Fishies 0.8.9

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@ -8,6 +8,7 @@ Your first fish, your account and the basics of how an aquarium works.
- [Signing in & saving progress](getting-started/signin.md) · Play straight away as a guest, then save your aquarium to an account whenever you like.
- [Tools at a glance](getting-started/tools.md) · What each button in the dock does, and the Map in the corner.
- [Keeper OS](getting-started/keeper-os.md) · The desktop behind the top-right button: your apps, every notification, settings and the site.
- [Power keys and commands](getting-started/power-keys.md) · Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for keepers who play every day.
- [The Reef Journal](getting-started/reef-journal.md) · The in-game guide and its public twin: where to find it and what it holds.
- [Sound & music](getting-started/sound-and-music.md) · The soundtrack, the two levels and how to mute.
- [Time & being away](getting-started/time.md) · Your aquarium keeps living while you're gone.
@ -26,6 +27,7 @@ Eggs, food, growing up and keeping the glass clear.
- [Breeding and partners](caring/breeding.md) · How pairs form, the real odds of an egg, and where to read them.
- [Grade](caring/grade.md) · One number from 0 to 100 that says how fine a fish is.
- [Your fish's card](caring/fish-card.md) · What a fish's card tells you, and how to read what changed.
- [Wardrobe](caring/wardrobe.md) · Dress your fish: the five slots, where pieces come from, and how they fit every shape.
- [Reminders](caring/notifications.md) · What Fishies can tell you while you're not looking.
- [Stars](caring/stars.md) · Where a species sits on the level ladder, from one star to five.
- [Care level](caring/care-level.md) · How much attention on-time care asks for: Easy, Steady or Demanding.
@ -54,7 +56,8 @@ Plants, ornaments, the Storeroom and how much your aquarium can hold.
- [Decorating your aquarium](aquarium/decorating.md) · Placing and moving plants and ornaments, and choosing a floor.
- [Aquarium Studio](aquarium/aquarium-studio.md) · Dress your aquarium: try themes, rooms, floors and equipment on your own aquarium, then buy everything you like at once.
- [Rooms and themes](aquarium/rooms-and-themes.md) · Choose the room your aquarium stands in and the water inside it. Just for looks.
- [The Storeroom](aquarium/stash.md) · The room of your house where food, decorations, eggs, resting fish and the worm bin are kept.
- [The Storeroom](aquarium/stash.md) · The room of your house where food, decorations, eggs and resting fish are kept.
- [Workshop and recipes](aquarium/workshop.md) · The bench in your aquarium's cabinet: materials, the culture drawer, mixing recipes and bench upgrades.
- [Room in your aquarium](aquarium/capacity.md) · How many fish and decorations fit, and how that grows.
- [More aquariums](aquarium/aquariums.md) · The Aquarium Studio: buying a second and a third aquarium, and moving fish between them.
- [Filters & auto-feeders](aquarium/filters-and-feeders.md) · Equipment that keeps the water clear and the fish fed, and what it costs to keep running.
@ -70,6 +73,7 @@ Visiting other keepers, following, gifts and chat.
- [Chat](social/chat.md) · Talking with other keepers across the reef, in the room you're in, or in private.
- [Schools](social/schools.md) · A group of keepers of your own: joining, roles, the Cove and School chat.
- [Stall and trading](social/stall.md) · Selling Storeroom food, grown fish and eggs to other keepers, buying theirs on the Market, and making offers.
- [Exhibition and fame](social/exhibition.md) · The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies, server-wide news, titles, the records hall and school fame.
- [Community](social/community.md) · The keepers' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing.
## World
@ -77,8 +81,10 @@ Visiting other keepers, following, gifts and chat.
Swimming beyond your own glass, in Open Water and in friends' aquariums.
- [Open Water](world/open-water.md) · Swim out as one of your fish and meet other keepers.
- [Sea folk](world/npcs.md) · Ollie, Marlo, Captain Shelby and Pip live out in Open Water. Talk to them, make friends and hear their stories.
- [Expeditions](world/expeditions.md) · Send a team of your grown fish to the Trench or the Vents and wait for what they bring home.
- [Swimming in a friend's aquarium](world/swim-visits.md) · Join another keeper's aquarium as one of your own fish.
- [Halloween](world/halloween.md) · Trick-or-treating at other keepers’ aquariums while the Halloween party runs.
## About the game

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@ -30,6 +30,10 @@ Choose one of 12 floors for your aquarium. A floor is just for looks: it never c
- A floor you bought is yours in every aquarium, and swapping between the floors you own is free.
- Visitors see the floor you chose.
## Fish among your decorations
Fish swim among your decorations: in front of them, behind them, through their leaves and over their tops, in an enlarged aquarium as in any other. A piece with a fish passing behind it turns see-through until the fish is clear, so you can always see your fish.
## Changed your mind?
A decoration sells back for half its price. See [Selling fish & decorations](https://fishies.lol/wiki/mechanics/economy).

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@ -1,13 +1,13 @@
# The Storeroom
_The room of your house where food, decorations, eggs, resting fish and the worm bin are kept._
_The room of your house where food, decorations, eggs and resting fish are kept._
## What is in it
The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
- The worm bin stands on the floor beside the cupboard, from level 5, with the scrap sieve under its tap.
- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
- The middle shelves hold decorations and plants, copies stacked. Everything you check out from the [cart](https://fishies.lol/wiki/mechanics/shop) lands here.
- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other keepers land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
- The delivery crate by the door, with a tag while something new is in it.
@ -18,11 +18,11 @@ Point at something to see its name; click or tap it to pick it up and go back to
Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Storeroom, the Feed tool's food row, the shop's food packs and the auto-feeder.
A thing's card shows it large on its shelf and, at a glance, how full its jar is, how long it stays fresh or how far the worm bin's batch has come. Below its main action come what it does, packs to buy more and the Storeroom's upgrades. On a phone held sideways the card lies on its side and its actions stay in view.
A thing's card shows it large on its shelf and, at a glance, how full its jar is or how long it stays fresh. Below its main action come what it does and packs to buy more. On a phone held sideways the card lies on its side and its actions stay in view.
## How much it holds
Decorations, eggs, floors and Rooms have no limit: what the shelves have no room for waits in a drawer. Only food has room: four jar slots of 1 kg to start, more shelves from level 8 (from level 20 they bring a second cupboard) and bigger jars from level 12. Selling something from the Storeroom gives you half its price back. The expedition goods in the wall cabinet have no limit.
Nothing in the Storeroom has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Storeroom gives you half its price back.
## Expedition goods
@ -37,14 +37,6 @@ Beside the worm corner stand small holding aquariums for fish you want to keep w
A resting fish stops: no hunger, no growth, no change in quality, no breeding. It comes out exactly as it went in, so a holding aquarium is a place to keep a fish, not to farm one. Legendary and adopted fish stay home.
## The worm bin
From level 5 a worm bin stands in the corner. Cleaning green glass leaves a scoop of algae scrapings in the sieve; rinse them under the tap, then drag a scoop onto the bin (or tip in worm chow from the shop). The tub makes 60 g of worms in 12 hours, a quarter more if you mist the bedding once it starts to dry. Ripe worms wait, fresh, until you scoop them into their jar.
Each batch can come out rarer: the better the bin and the higher your level, the better the odds. Rarer worms do more for a fish beyond the fed time. A bigger bin, the crate (level 15) and the tower (level 30), makes more and faster.
Click the bin to do what it needs right now: scoop the worms when they are ripe (a green tag says how many grams wait), mist the bedding while it dries, or start a batch when it is empty. While the worms work, the lid stays on and the bin's card says when they will be ready, to the minute.
---
In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.9

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# Workshop and recipes
_The bench in your aquarium's cabinet: materials, the culture drawer, mixing recipes and bench upgrades._
## Where it is
The Workshop is the cabinet your aquarium stands on. Tap the cabinet's top edge (its brass tag shows what is ready) and the view moves down: the bench fills the lower part of the screen and your fish keep swimming above. Tap the water, Back to the aquarium or Esc to return.
## Materials
Everything you gather is a material in one of six classes: Greens, Shell and bone, Stone and mineral, Fibre and wood, Live and protein, and Essence. Cleaning green glass leaves 20 g of algae scrapings, a grown fish now and then sheds a scale after a meal, and a hatchling's first meal leaves its eggshell. Your shop foods and expedition goods are materials too.
## Mixing a recipe
A recipe is one key material and lines that take any material of a class. Drag (or tap) a material into the bowl: each drop fills one line, so no recipe needs more than six drags. Dropping a key shows the recipes it can start as silhouettes; once you have made one, its page in the recipe book fills in.
The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open at level 8 and care recipes at level 10.
## The culture drawer
The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of red worms in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.
## A bigger bench
The bench is free from level 5. Bench 2 (level 15, 4,000 coins), bench 3 (level 30, 18,000) and bench 4 (level 50, 60,000) add culture drawers, more bowls cooking at once, bigger and faster worm batches and better odds of a rare result. A made good is worth one and a half times what went into it, and there is no daily limit.
## Tools
The Tools button on the bench shows your five hand tools: the sponge, the net, the food scoop, the Pearl Catch net and your forage bite. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level. A better tool is quicker, never kinder or harsher to your fish.
Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the Wave Wiper, wipes the whole glass in one long swipe, as often as you like.
---
In the game: https://fishies.lol/wiki/mechanics/workshop · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.workshop`; correct it there.

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@ -20,13 +20,13 @@ Flake is free and always will be; every other food is an upgrade you choose, nev
- Mysis shrimp (frozen) · two and a half times as long, a little health, quality a touch faster.
- Nori sheet · twice as long, quality faster. Grazers love it.
- Krill · two and a half times as long, a little health, quality faster.
- Red worms (live) · from your worm bin: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.
- Red worms (live) · from the Workshop's culture drawer: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.
## Food in grams
Food lives in jars in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), in grams. Every fish has an appetite: its egg price divided by 20, in grams, and half that once it is grown. A Clownfish eats 2 g a meal, a Grouper over 200 g. So a meal from a jar costs what a meal has always cost.
Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food; bigger jars and more shelves are upgrades in the Storeroom.
Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop.
## Loved and disliked foods

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# Wardrobe
_Dress your fish: the five slots, where pieces come from, and how they fit every shape._
## Dressing your fish
Every fish you keep can wear clothes: a hat, glasses, a scarf, wings or a ribbon. Open a fish’s card and choose the Wardrobe tab to dress it. Every change saves at once.
Clothes are only for looks. They never change a fish’s price, growth, health or quality, and a fish keeps its outfit as it grows up. An egg wears nothing until it hatches.
## The five slots
A fish wears one piece in each slot:
- Head: hats, beanies and crowns, on top of the head.
- Face: glasses, a monocle or a mask, round the eyes.
- Neck: scarves and necklaces, wrapped round the body behind the gills.
- Back: wings, rooted on the upper flank.
- Tail: ribbons and charms, tied round the tail.
## Wearing and sharing a look
Your wardrobe belongs to your account: buy or earn a piece once and any of your fish can wear it. Tap a slot, then a piece to wear it or take it off; the fish in the middle turns so you can check the fit.
Copy this look puts the same outfit on another fish in one tap. Visitors, Open Water, Exhibition entries and aquarium pictures all show your fish dressed.
## Where pieces come from
Pieces come from:
- The shop’s Wardrobe shelf, for coins: Knit Beanie (50), Round Glasses (90), Tail Ribbon (50).
- The Fashion Catalogue: a new issue every month with a few pieces and a secret one on its last page. Pieces it brings round: Flower Crown, Monocle, Pearl Necklace, Angel Wings, Bell Charm.
- Halloween: the Witch Hat and the Bat Wings in the party shop for treats, and the Pumpkin Mask for finishing the Halloween quests.
- Friends: Ollie’s Knitted Scarf and Captain Shelby’s Captain’s Cap, given at five hearts.
- Gifts and party pieces are never sold for coins.
## Made for every shape
Each piece is fitted to each species’ own head, body and tail, and moves with the fish as it swims and turns. Where a slot cannot sit well on a shape, such as a hat on the angler’s lure, that slot stays closed for that species.
---
In the game: https://fishies.lol/wiki/mechanics/wardrobe · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.wardrobe`; correct it there.

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@ -22,6 +22,20 @@ In the Achievements window, the star beside an achievement you have not earned p
The Achievement tracker switch in the quest window turns the whole tracker off or on. An achievement drops off the rail by itself the moment you earn it.
## The Quest Book
Click the quest rail to open the Quest Book. Its pages run along the top:
- Today: Ollie's board in the Kelp Garden posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. Ollie's board in the Kelp Garden shows the count too.
- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour's story begins, and Marlo's becomes a quest that sends you round the Shipwreck.
- Guide: the storyline and its chains, exactly as before.
## Talking, bringing and finding
Some quests ask you to talk to a neighbour, bring one a material from your Storeroom, or find something out in Open Water. Hand-ins happen in the neighbour's own place, only what a quest still asks for leaves your Storeroom, and a spot counts once a day.
---
In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.9

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@ -16,7 +16,7 @@ Things you make or find carry a rarity, shown as a tag with pips on the item's t
Rarity belongs to what you make or find. Nothing bought in the [shop](https://fishies.lol/wiki/mechanics/shop) has one, and neither do fish: a fish has [quality](https://fishies.lol/wiki/mechanics/quality), which you earn by looking after it.
Worms from the worm bin and the finds an expedition brings home roll a rarity. More of what you make or find will join them. Hearts from expeditions carry a rarity; plain materials such as Lantern Moss do not.
Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as Lantern Moss do not.
## Better odds

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# Power keys and commands
_Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for keepers who play every day._
## Chat channels
While you write in the chat, or keep it pinned open, tabs sit above the messages: All, General, Trade, School, Room and Whisper. Each channel has its own colour down the side of its messages, and a tab counts the lines that arrived while you were looking elsewhere. Picking a tab shows that channel alone and sends your messages there.
Trade is a public channel beside General for buying, selling and swapping, so General stays a conversation. It has the same moderation, blocks and bans as General and a slower pace, so one offer cannot flood it.
## Slash commands
Start a line with a slash to give a command. Type a slash to see them as you write, or /help for the whole list. Names fill in as you type them after @ or after a command that needs one; Tab picks.
- /w @name message (or /whisper): whisper to a keeper. /r message answers whoever whispered to you last.
- /visit @name: go to that keeper's aquarium.
- /who: who is in the room or Open Water place you're in.
- /afk message, /busy and /back: how you show to others (see Presence below).
- /emote wave: your fish does the emote out in Open Water; anywhere else it is sent as its picture.
- /g, /t, /s and /room: say one line in General, Trade, your School or this room, or switch to it when nothing follows the command.
- A line that starts with // is sent as written, with one slash.
## The name menu
Right-click a keeper's name in the chat, or hold your finger on it, for a menu of what you can do: open their card, visit, whisper, follow, trade at their stall, block or report.
## Presence
Every name tag shows whether a keeper is around: a green dot for online, amber with a bar for busy, and a grey moon for away (AFK). You see it in the chat, in the list of who is here, on name cards, in your friends list and over fish in Open Water.
Choose your own status in the chat settings, or with /busy, /afk and /back. A game left untouched for five minutes shows you as AFK by itself until you move, tap or type again. An AFK line (/afk feeding the cat) is shown to anyone who whispers to you, and like any message it is moderated.
## Item and fish cards
Rest the pointer on a fish or an item in the shop, in My Fish, on the tool rack, in the Aquarium Studio or on a #link in the chat, or hold your finger on it, for its full card: its name in its grade’s colour, then a row for each number (price, growth, sale, experience, effects), wear or health as a bar, where it comes from and its story.
## Keys
On a keyboard almost everything has a key: the tools (1 to 4), the Shop and its pages, the Map, Quests (D), Friends (V), My Fish (S), the Workshop (W), the Keeper OS and more. Enter or T opens the chat and / opens it with a slash ready for a command. Press ? for a sheet of every key and command over the game.
Change any key in Keyboard shortcuts (the sheet’s Change keys button, or the Keeper OS). Keys never fire while you type in a field, and Ctrl, Alt and Cmd combinations stay with your browser and system. Without a keyboard, as on a phone, the key list and its badges stay out of sight.
---
In the game: https://fishies.lol/wiki/mechanics/power-keys · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.power-keys`; correct it there.

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@ -6,6 +6,12 @@ _Your aquarium keeps living while you're gone._
Every aquarium runs on the server's time, not on an open browser tab. Eggs hatch, fish grow and the glass clouds over whether you're watching or not, and every device you sign in on sees the same moment.
## Day and night
Every aquarium keeps its keeper’s local time, shown first on the readout beside the water. At night, from 00:00 to 08:00, the light dims to moonlight and the fish fall asleep one by one: they drift slowly, low in the water, fins folded in. Sleep never changes hunger, growth, health or what a fish is worth.
Food wakes a hungry fish, and a fish that is not hungry sleeps on and leaves it. Click a fish with the middle mouse button, or open its card, to wake it; it settles back to sleep within 15 to 30 seconds. Your time zone is taken from where you first played and can be changed in Settings, under Game. Visiting another keeper, you see their aquarium’s own time.
## Coming back
When you return after a while, a While you were away summary tells you what happened: eggs that hatched, fish that grew up, fish waiting for food, fish that fell ill, fish that were lost, whether the glass needs a clean, and anyone who visited or followed you. It also tells you when your fish laid eggs, when a fish finished the Conditioning Box, when gifts are waiting to be opened, and when the auto-feeder ran low or empty, the filter needs a service or the water left a fish's comfortable temperature.

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@ -14,7 +14,7 @@ Feed, Net and Clean sit on one side of it, Shop, Storeroom, My Fish and Friends
- Clean: scrub algae off the glass with the sponge.
- Shop: everything you buy lives here: fish, plants and decorations. Its Owned button shows what you own but haven't placed yet, with Arrange at the top, where your fish step back so you can move decorations. Its Aquarium Studio button opens the Studio.
- Reef Journal: the notebook in the corner beside Aquariums and the Map. Every species, decoration and way of the game, looked up in a moment.
- Storeroom: your fish food, every jar and the worm bin, one press away (key 8).
- Storeroom: your fish food, every jar and your decorations, one press away (key 8). The Workshop is the cabinet under the aquarium.
- My Fish: every fish you own in every aquarium, with its stats and value. To keep the dock open all the time, turn on Keep the tool bar open in Settings › Interface.
## The Map

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@ -6,7 +6,7 @@ _Talking with other keepers across the reef, in the room you're in, or in privat
Chat lives in the bottom-left of the screen, inside the aquarium. It's one window with a few channels to switch between:
- Reef: one room shared by every keeper.
- General: one room shared by every keeper, with Trade beside it for buying, selling and swapping.
- Room: the aquarium you're looking at, yours or a friend's, or the Open Water place you're swimming in.
- Whisper: a private conversation between two keepers who follow each other. It opens at level 10. In Settings › Account you can also let any keeper of that level or above whisper to you, even if you don't follow each other. Choose Whisper to… in the channel menu to pick who from the keeper chooser, mutual friends first.
- A small blue dot before a keeper's name means they're out swimming in Open Water right now.

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# Exhibition and fame
_The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies, server-wide news, titles, the records hall and school fame._
## The weekly show
Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every keeper.
Open it from My Aquarium. The Exhibition row has an Enter button that enters the aquarium on screen in one tap, in this week's class where it scores best.
## Entering
Your entry is the aquarium exactly as it is the moment you enter: its fish, decorations, floor and water. The server reads and scores it; nothing you change afterwards moves the score.
An entry needs at least three hatched fish and an aquarium open to visitors. You can have one entry in each of the week's classes.
## How the judges score
The judges score every entry out of 100:
- Habitat fit, 20: each fish has pieces of its own habitat around it.
- Class theme, 20: how well the fish and decorations fit the class.
- Fish health, 20: how healthy the fish are.
- Water and glass, 15: clear water and clean glass.
- Variety, 15: how many species and kinds of decoration.
- Fish quality, 10: the fish's quality tiers.
## Voting
Keepers vote on pairs: two aquariums of one class side by side, and you pick the nicer one. You never see your own aquarium or your School's, and each pair counts once.
Voting opens at level 10, a week after an aquarium's first day. At the end of the week the judges' score and the votes together rank each class.
## Ribbons and trophies
When the week turns, collect your prizes on the Exhibition's Results page:
- A gold ribbon at 90, silver at 75 and bronze at 60. Every aquarium that reaches a line gets its ribbon.
- Each ribbon pays coins sized to your level and goes to the Workshop as Exhibition Ribbons, a rare material.
- The top three of each class win a trophy for the aquarium and the Exhibition podium badge, dated with its week.
- A class needs at least three entries to have a podium.
## Server-wide news
Great moments are told to every keeper at once: the first keeper to breed a rare colour or a morph of a species, the first to reach a level milestone, the Exhibition's winners, and golden shoals.
The records hall in the Reef Journal keeps them: the server firsts, the longest daily streaks, the rarest variants kept and the latest winners.
## Titles
Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits.
## School fame
Each season of thirteen weeks, a School's fame adds up its School order points and its members' Exhibition ribbons and podiums. The table is in the Exhibition and the records hall, and the season's top School earns its members a title.
---
In the game: https://fishies.lol/wiki/mechanics/exhibition · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.exhibition`; correct it there.

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@ -30,10 +30,16 @@ Each school has one Founder, up to 4 Elders and its Members.
## The Cove
Swim through the School Coves gate in the Kelp Garden, or choose Swim to the Cove in the School app, to enter your school's Cove. Only its members are seated there, up to 12 at a time, like every place in Open Water.
Swim through the School Coves gate in the Kelp Garden, or choose Swim to the Cove in the School app, to enter your school's Cove. Its members are seated there, with the friends they invite, up to 12 at a time, like every place in Open Water.
Its banner flies the school's emblem; tap it to open the school. The notice board shows the motto, the Elders' notice and how far this week's order is.
Leave your fish be for a few seconds and it joins its schoolmates in one shoal that drifts slowly round the bay between the banner and the notice board. Steer it anywhere and it swims off on its own; leave it be again and it swims back in. It takes two to shoal.
From inside the Cove, a member can call a friend (you follow each other) with Swim with me. When they say yes, they are seated in the Cove beside you for the visit, under the school's banner, and can talk in the room like anyone there.
On the Map, the Kelp Garden carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
## The weekly order
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the Cove's notice board shows how far it is.

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@ -8,10 +8,16 @@ Your aquarium lives at fishies.lol/@yourname. Share the link and anyone can open
## Look, don't touch
Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the keeper plays on, but they can't feed, clean, decorate or sell anything.
Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the keeper plays on, but they can't clean, decorate or sell anything. The one thing a friend may do is feed a hungry fish, below.
Tap a fish to read its card. The Journal button on it opens that species' wiki page, as on your own fish.
## Helping a friend
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Storeroom or their coins.
You earn 5 XP for each hungry fish you feed, the same its keeper would have earned. A fish is hungry only once per meal, so helping is about timing, not grinding. Your friend sees who helped in their notifications.
## More for signed-in visitors
If you're signed in, a visit can be more than a look:

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# Halloween
_Trick-or-treating at other keepers’ aquariums while the Halloween party runs._
## Trick-or-treating
While the Ice Shelf’s Halloween party runs, visiting another keeper’s aquarium is trick-or-treating. Your first visit of the day to each aquarium fills your treat bag, and its keeper finds a note in their notifications saying you came by.
The first aquarium of the day gives 6 treats, and each other aquarium you visit that day gives a little less, down to 1. Treats belong to the party: spend them before it ends.
- Each aquarium gives treats once a day; come back tomorrow for more.
- Guests and keepers below level 2 collect no treats; [save your progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in first.
- An aquarium gives treats once its keeper has had their name for a day.
- Treats can’t be sent, sold or kept for the next party.
## The Halloween quests
While the party runs, a Halloween chain opens by itself in your quests: knock on doors, fill your treat bag, collect the Ice Shelf’s pumpkin, place it in your aquarium, buy something from the party shop and visit the whole street. Each step pays coins and XP like any other quest; when the party ends, the steps you have not finished close with it.
The last step also gives the Pumpkin Mask for your wardrobe.
## The party shop
While the party runs, the shop has a Halloween tab. Its few limited decorations cost treats, not coins: Bubbling Cauldron (20), Mossy Gravestone (30), Witch Hat (35), Lantern Gourds (45), Bat Wings (50), Crooked Cottage (60). A piece goes straight to your Storeroom. Pieces bought with treats can’t be sold back.
The Witch Hat and the Bat Wings are wardrobe pieces: each is bought once and goes to your wardrobe, for any of your fish to wear.
## The treat board
Below the party shop, the treat board ranks keepers by the treats they collected; whoever reached a total first stands higher. When the party ends, the top 10 keepers on the board earn the Treat champion badge; it is given the next time they play.
## A pumpkin for everyone
Every keeper who plays during the party up to 1 November, guests included, finds one Party Pumpkin in their Storeroom, once. It is the same pumpkin the Ice Shelf gives, and the two never use each other up.
## The season’s dress
For the whole party the site dresses up: the landing page, the loading screen and your own aquarium turn to night and indigo, lantern garlands and glowing pumpkins light the water, and bats flit overhead. It turns itself off when the party ends.
---
In the game: https://fishies.lol/wiki/mechanics/halloween · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.halloween`; correct it there.

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# Sea folk
_Ollie, Marlo, Captain Shelby and Pip live out in Open Water. Talk to them, make friends and hear their stories._
## Who lives out there
Four wild creatures have made their homes in Open Water. They are not fish you can keep or sell: they live in their places, go about their day, and talk to every keeper who swims up to them.
Ollie the octopus keeps the Kelp Garden in order beside the School Board. Marlo the moray eel watches the Shipwreck from a hole in its hull. Pip the hermit crab chats and haggles beside the Market's stalls. Captain Shelby the sea turtle rides a long current round the reef and stops in a different place every week, so look for him on the map.
## Talking
Tap one of them to talk. A card opens along the bottom of the screen with their face, their words and up to three answers to choose from, while the world carries on above it. Tap the card to see a whole line at once or to go on.
Each of them has several conversations: a first meeting, everyday chats that change from day to day, a story and a goodbye gift for good friends. When you swim close they sometimes say something to everyone nearby.
## Friendship and hearts
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day with each of them fills a little of the next heart, and listening well, asking about them and answering their questions, fills a little more, once for each answer.
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Storeroom, while Ollie's knitted scarf and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake.
## The four of them
Ollie is busy, kind and doing eight things at once. She asks what you think of the Garden and gives a tip of the day.
Marlo is gruff and dry and secretly soft. He sees everything from his hole, and if you ask nicely he may say where this week's chest lies.
Captain Shelby is old, slow and full of stories, about the whale who sang, the ice that chimes and the far reef. What he says depends on where he is this week.
Pip talks more than he trades. He haggles over pebbles just for fun, collects shells and is always looking for a bigger house.
---
In the game: https://fishies.lol/wiki/mechanics/npcs · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.npcs`; correct it there.

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@ -14,7 +14,7 @@ The Map opens on a painted ocean map. Home marks your own aquarium, the Kelp Gar
Places that only carry a name are still uncharted. Tap a place to open its card: how many keepers are there, what is waiting for you (a party gift, the treasure, a lost tablet, your Arena time, a fish on an expedition) and a button to swim there. The strip along the top lists what is waiting for you today.
On a phone held sideways the whole map fits the screen, with the chosen place's card beside it, so there is nothing to scroll; the pictures over each place show what is waiting there.
On a phone held sideways the Map has a wider chart of its own, with the places in two rows across the whole screen. Tap a place and its card opens over the map, on the side away from it; close the card to see the whole map again. The pictures over each place show what is waiting there.
## Outings
@ -61,6 +61,16 @@ Tap another keeper's fish to open their card, where you can visit their aquarium
Playing Pearl Catch or racing in the Arena counts as being there, and a round you have started stays open even if you drift home, so you can still hand it in. Looking at another app for under a minute keeps your place, and if the game is updated while you are out, you swim back to the same place by yourself.
When you are alone in a room, the place's wild fish drift over to keep you company. If more keepers are in another room of the same place, a note under the place's name says how many, and Swim over takes you to them; when nobody else is in your place at all, it points to the busiest place instead. Only real keepers are ever counted.
## Golden shoals
Now and then a golden shoal swims through one of the places for a few minutes, and every keeper in the game hears about it, with a button to swim there. Swim into the glittering fish while it passes to catch sparkle scales, a rare crafting material, a handful each per shoal. They go to your Storeroom, and the Workshop bench can use them as a rare material.
## Foraging
The Lagoon, the Shipwreck, the Kelp Garden, the Ice Shelf and the Ruins each have three spots to forage, with a twinkle on them. Swim up to one and tap it once per bite: after six to eight bites it gives its material (shells, driftwood, kelp fibre, ice crystals or stone shards) to your Storeroom and stands bare for six hours while it grows back. Your spots are your own, so nobody takes them from you.
---
In the game: https://fishies.lol/wiki/mechanics/open-water · Fishies 0.8.9