Fishies 0.8.9

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CRTkafa 2026-10-23 04:45:01 +03:00
parent 44858eae3b
commit bf653e7673
39 changed files with 377 additions and 52 deletions

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@ -34,6 +34,8 @@ A fish's Variant is what it hatched as, and it never changes. A rare colour, ink
Two scales mark a morph, a species' own painted pattern: the two-band Coral Clownfish is the first. A bred Coral Clownfish egg hatches as one 1 time in 32 (a shop egg never does); one morph parent passes it on one time in three, two morph parents half the time. Three scales are kept for evolved forms, which are not in the sea yet. A Variant changes no price, odds or XP.
Very rarely a team comes home from an expedition with a wild egg of one of its species. It waits in your stash and is never sold back to the game, but it can go on your stall. A wild egg is generation 0, twice as likely to be ink (12%) or coral (4%), and can hatch as a morph 1 time in 32. On the stall a morph lists against 1.5 times its species' reference, inside the usual band. The game still buys every Variant at its plain price.
## Where to read it
Every keeper sees every number:

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@ -28,6 +28,8 @@ Four- and eight-hour trips pay no coins. Every fish rolls for a rarity from comm
From the Trench come Lantern Moss and Abyss Salt; from the Vents come Ember Kelp and Vent Minerals.
Very rarely a team also brings home a wild egg of one of its species: it goes to your stash, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph.
## The heart
A team of 3 or more can also bring home the place's heart, found only on a depth roll. A team of three or four makes one depth roll, and a team of five makes two. A depth roll brings a heart when it comes up rare or better, and the heart keeps that rarity.