Fishies 0.8.9

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CRTkafa 2026-10-26 12:54:00 +03:00
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@ -30,6 +30,10 @@ Choose one of 12 floors for your aquarium. A floor is just for looks: it never c
- A floor you bought is yours in every aquarium, and swapping between the floors you own is free.
- Visitors see the floor you chose.
## Fish among your decorations
Fish swim among your decorations: in front of them, behind them, through their leaves and over their tops, in an enlarged aquarium as in any other. A piece with a fish passing behind it turns see-through until the fish is clear, so you can always see your fish.
## Changed your mind?
A decoration sells back for half its price. See [Selling fish & decorations](https://fishies.lol/wiki/mechanics/economy).

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# The Storeroom
_The room of your house where food, decorations, eggs, resting fish and the worm bin are kept._
_The room of your house where food, decorations, eggs and resting fish are kept._
## What is in it
The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
- The worm bin stands on the floor beside the cupboard, from level 5, with the scrap sieve under its tap.
- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
- The middle shelves hold decorations and plants, copies stacked. Everything you check out from the [cart](https://fishies.lol/wiki/mechanics/shop) lands here.
- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other keepers land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
- The delivery crate by the door, with a tag while something new is in it.
@ -18,11 +18,11 @@ Point at something to see its name; click or tap it to pick it up and go back to
Every food looks the same wherever you meet it: its jar, filled to what is left (flake is its tin), in the Storeroom, the Feed tool's food row, the shop's food packs and the auto-feeder.
A thing's card shows it large on its shelf and, at a glance, how full its jar is, how long it stays fresh or how far the worm bin's batch has come. Below its main action come what it does, packs to buy more and the Storeroom's upgrades. On a phone held sideways the card lies on its side and its actions stay in view.
A thing's card shows it large on its shelf and, at a glance, how full its jar is or how long it stays fresh. Below its main action come what it does and packs to buy more. On a phone held sideways the card lies on its side and its actions stay in view.
## How much it holds
Decorations, eggs, floors and Rooms have no limit: what the shelves have no room for waits in a drawer. Only food has room: four jar slots of 1 kg to start, more shelves from level 8 (from level 20 they bring a second cupboard) and bigger jars from level 12. Selling something from the Storeroom gives you half its price back. The expedition goods in the wall cabinet have no limit.
Nothing in the Storeroom has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Storeroom gives you half its price back.
## Expedition goods
@ -37,14 +37,6 @@ Beside the worm corner stand small holding aquariums for fish you want to keep w
A resting fish stops: no hunger, no growth, no change in quality, no breeding. It comes out exactly as it went in, so a holding aquarium is a place to keep a fish, not to farm one. Legendary and adopted fish stay home.
## The worm bin
From level 5 a worm bin stands in the corner. Cleaning green glass leaves a scoop of algae scrapings in the sieve; rinse them under the tap, then drag a scoop onto the bin (or tip in worm chow from the shop). The tub makes 60 g of worms in 12 hours, a quarter more if you mist the bedding once it starts to dry. Ripe worms wait, fresh, until you scoop them into their jar.
Each batch can come out rarer: the better the bin and the higher your level, the better the odds. Rarer worms do more for a fish beyond the fed time. A bigger bin, the crate (level 15) and the tower (level 30), makes more and faster.
Click the bin to do what it needs right now: scoop the worms when they are ripe (a green tag says how many grams wait), mist the bedding while it dries, or start a batch when it is empty. While the worms work, the lid stays on and the bin's card says when they will be ready, to the minute.
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In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.9

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# Workshop and recipes
_The bench in your aquarium's cabinet: materials, the culture drawer, mixing recipes and bench upgrades._
## Where it is
The Workshop is the cabinet your aquarium stands on. Tap the cabinet's top edge (its brass tag shows what is ready) and the view moves down: the bench fills the lower part of the screen and your fish keep swimming above. Tap the water, Back to the aquarium or Esc to return.
## Materials
Everything you gather is a material in one of six classes: Greens, Shell and bone, Stone and mineral, Fibre and wood, Live and protein, and Essence. Cleaning green glass leaves 20 g of algae scrapings, a grown fish now and then sheds a scale after a meal, and a hatchling's first meal leaves its eggshell. Your shop foods and expedition goods are materials too.
## Mixing a recipe
A recipe is one key material and lines that take any material of a class. Drag (or tap) a material into the bowl: each drop fills one line, so no recipe needs more than six drags. Dropping a key shows the recipes it can start as silhouettes; once you have made one, its page in the recipe book fills in.
The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open at level 8 and care recipes at level 10.
## The culture drawer
The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of red worms in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.
## A bigger bench
The bench is free from level 5. Bench 2 (level 15, 4,000 coins), bench 3 (level 30, 18,000) and bench 4 (level 50, 60,000) add culture drawers, more bowls cooking at once, bigger and faster worm batches and better odds of a rare result. A made good is worth one and a half times what went into it, and there is no daily limit.
## Tools
The Tools button on the bench shows your five hand tools: the sponge, the net, the food scoop, the Pearl Catch net and your forage bite. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level. A better tool is quicker, never kinder or harsher to your fish.
Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the Wave Wiper, wipes the whole glass in one long swipe, as often as you like.
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In the game: https://fishies.lol/wiki/mechanics/workshop · Fishies 0.8.9
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.workshop`; correct it there.