Fishies 0.8.15
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@ -25,7 +25,7 @@ Fishies on the web (the front page, the wiki, the press page, Discord, Contact,
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Ctrl K (or /) puts you in the search box at the top: type a few letters of any room and Enter opens the first match. Ctrl K from the aquarium opens the Menu on its search box. The arrow keys move between tiles and Enter opens one. Every tile shows its own key, so one press takes you straight there; most are the keys that open the same room from the aquarium, like S for My Fish and V for Friends.
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The bell and the gear beside the Menu button open Notifications and Settings straight away. A three-finger tap anywhere but the water opens or closes the Menu, and the Menu row of the right-click menu lists the rooms you use most.
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The bell and the gear beside the Menu button open Notifications and Settings straight away. A three-finger tap anywhere but the water opens or closes the Menu, and the Menu row of the right-click menu lists the rooms you use most. Esc in the water opens the Menu. Settings and, in the desktop app, Quit game stand at the top of it.
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## One notification centre
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@ -24,7 +24,7 @@ At three hearts they tell you their story. At five they give you a gift: Marlo's
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A few times a week one of the sea folk you have met swims into your own aquarium through the glass. A speech bubble shows over them; tap them to talk. Anyone looking at your aquarium sees them, but only you can talk to them, and once the talk is over they swim home.
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A visit is a chat, a small present or a question, never a request. A chat counts towards their hearts like a talk out at sea. A present is food for the Pantry's jars or a Storeroom good, and better the more hearts you share; now and then it is a decoration you cannot buy. A question is remembered, and a later visit brings your answer back up. A visitor waits until you talk to them or the day ends. If you have met nobody yet, Pip comes by to introduce himself.
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A visit is a chat, a small present or a question, never a request. A chat counts towards their hearts like a talk out at sea. A present is food for the Pantry's jars or a Storeroom good, and better the more hearts you share; now and then it is a decoration you cannot buy. A question is remembered, and a later visit brings your answer back up. A visitor waits until you talk to them or the day ends. If you have met nobody yet, Pip comes by to introduce himself. Ask one to stay and they float in your aquarium until the day ends.
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## The four of them
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