look along it, drag across empty water, scroll or swipe sideways, press the arrow keys or tap the arrows at its edges; the strip at its foot shows where you are. Visitors see the same wide aquarium. It also grows upward: the water is 1.5 screens tall, with the sand still at the bottom. Drag up and down, hold Alt while you scroll, or press the up and down arrow keys to see the rest. Pinch or scroll to zoom out and the whole aquarium fits on one screen.
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## Moving a fish
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@ -4,7 +4,7 @@ _Placing and moving plants and ornaments, and choosing a floor._
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## Placing decorations
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Pick a plant or decoration in the shop, or in your [Pantry](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go.
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Pick a plant or decoration in the shop, or in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go.
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Plants lean and sway with the current, while ornaments stand still. Both slow down [algae](https://fishies.lol/wiki/mechanics/cleaning), and plants do it best.
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@ -14,9 +14,9 @@ Each piece needs a little free sand around its root; leaves and branches may ove
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Drag a decoration to a new spot whenever you like. To rearrange more, choose Arrange in the aquarium's menu (right-click or hold the water), in the shop, or press R: your fish step back until you press Done.
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While arranging, tap a piece to pick it up and tap the sand to put it down, or drag it. Undo (or Ctrl+Z) takes the last step back. Store all puts every decoration and plant into the [Pantry](https://fishies.lol/wiki/mechanics/stash) at once for a fresh start, and Undo brings them all back where they stood.
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While arranging, tap a piece to pick it up and tap the sand to put it down, or drag it. Undo (or Ctrl+Z) takes the last step back. Store all puts every decoration and plant into the [Storeroom](https://fishies.lol/wiki/mechanics/stash) at once for a fresh start, and Undo brings them all back where they stood.
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Layouts saves your arrangement under a name, up to five for each aquarium. Applying one puts back every piece it names, from the aquarium or the Pantry; anything you no longer have is listed and skipped. Moving is free and earns no extra experience, so your aquarium is never really finished.
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Layouts saves your arrangement under a name, up to five for each aquarium. Applying one puts back every piece it names, from the aquarium or the Storeroom; anything you no longer have is listed and skipped. Moving is free and earns no extra experience, so your aquarium is never really finished.
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## The aquarium floor
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@ -22,11 +22,11 @@ Feeder meals count toward quality just like the same meal by hand, but they earn
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## Food in the hopper
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When you refill a feeder you choose what goes in: flake, free as always, or any food from your Pantry's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. If the jar runs short, the missing meals are bought at their usual price in the same refill, unless you say no; worms only ever come from their jar. Flake is never refused.
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When you refill a feeder you choose what goes in: flake, free as always, or any food from your Storeroom's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. If the jar runs short, the missing meals are bought at their usual price in the same refill, unless you say no; worms only ever come from their jar. Flake is never refused.
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A hopper holds one food at a time. Switching food empties it first: what is left goes back into its jar as grams, never lost, and leftover flake is let go. A meal from the feeder does exactly what it does by hand, loved and disliked foods and stale worms included. It still earns no XP and no coins.
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In the feeder's panel every food shows its Pantry jar and where its meals would come from: free for flake, the meals left in its jar, a price a meal when the jar is empty, or None for worms with an empty jar. A heart counts the fish in this aquarium that love it. Pick a food to see what it does (how much longer it keeps a fish fed, health, quality pace, growth, freshness for worms, and how many of your fish love or dislike it) and its stock; Get more opens the Pantry at that jar, or at the worm bin. The button says what a press does: Load, Top up the same food, or Switch to another, and before a switch it says the old meals go back to the Pantry, what the feeder will hold and how long it will last.
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In the feeder's panel every food shows its Storeroom jar and where its meals would come from: free for flake, the meals left in its jar, a price a meal when the jar is empty, or None for worms with an empty jar. A heart counts the fish in this aquarium that love it. Pick a food to see what it does (how much longer it keeps a fish fed, health, quality pace, growth, freshness for worms, and how many of your fish love or dislike it) and its stock; Get more opens the Storeroom at that jar, or at the worm bin. The button says what a press does: Load, Top up the same food, or Switch to another, and before a switch it says the old meals go back to the Storeroom, what the feeder will hold and how long it will last.
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## Feeding early
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@ -1,10 +1,10 @@
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# The Pantry
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# The Storeroom
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_The room of your house where food, decorations, eggs and the worm bin are kept._
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_The room of your house where food, decorations, eggs, resting fish and the worm bin are kept._
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## What is in it
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The Pantry is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
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The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
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- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
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- The worm bin stands on the floor beside the cupboard, from level 5, with the scrap sieve under its tap.
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@ -16,13 +16,19 @@ The Pantry is a big cupboard in a small room of your house. Open it with 8, the
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Point at something to see its name; click or tap it to pick it up and go back to the aquarium with it in hand. A jar gets the Feed tool ready with that food, a decoration or an egg is ready to place, a floor or a Room goes on. Hold or right-click for its card. Placing is free, because it's already paid for. Drag, use the wheel or the arrow keys to look up and down the shelves and across to a second cupboard, and the magnifier finds anything by name, in the drawers too.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Pantry, the Feed tool's food row, the shop's food packs and the auto-feeder.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Storeroom, the Feed tool's food row, the shop's food packs and the auto-feeder.
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A thing's card shows it large on its shelf and, at a glance, how full its jar is, how long it stays fresh or how far the worm bin's batch has come. Below its main action come what it does, packs to buy more and the Pantry's upgrades. On a phone held sideways the card lies on its side and its actions stay in view.
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A thing's card shows it large on its shelf and, at a glance, how full its jar is, how long it stays fresh or how far the worm bin's batch has come. Below its main action come what it does, packs to buy more and the Storeroom's upgrades. On a phone held sideways the card lies on its side and its actions stay in view.
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## How much it holds
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Decorations, eggs, floors and Rooms have no limit: what the shelves have no room for waits in a drawer. Only food has room: four jar slots of 1 kg to start, more shelves from level 8 (from level 20 they bring a second cupboard) and bigger jars from level 12. Selling something from the Pantry gives you half its price back.
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Decorations, eggs, floors and Rooms have no limit: what the shelves have no room for waits in a drawer. Only food has room: four jar slots of 1 kg to start, more shelves from level 8 (from level 20 they bring a second cupboard) and bigger jars from level 12. Selling something from the Storeroom gives you half its price back. The expedition goods in the wall cabinet have no limit.
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## Holding aquariums
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Beside the worm corner stand small holding aquariums for fish you want to keep without keeping them in your main aquarium. One aquarium for 3 fish is free; a second comes at level 15 for 5,000 coins, and a bigger stand at level 30 for 20,000 coins makes each one hold 6. Click one to put a fish in or take one out.
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A resting fish stops: no hunger, no growth, no change in quality, no breeding. It comes out exactly as it went in, so a holding aquarium is a place to keep a fish, not to farm one. Legendary and adopted fish stay home.
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## The worm bin
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