Fishies 0.8.9
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@ -6,7 +6,7 @@ _Talking with other keepers across the reef, in the room you're in, or in privat
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Chat lives in the bottom-left of the screen, inside the aquarium. It's one window with a few channels to switch between:
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- Reef: one room shared by every keeper.
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- General: one room shared by every keeper, with Trade beside it for buying, selling and swapping.
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- Room: the aquarium you're looking at, yours or a friend's, or the Open Water place you're swimming in.
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- Whisper: a private conversation between two keepers who follow each other. It opens at level 10. In Settings › Account you can also let any keeper of that level or above whisper to you, even if you don't follow each other. Choose Whisper to… in the channel menu to pick who from the keeper chooser, mutual friends first.
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- A small blue dot before a keeper's name means they're out swimming in Open Water right now.
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61
field-guide/en-GB/social/exhibition.md
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field-guide/en-GB/social/exhibition.md
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# Exhibition and fame
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_The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies, server-wide news, titles, the records hall and school fame._
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## The weekly show
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Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every keeper.
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Open it from My Aquarium. The Exhibition row has an Enter button that enters the aquarium on screen in one tap, in this week's class where it scores best.
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## Entering
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Your entry is the aquarium exactly as it is the moment you enter: its fish, decorations, floor and water. The server reads and scores it; nothing you change afterwards moves the score.
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An entry needs at least three hatched fish and an aquarium open to visitors. You can have one entry in each of the week's classes.
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## How the judges score
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The judges score every entry out of 100:
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- Habitat fit, 20: each fish has pieces of its own habitat around it.
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- Class theme, 20: how well the fish and decorations fit the class.
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- Fish health, 20: how healthy the fish are.
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- Water and glass, 15: clear water and clean glass.
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- Variety, 15: how many species and kinds of decoration.
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- Fish quality, 10: the fish's quality tiers.
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## Voting
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Keepers vote on pairs: two aquariums of one class side by side, and you pick the nicer one. You never see your own aquarium or your School's, and each pair counts once.
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Voting opens at level 10, a week after an aquarium's first day. At the end of the week the judges' score and the votes together rank each class.
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## Ribbons and trophies
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When the week turns, collect your prizes on the Exhibition's Results page:
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- A gold ribbon at 90, silver at 75 and bronze at 60. Every aquarium that reaches a line gets its ribbon.
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- Each ribbon pays coins sized to your level and goes to the Workshop as Exhibition Ribbons, a rare material.
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- The top three of each class win a trophy for the aquarium and the Exhibition podium badge, dated with its week.
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- A class needs at least three entries to have a podium.
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## Server-wide news
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Great moments are told to every keeper at once: the first keeper to breed a rare colour or a morph of a species, the first to reach a level milestone, the Exhibition's winners, and golden shoals.
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The records hall in the Reef Journal keeps them: the server firsts, the longest daily streaks, the rarest variants kept and the latest winners.
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## Titles
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Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits.
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## School fame
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Each season of thirteen weeks, a School's fame adds up its School order points and its members' Exhibition ribbons and podiums. The table is in the Exhibition and the records hall, and the season's top School earns its members a title.
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---
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In the game: https://fishies.lol/wiki/mechanics/exhibition · Fishies 0.8.9
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.exhibition`; correct it there.
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@ -30,10 +30,16 @@ Each school has one Founder, up to 4 Elders and its Members.
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## The Cove
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Swim through the School Coves gate in the Kelp Garden, or choose Swim to the Cove in the School app, to enter your school's Cove. Only its members are seated there, up to 12 at a time, like every place in Open Water.
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Swim through the School Coves gate in the Kelp Garden, or choose Swim to the Cove in the School app, to enter your school's Cove. Its members are seated there, with the friends they invite, up to 12 at a time, like every place in Open Water.
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Its banner flies the school's emblem; tap it to open the school. The notice board shows the motto, the Elders' notice and how far this week's order is.
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Leave your fish be for a few seconds and it joins its schoolmates in one shoal that drifts slowly round the bay between the banner and the notice board. Steer it anywhere and it swims off on its own; leave it be again and it swims back in. It takes two to shoal.
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From inside the Cove, a member can call a friend (you follow each other) with Swim with me. When they say yes, they are seated in the Cove beside you for the visit, under the school's banner, and can talk in the room like anyone there.
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On the Map, the Kelp Garden carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
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## The weekly order
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Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the Cove's notice board shows how far it is.
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@ -8,10 +8,16 @@ Your aquarium lives at fishies.lol/@yourname. Share the link and anyone can open
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## Look, don't touch
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Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the keeper plays on, but they can't feed, clean, decorate or sell anything.
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Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the keeper plays on, but they can't clean, decorate or sell anything. The one thing a friend may do is feed a hungry fish, below.
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Tap a fish to read its card. The Journal button on it opens that species' wiki page, as on your own fish.
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## Helping a friend
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When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Storeroom or their coins.
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You earn 5 XP for each hungry fish you feed, the same its keeper would have earned. A fish is hungry only once per meal, so helping is about timing, not grinding. Your friend sees who helped in their notifications.
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## More for signed-in visitors
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If you're signed in, a visit can be more than a look:
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