Fishies 0.8.8

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CRTkafa 2026-10-22 17:36:39 +03:00
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@ -10,7 +10,7 @@ You can only send things you've unlocked yourself, but the other keeper doesn't
## Getting a gift
Gifts land in your [Pantry](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
Gifts land in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
## Good to know
@ -18,7 +18,7 @@ Gifts land in your [Pantry](https://fishies.lol/wiki/mechanics/stash), eggs incl
- There's a short wait of 5 minutes between gifts.
- A keeper can receive up to 5 gifts a day. Once they have, try again tomorrow.
- Guests can't send gifts until they [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in.
- A gift always arrives: their Pantry has no size limit for gifts, so nothing is ever sent back.
- A gift always arrives: their Storeroom has no size limit for gifts, so nothing is ever sent back.
- Legendary fish stay with their keeper and can't be sent.
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@ -36,9 +36,9 @@ Its banner flies the school's emblem; tap it to open the school. The notice boar
## The weekly order
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Pantry. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the Cove's notice board shows how far it is.
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the Cove's notice board shows how far it is.
Deliver a grown fish from the aquarium on screen, or grams of the food from your Pantry. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
Deliver a grown fish from the aquarium on screen, or grams of the food from your Storeroom. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
The order raises its bronze flag at 40%, silver at 70% and gold when every line is filled. When the week ends, everyone who delivered at least once gets the chest of the highest flag: 15%, 30% or 50% of a day of sales at their own level, with XP, and the first time, the school's pennant for their own aquarium.

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# Stall and trading
_Selling Pantry food, grown fish and eggs to other keepers, buying theirs on the Market, and making offers._
_Selling Storeroom food, grown fish and eggs to other keepers, buying theirs on the Market, and making offers._
## What a stall is
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, and eggs from your Pantry's tray, each at a price you choose. It keeps selling while you are away.
Your stall sells to other keepers: packs of food from your [Storeroom](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, and eggs from your Storeroom's tray, each at a price you choose. It keeps selling while you are away.
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Market. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
@ -12,15 +12,15 @@ Your stall stands on the sand as a painted counter with a crate for each slot: w
## Selling
Open your stall from the Pantry or the Keeper OS and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
Open your stall from the Storeroom or the Keeper OS and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
What you put on sale leaves your Pantry or your aquarium at once, so it can never be sold twice. Take it back whenever you like and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
What you put on sale leaves your Storeroom or your aquarium at once, so it can never be sold twice. Take it back whenever you like and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
A fish keeps everything that makes it itself: its name, Grade, quality, colour, age and family. Its clocks stand still while it waits on the stall. Legendary fish, your first fish, adopted fish and fish resting in the Conditioning Box stay with you.
## Buying
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Pantry's jars, a fish into the aquarium you are looking at, an egg into your Pantry. You need room for it.
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Storeroom's jars, a fish into the aquarium you are looking at, an egg into your Storeroom. You need room for it.
What you buy can be used at once, but it can only go on your own stall after 3 days.