Fishies 0.8.8
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# The Pantry
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# The Storeroom
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_The room of your house where food, decorations, eggs and the worm bin are kept._
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_The room of your house where food, decorations, eggs, resting fish and the worm bin are kept._
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## What is in it
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The Pantry is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
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The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
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- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
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- The worm bin stands on the floor beside the cupboard, from level 5, with the scrap sieve under its tap.
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@ -16,13 +16,19 @@ The Pantry is a big cupboard in a small room of your house. Open it with 8, the
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Point at something to see its name; click or tap it to pick it up and go back to the aquarium with it in hand. A jar gets the Feed tool ready with that food, a decoration or an egg is ready to place, a floor or a Room goes on. Hold or right-click for its card. Placing is free, because it's already paid for. Drag, use the wheel or the arrow keys to look up and down the shelves and across to a second cupboard, and the magnifier finds anything by name, in the drawers too.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Pantry, the Feed tool's food row, the shop's food packs and the auto-feeder.
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Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Storeroom, the Feed tool's food row, the shop's food packs and the auto-feeder.
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A thing's card shows it large on its shelf and, at a glance, how full its jar is, how long it stays fresh or how far the worm bin's batch has come. Below its main action come what it does, packs to buy more and the Pantry's upgrades. On a phone held sideways the card lies on its side and its actions stay in view.
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A thing's card shows it large on its shelf and, at a glance, how full its jar is, how long it stays fresh or how far the worm bin's batch has come. Below its main action come what it does, packs to buy more and the Storeroom's upgrades. On a phone held sideways the card lies on its side and its actions stay in view.
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## How much it holds
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Decorations, eggs, floors and Rooms have no limit: what the shelves have no room for waits in a drawer. Only food has room: four jar slots of 1 kg to start, more shelves from level 8 (from level 20 they bring a second cupboard) and bigger jars from level 12. Selling something from the Pantry gives you half its price back.
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Decorations, eggs, floors and Rooms have no limit: what the shelves have no room for waits in a drawer. Only food has room: four jar slots of 1 kg to start, more shelves from level 8 (from level 20 they bring a second cupboard) and bigger jars from level 12. Selling something from the Storeroom gives you half its price back. The expedition goods in the wall cabinet have no limit.
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## Holding aquariums
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Beside the worm corner stand small holding aquariums for fish you want to keep without keeping them in your main aquarium. One aquarium for 3 fish is free; a second comes at level 15 for 5,000 coins, and a bigger stand at level 30 for 20,000 coins makes each one hold 6. Click one to put a fish in or take one out.
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A resting fish stops: no hunger, no growth, no change in quality, no breeding. It comes out exactly as it went in, so a holding aquarium is a place to keep a fish, not to farm one. Legendary and adopted fish stay home.
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## The worm bin
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