Fishies 0.8.5

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CRTkafa 2026-10-15 23:46:09 +03:00
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@ -4,7 +4,7 @@ _What looking after a fish well adds up to, and where fry come from._
## Health keeps a fish alive
Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but slowly: one meal does not heal a week of neglect, so a fish that has been through a bad spell starts the next one already weak.
Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but not at once: health returns over the hours after a meal, so a fish that has been through a bad spell stays weak for a while.
Below sixty percent the fish is sick, and it shows. At zero it is lost. A well-kept fish empties exactly at the moment the old starvation deadline said it would, so nothing about ordinary care has changed; what is new is that health remembers. A fish in poor health also sells for a little less and will not breed.
@ -12,16 +12,16 @@ A fish below full health can take a Remedy: choose Feed, pick Remedy among the f
## Six tiers of quality
Quality is what your care adds up to over a fish's whole life. Each meal is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm. A meal on time scores full marks, a late one less, and green glass takes a little off the top. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing, and pellets or brine shrimp, which keep a fish fed for longer, count for all of that time. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver: gold is earned once it is grown, after at least one more full meal as an adult.
Quality is what your care adds up to over a fish's whole life. Every meal moves it toward a mark made of five things: the meal on time (45%), clean glass (10%), clear water (15%), comfortable temperature (15%) and its home (15%), which is pieces of its own habitat and others of its kind to school with. Timing is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm, and brine shrimp always counts as on time. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver.
[Water](https://fishies.lol/wiki/mechanics/water) sets a ceiling on top of that. Below 70% water, care can't lift a fish to gold, and below 50% not to silver either. Poor water never takes away a tier a fish already has; it only stops it climbing.
Once a fish is grown, its quality moves slowly. In a good home it holds, or climbs toward gold over a few days; in a neglected one, with green glass, cloudy or cold water and none of its habitat, it slips, slowly: even there a gold fish keeps its gold for about a week. [Water](https://fishies.lol/wiki/mechanics/water) also sets a ceiling: below 70% water care can't lift a fish to gold, and below 50% not to silver either. The ceiling itself never takes a tier away.
Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. With two or more pieces of its home in the aquarium a fish gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed also gain more slowly. None of this ever takes away a tier a fish already has.
Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. Two or more pieces of its home and two others of its kind make its home complete. With two or more pieces a fish also gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed gain more slowly.
- Plain · where every new fish starts.
- Bronze · fed reasonably often.
- Silver · fed on time, most of the time.
- Gold · the highest tier care alone can reach, earned once the fish is grown.
- Bronze · fed reasonably often, or well fed in a poor home.
- Silver · fed on time in a decent home.
- Gold · the highest tier care alone can reach, earned once the fish is grown and kept in a good home.
- Diamond · sometimes born to two gold parents, then raised well.
- Purple diamond · sometimes born to two diamond parents, then raised well.