Fishies 0.8.5
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@ -6,13 +6,13 @@ _When a fish needs food, and what looking after it earns._
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Choose Feed and click the water to drop some food. Basic food is free and never runs out, so feeding never costs you a coin.
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A newly hatched fish needs its first meal. After that, a fish gets hungry again 4 hours after each feeding, or a third of its growth time after it if that is longer.
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A newly hatched fish needs its first meal. After that, a growing fish gets hungry again 4 hours after each feeding, or a third of its growth time after it if that is longer. A grown fish gets hungry far more slowly: a meal it eats once it is grown keeps it fed for 2 days.
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Select a fish and choose Feed on its card or in its menu to drop food just for that fish: it swims to it, and no other fish takes it.
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## Three foods
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Flake is free and always will be; the other two are an upgrade you choose, never a gate. If you pick one you cannot afford, the fish is fed flake instead of being left hungry. Their price is a fraction of the fish’s own, so they stay affordable wherever you are in the game.
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Flake is free and always will be; the other two are an upgrade you choose, never a gate. If you pick one you cannot afford, the fish is fed flake instead of being left hungry. Their price is a fraction of the fish’s own, so they stay affordable wherever you are in the game, and a grown fish’s paid meal costs half.
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- Flake · free, an everyday meal.
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- Pellet · keeps a fish fed twice as long, and moves its whole care clock out with it.
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@ -24,11 +24,11 @@ Feeding a hungry fish earns 5 XP. Feeding it again straight away doesn't repeat
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## While you're away
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An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) feeds each fish from its hopper the moment it gets hungry, for as long as the hopper lasts: flake, or pellets or brine shrimp you paid for. Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so feeding by hand still pays more, and it still works with a feeder installed.
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An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) feeds each fish from its hopper the moment it gets hungry, for as long as the hopper lasts: flake, or pellets or brine shrimp you paid for. Grown fish get hungry far less often, so the hopper lasts much longer for them. Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so feeding by hand still pays more, and it still works with a feeder installed.
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## Too long without food
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Hunger matters. A fish is lost if it goes unfed for 1 day or twice its species' growth time, whichever is longer, counted from its last meal or from hatching. Its card warns you when it's starving.
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Hunger matters. A growing fish is lost if it goes unfed for 1 day or twice its species' growth time, whichever is longer, counted from its last meal or from hatching. A grown fish lasts far longer: it falls ill after about 5 days without food and is lost after 1 week 3 days, or about 1 week 1 day behind glass gone green, so a week away does not cost you a finished aquarium. Its card warns you when it's starving.
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A lost fish can be collected with the [Net](https://fishies.lol/wiki/mechanics/net), but it pays nothing. Your tutorial fish and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) can never be lost this way.
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@ -10,7 +10,7 @@ Every fish is born with a name and is female or male. Neither ever changes what
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## What the card shows
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Growth, food and health sit at the top of every card. Under them, three tabs: Overview for what it needs now, Quality for where its quality stands and why it is moving faster or slower, and Value for what it sells for. Each row is explained once, in the article it points to.
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Growth, food and health sit at the top of every card. Under them, three tabs: Overview for what it needs now, Quality for where its quality stands, what it is made of and what slows it, and Value for what it sells for. Each row is explained once, in the article it points to.
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- Growth and food: how long until it is grown, and when it gets hungry. See [Growing up](https://fishies.lol/wiki/mechanics/growth) and [Feeding & hunger](https://fishies.lol/wiki/mechanics/feeding).
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- Health: how well it is, and when it would run out without food. See [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality).
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@ -12,7 +12,7 @@ Grade never changes a price. It is the same fact as the sale value, counted in p
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The bar on a fish's card splits its Grade in two. Pedigree is what the fish was born with; upbringing is what your care has earned it. Each row shows the points one part adds, and [What a fish is worth](https://fishies.lol/wiki/mechanics/quality) explains each part.
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- Care tier · upbringing. The quality your meals have earned, conditioning included.
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- Care tier · upbringing. The quality its care and its home have earned, conditioning included.
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- Age · upbringing. A few points for a fish kept fed after it is grown, all of them once it is ripe.
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- Lineage · pedigree. The tiers a bred fish was born above its care.
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- Colour · pedigree. The rarer the colour, the more it adds.
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@ -4,7 +4,7 @@ _What looking after a fish well adds up to, and where fry come from._
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## Health keeps a fish alive
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Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but slowly: one meal does not heal a week of neglect, so a fish that has been through a bad spell starts the next one already weak.
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Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but not at once: health returns over the hours after a meal, so a fish that has been through a bad spell stays weak for a while.
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Below sixty percent the fish is sick, and it shows. At zero it is lost. A well-kept fish empties exactly at the moment the old starvation deadline said it would, so nothing about ordinary care has changed; what is new is that health remembers. A fish in poor health also sells for a little less and will not breed.
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@ -12,16 +12,16 @@ A fish below full health can take a Remedy: choose Feed, pick Remedy among the f
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## Six tiers of quality
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Quality is what your care adds up to over a fish's whole life. Each meal is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm. A meal on time scores full marks, a late one less, and green glass takes a little off the top. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing, and pellets or brine shrimp, which keep a fish fed for longer, count for all of that time. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver: gold is earned once it is grown, after at least one more full meal as an adult.
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Quality is what your care adds up to over a fish's whole life. Every meal moves it toward a mark made of five things: the meal on time (45%), clean glass (10%), clear water (15%), comfortable temperature (15%) and its home (15%), which is pieces of its own habitat and others of its kind to school with. Timing is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm, and brine shrimp always counts as on time. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver.
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[Water](https://fishies.lol/wiki/mechanics/water) sets a ceiling on top of that. Below 70% water, care can't lift a fish to gold, and below 50% not to silver either. Poor water never takes away a tier a fish already has; it only stops it climbing.
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Once a fish is grown, its quality moves slowly. In a good home it holds, or climbs toward gold over a few days; in a neglected one, with green glass, cloudy or cold water and none of its habitat, it slips, slowly: even there a gold fish keeps its gold for about a week. [Water](https://fishies.lol/wiki/mechanics/water) also sets a ceiling: below 70% water care can't lift a fish to gold, and below 50% not to silver either. The ceiling itself never takes a tier away.
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Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. With two or more pieces of its home in the aquarium a fish gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed also gain more slowly. None of this ever takes away a tier a fish already has.
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Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. Two or more pieces of its home and two others of its kind make its home complete. With two or more pieces a fish also gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed gain more slowly.
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- Plain · where every new fish starts.
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- Bronze · fed reasonably often.
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- Silver · fed on time, most of the time.
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- Gold · the highest tier care alone can reach, earned once the fish is grown.
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- Bronze · fed reasonably often, or well fed in a poor home.
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- Silver · fed on time in a decent home.
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- Gold · the highest tier care alone can reach, earned once the fish is grown and kept in a good home.
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- Diamond · sometimes born to two gold parents, then raised well.
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- Purple diamond · sometimes born to two diamond parents, then raised well.
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