Fishies 0.8.7
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@ -26,12 +26,12 @@ There are 9 places to swim, each with room for 12 keepers at a time. When one fi
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- Kelp Garden · a coral garden that runs into a kelp forest, several screens wide.
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- Shipwreck · an old ship asleep on its side in the sand, its lanterns still lit. It's a little deeper and darker than the garden, and you can swim through its ribs.
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- Lagoon · warm, bright shallows of seagrass and white sand, where the oyster bed opens Pearl Catch.
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- Lagoon · warm, bright shallows of seagrass and white sand, where the oyster bed opens Pearl Catch. Every 4 points make 1 coin, and every point is 1 XP.
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- Arena · an open stadium of coral stands round a start gate, where the weekly race is swum.
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- Ice Shelf · pale water under an ice roof, where the seasonal parties are thrown.
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- Ruins · a sunken temple among fallen columns, its door sealed until the six lost tablets are found.
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- Trench · the dark deep at the reef's edge, where fish set out from the diving bell.
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- Vents · warm volcanic chimneys glowing in the dark, where fish set out from the outpost.
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- Trench · the dark deep at the reef's edge, where fish set out from the diving bell. Its expedition station lists every find a fish can bring back from here.
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- Vents · warm volcanic chimneys glowing in the dark, where fish set out from the outpost. Its expedition station lists every find a fish can bring back from here.
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- The Temple · Inside the sunken temple, where the first light is kept.
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## Swimming place to place
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