Fishies 0.8.11
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@ -6,10 +6,11 @@ Your first fish, your account and the basics of how an aquarium works.
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- [Your first fish](getting-started/tutorial.md) · A free Clownfish egg walks you through the whole care loop in about a minute.
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- [Signing in & saving progress](getting-started/signin.md) · Play straight away as a guest, then save your aquarium to an account whenever you like.
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- [Tools at a glance](getting-started/tools.md) · What each button in the dock does, and the Map in the corner.
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- [Keeper OS](getting-started/keeper-os.md) · The desktop behind the top-right button: your apps, every notification, settings and the site.
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- [Tools at a glance](getting-started/tools.md) · What each button in the dock does, and the buttons in the corner.
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- [The Menu](getting-started/menu.md) · The Menu button at the top right: every room of the game on one page, grouped, each with its live badge and its key.
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- [Power keys and commands](getting-started/power-keys.md) · Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for keepers who play every day.
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- [The Reef Journal](getting-started/reef-journal.md) · The in-game guide and its public twin: where to find it and what it holds.
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- [Collections](getting-started/collections.md) · The Reef Journal's set pages: what counts, every page, and the one-time reward each pays.
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- [Sound & music](getting-started/sound-and-music.md) · The soundtrack, the two levels and how to mute.
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- [Time & being away](getting-started/time.md) · Your aquarium keeps living while you're gone.
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@ -23,6 +24,7 @@ Eggs, food, growing up and keeping the glass clear.
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- [Algae & cleaning](caring/cleaning.md) · Why the glass gets cloudy, and what slows it down.
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- [Water quality](caring/water.md) · How clear your aquarium's water is, what keeps it clear, and what cloudy water costs you.
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- [Water temperature](caring/temperature.md) · Why every fish has a comfortable temperature, what the heater does, and how to set it for a mixed aquarium.
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- [Health & the Remedy](caring/health.md) · How a fish’s health rises and falls, when it falls sick, and how the Remedy cures it.
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- [Quality, condition & breeding](caring/quality.md) · What looking after a fish well adds up to, and where fry come from.
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- [Breeding and partners](caring/breeding.md) · How pairs form, the real odds of an egg, and where to read them.
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- [Grade](caring/grade.md) · One number from 0 to 100 that says how fine a fish is.
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@ -39,8 +41,10 @@ Coins, selling, the shop, levels and the rarest fish of all.
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- [Coins](economy/coins.md) · How keepers earn coins and what they spend them on.
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- [Selling fish & decorations](economy/economy.md) · What fish and decorations are worth, and when.
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- [The Net](economy/net.md) · How to sell grown fish and collect lost ones.
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- [Shop & cart](economy/shop.md) · Buying eggs, plants and decorations, one at a time or all together.
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- [Build & Buy](economy/shop.md) · One drawer over your aquarium for everything you buy, own and place: fish, decorations, plants, food, equipment and the aquarium's look.
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- [Levels & experience](economy/leveling.md) · How experience adds up and what each level brings.
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- [Keeper's Path](economy/keeper-path.md) · The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a mastery and your Signature.
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- [Mastery and expansions](economy/mastery.md) · What happens at the top of the ladder: Mastery stars, their titles and ring finishes, and how new levels arrive.
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- [Daily reward and streak](economy/daily-streak.md) · The streak that counts every day in a row, how its reward grows, the milestone days, what a missed day does, and the first-dive bonus for Pearl Catch.
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- [Quests](economy/quests.md) · The story your aquarium tells, one quest at a time, and the achievements you choose to follow beside it.
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- [Next goal and gifts](economy/next-goal.md) · The one line that says what to do next, how to skip it, and the gear that arrives as a gift when you first need it.
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@ -54,12 +58,12 @@ Coins, selling, the shop, levels and the rarest fish of all.
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Plants, ornaments, the Storeroom and how much your aquarium can hold.
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- [Decorating your aquarium](aquarium/decorating.md) · Placing and moving plants and ornaments, and choosing a floor.
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- [Aquarium Studio](aquarium/aquarium-studio.md) · Dress your aquarium: try themes, rooms, floors and equipment on your own aquarium, then buy everything you like at once.
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- [Rooms and themes](aquarium/rooms-and-themes.md) · Choose the room your aquarium stands in and the water inside it. Just for looks.
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- [The Storeroom](aquarium/stash.md) · The room of your house where food, decorations, eggs and resting fish are kept.
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- [Workshop and recipes](aquarium/workshop.md) · The bench in your aquarium's cabinet: materials, the culture drawer, mixing recipes and bench upgrades.
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- [Research](aquarium/research.md) · Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries.
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- [Room in your aquarium](aquarium/capacity.md) · How many fish and decorations fit, and how that grows.
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- [More aquariums](aquarium/aquariums.md) · The Aquarium Studio: buying a second and a third aquarium, and moving fish between them.
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- [More aquariums](aquarium/aquariums.md) · Buying a second and a third aquarium in Build & Buy, enlarging one, and moving fish between them.
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- [Filters & auto-feeders](aquarium/filters-and-feeders.md) · Equipment that keeps the water clear and the fish fed, and what it costs to keep running.
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## Social
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@ -67,12 +71,13 @@ Plants, ornaments, the Storeroom and how much your aquarium can hold.
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Visiting other keepers, following, gifts and chat.
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- [Visiting aquariums](social/visiting.md) · What a keeper's address shows, and what visitors can do there.
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- [Sharing your aquarium](social/sharing.md) · The link, the snapshot, the preview picture and the embed.
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- [Sharing your aquarium](social/sharing.md) · The link, the snapshot, the preview picture, the embed, the README card and the stream overlay.
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- [Finding & following keepers](social/explore.md) · Finding other keepers, and keeping up with the ones you like.
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- [Gifts](social/gifts.md) · Sending another keeper an egg or a decoration.
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- [Egg Swap](social/egg-swap.md) · Trading one bred egg for a friend’s, one for one.
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- [Chat](social/chat.md) · Talking with other keepers across the reef, in the room you're in, or in private.
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- [Schools](social/schools.md) · A group of keepers of your own: joining, roles, the Cove and School chat.
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- [Stall and trading](social/stall.md) · Selling Storeroom food, grown fish and eggs to other keepers, buying theirs on the Market, and making offers.
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- [Stall and trading](social/stall.md) · Selling Storeroom food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers.
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- [Exhibition and fame](social/exhibition.md) · The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies, server-wide news, titles, the records hall and school fame.
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- [Community](social/community.md) · The keepers' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing.
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@ -81,7 +86,7 @@ Visiting other keepers, following, gifts and chat.
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Swimming beyond your own glass, in Open Water and in friends' aquariums.
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- [Open Water](world/open-water.md) · Swim out as one of your fish and meet other keepers.
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- [Sea folk](world/npcs.md) · Ollie, Marlo, Captain Shelby and Pip live out in Open Water. Talk to them, make friends and hear their stories.
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- [Sea folk](world/npcs.md) · Ollie, Marlo, Captain Shelby, Pip and Lumen live out in Open Water. Talk to them, make friends and hear their stories.
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- [Expeditions](world/expeditions.md) · Send a team of your grown fish to the Trench or the Vents and wait for what they bring home.
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- [Swimming in a friend's aquarium](world/swim-visits.md) · Join another keeper's aquarium as one of your own fish.
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- [Halloween](world/halloween.md) · Trick-or-treating at other keepers’ aquariums while the Halloween party runs.
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@ -1,27 +0,0 @@
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# Aquarium Studio
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_Dress your aquarium: try themes, rooms, floors and equipment on your own aquarium, then buy everything you like at once._
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## One slot for each thing
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The Aquarium Studio is its own room: open it from the shop's Aquarium Studio button, the aquarium button beside the Map, or a Change button in My Aquarium. It has a slot for everything an aquarium wears: Theme and Room ([rooms and themes](https://fishies.lol/wiki/mechanics/rooms-and-themes)), Floor, Filter and Feeder ([filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders)), Heater ([temperature](https://fishies.lol/wiki/mechanics/temperature)) and the Conditioning Box. Each slot holds one choice, and the rail shows what is in it now.
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## Trying things on
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Press any item and the live preview shows your own aquarium wearing it, with your fish swimming in it. Nothing is bought. Mix items from different slots, hold Compare to see your aquarium as it is now, and press Reset to drop everything you tried.
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Locked items can be tried on too. Their cards stay in full colour, with a ribbon that says what opens them: a level or an achievement. Under the preview, readouts say what the equipment you picked would do: how many fish the water stays clear for, how many of your fish are comfortable, and how long the feeder lasts.
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## Buying everything at once
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Everything you try on is listed in the tray under the preview, each with its price. One button buys and applies all of it. Things you already own are applied for free, locked items are left out, and every price and trade-in is the same as buying that item on its own.
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## Your aquariums
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The bar at the top lists your aquariums with their names and fish counts. Press one to go there, press the pencil to rename the one you are in, and press the next aquarium to see what it costs ([more aquariums](https://fishies.lol/wiki/mechanics/aquariums)). Details opens the aquarium's own screen.
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---
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In the game: https://fishies.lol/wiki/mechanics/aquarium-studio · Fishies 0.8.10
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.aquarium-studio`; correct it there.
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@ -1,20 +1,20 @@
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# More aquariums
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_The Aquarium Studio: buying a second and a third aquarium, and moving fish between them._
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_Buying a second and a third aquarium in Build & Buy, enlarging one, and moving fish between them._
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## Aquarium Studio
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## Buying an aquarium
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From level 25, the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio) sells more aquariums: a second for 50,000 coins, then a third for 100,000, for 3 in all. The Studio shows how much you've saved toward the next one.
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From level 25, the Room tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop) sells more aquariums: a second for 50,000 coins, then a third for 100,000, for 3 in all. It shows how much you've saved toward the next one.
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A guest needs to [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in before buying one.
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The Aquariums button beside the Map shows the aquarium you are in and how many of the 3 you have. Tap it to go to another aquarium, open one in the Aquarium Studio or on its own screen, or see the next aquarium and enlarging, with what each still needs.
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The Aquariums button beside the Map shows the aquarium you are in and how many of the 3 you have. Tap it to go to another aquarium, Customize one in Build & Buy, open its Details on its own screen, or see the next aquarium and enlarging, with what each still needs.
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## My Aquarium
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Details on the Aquariums button opens My Aquarium, the aquarium's own screen. At the top are its picture with your level, its name (the pencil renames it) and its address, with Copy aquarium link and Take snapshot.
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Your name at the top of the game opens My Aquarium, and so does Details on the Aquariums button. At the top stand your level ring (it opens your level), your handle and title, the aquarium's name (the pencil renames it), its picture and its followers, stars and visits. Under them are four buttons: Aquarium Studio (the upgrade hub: your aquariums, their look, equipment, tools and research, each on its own tab), My Fish, Take snapshot and Copy aquarium link.
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Under it everything is a tile in a grid that fills the width. Right now: its fish and decorations against the room it has, its species, what its grown fish sell for, the water and the temperature, then the filter with Service, the feeder with Refill (from the Storeroom's jars or for coins, and why not when it cannot), the glass and how your fish are. Setup: each slot's choice with Change, which opens the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio). Then its decorations, Visitors and your other aquariums, each with its picture.
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Three tabs hold the rest. Setup shows each slot's choice as a card with Change, which opens [Build & Buy](https://fishies.lol/wiki/mechanics/shop) on that part of the aquarium. Your aquariums lists every aquarium with its picture and a way there, and on the one you are in, whether visitors may come in and whether they land there first. Records holds your best fish, achievements, the Exhibition, what happened while you were away and your badges. Water, temperature, the filter and the feeder are on the bar at the top of the game, and every fish is in My Fish.
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## What they share
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@ -22,13 +22,13 @@ Your coins, level and Storeroom are shared by every aquarium. Each aquarium has
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## Enlarging an aquarium
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From level 25, once your aquariums have room for 24 fish, the Enlarge chip beside them in the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio) makes the aquarium on screen bigger for 200,000 coins. Each aquarium can be enlarged once, and then holds 30 fish and 60 decorations.
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From level 25, once your aquariums have room for 24 fish, the Enlarge chip beside them on the Room tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop) makes the aquarium on screen bigger for 200,000 coins. Each aquarium can be enlarged once, and then holds 30 fish and 60 decorations.
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An enlarged aquarium is 2 screens wide: a panorama to decorate. Your fish swim the whole width and decorations go anywhere in it. To look along it, drag across empty water, scroll or swipe sideways, press the arrow keys or tap the arrows at its edges; the strip at its foot shows where you are. Visitors see the same wide aquarium. It also grows upward: the water is 2 screens tall, with the sand still at the bottom. Drag up and down, hold Alt while you scroll, or press the up and down arrow keys to see the rest. Pinch or scroll to zoom out and the whole aquarium fits on one screen. It opens zoomed out on the whole aquarium, for you and for visitors.
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## Moving a fish
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Choose Move a fish on your aquarium's own screen, then the fish and where it goes. Moving is free, and the fish keeps its health and quality. The other aquarium needs a free fish space, one-per-aquarium fish still count, and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) never move.
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Open a fish's card and choose Move to…, right-click the fish, or pick fish in My Fish, then tap the aquarium it goes to. The fish leaves at once and the move is free; it keeps its health and quality. The other aquarium needs a free fish space for each fish and keeps at most three adopted fish, and fish resting in the Conditioning Box, eggs and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) never move.
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## Public, private and welcome
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@ -36,6 +36,6 @@ Each aquarium can be open to visitors or private. Your address, fishies.lol/@you
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---
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In the game: https://fishies.lol/wiki/mechanics/aquariums · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/aquariums · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.aquariums`; correct it there.
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@ -20,6 +20,6 @@ Sell a grown fish with the [Net](https://fishies.lol/wiki/mechanics/net) to free
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---
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In the game: https://fishies.lol/wiki/mechanics/capacity · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/capacity · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.capacity`; correct it there.
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@ -4,7 +4,7 @@ _Placing and moving plants and ornaments, and choosing a floor._
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## Placing decorations
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Pick a plant or decoration in the shop, or in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go.
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Pick a plant or decoration in [Build & Buy](https://fishies.lol/wiki/mechanics/shop), or in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go. In Build & Buy you can also drag its card straight into the water.
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Plants lean and sway with the current, while ornaments stand still. Both slow down [algae](https://fishies.lol/wiki/mechanics/cleaning), and plants do it best.
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## Moving things around
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Drag a decoration to a new spot whenever you like. To rearrange more, choose Arrange in the aquarium's menu (right-click or hold the water), in the shop, or press R: your fish step back until you press Done.
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Drag a decoration to a new spot whenever you like. To rearrange more, choose Arrange in the aquarium's menu (right-click or hold the water) or press R: your fish step back until you press Done. The rest of the screen steps aside while you arrange, so a drag never lands on a button, and the arranging tools sit in one bar on the stand.
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While arranging, tap a piece to pick it up and tap the sand to put it down, or drag it. Undo (or Ctrl+Z) takes the last step back. Store all puts every decoration and plant into the [Storeroom](https://fishies.lol/wiki/mechanics/stash) at once for a fresh start, and Undo brings them all back where they stood.
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Fish swim among your decorations: in front of them, behind them, through their leaves and over their tops, in an enlarged aquarium as in any other. A piece with a fish passing behind it turns see-through until the fish is clear, so you can always see your fish.
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## Matched sets
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Every ornament belongs to one set named for a place in the world: Lagoon, Shipwreck, Ruins, Ice Shelf, Vents or Gallery. Plants and prizes belong to none. The decoration card names its set and, in your own aquarium, how many of its pieces stand there.
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Place 3 different pieces of one set in an aquarium and every fish living there gains quality 5% faster. It counts once however many sets you match, three copies of one piece do not count, and it never raises a ceiling, never lowers a quality a fish already has and gives no coins or experience.
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The Quality tab of a fish card shows the row “Matched set” with the set's name while it applies.
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## Changed your mind?
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A decoration sells back for half its price. See [Selling fish & decorations](https://fishies.lol/wiki/mechanics/economy).
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---
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In the game: https://fishies.lol/wiki/mechanics/decorating · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/decorating · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.decorating`; correct it there.
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## Auto-feeders
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An auto-feeder hangs on the rim and feeds each fish from its hopper the moment it gets hungry. There are 3, unlocking from level 22 to level 48, and each holds a hopper of meals: one meal keeps one fish fed for as long as that food would by hand. The gauge says in hours how long the food will last for the fish you have now.
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An auto-feeder hangs on the rim and feeds each fish from its hopper the moment it gets hungry. There are 4, unlocking from level 22 to level 48, and each holds a hopper of meals: one meal keeps one fish fed for as long as that food would by hand. The gauge says in hours how long the food will last for the fish you have now.
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Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so [feeding by hand](https://fishies.lol/wiki/mechanics/feeding) still pays more. A feeder never feeds your tutorial fish or a legendary fish, and when the hopper runs dry it simply stops. Refilling it with flake is free. Grown fish get hungry far less often than growing ones, so a hopper lasts much longer in an aquarium of grown fish.
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The Carousel Feeder (research, level 35) has three jars of 160 meals each and a 40-meal flake hub. Each fish takes the jar it loves, then one it does not mind, then flake, and never a food it dislikes. Load each jar from the Pantry on its own card. Buy it once the Carousel is researched; the Dome trades in for half its price.
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## Food in the hopper
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When you refill a feeder you choose what goes in: flake, free as always, or any food from your Storeroom's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. If the jar runs short, the missing meals are bought at their usual price in the same refill, unless you say no; worms only ever come from their jar. Flake is never refused.
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When you refill a feeder you choose what goes in: flake, free as always, or any food from your Storeroom's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. A feeder only loads what its jar holds: if the jar runs short, it loads the meals the jar has and nothing is bought; buy food packs in the Shop. Flake is never refused.
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A hopper holds one food at a time. Switching food empties it first: what is left goes back into its jar as grams, never lost, and leftover flake is let go. A meal from the feeder does exactly what it does by hand, loved and disliked foods and stale worms included. It still earns no XP and no coins.
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Each feeder has a Feed at setting, on its card and under Manage. When hungry, the default, feeds each fish the moment it gets hungry. 25%, 50% or 75% feeds a fish once the Food reading on its [fish card](https://fishies.lol/wiki/mechanics/fish-card) has dropped that low; a fuller fish is never fed. The setting stays when you refill or upgrade the feeder, and changing it is free.
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Earlier meals use more food: at 50% each fish eats twice as often and at 75% four times as often, so the hopper empties that much sooner and pellets or brine shrimp cost that much more a day. Each choice shows how long the food lasts at it. Quality grows with the time a fish is kept fed, not with the number of meals, so early meals add no quality on their own. What they give is timing: care is counted sooner, Gold comes sooner after a fish grows up (most of all for slow growers on pellets or brine shrimp), and brine shrimp heals a sick fish faster. Feeder meals still earn no XP and no coins.
|
||||
Earlier meals use more food: at 50% each fish eats twice as often and at 75% four times as often, so the hopper empties that much sooner and pellets or [brine shrimp](https://fishies.lol/wiki/items/brine) cost that much more a day. Each choice shows how long the food lasts at it. Quality grows with the time a fish is kept fed, not with the number of meals, so early meals add no quality on their own. What they give is timing: care is counted sooner, Gold comes sooner after a fish grows up (most of all for slow growers on pellets or brine shrimp), and brine shrimp heals a sick fish faster. Feeder meals still earn no XP and no coins.
|
||||
|
||||
A food a fish dislikes is the exception. At 50% or 75% the feeder holds it back from that fish until its Food reading is down to 25%, and the fish card says it skips the food from the feeder. It is still fed before it can get ill. Food a fish likes or doesn't mind is served at the level you chose, and a meal you give by hand is always eaten at once.
|
||||
|
||||
## Warnings before trouble
|
||||
|
||||
|
|
@ -44,8 +48,14 @@ With reminders on, the same warnings reach you while you're away: once per cartr
|
|||
|
||||
Each aquarium has room for one filter and one feeder, and keeps its own. Buying a better one replaces the old one and gives back half of what the old one cost, which goes toward the new price. A lower tier can't replace a higher one.
|
||||
|
||||
## Better tools, bigger capacity
|
||||
|
||||
Your tools also stretch your equipment. The tier of your [food scoop](https://fishies.lol/wiki/items/scoop) sets how many meals a hopper holds: 25% more at tier 2 and 50% more at tier 3. The tier of your [sponge](https://fishies.lol/wiki/items/sponge) sets how long a cartridge lasts: 20% longer at tier 2 and 40% longer at tier 3 (the Wave Wiper counts as tier 3). Only the tier counts, never the wear.
|
||||
|
||||
Nothing resets when you upgrade a tool. Meals already in a hopper stay, and the bigger hopper fills at the next refill. A cartridge keeps its health and wears at the longer pace from the next settle on. The gauge and the equipment cards show the new numbers.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/filters-and-feeders · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/filters-and-feeders · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.filters-and-feeders`; correct it there.
|
||||
|
|
|
|||
49
field-guide/en-GB/aquarium/research.md
Normal file
49
field-guide/en-GB/aquarium/research.md
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
# Research
|
||||
|
||||
_Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries._
|
||||
|
||||
## What research is
|
||||
|
||||
Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its mastery; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
|
||||
|
||||
[Egg Swap](https://fishies.lol/wiki/research/social-egg-swap) (level 15) lets two keepers who follow each other trade one unhatched egg each. Offer an egg from its card: it leaves your aquarium and waits in the offer for three days, so it cannot be sold or moved meanwhile. Your friend accepts with an egg of their own from the Friends screen and both change hands at once; a declined, taken back or expired offer sends the egg home. A swapped egg hatches as generation 1 with its colour and lineage.
|
||||
|
||||
[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (the first node of the breeding branch) rests a grown fish on its loved food in the Conditioning Box for 3 days; an omnivore takes any food it does not dislike. The ration, 3 meals, leaves the Pantry when you start. The fish's next egg then has +10% on its chance of a higher tier, and that egg uses the lift up. It only matters for gold parents and better, the pairs that can step up at all.
|
||||
|
||||
[Fish Tricks](https://fishies.lol/wiki/research/social-fish-tricks) (social branch, first node) teaches a grown fish a trick, a somersault or a dart, over a lesson of 2 days, one lesson at a time. Once it knows one, a visitor who taps that fish in your aquarium sees it perform. The show happens on the visitor's screen only; it changes nothing in your aquarium. A fish can learn more tricks one by one.
|
||||
|
||||
[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper mastery, pots 3 cuttings into a plant of a kind you already grow. It lands in your stash, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price.
|
||||
|
||||
## Notes
|
||||
|
||||
Notes are what you learn in your own aquarium. Every species has a five-step study: hatch one, raise one to adult, raise one to gold, breed one, and keep one for 30 fed grown days. The steps give 1, 1, 2, 3 and 3 Notes, times the species' Stars. Each achievement gives 5, each of the first ten recipe pages you find gives 10, and the first jar of each rarity gives 5, 10, 20 or 40.
|
||||
|
||||
Every adult you raise also writes field notes: a fraction of a Note that grows smaller for each one of the same species, so keeping many kinds teaches you more than raising one kind over and over. Notes belong to your account and cannot be traded or gifted. Opening the Research app counts everything your aquarium has shown since your last visit.
|
||||
|
||||
## Studying
|
||||
|
||||
A study costs Notes and coins, paid when it starts, and takes real time: from an hour to a day. Only one study runs at a time and nothing speeds it up; it keeps going while you are away. When it finishes, press Collect to put it to work. Each node also needs your level and, from tier 2, the nodes before it in its branch.
|
||||
|
||||
## Branches
|
||||
|
||||
Five branches are open: Care, Breeding, Pantry and Kitchen, Decor and Habitat, and Social. Each has three tiers, from level 8, 20 and 35. Expeditions joins when team expeditions arrive. Nodes still being built are shown as Coming soon with what they will do and cannot be studied yet, so you never pay for something that does nothing.
|
||||
|
||||
## What the branches open
|
||||
|
||||
The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The masteries' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
|
||||
|
||||
[Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) (level 20) adds the Workshop's Hatching Cone, and the Carousel Feeder (level 35) is a feeder with three jars. The Cook's Preserver makes live food in your jars go stale half as fast.
|
||||
|
||||
## The third row
|
||||
|
||||
Between levels 40 and 60 each branch grows one more node: Gentle Dosing (Remedies cost 10% less), Prep Table (Workshop bowls take 10% less time), Brood Chamber (bred eggs hatch an hour sooner), Collector's Eye (finished Journal pages pay 5% more) and Trade Routes (School order and Wanted deliveries pay 2% more).
|
||||
|
||||
## Masteries
|
||||
|
||||
Each branch ends in a mastery: a two-day study after its tier 3 node that gives you one of two perks. The first mastery slot opens at level 40 and the second at 70. Switching between a mastery's two perks is free and instant; swapping a mastery for another is free the first time, then costs coins that fall back over the weeks.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/research · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.research`; correct it there.
|
||||
|
|
@ -6,7 +6,7 @@ _Choose the room your aquarium stands in and the water inside it. Just for looks
|
|||
|
||||
Your aquarium can stand in a room: you see it above and beside the glass, and the stand under the aquarium changes with it. There are 4 rooms, and each aquarium has its own. With no room, the default, the aquarium fills the whole window.
|
||||
|
||||
Change the room in the Aquarium Studio. Each card shows your own aquarium standing in that room.
|
||||
Change the room on the Room tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop). Each card shows your own aquarium standing in that room.
|
||||
|
||||
## Themes
|
||||
|
||||
|
|
@ -16,10 +16,10 @@ A theme never changes your floor or your decorations, and it does nothing to fis
|
|||
|
||||
## Unlocking
|
||||
|
||||
The Pet Shop Counter, Clear Water and the Lagoon are free from the start. The rest open up as you play:
|
||||
The [Pet Shop Counter](https://fishies.lol/wiki/styles/room-pet-shop), Clear Water and the Lagoon are free from the start. The rest open up as you play:
|
||||
|
||||
- The Study opens at level 12, and each theme opens with its set of decorations, from level 23 to level 51.
|
||||
- The Garden Shed is earned with the achievement Aquascaper, and the Gallery with Interior Designer.
|
||||
- [The Study](https://fishies.lol/wiki/styles/room-study) opens at level 12, and each theme opens with its set of decorations, from level 23 to level 51.
|
||||
- The [Garden Shed](https://fishies.lol/wiki/styles/room-garden-shed) is earned with the achievement Aquascaper, and the Gallery with Interior Designer.
|
||||
- The Penthouse is bought once, from level 20, for 12,000 coins; after that it is yours in every aquarium.
|
||||
|
||||
## What visitors see
|
||||
|
|
@ -28,6 +28,6 @@ Visitors see each of your aquariums in the room and theme you chose for it.
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/rooms-and-themes · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/rooms-and-themes · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.rooms-and-themes`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,11 +4,11 @@ _The room of your house where food, decorations, eggs and resting fish are kept.
|
|||
|
||||
## What is in it
|
||||
|
||||
The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
|
||||
The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Storeroom button in the dock or the aquarium's menu; what you own but haven't placed also waits on the Owned filter of [Build & Buy](https://fishies.lol/wiki/mechanics/shop). Its doors stand open:
|
||||
|
||||
- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
|
||||
- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
|
||||
- The middle shelves hold decorations and plants, copies stacked. Everything you check out from the [cart](https://fishies.lol/wiki/mechanics/shop) lands here.
|
||||
- The middle shelves hold decorations and plants, copies stacked. Whatever you buy in [Build & Buy](https://fishies.lol/wiki/mechanics/shop) and don't place straight away waits here.
|
||||
- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other keepers land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
|
||||
- The delivery crate by the door, with a tag while something new is in it.
|
||||
|
||||
|
|
@ -24,12 +24,14 @@ A thing's card shows it large on its shelf and, at a glance, how full its jar is
|
|||
|
||||
Nothing in the Storeroom has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Storeroom gives you half its price back.
|
||||
|
||||
With the Freezer researched, a jar of live food can go into the freezer from its card. Its freshness clock stops for up to 14 days, four jars at most. Thawing takes 10 minutes, then Take out puts the food back in its jar.
|
||||
|
||||
## Expedition goods
|
||||
|
||||
Materials and hearts are kept in your Storeroom. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
|
||||
|
||||
- Trench: Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
|
||||
- Vents: Ember Kelp, Vent Minerals and the heart Ember Opal.
|
||||
- [Trench](https://fishies.lol/wiki/places/trench): Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
|
||||
- [Vents](https://fishies.lol/wiki/places/vents): Ember Kelp, Vent Minerals and the heart Ember Opal.
|
||||
|
||||
## Holding aquariums
|
||||
|
||||
|
|
@ -39,6 +41,6 @@ A resting fish stops: no hunger, no growth, no change in quality, no breeding. I
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.stash`; correct it there.
|
||||
|
|
|
|||
|
|
@ -8,30 +8,42 @@ The Workshop is the cabinet your aquarium stands on. Tap the cabinet's top edge
|
|||
|
||||
## Materials
|
||||
|
||||
Everything you gather is a material in one of six classes: Greens, Shell and bone, Stone and mineral, Fibre and wood, Live and protein, and Essence. Cleaning green glass leaves 20 g of algae scrapings, a grown fish now and then sheds a scale after a meal, and a hatchling's first meal leaves its eggshell. Your shop foods and expedition goods are materials too.
|
||||
Everything you gather is a material in one of six classes: Greens, Shell and bone, Stone and mineral, Fibre and wood, Live and protein, and Essence. Cleaning green glass leaves 20 g of [algae scrapings](https://fishies.lol/wiki/items/scrapings), a grown fish now and then sheds a scale after a meal, and a hatchling's first meal leaves its eggshell, and with [Living Plants](https://fishies.lol/wiki/research/decor-living-plants) researched a grown plant gives a cutting. Your shop foods and expedition goods are materials too.
|
||||
|
||||
## Mixing a recipe
|
||||
|
||||
A recipe is one key material and lines that take any material of a class. Drag (or tap) a material into the bowl: each drop fills one line, so no recipe needs more than six drags. Dropping a key shows the recipes it can start as silhouettes; once you have made one, its page in the recipe book fills in.
|
||||
|
||||
The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open at level 8 and care recipes at level 10.
|
||||
The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open once you have researched the Kitchen (from level 10, in the Research app) and care recipes at level 10. What you collect shows what it is worth, or for a Remedy, floss or a kit, what it saved you. Every bowl you collect also earns experience, more the higher your level; a tool or kit plan earns five bowls' worth.
|
||||
|
||||
The recipe book keeps a page for every recipe, sorted by family. A found page shows what it makes, its ingredients with how much of each you hold, its bowl time and its cost; one you have not found yet shows its silhouette and the key it starts with. Food and care recipes also carry a mastery ladder: after 10 bowls of a recipe its rarity odds are better, after 25 every bowl makes 20 g more (a care bowl that much more care), and at 50 it wears a master badge.
|
||||
|
||||
Food from the bench leaves a fish Well-fed: sold while that meal lasts, it sells for 6% more. Recovery Broth keeps a fish fed twice as long, puts almost a third of its health back and counts as a perfect meal.
|
||||
|
||||
## The culture drawer
|
||||
|
||||
The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of red worms in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.
|
||||
The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of [red worms](https://fishies.lol/wiki/items/worm) in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.
|
||||
|
||||
With the [Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) research, a Hatching Cone joins the culture drawers. Start it for 30 coins and a day later scoop 150 g of [Live Brine](https://fishies.lol/wiki/items/nauplii): baby [brine shrimp](https://fishies.lol/wiki/items/brine) that give brine's long, perfect meal and stay fresh for 12 hours.
|
||||
|
||||
## A bigger bench
|
||||
|
||||
The bench is free from level 5. Bench 2 (level 15, 4,000 coins), bench 3 (level 30, 18,000) and bench 4 (level 50, 60,000) add culture drawers, more bowls cooking at once, bigger and faster worm batches and better odds of a rare result. A made good is worth one and a half times what went into it, and there is no daily limit.
|
||||
|
||||
## The Fine Tools and decorations
|
||||
|
||||
From level 18 the recipe book offers the Fine Tools for 6,000 coins. With them every bowl takes 15% less time, and a new family opens: Decorations. Mossy Stone, the Glow-moss Lamp, the Ember Kelp Wreath, the Salt Spire, the Mineral Chimney, the Glowstone Grotto and the Opal Arch are made one at a time and go to your stash at the rarity the bench rolls. The Grotto and the Arch also need their finds page in the Journal: Trench Finds and Vent Finds.
|
||||
|
||||
## Tools
|
||||
|
||||
The Tools button on the bench shows your five hand tools: the sponge, the net, the food scoop, the Pearl Catch net and your forage bite. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level. A better tool is quicker, never kinder or harsher to your fish.
|
||||
The pegboard on the bench opens your five hand tools: the sponge, the net, the [food scoop](https://fishies.lol/wiki/items/scoop), the Pearl Catch net and your [forage bite](https://fishies.lol/wiki/items/bite). Pick one to see it now beside its next tier, the ladder of all its tiers, what the next tier changes and what it takes: your level, the coins and, for a tier the bench makes, each material with how much you hold. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level, and Lay the plan out on the bowl fills the bowl for you. A green light on the pegboard means an upgrade you can take right now. A better tool is quicker, never kinder or harsher to your fish. The pegboard opens the rack on the Tools tab of the Aquarium Studio, beside every other upgrade path.
|
||||
|
||||
Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the Wave Wiper, wipes the whole glass in one long swipe, as often as you like.
|
||||
Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the [Wave Wiper](https://fishies.lol/wiki/recipes/wave-wiper), wipes the whole glass in one long swipe, as often as you like.
|
||||
|
||||
The bench also makes expedition kits II to IV from foraged materials and a few coins. A made kit goes straight into use, so the bench only makes a kit better than the one you carry, one kit at a time.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/workshop · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/workshop · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.workshop`; correct it there.
|
||||
|
|
|
|||
|
|
@ -24,6 +24,8 @@ The weaker parent decides the chance. An egg can only step above its care from t
|
|||
|
||||
Incubating a bred egg keeps it until 36 hours and lifts those odds (gold 50%, diamond 70% and 20%, purple diamond 70% and 30%); below gold it gives a 20% chance of a bronze head start. The roll itself is made when the egg is laid and stays secret, so incubating never makes an egg worse. Colour comes from one parent nine times in ten, and each bred generation after the first sells 2% less, never below ×0.90.
|
||||
|
||||
[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (Research) adds 10 percentage points to the chance of a higher tier for the next egg of a fish that rested 3 days on its loved food, plain or incubated. The Breeding odds table shows the conditioned figures. Other Breeding levers: the Hatchery hatches one incubated egg at a time at 30 hours instead of 36, and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care) makes a growing fry's care grow 10% faster while a parent lives in its water. The Breeder mastery adds Matchmaker, which makes a pair you mark as Matched wait 5 days between clutches instead of 7, and Bloodline, which lifts an incubated egg's odds by 10 points.
|
||||
|
||||
## A fair order
|
||||
|
||||
When one fish has two ready partners, each six-hour window a fair draw decides which pair rolls first, so neither partner is always ahead. The pace does not change: each pair's own chance stays 5.4% a window.
|
||||
|
|
@ -46,6 +48,6 @@ Every keeper sees every number:
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/breeding · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/breeding · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.breeding`; correct it there.
|
||||
|
|
|
|||
|
|
@ -18,6 +18,6 @@ Care level helps you plan; it is not a rule. Any fish fed on time earns the same
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/care-level · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/care-level · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.care-level`; correct it there.
|
||||
|
|
|
|||
|
|
@ -24,10 +24,10 @@ A grown, fed [Bristlenose Pleco](https://fishies.lol/wiki/species/Bristlenose_Pl
|
|||
|
||||
## Scrubbing the glass
|
||||
|
||||
Choose Clean and scrub with the sponge. Cleaning glass that has had time to get dirty pays a small reward, while scrubbing glass that's already clear pays nothing.
|
||||
Choose Clean and scrub with the sponge. Cleaning glass that has had time to get dirty pays a few coins and experience, while scrubbing glass that's already clear pays nothing. The experience grows with your level, with the size of the glass (an enlarged aquarium's glass pays double) and with how green the glass had got.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/cleaning · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/cleaning · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.cleaning`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ _When a fish needs food, and what looking after it earns._
|
|||
|
||||
## Food is free
|
||||
|
||||
Choose Feed and click the water to drop some food. Basic food is free and never runs out, so feeding never costs you a coin.
|
||||
Choose Feed and click the water to drop some food. Basic food is free and never runs out, so feeding never costs you a coin. Hungry fish eat first and spread out over the food, so a few pellets dropped where your fish swim feed them all; a fish that has had enough leaves the rest to the other fish.
|
||||
|
||||
A newly hatched fish needs its first meal. After that, a growing fish gets hungry again 4 hours after each feeding, or a third of its growth time after it if that is longer. A grown fish gets hungry far more slowly: a meal it eats once it is grown keeps it fed for 2 days.
|
||||
|
||||
|
|
@ -12,25 +12,33 @@ Select a fish and choose Feed on its card or in its menu to drop food just for t
|
|||
|
||||
## Seven foods
|
||||
|
||||
Flake is free and always will be; every other food is an upgrade you choose, never a gate. If you pick one with an empty jar, the meal is bought as you feed at its usual price, and if you cannot afford it the fish is fed flake instead of being left hungry.
|
||||
Flake is free and always will be; every other food is an upgrade you choose, never a gate. Three more foods, Green Wafer, Worm Bites and Recovery Broth, are mixed in the Workshop, and with the [Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) research [Live Brine](https://fishies.lol/wiki/items/nauplii) hatches in its cone; none of them is sold. A jar that runs short feeds what is left as a smaller meal, and an empty jar feeds flake; buy food packs in the Shop. A growth food (red worms, Worm Bites) shows the growth it gains on the growth ring of the fish card right after the meal, and in the bubble over the fish.
|
||||
|
||||
- Flake · free, from a tin that never runs out.
|
||||
- Pellets · keep a fish fed twice as long, and move its whole care clock out with it.
|
||||
- Brine shrimp (frozen) · three times as long, put health back, and always count as a perfect meal for quality.
|
||||
- Mysis shrimp (frozen) · two and a half times as long, a little health, quality a touch faster.
|
||||
- Nori sheet · twice as long, quality faster. Grazers love it.
|
||||
- [Brine shrimp](https://fishies.lol/wiki/items/brine) (frozen) · three times as long, put health back, and always count as a perfect meal for quality.
|
||||
- [Mysis shrimp](https://fishies.lol/wiki/items/mysis) (frozen) · two and a half times as long, a little health, quality a touch faster.
|
||||
- [Nori sheet](https://fishies.lol/wiki/items/nori) · twice as long, quality faster. Grazers love it.
|
||||
- Krill · two and a half times as long, a little health, quality faster.
|
||||
- Red worms (live) · from the Workshop's culture drawer: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.
|
||||
- [Red worms](https://fishies.lol/wiki/items/worm) (live) · from the Workshop's culture drawer: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.
|
||||
- Recovery Broth · made in the Workshop: twice as long, puts almost a third of the health back, and always counts as a perfect meal.
|
||||
- Well-fed · a fish whose last meal was Workshop food or live food, sold while that meal still keeps it fed, sells for 6% more.
|
||||
|
||||
## Portions
|
||||
|
||||
A meal does not always fill a fish. Flake fills an empty fish to 50% and pellets to 70%; every other food fills it. Feeding a fish that is still partly fed tops it up, never past full, and a paid meal then costs only the part it fills. The food picker shows how full a meal will leave the fish you have chosen, and its card how full its last meal left it. A ring over a fish shows how full each meal left it, gold once it has had enough: at 90% or more a fish is full, its card says Full and it leaves food alone.
|
||||
|
||||
A smaller meal makes a fish hungry sooner, which pauses its growth and makes its next meal late sooner. It never makes a fish ill or lost any sooner: its health keeps the clock of a full meal. Two flake meals fill a fish as one always did. A fish that is not yet full can be topped up 8 seconds after its last meal; once it is full, the next meal waits 20 seconds. A top-up never shortens a meal: a fish fed a longer-lasting food keeps the time it had and gains only what the new food adds, and a top-up that adds nothing costs nothing.
|
||||
|
||||
## Food in grams
|
||||
|
||||
Food lives in jars in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), in grams. Every fish has an appetite: its egg price divided by 20, in grams, and half that once it is grown. A Clownfish eats 2 g a meal, a Grouper over 200 g. So a meal from a jar costs what a meal has always cost.
|
||||
|
||||
Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop.
|
||||
Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop. Each food's card shows which of your fish love it and how long it keeps: choose a size, and Buy shows its price, what it saves and about how many meals it makes for your aquarium.
|
||||
|
||||
## Loved and disliked foods
|
||||
|
||||
Every fish eats one of five ways: grazers, hunters, plankton eaters, sand sifters and everyday eaters. A food it loves does half as much again beyond the fed time, and a little heart rises from the fish. A food it dislikes still feeds it, but only the fed time counts, and it gives a little shrug.
|
||||
Every fish eats one of five ways: grazers, hunters, plankton eaters, sand sifters and everyday eaters. A food it loves does half as much again beyond the fed time, and a little heart rises from the fish. A food it dislikes still feeds it, but only the fed time counts, and it gives a little shrug. When a fish eats a food it loves, a ×1.5 chip rides the heart over it.
|
||||
|
||||
Grazers love nori and dislike krill and worms. Hunters love krill and worms and dislike nori. Plankton eaters love brine shrimp, mysis and krill. Sand sifters love worms and mysis and dislike nori. Everyday eaters take everything the same. Flake and pellets suit every fish.
|
||||
|
||||
|
|
@ -38,12 +46,14 @@ Nori and krill leave a faint sheen in their colour around a fish for 12 hours af
|
|||
|
||||
## What feeding earns
|
||||
|
||||
Feeding a hungry fish earns 5 XP. Feeding it again straight away doesn't repeat the reward: it has to get hungry again first.
|
||||
Feeding a hungry fish by hand earns experience: more the higher your level, and more for a meal that fills it than for a top-up. Feeding it again straight away doesn't repeat the reward: it has to get hungry again first. A meal the auto-feeder serves earns none.
|
||||
|
||||
## While you're away
|
||||
|
||||
An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) feeds each fish from its hopper the moment it gets hungry, for as long as the hopper lasts. It loads its food from your Storeroom's jars. Grown fish get hungry far less often, so the hopper lasts much longer for them. Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so feeding by hand still pays more, and it still works with a feeder installed.
|
||||
|
||||
A fish eats a food it dislikes from the feeder only once its Food reading is down to 25%, so a food it loves, given by hand, keeps its value: it is eaten at once and counts for quality and the Well-fed bonus. The wait never makes a fish ill, because the feeder serves it before its health drops.
|
||||
|
||||
## Too long without food
|
||||
|
||||
Hunger matters. A growing fish is lost if it goes unfed for 1 day or twice its species' growth time, whichever is longer, counted from its last meal or from hatching. A grown fish lasts far longer: it falls ill after about 5 days without food and is lost after 1 week 3 days, or about 1 week 1 day behind glass gone green, so a week away does not cost you a finished aquarium. Its card warns you when it's starving.
|
||||
|
|
@ -52,6 +62,6 @@ A lost fish can be collected with the [Net](https://fishies.lol/wiki/mechanics/n
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/feeding · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/feeding · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.feeding`; correct it there.
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ Every card opens on the fish itself: its portrait in the reef, with a star for y
|
|||
On a phone held sideways the card lies on its side: the portrait, name and rings on the left; on the right the water line, the tabs, the open tab and, at its foot, Feed, Sell and Adopt (a heart), so the buttons stay in view however short the screen. The card stands on the half of the screen away from the fish. A ring’s percent and its longer sentence stay in its tooltip, and a fish still waiting for its first meal says so once.
|
||||
|
||||
- Growth and food: how long until it is grown, and when it gets hungry. See [Growing up](https://fishies.lol/wiki/mechanics/growth) and [Feeding & hunger](https://fishies.lol/wiki/mechanics/feeding).
|
||||
- Health: how well it is, and when it would run out without food. See [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality).
|
||||
- Health: how well it is, and when it would run out without food. See [Health & the Remedy](https://fishies.lol/wiki/mechanics/health).
|
||||
- Quality, colour, age and generation: what its price is made of. See [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality).
|
||||
- Origin: bought as an egg, a gift from a keeper, your first fish, a legendary fish, or born in your aquarium.
|
||||
- Temperature and water: what it likes against what it has. See [Water temperature](https://fishies.lol/wiki/mechanics/temperature) and [Water quality](https://fishies.lol/wiki/mechanics/water).
|
||||
|
|
@ -54,6 +54,6 @@ A fish counts its age from the day it hatches. At one week, one month, three mon
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/fish-card · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/fish-card · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.fish-card`; correct it there.
|
||||
|
|
|
|||
|
|
@ -24,6 +24,6 @@ On a fish's card under Details, in its price breakdown, in the Net's review befo
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/grade · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/grade · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.grade`; correct it there.
|
||||
|
|
|
|||
|
|
@ -22,6 +22,6 @@ Only adults can be [sold](https://fishies.lol/wiki/mechanics/economy). There's n
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/growth · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/growth · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.growth`; correct it there.
|
||||
|
|
|
|||
|
|
@ -14,10 +14,10 @@ A fish that has just hatched is hungry straight away. Give it its first meal to
|
|||
|
||||
## Eggs from your own fish
|
||||
|
||||
A grown pair of one species can also lay an egg in your aquarium on their own, with no button to press. A bred egg hatches after twelve hours, or after thirty-six if you tap it and choose Incubate, which improves its odds; an egg from two gold or two diamond parents may start life a tier or two higher. [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality) explains when it happens.
|
||||
A grown pair of one species can also lay an egg in your aquarium on their own, with no button to press. A bred egg hatches after twelve hours, or after thirty-six if you tap it and choose Incubate, which improves its odds (with the Hatchery research, one incubated egg at a time hatches after thirty hours instead); an egg from two gold or two diamond parents may start life a tier or two higher. [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality) explains when it happens.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/hatching · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/hatching · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.hatching`; correct it there.
|
||||
|
|
|
|||
31
field-guide/en-GB/caring/health.md
Normal file
31
field-guide/en-GB/caring/health.md
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
# Health & the Remedy
|
||||
|
||||
_How a fish’s health rises and falls, when it falls sick, and how the Remedy cures it._
|
||||
|
||||
## Health keeps a fish alive
|
||||
|
||||
Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but not at once: health returns over the hours after a meal, so a fish that has been through a bad spell stays weak for a while.
|
||||
|
||||
Below sixty percent the fish is sick, and it shows. At zero it is lost. A well-kept fish empties exactly at the moment the old starvation deadline said it would, so nothing about ordinary care has changed; what is new is that health remembers. A fish in poor health also sells for a little less and will not breed.
|
||||
|
||||
## The Remedy
|
||||
|
||||
A sick fish (60% health or less) can take a Remedy: choose Feed, pick Remedy among the foods and tap the water. Only sick fish go for the capsule. One Remedy cures it back to full health and costs a quarter of the fish's own price, paid only when the fish swallows it; a capsule nobody eats dissolves at no cost. A fish above 60% refuses it. It is medicine, not a meal, so the fish still needs feeding, and it does not raise its quality.
|
||||
|
||||
## Remedy capsules
|
||||
|
||||
A [daily streak](https://fishies.lol/wiki/mechanics/daily-streak) milestone can give Remedy capsules instead of coins or care credit. They are kept until a fish falls sick: the next Remedy you give uses a capsule first, so it costs no coins.
|
||||
|
||||
## Keeping fish well
|
||||
|
||||
Health only falls while a fish is hungry or the glass is green, so everyday care keeps it full.
|
||||
|
||||
- Feed before a fish’s fed time runs out. An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) keeps meals coming while you are away.
|
||||
- [Clean the glass](https://fishies.lol/wiki/mechanics/cleaning) when algae shows: green glass drains health faster, even in a fed fish. A [filter](https://fishies.lol/wiki/mechanics/filters-and-feeders) slows the algae down.
|
||||
- [Legendary fish](https://fishies.lol/wiki/mechanics/legendary) and the tutorial fish never fall sick.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/health · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.health`; correct it there.
|
||||
|
|
@ -11,6 +11,20 @@ Turn reminders on and Fishies lets you know about the things that matter while y
|
|||
- Eggs have hatched, or a fish is ill and needs a remedy.
|
||||
- The glass needs cleaning.
|
||||
- Your filter needs a service soon, your auto-feeder is running low or has run empty, or some fish are outside their comfortable temperature. You can also be told when a fish is lost, when someone visits your aquarium and when someone follows you. You can also hear when a gift arrives, when someone stars your aquarium, when someone whispers to you and when someone replies to you in the Community, each with its own switch.
|
||||
- Social news has its own switches too: a sale or an offer on your Stall, school news such as a join request or a chest paid, an invitation to swim, a friend feeding your hungry fish, an egg swap offered to you or answered, and an Exhibition prize waiting to be collected. A sale names the buyer, the goods and the coins.
|
||||
- Every answer reaches you too: a school request that was not taken, being made an Elder or a member again, a keeper you invited joining or saying not now, your school closing, a Stall offer that ran out or closed with its listing, and someone naming you with @ in General, Trade or School chat. They wait in the Notifications app and show as a note while you play; a declined request and a new Elder role also reach your phone under the school switch.
|
||||
|
||||
## What is on from the start
|
||||
|
||||
When you turn alerts on, the ones that can cost you a fish or a sale start switched on: a fish close to starving, ill or lost, hungry fish and a filter, feeder or heater that needs you, eggs that hatched, and a sale or an offer on your Stall. A fish that has grown up and is ready to sell has its own switch in the same group; turn it on if you want to hear it.
|
||||
|
||||
Everything else starts off: visits, follows, gifts, stars, whispers, chat mentions, Community replies, school news, swims, a friend feeding your fish, egg swaps and Exhibition prizes. Turn any of them on in Settings · Notifications. Either way they wait for you in the Notifications app.
|
||||
|
||||
## Turning them on
|
||||
|
||||
Fishies first tells you what it will send, and your browser, phone or computer only asks for permission after you say yes. If you said no before, the game shows how to turn alerts back on for your device, and in the app a button takes you straight to its settings. Once they are back on, the device switches itself on again.
|
||||
|
||||
If fish were lost while alerts were off, the game offers to turn them on once for that loss, then leaves you be for a while. Not now is remembered.
|
||||
|
||||
## Where they arrive
|
||||
|
||||
|
|
@ -26,8 +40,20 @@ Nothing is sent while you're actually playing. Reminders are for the gaps betwee
|
|||
|
||||
Turn on quiet hours in the notification settings and reminders wait until the window ends, in your own time zone, 22:00 to 08:00 unless you choose other hours. A fish about to starve, or one that was lost, still gets through.
|
||||
|
||||
## News in the game and by email
|
||||
|
||||
After an update, a card shows the version and what changed, with Play and a link to the full notes. Each week the bell tells you when the Exhibition opens for votes and when last week's results are out. If you report a keeper, you hear the outcome, never who it was about or what was done.
|
||||
|
||||
When your account signs in on a new device, we email your account's address with the device and the place. If it wasn't you, its button opens your account, where Devices can sign out everywhere.
|
||||
|
||||
## Remind me
|
||||
|
||||
A small bell sits beside every long timer: a fish getting hungry or growing up, a fish ready to sell, a research study, a Workshop bowl, a culture, an expedition coming home and a forage spot growing back. Tap it and Fishies reminds you when the timer ends, the same way you chose last time. Hold it, or right click it, to pick push or email. Tap a gold bell again to turn its reminder off.
|
||||
|
||||
When a school mute or a chat mute ends, a note tells you that you can talk again. Someone naming you with @ in an aquarium's chat is told like in every other room, and reaches your phone only if you turned on chat mentions.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/notifications · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/notifications · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.notifications`; correct it there.
|
||||
|
|
|
|||
|
|
@ -2,21 +2,17 @@
|
|||
|
||||
_What looking after a fish well adds up to, and where fry come from._
|
||||
|
||||
## Health keeps a fish alive
|
||||
|
||||
Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but not at once: health returns over the hours after a meal, so a fish that has been through a bad spell stays weak for a while.
|
||||
|
||||
Below sixty percent the fish is sick, and it shows. At zero it is lost. A well-kept fish empties exactly at the moment the old starvation deadline said it would, so nothing about ordinary care has changed; what is new is that health remembers. A fish in poor health also sells for a little less and will not breed.
|
||||
|
||||
A sick fish (60% health or less) can take a Remedy: choose Feed, pick Remedy among the foods and tap the water. Only sick fish go for the capsule. One Remedy cures it back to full health and costs a quarter of the fish's own price, paid only when the fish swallows it; a capsule nobody eats dissolves at no cost. A fish above 60% refuses it. It is medicine, not a meal, so the fish still needs feeding, and it does not raise its quality.
|
||||
|
||||
## Six tiers of quality
|
||||
|
||||
Quality is what your care adds up to over a fish's whole life. Every meal moves it toward a mark made of five things: the meal on time (45%), clean glass (10%), clear water (15%), comfortable temperature (15%) and its home (15%), which is pieces of its own habitat and others of its kind to school with. Timing is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm, and brine shrimp always counts as on time. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver.
|
||||
Quality is what your care adds up to over a fish's whole life. Every meal moves it toward a mark made of five things: the meal on time (45%), clean glass (10%), clear water (15%), comfortable temperature (15%) and its home (15%), which is pieces of its own habitat and others of its kind to school with. Timing is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm, and [brine shrimp](https://fishies.lol/wiki/items/brine) always counts as on time. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver.
|
||||
|
||||
Once a fish is grown, its quality moves slowly. In a good home it holds, or climbs toward gold over a few days; in a neglected one, with green glass, cloudy or cold water and none of its habitat, it slips, slowly: even there a gold fish keeps its gold for about a week. [Water](https://fishies.lol/wiki/mechanics/water) also sets a ceiling: below 70% water care can't lift a fish to gold, and below 50% not to silver either. The ceiling itself never takes a tier away.
|
||||
|
||||
Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. Two or more pieces of its home and two others of its kind make its home complete. With two or more pieces a fish also gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed gain more slowly.
|
||||
Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. Two or more pieces of its home and two others of its kind make its home complete. With two or more pieces a fish also gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed gain more slowly. The Quality tab of the fish card lists what paces its gains, starting with its last meal: the pace of that food, whether the fish loves or dislikes it, or the food that would pace it.
|
||||
|
||||
When a grown fish is sold, the time since its last meal counts as if it had just eaten: the fed time that meal gave it lifts its quality, and any hunger since takes it down. Its card shows the tier it would sell at now.
|
||||
|
||||
A matched decor set in the aquarium (3 different pieces of one set, see [Decorating](https://fishies.lol/wiki/mechanics/decorating)) adds 5% to how fast every fish there gains quality.
|
||||
|
||||
- Plain · where every new fish starts.
|
||||
- Bronze · fed reasonably often, or well fed in a poor home.
|
||||
|
|
@ -40,7 +36,7 @@ When a pair lays an egg, hearts rise over the two parents and the egg glows as i
|
|||
|
||||
## Conditioning
|
||||
|
||||
Every aquarium has a Conditioning Box: a small clear box clipped inside the glass near the surface. It is free, and it arrives as a [gift](https://fishies.lol/wiki/mechanics/next-goal) when a fish in that aquarium first reaches silver. Tap it in the water, or open it from the Aquarium Studio, pick a fish and how long it rests, and it swims back out a quality tier higher.
|
||||
Every aquarium has a Conditioning Box: a small clear box clipped inside the glass near the surface. It is free, and it arrives as a [gift](https://fishies.lol/wiki/mechanics/next-goal) when a fish in that aquarium first reaches silver. Tap it in the water, or open it from Build & Buy's Equipment tab, pick a fish and how long it rests, and it swims back out a quality tier higher.
|
||||
|
||||
Sure takes the box's full time (48 hours at first) and always lifts one tier, with a 5% chance of two. Fast takes a third of that time and works 60% of the time; if it doesn't take, the fish can go in again. Only a fish below gold that was not born with a head start can go in, and never past gold. The fee is half the fish's plain sale value, paid as it goes in.
|
||||
|
||||
|
|
@ -56,6 +52,6 @@ Age adds to the price of a fish kept fed after it is grown, quickly at first and
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/quality · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/quality · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quality`; correct it there.
|
||||
|
|
|
|||
|
|
@ -18,6 +18,6 @@ Stars are not a price and not a difficulty. How much attention a fish asks for i
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/stars · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/stars · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.stars`; correct it there.
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ Inside its band a fish is not affected at all. Outside it:
|
|||
|
||||
## Heaters
|
||||
|
||||
Every aquarium gets a Glass Heater, a [gift](https://fishies.lol/wiki/mechanics/next-goal) that arrives with its first fish that reads temperature and keeps a reef comfortable. The Aquarium Studio in the shop sells 3 heaters: the Titanium Heater from level 30 reaches 29 °C for lagoon fish, and the Controller Heater from level 50 reaches 31 °C.
|
||||
Every aquarium gets a Glass Heater, a [gift](https://fishies.lol/wiki/mechanics/next-goal) that arrives with its first fish that reads temperature and keeps a reef comfortable. The Equipment tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop) sells 3 heaters: the Titanium Heater from level 30 reaches 29 °C for lagoon fish, and the Controller Heater from level 50 reaches 31 °C.
|
||||
|
||||
A cheaper heater lets the water swing a little either side of its setting: ± 1 °C for the Glass Heater, ± 0.5 °C for the Titanium Heater, and none for the Controller Heater. A fish counts as comfortable only when the whole swing stays inside its band. A better heater trades half of the old one in, like all [equipment](https://fishies.lol/wiki/equipment).
|
||||
|
||||
|
|
@ -47,6 +47,6 @@ Groups that don't share a band can't all be comfortable in one aquarium, so mixi
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/temperature · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/temperature · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.temperature`; correct it there.
|
||||
|
|
|
|||
|
|
@ -28,10 +28,10 @@ Copy this look puts the same outfit on another fish in one tap. Visitors, Open W
|
|||
|
||||
Pieces come from:
|
||||
|
||||
- The shop’s Wardrobe shelf, for coins: Knit Beanie (50), Round Glasses (90), Tail Ribbon (50).
|
||||
- Build & Buy’s Wardrobe tab, for coins: Knit Beanie (50), Round Glasses (90), Tail Ribbon (50).
|
||||
- The Fashion Catalogue: a new issue every month with a few pieces and a secret one on its last page. Pieces it brings round: Flower Crown, Monocle, Pearl Necklace, Angel Wings, Bell Charm.
|
||||
- Halloween: the Witch Hat and the Bat Wings in the party shop for treats, and the Pumpkin Mask for finishing the Halloween quests.
|
||||
- Friends: Ollie’s Knitted Scarf and Captain Shelby’s Captain’s Cap, given at five hearts.
|
||||
- Halloween: the [Witch Hat](https://fishies.lol/wiki/items/witch-hat) and the [Bat Wings](https://fishies.lol/wiki/items/bat-wings) in the party shop for treats, and the [Pumpkin Mask](https://fishies.lol/wiki/items/pumpkin-mask) for finishing the Halloween quests.
|
||||
- Friends: Ollie’s [Knitted Scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby’s [Captain’s Cap](https://fishies.lol/wiki/items/captains-cap), given at five hearts.
|
||||
- Gifts and party pieces are never sold for coins.
|
||||
|
||||
## Made for every shape
|
||||
|
|
@ -40,6 +40,6 @@ Each piece is fitted to each species’ own head, body and tail, and moves with
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/wardrobe · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/wardrobe · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.wardrobe`; correct it there.
|
||||
|
|
|
|||
|
|
@ -34,6 +34,6 @@ When the gauge turns Cloudy, any of these helps:
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/water · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/water · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.water`; correct it there.
|
||||
|
|
|
|||
|
|
@ -25,6 +25,6 @@ Achievements are kept with your account. In the Android app they also unlock in
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/achievements · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/achievements · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.achievements`; correct it there.
|
||||
|
|
|
|||
|
|
@ -21,6 +21,6 @@ While you play as a guest, sales and cleaning pay no coins, though you still ear
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/coins · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/coins · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.coins`; correct it there.
|
||||
|
|
|
|||
|
|
@ -34,6 +34,6 @@ A guest collects the XP of every day. [Save your aquarium](https://fishies.lol/w
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/daily-streak · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/daily-streak · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.daily-streak`; correct it there.
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@ A fish that was lost can still be collected with the Net, but it pays nothing.
|
|||
|
||||
Fish that were already in your aquarium when hourly prices arrived sell by whichever pays more, the old price or the new one, so none of them lost a coin in the change.
|
||||
|
||||
A fish fed on Workshop food or live food is Well-fed while that meal keeps it fed: sold then, it sells for 6% more. Its card wears the mark, and the price breakdown lists it. The price breakdown always has a Food line: the bonus while that meal lasts, or else the food it ate and what would earn the bonus.
|
||||
|
||||
## Your level raises the price
|
||||
|
||||
From level 11, every level lifts the profit your fish make over their egg price, up to 168% more at the top. Newer species also earn more an hour than older ones, so as you climb, the fish you have just unlocked are usually the best to raise. That's why two keepers selling the same species can get different amounts.
|
||||
|
|
@ -24,6 +26,6 @@ A plant or decoration sells for half its purchase price, rounded down, whether i
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/economy · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/economy · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.economy`; correct it there.
|
||||
|
|
|
|||
63
field-guide/en-GB/economy/keeper-path.md
Normal file
63
field-guide/en-GB/economy/keeper-path.md
Normal file
|
|
@ -0,0 +1,63 @@
|
|||
# Keeper's Path
|
||||
|
||||
_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a mastery and your Signature._
|
||||
|
||||
## Five choices
|
||||
|
||||
At levels 10, 25, 50, 75 and 100 the level room asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
|
||||
|
||||
Open the level room from the ring at the top left and pick the Keeper's Path tab. A step that is waiting glows gold, and the level-up moment takes you there when you reach it. Every choice shows what it does in numbers before you take it.
|
||||
|
||||
## Level 10 · your Calling
|
||||
|
||||
Choose one of four Callings. Each is a small bonus in its own field:
|
||||
|
||||
- Caretaker: care pays 10% more XP (cleans, meals by hand, filter services and Remedies).
|
||||
- Breeder: every pair is 10% more likely to lay an egg.
|
||||
- Merchant: fish you sell pay 2% more coins.
|
||||
- Explorer: Pearl Catch rounds pay 5% more coins and XP.
|
||||
|
||||
## Level 25 · your Specialisation
|
||||
|
||||
Each Calling has two Specialisations, and you choose one:
|
||||
|
||||
- Caretaker · Healer: a Remedy costs 20% less.
|
||||
- Caretaker · Glass Keeper: a clean pays 25% more XP.
|
||||
- Breeder · Warm Nest: bred eggs hatch 2 hours sooner.
|
||||
- Breeder · Colour Keeper: an egg that takes a parent's colour takes the rarer one 75% of the time.
|
||||
- Merchant · Fair Trader: School order and Wanted board deliveries pay 4% more coins.
|
||||
- Merchant · Collector: a finished Journal page pays 10% more coins.
|
||||
- Explorer · Pearl Diver: Pearl Catch rounds pay 7% more again.
|
||||
- Explorer · Tinkerer: Workshop bowls take 10% less time.
|
||||
|
||||
## Level 50 · an aquarium feature
|
||||
|
||||
A lasting feature for every aquarium you keep:
|
||||
|
||||
- Busy Bench: one more mixing slot on the Workshop bench.
|
||||
- Showcase: 6 more decoration slots in every aquarium.
|
||||
- Deep Hopper: every automatic feeder holds 25% more meals.
|
||||
|
||||
## Level 75 · mastery
|
||||
|
||||
Master your Specialisation. Deepen it and its effect counts twice, or Broaden and take your Calling's other Specialisation as well, at full strength.
|
||||
|
||||
## Level 100 · your Signature
|
||||
|
||||
Choose the Tide Fountain or the Reef Crown: a one-of-a-kind decoration that goes to your stash, a title of its own, and fish sales that pay 1% more.
|
||||
|
||||
## Changing a choice
|
||||
|
||||
Every choice can be changed from its card. Your first change is free. After that a change costs 2,000 coins times (your level / 20) squared, and that step waits 7 days before it can change again. Changing your Calling clears your Specialisation and its mastery, so you choose them again.
|
||||
|
||||
## The Legendary Line
|
||||
|
||||
From level 30 the Keeper's Path tab also shows your Legendary Line. A line starts with a rare pair: a female and a male of one species that both wear Ink or both wear Coral, and are both gold or better when the egg is laid.
|
||||
|
||||
That egg is the Founder of your line and wears the line's crest on its card for life. Your first one earns the Line Founder title. The line goes on in a later update.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/keeper-path · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.keeper-path`; correct it there.
|
||||
|
|
@ -18,10 +18,10 @@ Both have their own entries in the species catalogue: [Lumi](https://fishies.lol
|
|||
|
||||
## Buying one
|
||||
|
||||
A legendary fish is bought on its own, not in a cart, and it needs a free fish space like any other fish. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
|
||||
A legendary fish is bought on its own, one at a time, and it needs a free fish space like any other fish. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/legendary · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/legendary · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.legendary`; correct it there.
|
||||
|
|
|
|||
|
|
@ -7,9 +7,9 @@ _How experience adds up and what each level brings._
|
|||
Experience (XP) comes from looking after your aquarium:
|
||||
|
||||
- Placing new fish, and placing each kind of decoration for the first time.
|
||||
- Feeding a hungry fish, for 5 XP.
|
||||
- Selling grown fish.
|
||||
- Cleaning dirty glass.
|
||||
- Feeding a hungry fish by hand. It pays more the higher your level, and a meal that fills the fish pays more than a top-up.
|
||||
- Selling grown fish, and every bowl you take off the [Workshop](https://fishies.lol/wiki/mechanics/workshop) bench.
|
||||
- Cleaning dirty glass, servicing a filter and giving a Remedy. Care pays more the higher your level, and a clean pays more for a bigger glass and for greener glass.
|
||||
- Finishing [quests](https://fishies.lol/wiki/mechanics/quests) and earning [achievements](https://fishies.lol/wiki/mechanics/achievements).
|
||||
|
||||
## The ladder
|
||||
|
|
@ -26,8 +26,20 @@ New species, decorations and [equipment](https://fishies.lol/wiki/equipment) unl
|
|||
|
||||
Each level-up opens one screen: your new level up top, then each unlock in turn, with extra room and the sale bonus shown alongside. A single Keep going closes it, even after a jump of several levels. It waits until what you are doing is finished (a catch being sold, an egg being placed), and a jump of several levels shows the level you started from and the level you reached, with every unlock under its own level.
|
||||
|
||||
Rooms and places that open with a level, like Open Water, the Workshop and Schools, are on the dock and in the corner from the start, wearing a lock and the word LOCKED. Press one to see the level it opens at and how far you have to go; the lock comes off when you get there, and the level-up screen names what you opened.
|
||||
|
||||
## Every tenth level
|
||||
|
||||
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
|
||||
|
||||
A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Storeroom's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
|
||||
|
||||
## The level room
|
||||
|
||||
Press the level ring to open the level room. Its Road is a painted path: the levels you have passed below, where you stand with the XP to the next level, and the next ten levels above with everything each one opens. The Keeper's Path tab holds your choices and tickets, and the Mastery tab shows your stars.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.leveling`; correct it there.
|
||||
|
|
|
|||
29
field-guide/en-GB/economy/mastery.md
Normal file
29
field-guide/en-GB/economy/mastery.md
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
# Mastery and expansions
|
||||
|
||||
_What happens at the top of the ladder: Mastery stars, their titles and ring finishes, and how new levels arrive._
|
||||
|
||||
## Mastery stars
|
||||
|
||||
Level 100 is the top of the ladder for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
|
||||
|
||||
Your stars show on your level ring, and the level room's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
|
||||
|
||||
## Titles
|
||||
|
||||
Stars earn titles you can show under your name: Seastar at 1 star, Starlit Keeper at 5, Moon Tide at 10, Northern Light at 25, Sea of Stars at 50 and Eternal Tide at 100.
|
||||
|
||||
## Ring finishes
|
||||
|
||||
Your level ring changes its finish as stars add up: bronze from 1 star, silver from 5, gold from 10 and pearl from 25.
|
||||
|
||||
## New levels
|
||||
|
||||
New levels arrive ten at a time in free updates. They bring new content, never more power: the sale bonus, fish slots and capacity all stop at level 100.
|
||||
|
||||
On the day an expansion arrives you stay at the level you had. XP you earned past the old top turns into Banked Current, up to 3 levels' worth: every XP you earn after that counts 50% more until the Current runs dry. Stars you already earned are never taken away.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/mastery · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.mastery`; correct it there.
|
||||
|
|
@ -30,8 +30,10 @@ The My Fish app in the Menu lists every fish you own, in every aquarium: its pic
|
|||
|
||||
Tick the fish you want to sell, or select all that can be sold, and the foot shows how many you chose, what they pay in coins and XP, and which species pays most. Sell puts them in the Net and opens Review the catch, so the sale works exactly like netting them one by one. Fish in another aquarium are sold there: the button takes you to it first. Adopted and legendary fish, eggs, lost fish and fish in the Conditioning Box are never sold this way.
|
||||
|
||||
Fish about to lay eggs stay out of Sell all, and so does their partner: a fish in a pair that could lay at the next breeding window. A line above the sale always says how many were kept out, and tapping it lists them. If you would rather sell them too, turn on Include fish about to lay eggs in Sell all in Settings; the line then reads included. Selling a single fish from its card is never affected.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/net · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/net · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.net`; correct it there.
|
||||
|
|
|
|||
|
|
@ -28,6 +28,6 @@ A keeper who already owns the gear gets no card. A gift never arrives twice.
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/next-goal · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/next-goal · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.next-goal`; correct it there.
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ The story itself goes on in chapters up to level one hundred, a chapter every do
|
|||
- Care: meals, the glass, the thermostat, the filter, remedies and the Conditioning Box. Opens with your first meal.
|
||||
- Decor and comfort: how much is in the water, how many kinds, a new floor, a new room or theme. Opens with your first decoration.
|
||||
- Neighbours: visiting, following and sending gifts. Opens with your first visit.
|
||||
- Open Water: swims and emotes. Opens with your first swim, or at level 3.
|
||||
- Open Water: swims and emotes. Opens with your first swim, or at level 5.
|
||||
- Collection: species raised to adult, from fifteen to every one of the hundred. Opens with your third species.
|
||||
- Aquariums: a full aquarium, a second, a third, and fish across them all. Opens at level 19, or with your second aquarium.
|
||||
- Quality and breeding: eggs laid, silver and gold fish, and the long road to diamond and purple. Opens with your first egg laid in the aquarium.
|
||||
|
|
@ -26,6 +26,6 @@ Goals pay coins and experience, nothing else. Every goal added after the first s
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/quest-chains · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/quest-chains · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quest-chains`; correct it there.
|
||||
|
|
|
|||
|
|
@ -24,12 +24,12 @@ The Achievement tracker switch in the quest window turns the whole tracker off o
|
|||
|
||||
## The Quest Book
|
||||
|
||||
Click the quest rail to open the Quest Book. Its pages run along the top:
|
||||
Click the Quests button in the bottom-right corner, or the quest rail, to open the Quest Book. The button's chip always counts what is left to do: quests in progress, today's jobs and pair-quest invites. When a quest or a job is done the button bounces once and the chip turns gold until you open the book. Its pages run along the top:
|
||||
|
||||
- Today: Ollie's board in the Kelp Garden posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
|
||||
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. Ollie's board in the Kelp Garden shows the count too.
|
||||
- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
|
||||
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Garden shows the count too.
|
||||
- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
|
||||
- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour's story begins, and Marlo's becomes a quest that sends you round the Shipwreck.
|
||||
- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour tells you their story, and it becomes three quests: hear the story, find a place it names, then bring them something from the sea.
|
||||
- Guide: the storyline and its chains, exactly as before.
|
||||
|
||||
## Talking, bringing and finding
|
||||
|
|
@ -38,6 +38,6 @@ Some quests ask you to talk to a neighbour, bring one a material from your Store
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quests`; correct it there.
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ Things you make or find carry a rarity, shown as a tag with pips on the item's t
|
|||
|
||||
Rarity belongs to what you make or find. Nothing bought in the [shop](https://fishies.lol/wiki/mechanics/shop) has one, and neither do fish: a fish has [quality](https://fishies.lol/wiki/mechanics/quality), which you earn by looking after it.
|
||||
|
||||
Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as Lantern Moss do not.
|
||||
Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as [Lantern Moss](https://fishies.lol/wiki/items/lantern-moss) do not.
|
||||
|
||||
## Better odds
|
||||
|
||||
|
|
@ -30,6 +30,6 @@ Quality is a round stone beside a fish's name. Rarity is a cut tag with one to f
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.rarity`; correct it there.
|
||||
|
|
|
|||
|
|
@ -1,33 +1,41 @@
|
|||
# Shop & cart
|
||||
# Build & Buy
|
||||
|
||||
_Buying eggs, plants and decorations, one at a time or all together._
|
||||
_One drawer over your aquarium for everything you buy, own and place: fish, decorations, plants, food, equipment and the aquarium's look._
|
||||
|
||||
## Finding things
|
||||
## Opening it
|
||||
|
||||
The shop has pages for Fish, Plants, Decor and Food, where [food packs](https://fishies.lol/wiki/mechanics/feeding) in grams go straight into your Storeroom. Beside them, the Aquarium Studio button opens the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio), for [filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders) and [more aquariums](https://fishies.lol/wiki/mechanics/aquariums), and the Owned button opens your [Storeroom](https://fishies.lol/wiki/mechanics/stash), where everything you own but haven't placed yet waits. Everything on sale is listed in the order it unlocks, and you can search and sort each page. Things above your level stay visible and show the level they unlock at. Fish can also be sorted by profit per fish or per hour, by how fast they grow and by stars. Each card shows its fish swimming in a small aquarium of its own, with how long it takes to grow, what it sells for and the experience it gives; pick a card to see everything about it beside the list, and the arrow at the bottom of the list scrolls to the next cards. A fish's card shows the XP of buying its egg and of selling it grown; a decoration pays its XP only the first time you place one. A plant's card also says how many fish's water it cleans (all your plants together up to 6 fish), and every decoration's card how much longer it keeps the glass clear (all together up to 4× longer).
|
||||
Press Build & Buy in the dock (key 6, or 5 for Decor). A drawer opens along the bottom of the screen and your aquarium slides up above it, still live, so you set things down on the real sand with your fish swimming around them. Done or Esc closes it.
|
||||
|
||||
Tap the heart on a species to add it to your favourites, up to 24, so it's quick to find again.
|
||||
Its tabs are Decor, Plants, Equipment, Fish, Food and Room, with the Party and Wardrobe counters while they are open. It opens on the tab you came for: the Storeroom's things open it on Owned, a Change button in My Aquarium on that part of the aquarium.
|
||||
|
||||
Each page opens on a painted market scene: the stall, a line on what that page sells, the page tabs, your coins and the Aquarium Studio, Owned, cart and gift buttons. Every card and the detail beside the list show their words in full, and the Buy button keeps a row of its own under the detail, so nothing hides behind it.
|
||||
## Owned and for sale, side by side
|
||||
|
||||
## Buying and placing
|
||||
What you own and what is on sale share one shelf. A piece you own wears a green Owned chip with how many are waiting in your [Storeroom](https://fishies.lol/wiki/mechanics/stash); a piece you don't own shows its gold price. Owned pieces come first, then what you can buy, then what is still locked.
|
||||
|
||||
Pick an egg or a decoration and it stays in your hand: tap the water for each egg, or the floor for each decoration, until you run out of room or coins. Press Esc when you're done.
|
||||
Locked pieces stay on the shelf in full colour, with a chip naming what opens them: a level, or where an Arena prize or a wild egg is found. On the Equipment tab, Research items show a lock naming their node; tap it to open that node in the [Research](https://fishies.lol/wiki/mechanics/research) app.
|
||||
|
||||
Decorations can also go straight into your [Storeroom](https://fishies.lol/wiki/mechanics/stash) to place later.
|
||||
The chips beside the tabs show All, Owned, Can buy or Locked, and the magnifier searches the tab you are on. Each card also says how many of that piece are already in your aquarium.
|
||||
|
||||
## The cart
|
||||
## Placing
|
||||
|
||||
Add things to the cart and buy them in one go. A cart of 2 or more items costs 8% less than buying the same things one by one. After you check out, each egg and decoration comes up in turn for you to tap into the water; anything you skip, or have no room for, waits in your Storeroom.
|
||||
Drag a card up into the water and let go: a ghost of the piece follows your pointer over the sand and lands where you drop it. If you don't own it yet, it is bought as it lands, for the price on its card. The server confirms in the background; if the coins or the room aren't there, the piece is taken back and a note says why.
|
||||
|
||||
Legendary fish are bought on their own, never in a cart.
|
||||
On a phone, tap a card, then tap the spot. An owned stack stays in your hand until the last one is placed, so you can set several down in a row. Cancel or Esc lets go. Buy 5 or more pieces before you close the drawer and 8% of what they cost comes back when you close it, the same saving the cart once gave.
|
||||
|
||||
A fish's card pays the XP of buying its egg and of selling it grown; a decoration pays its XP only the first time you place one of its kind. A plant keeps the water clean for some fish (all your plants together up to 6 fish), and every decoration keeps the glass clear longer (all together up to 4× longer).
|
||||
|
||||
## The aquarium's look and equipment
|
||||
|
||||
The Room tab dresses the aquarium: its Theme (the water and the back wall), the Room it stands in and its Floor, plus Aquariums, where you switch between your aquariums, rename the one you are in, buy [another aquarium](https://fishies.lol/wiki/mechanics/aquariums) or enlarge this one. The Equipment tab holds the Filter, Heater and Feeder ([filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders)), the Conditioning Box and what Research opens.
|
||||
|
||||
Tap a card to put it in at once. If it costs coins, they are paid as it goes in; a filter or heater never replaces a better one you already have. Food packs on the Food tab go straight into your Storeroom in grams.
|
||||
|
||||
## When you can't buy something
|
||||
|
||||
The shop tells you why a button is greyed out: not enough coins, a level you haven't reached yet, or no room left. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
|
||||
A card says why it can't be had: not enough coins, a level you haven't reached yet, or no room left. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/shop · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/shop · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.shop`; correct it there.
|
||||
|
|
|
|||
56
field-guide/en-GB/getting-started/collections.md
Normal file
56
field-guide/en-GB/getting-started/collections.md
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
# Collections
|
||||
|
||||
_The Reef Journal's set pages: what counts, every page, and the one-time reward each pays._
|
||||
|
||||
## Collection pages
|
||||
|
||||
Collections is a chapter of the Reef Journal: pages of pieces that belong together, such as every reef fish of a band of levels or the three treasures of the Trench. Each page shows its pieces as plates: a collected piece is inked in, a missing one is a silhouette with where to find it.
|
||||
|
||||
Open it from the Journal's gem tab. The left page lists every page with how much of it you hold; the right page is the one you opened.
|
||||
|
||||
## What counts
|
||||
|
||||
A piece counts by the same rules as the rest of the Journal, and everything you did before collections existed counts too:
|
||||
|
||||
- A fish counts once it has hatched in your own aquarium. A fish bought grown never counts, so no market can sell progress.
|
||||
- A decoration counts once you have owned it: placed in an aquarium or kept in your stash.
|
||||
- A quality counts once you have had a fish of it, living or sold.
|
||||
- A recipe counts once you have made it at the Workshop bench.
|
||||
- A rarity counts once the Workshop bench has made something at it. The bench keeps this record from now on, so earlier makes are not counted.
|
||||
- A taste counts once you have fed a fish of that diet its loved food. An everyday eater loves nothing, so its first meal counts. This too is kept from now on.
|
||||
|
||||
## The pages
|
||||
|
||||
There are these pages:
|
||||
|
||||
- Habitat pages: each habitat's fish, split by the levels their eggs open at, so pages finish all through the game.
|
||||
- [Wild Fish](https://fishies.lol/wiki/collections/wild-fish): the four wild fish hatched from wild eggs of the Trench and the Vents.
|
||||
- [Trench Finds](https://fishies.lol/wiki/collections/trench-finds) and [Vent Finds](https://fishies.lol/wiki/collections/vent-finds): the three treasures an expedition brings home from each place.
|
||||
- [Party Gifts](https://fishies.lol/wiki/collections/party-gifts): the gifts of the Ice Shelf's four seasonal parties.
|
||||
- [Quality Ladder](https://fishies.lol/wiki/collections/quality-ladder): a fish at each of the six qualities.
|
||||
- [Recipe Book](https://fishies.lol/wiki/collections/recipe-book): every recipe of the Workshop bench.
|
||||
- [Made Decorations](https://fishies.lol/wiki/collections/made-decor): the seven decorations of the Workshop bench. This page waits, locked, until their recipes arrive, then fills in by itself.
|
||||
- [Rarity Ladder](https://fishies.lol/wiki/collections/rarity-ladder): something made at the bench in each of the five rarities.
|
||||
- Tastes: the loved food of each of the five diets, learned by feeding.
|
||||
|
||||
## Rewards
|
||||
|
||||
A full page pays once: coins and a wax seal stamped on the page. The coins are a share of what a regular keeper sells in a day at the level the page is usually finished, more for a bigger page. A page can never pay twice.
|
||||
|
||||
Every fifth sealed page also puts a trophy decoration in your stash (five in all, the last one at the final page). Your first sealed page gives the Collector badge. Trench Finds opens the Glowstone Grotto recipe and Vent Finds the Opal Arch recipe.
|
||||
|
||||
Guests see their pages fill in, but the coins wait until they sign in. A page that is one piece from done says so in the Journal, and a note tells you once.
|
||||
|
||||
## Album decorations
|
||||
|
||||
Every finished page also hands over a decoration from its own world, beside its coins: a reef page gives coral, a rock page a stone piece, and so on. It goes to your stash once, and the page shows which piece it is before you finish it.
|
||||
|
||||
## Where to find a piece
|
||||
|
||||
Every missing piece says where it comes from: a Shop egg (and the level it opens at), an expedition to the Trench or the Vents, a party at the Ice Shelf, good care and fine parents, or the Workshop bench.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/collections · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.collections`; correct it there.
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
# Keeper OS
|
||||
|
||||
_The desktop behind the top-right button: your apps, every notification, settings and the site._
|
||||
|
||||
## What it is
|
||||
|
||||
The button at the top right of the game opens the Keeper OS, a desktop of apps that floats over your aquarium. Your fish keep swimming underneath while it is open. At the top are quick buttons for full screen, sound, your account and settings.
|
||||
|
||||
Each app opens in its own window. On a computer you can drag, resize, minimise and maximise them; on a phone the Keeper OS stays out of the way: the button opens a plain menu of the same apps instead, an app fills the screen when you tap it, and Back returns to the list. Escape, or the button again, takes you back to the water.
|
||||
|
||||
Every app and room opens on a painted band from one of the game's own places, with its picture, what it is for and its main buttons. What it holds is laid out as cards, each with its picture standing in the game's water.
|
||||
|
||||
## The apps
|
||||
|
||||
The apps sit in four groups. Someone visiting another aquarium, or looking at the showcase, sees only the ones that make sense there.
|
||||
|
||||
- Your reef: My aquariums, the Reef Journal and Notifications.
|
||||
- Social: Friends, Community and News.
|
||||
- You: Account, Settings, Help and Shortcuts.
|
||||
- Fishies on the web: the front page, the wiki, the press page, Discord, Contact, Privacy and Terms.
|
||||
- My aquariums, the Reef Journal and News open the game’s own rooms, exactly as before.
|
||||
- The dock along the bottom keeps the apps you use most, and any window you have open.
|
||||
|
||||
## One notification centre
|
||||
|
||||
Everything the game tells you lands in one list: care reports from your aquarium, visits and new followers, gifts to open, finished quests and achievements, a level reward waiting, and news from the team. New rows are marked, and opening the centre reads them. Replies, mentions and answers from the team in the Community land here too.
|
||||
|
||||
Each line says what happened and offers at most one button that does something about it: Feed takes you to the hungry fish, Open opens the gift. Lines sit under Today, Yesterday and Earlier, a gold dot marks what is new, and the cross or Clear all puts away what you are done with. This device’s notifications turn on or off at the foot. What you put away stays away, after a reload and on your other devices too.
|
||||
|
||||
When the Fishies team gives you a badge, you are told as soon as you are in the game, and the badge keeps its row in the list.
|
||||
|
||||
## Settings
|
||||
|
||||
Settings has six sections, and every option the game has lives in exactly one of them.
|
||||
|
||||
- Game: your language, the Next goal line, quest rail and Simple level-up, sale and change bubbles and Confirm before selling, Auto-incubate eggs, and in Open Water the other keepers’ names and chat bubbles, and who can send you gifts.
|
||||
- Sound: sound on or off, the music and effects levels, and the soundtrack.
|
||||
- Display: full screen, Battery saver, Reduce motion, the graphics engine, shortcut hints, dock labels, and the keyboard shortcuts.
|
||||
- Notifications: this device, your other devices, Telegram and Discord.
|
||||
- Account: your account, Discord activity, the keepers you have blocked, and signing out.
|
||||
- Advanced: the version, where to report a bug, tidying the desktop, and Restart the game, which reloads the game without signing you out.
|
||||
|
||||
## Keys
|
||||
|
||||
The bell and the gear beside it at the top right open Notifications and Settings straight over your aquarium, without the Keeper OS. The game’s own shortcuts still work: G opens the Keeper OS, N opens Notifications, O opens Settings and J opens the sound settings. Inside the desktop:
|
||||
|
||||
- Ctrl K searches every app.
|
||||
- Alt 1 to 9 opens the apps in the dock.
|
||||
- Alt W closes a window, Alt M minimises it and Alt ↑ maximises it.
|
||||
- Escape goes back to the aquarium. In the desktop app, Escape on the aquarium itself asks whether to quit.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/keeper-os · Fishies 0.8.10
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.keeper-os`; correct it there.
|
||||
53
field-guide/en-GB/getting-started/menu.md
Normal file
53
field-guide/en-GB/getting-started/menu.md
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
# The Menu
|
||||
|
||||
_The Menu button at the top right: every room of the game on one page, grouped, each with its live badge and its key._
|
||||
|
||||
## What it is
|
||||
|
||||
The Menu button at the top right of the game (key G) opens the Menu: one page over your aquarium with every room of the game on a painted tile. Each tile says what the room is for, wears a badge when something waits there (new notifications, a reward to collect, an upgrade ready) and shows its key. At the top are your level, your coins and quick buttons for full screen and sound.
|
||||
|
||||
Pick a tile and its room opens as a normal panel over your aquarium, like the Shop or the Quest Book; closing it takes you back to the water. Escape, the Back to the aquarium button or the Menu button again closes the Menu. It works the same way on a computer and on a phone held sideways.
|
||||
|
||||
## Where everything is
|
||||
|
||||
The tiles sit in six groups, and every room lives in exactly one of them. Someone visiting another aquarium, or out in Open Water, sees only the tiles that make sense there, and a room that opens at a later level shows a lock with the level it opens at.
|
||||
|
||||
Fishies on the web (the front page, the wiki, the press page, Discord, Contact, Privacy and Terms) is a row of links at the foot of the Menu.
|
||||
|
||||
- My aquarium: My aquariums, My Fish, Breeding, the Storeroom, the Workshop and Research.
|
||||
- Sea: the Map, the Exhibition and the Reef Journal.
|
||||
- Social: Friends, School, Stall, Community and News.
|
||||
- Shop: the Shop, the Studio, your Cart and Send a gift.
|
||||
- Progress: your Level, Quests, Achievements, Collections and the Daily reward.
|
||||
- Settings & help: Notifications, Settings, Account, Help and Shortcuts.
|
||||
|
||||
## Search and keys
|
||||
|
||||
Ctrl K (or /) puts you in the search box at the top: type a few letters of any room and Enter opens the first match. Ctrl K from the aquarium opens the Menu on its search box. The arrow keys move between tiles and Enter opens one. Every tile shows its own key, so one press takes you straight there; most are the keys that open the same room from the aquarium, like S for My Fish and V for Friends.
|
||||
|
||||
The bell and the gear beside the Menu button open Notifications and Settings straight away. A three-finger tap anywhere but the water opens or closes the Menu, and the Menu row of the right-click menu lists the rooms you use most.
|
||||
|
||||
## One notification centre
|
||||
|
||||
Everything the game tells you lands in one list: care reports from your aquarium, visits and new followers, gifts to open, finished quests and achievements, a level reward waiting, and news from the team. New rows are marked, and opening the centre reads them. Replies, mentions and answers from the team in the Community land here too.
|
||||
|
||||
Each line says what happened and offers at most one button that does something about it: Feed takes you to the hungry fish, Open opens the gift. Lines sit under Today, Yesterday and Earlier, a gold dot marks what is new, and the cross or Clear all puts away what you are done with. This device’s notifications turn on or off at the foot. What you put away stays away, after a reload and on your other devices too.
|
||||
|
||||
When the Fishies team gives you a badge, you are told as soon as you are in the game, and the badge keeps its row in the list.
|
||||
|
||||
## Settings
|
||||
|
||||
Settings has six sections, and every option the game has lives in exactly one of them.
|
||||
|
||||
- Game: your language, the Next goal line, quest rail and Simple level-up, sale and change bubbles and Confirm before selling, Auto-incubate eggs, and in Open Water the other keepers’ names and chat bubbles, and who can send you gifts.
|
||||
- Sound: sound on or off, the music and effects levels, and the soundtrack.
|
||||
- Display: full screen, Battery saver, Reduce motion, the graphics engine, shortcut hints, dock labels, and the keyboard shortcuts.
|
||||
- Notifications: this device, your other devices, Telegram and Discord.
|
||||
- Account: your account, Discord activity, the keepers you have blocked, and signing out.
|
||||
- Advanced: the version, where to report a bug, and Restart the game, which reloads the game without signing you out.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/menu · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.menu`; correct it there.
|
||||
|
|
@ -19,6 +19,7 @@ Start a line with a slash to give a command. Type a slash to see them as you wri
|
|||
- /emote wave: your fish does the emote out in Open Water; anywhere else it is sent as its picture.
|
||||
- /g, /t, /s and /room: say one line in General, Trade, your School or this room, or switch to it when nothing follows the command.
|
||||
- A line that starts with // is sent as written, with one slash.
|
||||
- /follow @name, /invite @name (to swim with you), /gift @name, /stall @name and /block @name (or /ignore): the same as those buttons on a keeper’s card.
|
||||
|
||||
## The name menu
|
||||
|
||||
|
|
@ -32,16 +33,16 @@ Choose your own status in the chat settings, or with /busy, /afk and /back. A ga
|
|||
|
||||
## Item and fish cards
|
||||
|
||||
Rest the pointer on a fish or an item in the shop, in My Fish, on the tool rack, in the Aquarium Studio or on a #link in the chat, or hold your finger on it, for its full card: its name in its grade’s colour, then a row for each number (price, growth, sale, experience, effects), wear or health as a bar, where it comes from and its story.
|
||||
Rest the pointer on anything the game shows, or hold your finger on it, for its full card: a fish, a decoration, a food jar, a material, a recipe, a tool, a research study, a quest, an achievement, a badge, a collection page, a place, a neighbour, your coins and your level. Its name sits in its grade’s colour, then a row for each number (price, growth, sale, XP, effects), chips for what it goes into and where it comes from, wear, health or progress as a bar, and its story. When it has a Reef Journal page, the button at the card’s foot opens it.
|
||||
|
||||
## Keys
|
||||
|
||||
On a keyboard almost everything has a key: the tools (1 to 4), the Shop and its pages, the Map, Quests (D), Friends (V), My Fish (S), the Workshop (W), the Keeper OS and more. Enter or T opens the chat and / opens it with a slash ready for a command. Press ? for a sheet of every key and command over the game.
|
||||
On a keyboard almost everything has a key: the tools (1 to 4), Build & Buy (6, with 5 for Decor), the Map, Quests (D), Friends (V), My Fish (S), the Workshop (W), the Menu (G) and more. Enter or T opens the chat and / opens it with a slash ready for a command. Press ? for a sheet of every key and command over the game. The School (K), the Stall (X), the Exhibition (Y) and the Community (Z) have keys too.
|
||||
|
||||
Change any key in Keyboard shortcuts (the sheet’s Change keys button, or the Keeper OS). Keys never fire while you type in a field, and Ctrl, Alt and Cmd combinations stay with your browser and system. Without a keyboard, as on a phone, the key list and its badges stay out of sight.
|
||||
Change any key in Keyboard shortcuts (the sheet’s Change keys button, or Shortcuts in the Menu). Keys never fire while you type in a field, and Ctrl, Alt and Cmd combinations stay with your browser and system. Without a keyboard, as on a phone, the key list and its badges stay out of sight.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/power-keys · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/power-keys · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.power-keys`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,24 +4,27 @@ _The in-game guide and its public twin: where to find it and what it holds._
|
|||
|
||||
## Where it is
|
||||
|
||||
The Reef Journal is the notebook in the corner beside Aquariums and the Map (key 9 by default), and it is in the Keeper OS too. It opens over your aquarium, your fish keep swimming, and Escape or the round close button above the bookmarks closes it. Your phone's Back closes it too. On a phone it shows one page at a time, and the last tab under the close lists the chapters. Out in the kelp forest, the Pineapple House is its reading room, so you can open it there too.
|
||||
The Reef Journal is the notebook in the corner beside Aquariums and the Map (key 9 by default), and it is in the Menu too. It opens over your aquarium, your fish keep swimming, and Escape or the round close button above the bookmarks closes it. Your phone's Back closes it too. On a phone it shows one page at a time: under the close, the first tab lists the Guide's chapters and the last lists the pages of My Book, with Fish and Decorations between them. Out in the kelp forest, the [Pineapple House](https://fishies.lol/wiki/places/pineapple-house) is its reading room, so you can open it there too.
|
||||
|
||||
It is the same guide as the one on the website at fishies.lol/wiki, written once and shown in both places, so the two cannot disagree. Every number in it is read from the game’s own rules.
|
||||
|
||||
## What is inside
|
||||
|
||||
In the game the Reef Journal is a naturalist's specimen book with the Fishies cover on its front: it opens out of that cover, two pages open, and the page turns as you go, its sheet of tissue lifting with it. A wooden tab for each chapter runs along its edge; rest on one and a tag beside the book names it. Search finds an article, a fish or a decoration by name.
|
||||
In the game the Reef Journal is a naturalist's specimen book with the Fishies cover on its front: it opens out of that cover, two pages open, and the page turns as you go, its sheet of tissue lifting with it. A tab for each chapter runs along its edge; rest on one and a tag beside the book names it. Search finds an article, a fish or a decoration by name.
|
||||
|
||||
The book has two parts. The Guide is the printed half: every article, on white pages under a printed frame, behind the cream tabs. My Book is your own half: your fish and decoration drawers, Collections and the records hall, on ruled notebook pages behind the wooden tabs, with your finds mounted in photo corners. A brass rule on the edge parts the two, every page says which part it belongs to, and the red ribbon above them opens Contents: My Book on the left, the Guide's chapters and search on the right.
|
||||
|
||||
- Articles: every part of the game, with each rule explained once. Links inside the book stay inside the book.
|
||||
- Fish: every species has a numbered plate in its habitat's drawer, and a ring shows how full each drawer and the whole book are, with a gilt badge once one is complete. An empty plate shows the faint silhouette and the level it unlocks at; open it to see where it lives and whether its egg is in the shop now. The first time you hatch a species, its plate fills in with ink. A fish's page shows its Latin name, its Stars and Care level, what sets it apart, its growth and sale facts, its home in the aquarium, a wax seal in the best quality you have had, a polaroid of your finest one, and your own record: how many live with you, how many you sold and at what best quality, when you first found it, and any you adopted or released. Plates of Gold and better are gilt. See [Stars](https://fishies.lol/wiki/mechanics/stars) and [Care level](https://fishies.lol/wiki/mechanics/care-level).
|
||||
- Decorations: drawers by habitat too, each plate with its price, unlock level and category and a note on caring for it. In the game, a decoration's plate fills in once you have placed one.
|
||||
- Collections and records: the Journal's gem tab holds the Collections pages (see [Collections](https://fishies.lol/wiki/mechanics/collections)), and its records hall keeps the server's firsts and records (see [Exhibition and fame](https://fishies.lol/wiki/mechanics/exhibition)).
|
||||
|
||||
## On the website
|
||||
|
||||
On the web the guide is at fishies.lol/wiki. Anyone can read it without an account, in every language the game speaks: see [Languages](https://fishies.lol/wiki/mechanics/languages). The Keeper OS lists it with the other sites of Fishies: see [Keeper OS](https://fishies.lol/wiki/mechanics/keeper-os).
|
||||
On the web the guide is at fishies.lol/wiki. Anyone can read it without an account, in every language the game speaks: see [Languages](https://fishies.lol/wiki/mechanics/languages). The Menu lists it with the other sites of Fishies: see [The Menu](https://fishies.lol/wiki/mechanics/menu).
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/reef-journal · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/reef-journal · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.reef-journal`; correct it there.
|
||||
|
|
|
|||
|
|
@ -38,6 +38,6 @@ You don't need an account to look around. The preview aquarium on the front page
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/signin · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/signin · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.signin`; correct it there.
|
||||
|
|
|
|||
|
|
@ -16,6 +16,6 @@ The music is free to use. It carries no copyright claim and no Content ID.
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/sound-and-music · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/sound-and-music · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.sound-and-music`; correct it there.
|
||||
|
|
|
|||
|
|
@ -16,6 +16,8 @@ Food wakes a hungry fish, and a fish that is not hungry sleeps on and leaves it.
|
|||
|
||||
When you return after a while, a While you were away summary tells you what happened: eggs that hatched, fish that grew up, fish waiting for food, fish that fell ill, fish that were lost, whether the glass needs a clean, and anyone who visited or followed you. It also tells you when your fish laid eggs, when a fish finished the Conditioning Box, when gifts are waiting to be opened, and when the auto-feeder ran low or empty, the filter needs a service or the water left a fish's comfortable temperature.
|
||||
|
||||
The social side is there too: what sold at your stall and the coins it paid, offers waiting on your stall, egg swaps offered to you, an Exhibition prize to collect, friends who fed your hungry fish, swim invitations and news from your school. A swap, a prize or an offer gets its own button to answer it.
|
||||
|
||||
## Before a long break
|
||||
|
||||
Fish still need food while you're away. A fish is lost if it goes unfed for 1 day or twice its growth time, whichever is longer. Feed everyone before you go, and turn on [reminders](https://fishies.lol/wiki/mechanics/notifications) if you'd like a nudge.
|
||||
|
|
@ -24,6 +26,6 @@ The shield beside the water and temperature readouts says how long every fish st
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/time · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/time · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.time`; correct it there.
|
||||
|
|
|
|||
|
|
@ -1,33 +1,33 @@
|
|||
# Tools at a glance
|
||||
|
||||
_What each button in the dock does, and the Map in the corner._
|
||||
_What each button in the dock does, and the buttons in the corner._
|
||||
|
||||
## The tool dock
|
||||
|
||||
Almost everything you do in your aquarium starts from the dock of tools at the edge of the screen. Pick a tool, then click or tap the water, a fish or the floor.
|
||||
|
||||
Feed, Net and Clean sit on one side of it, Shop, Storeroom, My Fish and Friends on the other.
|
||||
Feed, Net and Clean sit on one side of it, Build & Buy, Storeroom, My Fish, Friends, Workshop and School on the other.
|
||||
|
||||
- Look: what you hold when no other tool is picked (key 1). Tap a fish to see what it needs, how old it is and what it's worth.
|
||||
- Feed: drop food into the water and watch your fish chase it.
|
||||
- Net: tap a grown fish to sell it, or collect a fish that was lost.
|
||||
- Clean: scrub algae off the glass with the sponge.
|
||||
- Shop: everything you buy lives here: fish, plants and decorations. Its Owned button shows what you own but haven't placed yet, with Arrange at the top, where your fish step back so you can move decorations. Its Aquarium Studio button opens the Studio.
|
||||
- Reef Journal: the notebook in the corner beside Aquariums and the Map. Every species, decoration and way of the game, looked up in a moment.
|
||||
- Build & Buy: everything you buy and own lives in this drawer: fish, plants, decorations, equipment, food and your aquarium's look (key 6, or 5 for Decor). Drag a card into the aquarium to place it. Arrange, where your fish step back so you can move decorations, is on key R and in the aquarium's menu.
|
||||
- Corner buttons: Quests (key D), the Reef Journal (key 9), Aquariums, the Map and Expeditions stand together in the bottom-right corner. The Journal is the notebook of every species, decoration and way of the game, looked up in a moment; Expeditions shows when your soonest team is back.
|
||||
- Storeroom: your fish food, every jar and your decorations, one press away (key 8). Workshop: the bench in the cabinet under the aquarium, where you mix recipes (key W).
|
||||
- My Fish: every fish you own in every aquarium, with its stats and value. To keep the dock open all the time, turn on Keep the tool bar open in Settings › Interface.
|
||||
- My Fish: every fish you own in every aquarium, with its stats and value. Friends (key V) and School are one press away beside it. To keep the dock open all the time, turn on Keep the tool bar open in Settings › Interface.
|
||||
|
||||
## The Map
|
||||
|
||||
The big sea chart in the bottom corner is the Map. It opens straight onto the painted ocean map: swim out to Open Water, or pick the Coral Neighbourhood to visit other keepers' homes. Your friends are in the Keeper OS.
|
||||
The big sea chart in the bottom corner is the Map. It opens straight onto the painted ocean map: swim out to Open Water, or pick the Coral Neighbourhood to visit other keepers' homes. Your friends are in the Menu.
|
||||
|
||||
Out in Open Water the Map stands in the same corner: pick another place to swim on to it, or Home to swim back. On someone else's aquarium the ocean map waits until you're home, but the Coral Neighbourhood still takes you on to the next keeper's aquarium.
|
||||
|
||||
## The right-click menu
|
||||
|
||||
Right-click (a long press on touch) with no tool picked opens a menu for what is under your finger. On a fish: open its card ([Your fish's card](https://fishies.lol/wiki/mechanics/fish-card)), feed it while it is growing, sell it (or every adult of its species), collect it, or add its species to your favourites. On a decoration: move it or sell it. On the water: feed here, drop an egg of a favourite fish (see [Shop & cart](https://fishies.lol/wiki/mechanics/shop)), clean the glass, or decorate. At the bottom, Menu lists the game's apps, the ones you use most first; each opens on its own over your aquarium, without the Keeper OS around it. The water's menu also opens the Shop and the Storeroom directly.
|
||||
Right-click (a long press on touch) with no tool picked opens a menu for what is under your finger. On a fish: open its card ([Your fish's card](https://fishies.lol/wiki/mechanics/fish-card)), feed it while it is growing, sell it (or every adult of its species), collect it, or add its species to your favourites. On a decoration: move it or sell it. On the water: feed here, drop an egg of a favourite fish (see [Build & Buy](https://fishies.lol/wiki/mechanics/shop)), clean the glass, or decorate. At the bottom, Menu lists the game's rooms, the ones you use most first; each opens as its own panel over your aquarium. The water's menu also opens Build & Buy and the Storeroom directly.
|
||||
|
||||
On a touch screen a two-finger tap is a right-click too: it opens this menu, or puts down the tool in your hand. A three-finger tap on the water scatters your fish; anywhere else it opens or closes the Keeper OS.
|
||||
On a touch screen a two-finger tap is a right-click too: it opens this menu, or puts down the tool in your hand. A three-finger tap on the water scatters your fish; anywhere else it opens or closes the Menu.
|
||||
|
||||
## Touch controls
|
||||
|
||||
|
|
@ -35,7 +35,7 @@ On a phone or tablet, five gestures do what a mouse and keyboard do. The game sh
|
|||
|
||||
## Keys
|
||||
|
||||
On a keyboard, every action below has a key. Change any of them in the Keeper OS, in Shortcuts.
|
||||
On a keyboard, every action below has a key. Change any of them in the Menu, in Shortcuts.
|
||||
|
||||
## Handy habits
|
||||
|
||||
|
|
@ -45,6 +45,6 @@ Not sure what a fish needs? Tap it with Look. Its card shows its hunger, its gro
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/tools · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/tools · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.tools`; correct it there.
|
||||
|
|
|
|||
|
|
@ -24,6 +24,6 @@ Already know your way around? A quiet Skip tutorial button sits on the card at e
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/tutorial · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/tutorial · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.tutorial`; correct it there.
|
||||
|
|
|
|||
|
|
@ -8,6 +8,8 @@ Anyone can open Fishies and start playing as a guest at once, with no account ne
|
|||
|
||||
On the desktop app a guest saves with Save in your browser, which links the sign-in onto the same aquarium; see [Signing in & saving progress](https://fishies.lol/wiki/mechanics/signin).
|
||||
|
||||
A guest plays under a temporary name starting with guest_. Once a sign-in is linked, the game asks you to choose your own username; nobody can pick a guest_ name, and a link to your old guest address forwards to the new one.
|
||||
|
||||
## Linking a sign-in
|
||||
|
||||
Once you decide to keep your aquarium, you link one of these to it from the account centre:
|
||||
|
|
@ -36,8 +38,10 @@ The account centre's Delete account option removes your sign-in and its linked d
|
|||
|
||||
If deleting takes longer than usual, the account centre says it is still finishing and completes it on its own. An account banned for abuse leaves a one-way hash of its sign-in methods for a year, so the same sign-in cannot start a new aquarium during that time.
|
||||
|
||||
A guest aquarium is deleted the same way, and a guest signing out can choose Delete it instead. If you can no longer sign in, ask for the deletion on the [Delete your account](https://fishies.lol/delete-account) page: we check by email that the account is yours, then delete it.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/accounts · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/accounts · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.accounts`; correct it there.
|
||||
|
|
|
|||
|
|
@ -25,6 +25,6 @@ Found something broken? Two places take it straight to the team:
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/alpha · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/alpha · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.alpha`; correct it there.
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ The game, its Reef Journal and its patch notes are available in:
|
|||
|
||||
## Changing your language
|
||||
|
||||
Change your language in the Keeper OS, under Settings › Game; it's saved to your account and used for care reminders too. Outside the game, each language has its own address (fishies.lol for English, fishies.lol/tr for Turkish, and so on for the others), and the site follows your browser's preferred language the first time you visit.
|
||||
Change your language in the Menu, under Settings › Game; it's saved to your account and used for care reminders too. Outside the game, each language has its own address (fishies.lol for English, fishies.lol/tr for Turkish, and so on for the others), and the site follows your browser's preferred language the first time you visit.
|
||||
|
||||
## What is translated
|
||||
|
||||
|
|
@ -30,6 +30,6 @@ English and Turkish are written directly by the team; the eleven other languages
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/languages · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/languages · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.languages`; correct it there.
|
||||
|
|
|
|||
|
|
@ -34,6 +34,6 @@ Sold or released a fish by mistake? Write to the team the same way. Every fish t
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/lost-account · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/lost-account · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.lost-account`; correct it there.
|
||||
|
|
|
|||
|
|
@ -14,6 +14,17 @@ The desktop app installs on Windows, macOS and Linux from the download links on
|
|||
- macOS: one universal build for Apple Silicon and Intel Macs, also on the Mac App Store.
|
||||
- Linux: AppImage, .deb and .rpm packages, still experimental; a virtual machine or an NVIDIA GPU without its proprietary driver can leave graphics running on slow software rendering.
|
||||
|
||||
## The tray and the menu bar
|
||||
|
||||
On Windows and macOS, closing the game window does not quit Fishies. The window closes and Fishies keeps running as a small fish icon in the system tray (the menu bar on a Mac), so your aquarium can still tell you when your fish need you. The first time it happens, a note by the icon says so.
|
||||
|
||||
- Click the fish icon to open the game again. The window comes back where you left it, at the same size.
|
||||
- Right-click it for the tray menu: Play, your newest notifications with how many are unread, and quick ways to your aquarium, Open Water and the Quest Book.
|
||||
- The menu’s settings, also in the launcher’s Settings: Launch at login starts Fishies in the tray when you sign in to your computer (not in the Mac App Store version), and turning off Keep running in the tray makes closing the window quit.
|
||||
- Check for updates opens the launcher, which looks for a new version and installs it.
|
||||
- Quit Fishies closes it fully, like Quit in the game menu.
|
||||
- The menu works from the keyboard too: the arrow keys move, Enter chooses and Esc closes it. On Linux the tray shows a shorter menu of its own.
|
||||
|
||||
## Mobile
|
||||
|
||||
The Android, iPhone and iPad apps share the same aquarium as everywhere else.
|
||||
|
|
@ -28,15 +39,28 @@ Beyond the game's own download page, Fishies is starting to reach other storefro
|
|||
- itch.io: the desktop and Android builds are published there today.
|
||||
- Steam: planned, not yet available; there is no store page yet.
|
||||
|
||||
## Live wallpaper
|
||||
|
||||
A ready-made Wallpaper Engine wallpaper shows your aquarium full screen with no HUD and no sound, drawn by the game's own engine and art. Subscribe to it on the Steam Workshop or download the zip from the embed page, then type your handle in its settings.
|
||||
|
||||
- Settings: your handle (or the aquarium's link), aquarium 1 to 3, 10 to 60 frames a second, and a small fishies.lol mark you can turn off.
|
||||
- Every monitor can show its own aquarium, or one aquarium can span them all. Ultrawide, portrait and 4K screens are filled edge to edge.
|
||||
- It never makes a sound, stops drawing while Wallpaper Engine pauses it, and keeps showing the last aquarium it saw when you are offline.
|
||||
|
||||
## Screen saver
|
||||
|
||||
A screen saver for Windows and macOS that shows your aquarium live while your computer is idle is coming. There is no download yet; this page will say when there is.
|
||||
|
||||
## Keeping up to date
|
||||
|
||||
Nobody has to go looking for a new version.
|
||||
|
||||
- The desktop app checks for updates itself and installs them without a separate download; the file you first downloaded keeps working as the updater. While it is open it also looks for a newer version every half hour and when you come back to its window, and offers a Restart button once it is ready.
|
||||
- Google Play, itch.io and the browser all serve the current build automatically. The web version needs nothing at all: reloading the page is enough.
|
||||
- A desktop download installs a small launcher first; on its first run the launcher downloads the game itself, checks every file and resumes where it stopped if the connection drops. The Mac App Store version comes complete.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/platforms · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/platforms · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.platforms`; correct it there.
|
||||
|
|
|
|||
|
|
@ -18,6 +18,6 @@ The Android app needs Android 7.0 (API level 24) or newer, and the iPhone and iP
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/requirements · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/requirements · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.requirements`; correct it there.
|
||||
|
|
|
|||
|
|
@ -49,6 +49,6 @@ The Fishies Discord at discord.gg/fishies and Community, the game's own forum, b
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/troubleshooting · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/troubleshooting · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.troubleshooting`; correct it there.
|
||||
|
|
|
|||
|
|
@ -12,6 +12,6 @@ Read them on the Patch notes page, linked from the site's news section, in which
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/version-history · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/version-history · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.version-history`; correct it there.
|
||||
|
|
|
|||
|
|
@ -21,7 +21,9 @@ A message can be up to 240 characters long. Signed-out visitors can read the lat
|
|||
|
||||
Sent something by mistake? You have 3 seconds to take it back.
|
||||
|
||||
Chat tips: type # and a name (#lumi, #coral-clown) to link a fish, decoration, food or guide. Everyone sees it as a small picture with its name in their own language, and tapping it opens that page in the Reef Journal. Type @ and a keeper's name to mention them: tapping the name opens their card.
|
||||
Chat tips: type # and a name (#lumi, #coral-clown) to link a fish, decoration, food or guide. Everyone sees it as a small picture with its name in their own language, and tapping it opens that page in the Reef Journal. Type @ and a keeper's name to mention them: tapping the name opens their card. On your Stall, Share in Trade writes your stall into the Trade channel as a chip (#stall:yourname) that opens it for anyone who taps it.
|
||||
|
||||
A keeper in a school wears it beside their name in chat, on name cards and on leaderboards: its tag, its symbol or both, as its Founder chose. Anyone can keep their school off their own name in the School app.
|
||||
|
||||
## Keeping it friendly
|
||||
|
||||
|
|
@ -35,6 +37,6 @@ Messages in an aquarium's room or an Open Water place are kept for 1 day. Whispe
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/chat · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/chat · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.chat`; correct it there.
|
||||
|
|
|
|||
|
|
@ -50,6 +50,8 @@ Videos are held until the team approves them, so they show up a little later.
|
|||
|
||||
Paste a link to Steam, YouTube, Twitch, Streamable or X and it turns into a card or player inside the post.
|
||||
|
||||
The fish button in the editor adds a fish, a decoration or a keeper's aquarium as a live card.
|
||||
|
||||
## Finding your way around
|
||||
|
||||
- Bookmarks save a topic or reply for you. Only you see the list.
|
||||
|
|
@ -57,7 +59,9 @@ Paste a link to Steam, YouTube, Twitch, Streamable or X and it turns into a card
|
|||
- Tags group topics. Tap one to see every topic with it.
|
||||
- New markers show what you have not read yet, and you can jump to the first unread reply.
|
||||
- Search looks through titles, posts and replies, and can filter by category, tag or author.
|
||||
- Report a post to the moderators if it breaks the rules.
|
||||
- Report a post, share its link or block its author from the More menu under the post.
|
||||
- In Help and Bugs, the keeper who started the topic can mark the reply that solved it. The solution then shows right under the question, so the next keeper finds it fast.
|
||||
- Each topic shows who replied last; tap the name to jump straight to that reply. Pinned topics sit in one strip at the top that you can fold away.
|
||||
|
||||
## Notifications
|
||||
|
||||
|
|
@ -73,6 +77,6 @@ Posts that break the rules are removed, and posting here can be suspended apart
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/community · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/community · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.community`; correct it there.
|
||||
|
|
|
|||
32
field-guide/en-GB/social/egg-swap.md
Normal file
32
field-guide/en-GB/social/egg-swap.md
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
# Egg Swap
|
||||
|
||||
_Trading one bred egg for a friend’s, one for one._
|
||||
|
||||
## What it is
|
||||
|
||||
Egg Swap is a Research study. Once it is done, you can offer one of your unhatched eggs to a friend for one of theirs and bring new blood into your line.
|
||||
|
||||
Both of you need to have researched it, and you need to follow each other.
|
||||
|
||||
## Making an offer
|
||||
|
||||
Open an egg’s card and choose Offer it to a friend. Pick the friend in the keeper chooser; a keeper who does not follow you back is marked on their row. The egg leaves your aquarium while the offer is open, so it cannot be sold, gifted or moved meanwhile.
|
||||
|
||||
## Answering
|
||||
|
||||
Your friend hears of the offer at once: a toast in the game, a row in Notifications and, if they turned it on, a push. In Friends they see both eggs, with their colour, and pick one of their own eggs to give back by its colour and Grade.
|
||||
|
||||
When they accept, both eggs change hands in one step. When they decline, or the offer runs out, your egg comes home and you are told.
|
||||
|
||||
## Good to know
|
||||
|
||||
- An offer stays open for 3 days.
|
||||
- You can have 3 offers waiting at once.
|
||||
- Only an unhatched egg can be swapped; a hatched fish cannot.
|
||||
- Nothing is ever lost: an egg is always in one aquarium or the other.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/egg-swap · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.egg-swap`; correct it there.
|
||||
|
|
@ -6,7 +6,7 @@ _The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies,
|
|||
|
||||
Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every keeper.
|
||||
|
||||
Open it from My Aquarium. The Exhibition row has an Enter button that enters the aquarium on screen in one tap, in this week's class where it scores best.
|
||||
Open it from My Aquarium. The Exhibition row has an Enter button that enters the aquarium on screen in one tap, in this week's class where it scores best. Or swim into the Showcase Gallery in the Kelp Garden: the board under the frames opens it, and says how many classes you entered or that a prize waits.
|
||||
|
||||
## Entering
|
||||
|
||||
|
|
@ -37,7 +37,7 @@ When the week turns, collect your prizes on the Exhibition's Results page:
|
|||
|
||||
- A gold ribbon at 90, silver at 75 and bronze at 60. Every aquarium that reaches a line gets its ribbon.
|
||||
- Each ribbon pays coins sized to your level and goes to the Workshop as Exhibition Ribbons, a rare material.
|
||||
- The top three of each class win a trophy for the aquarium and the Exhibition podium badge, dated with its week.
|
||||
- The top three of each class win a trophy for the aquarium and the [Exhibition podium](https://fishies.lol/wiki/badges/exhibition-podium) badge, dated with its week.
|
||||
- A class needs at least three entries to have a podium.
|
||||
|
||||
## Server-wide news
|
||||
|
|
@ -48,7 +48,7 @@ The records hall in the Reef Journal keeps them: the server firsts, the longest
|
|||
|
||||
## Titles
|
||||
|
||||
Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits.
|
||||
Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits. It also shows on your name card in the chat and in Open Water, and on your row in other keepers’ Friends lists.
|
||||
|
||||
## School fame
|
||||
|
||||
|
|
@ -56,6 +56,6 @@ Each season of thirteen weeks, a School's fame adds up its School order points a
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/exhibition · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/exhibition · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.exhibition`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,15 +4,15 @@ _Finding other keepers, and keeping up with the ones you like._
|
|||
|
||||
## Finding aquariums
|
||||
|
||||
Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see keepers' aquariums as homes, or open Friends in the Keeper OS to go straight to someone you know.
|
||||
Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see keepers' aquariums as homes, or open Friends in the Menu to go straight to someone you know.
|
||||
|
||||
## Friends
|
||||
|
||||
Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Keeper OS or straight from the right-click menu.
|
||||
Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Menu or straight from the right-click menu.
|
||||
|
||||
Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds a keeper as you type their name, and your own aquarium link is there to copy and send.
|
||||
|
||||
Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then.
|
||||
Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their stars, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
|
||||
|
||||
## Choosing a keeper
|
||||
|
||||
|
|
@ -34,7 +34,7 @@ Your home and your friends' homes always wear their keeper's name, a dot for whe
|
|||
|
||||
## Following
|
||||
|
||||
Follow a keeper from their aquarium to keep them close: they show up in Friends, in the Keeper OS, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
|
||||
Follow a keeper from their aquarium to keep them close: they show up in Friends, in the Menu, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
|
||||
|
||||
You can also follow straight from a home's card in the Coral Neighbourhood or from a keeper's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
|
||||
|
||||
|
|
@ -50,6 +50,6 @@ Blocking works both ways and takes effect straight away: neither of you sees the
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/explore · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/explore · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.explore`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,14 +4,22 @@ _Sending another keeper an egg or a decoration._
|
|||
|
||||
## Sending a gift
|
||||
|
||||
Open the shop and choose Send a gift: the keeper chooser opens with your friends first, or type a name to find anyone. Then pick an egg or a decoration. You pay the shop price, and it's theirs the moment it arrives.
|
||||
Choose Gift on a keeper: on their row in Friends, on their card, or in the dock when you visit their aquarium. Then pick an egg or a decoration. You pay the shop price, and it's theirs the moment it arrives.
|
||||
|
||||
You can only send things you've unlocked yourself, but the other keeper doesn't need to have reached that level.
|
||||
|
||||
You can add a short note of up to 140 characters. It is checked the way chat is before anything is paid, and shows on the gift when it arrives.
|
||||
|
||||
You can also give away a piece from your Storeroom: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
|
||||
|
||||
## Getting a gift
|
||||
|
||||
Gifts land in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), eggs included, so nothing starts hatching while you're away. Place it straight away or keep it for later.
|
||||
|
||||
Tap Say thanks on a gift and its sender gets a thank-you in their notifications, once per gift.
|
||||
|
||||
The History tab in the Gifts window lists what you sent and received, with any notes and who has said thanks.
|
||||
|
||||
## Good to know
|
||||
|
||||
- You can't send a gift to yourself.
|
||||
|
|
@ -23,6 +31,6 @@ Gifts land in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), eggs i
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/gifts · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/gifts · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.gifts`; correct it there.
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ Following a keeper does not put you in their school, and being in a school does
|
|||
|
||||
## Joining or founding one
|
||||
|
||||
From level 10, signed in, open the School app in the Menu or tap the School Board in the Kelp Garden. Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the keepers they invite.
|
||||
From level 10, signed in, open the School app in the Menu or tap the School Board in the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden). Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the keepers they invite.
|
||||
|
||||
From level 15 you can found a school for 10,000 coins: choose its name, a shape, a symbol and two colours for its emblem, its language and how keepers join.
|
||||
|
||||
|
|
@ -18,7 +18,11 @@ Every school also has a tag of 2 to 4 capital letters or digits, such as REEF. M
|
|||
|
||||
The School also sits in the dock at the bottom of the screen, one press away, wearing your school's emblem once you are in one.
|
||||
|
||||
On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in this week's order. To invite keepers, choose Invite a keeper in your school: the keeper chooser lists your friends first and marks anyone already in a school.
|
||||
On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in [this week's order](https://fishies.lol/wiki/events/school-order). To invite keepers, choose Invite a keeper in your school: the keeper chooser lists your friends first and marks anyone already in a school.
|
||||
|
||||
A school can fly a country's flag as its pennant: it waves beside the crest on the School Board and the school's page, sits on every member's tag in chat and on name cards, and stands on its own pole in the Cove. The Founder or an Elder picks it from every country's flag, the countries of the school's language listed first, or chooses no flag. It is the school's own choice and says nothing about where anyone lives.
|
||||
|
||||
The Founder chooses how the school shows beside its members' names: the Tag, the Symbol (its pennant, or its emblem when it flies none) or Both. Any member can hide it from their own name in the School app, and then it shows nowhere beside them.
|
||||
|
||||
## Founder, Elders and Members
|
||||
|
||||
|
|
@ -30,7 +34,7 @@ Each school has one Founder, up to 4 Elders and its Members.
|
|||
|
||||
## The Cove
|
||||
|
||||
Swim through the School Coves gate in the Kelp Garden, or choose Swim to the Cove in the School app, to enter your school's Cove. Its members are seated there, with the friends they invite, up to 12 at a time, like every place in Open Water.
|
||||
Swim through the School Coves gate in the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden), or choose Swim to the Cove in the School app, to enter your school's Cove. Its members are seated there, with the friends they invite, up to 12 at a time, like every place in Open Water.
|
||||
|
||||
Its banner flies the school's emblem; tap it to open the school. The notice board shows the motto, the Elders' notice and how far this week's order is.
|
||||
|
||||
|
|
@ -38,11 +42,11 @@ Leave your fish be for a few seconds and it joins its schoolmates in one shoal t
|
|||
|
||||
From inside the Cove, a member can call a friend (you follow each other) with Swim with me. When they say yes, they are seated in the Cove beside you for the visit, under the school's banner, and can talk in the room like anyone there.
|
||||
|
||||
On the Map, the Kelp Garden carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
|
||||
On the Map, the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden) carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
|
||||
|
||||
## The weekly order
|
||||
|
||||
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the Cove's notice board shows how far it is.
|
||||
Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the [Cove](https://fishies.lol/wiki/places/cove)'s notice board shows how far it is.
|
||||
|
||||
Deliver a grown fish from the aquarium on screen, or grams of the food from your Storeroom. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
|
||||
|
||||
|
|
@ -60,6 +64,6 @@ School names, mottos and notices are checked before anyone sees them, and you ca
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/schools · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/schools · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.schools`; correct it there.
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
# Sharing your aquarium
|
||||
|
||||
_The link, the snapshot, the preview picture and the embed._
|
||||
_The link, the snapshot, the preview picture, the embed, the README card and the stream overlay._
|
||||
|
||||
## The link
|
||||
|
||||
|
|
@ -20,8 +20,28 @@ Any web page can show your aquarium as living scenery at fishies.lol/embed/yourn
|
|||
|
||||
Add ?wallpaper=1 to use it as a wallpaper: the sound goes off and the frame rate is capped at 30 a second, or any number from 10 to 60 with &fps=.
|
||||
|
||||
## Embed & cards
|
||||
|
||||
Open My aquarium and press Embed & cards. It gathers everything on this page in one place, with your handle already filled in: copy a link, a snippet or a line of Markdown and paste it where you want your aquarium to show.
|
||||
|
||||
## A picture for your README
|
||||
|
||||
fishies.lol/card/yourname.png is a picture of your aquarium that stays current: its name, your level, how many fish are grown and your best fish. It redraws itself within a few minutes of a change, so it suits a GitHub, Forgejo or Notion page.
|
||||
|
||||
Choose a light or a dark rim and a small, medium or large size: add ?theme=light for light pages, and ?size=s or ?size=l for a smaller or larger picture. A private or missing aquarium shows a still that says so, so your page never breaks.
|
||||
|
||||
## A stream overlay
|
||||
|
||||
fishies.lol/overlay/yourname shows your aquarium as a browser source for OBS Studio, Streamlabs and other streaming tools: no menus, no sound and no loading screen over your scene, at a light frame rate beside your encoder. Add ?bg=transparent and only the fish and decorations are drawn, swimming over your own scene.
|
||||
|
||||
- In OBS or Streamlabs, add a Browser source, paste your overlay address into URL and set Width and Height to the size you want it to cover, for example 1920 and 1080.
|
||||
- Leave Custom CSS as it is: the page already has a transparent background.
|
||||
- If it ever stops, right-click the source and choose Refresh. It also reconnects by itself when your network drops.
|
||||
- Options go in the address: fps= (10 to 60), fish= (draw at most this many fish), size= (25 to 200 percent), plate=1 (a small plate with the aquarium's name and your level) and aquarium= (your second or third aquarium).
|
||||
- The overlay shows public aquariums only and cannot change anything.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/sharing · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/sharing · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.sharing`; correct it there.
|
||||
|
|
|
|||
|
|
@ -1,26 +1,32 @@
|
|||
# Stall and trading
|
||||
|
||||
_Selling Storeroom food, grown fish and eggs to other keepers, buying theirs on the Market, and making offers._
|
||||
_Selling Storeroom food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
|
||||
|
||||
## What a stall is
|
||||
|
||||
Your stall sells to other keepers: packs of food from your [Storeroom](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, and eggs from your Storeroom's tray, each at a price you choose. It keeps selling while you are away.
|
||||
Your stall sells to other keepers: packs of food from your [Storeroom](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Storeroom's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away.
|
||||
|
||||
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Market. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
|
||||
|
||||
Your stall stands on the sand as a painted counter with a crate for each slot: what you sell sits on its crate under a price tag, an empty crate invites you to sell, and the bell rings when something has sold. Offers arrive as letters under the stall, each with Accept and Decline. On the Stall Board every food or species is a card pinned to the board, nine to a page, with its cheapest price and how many are on sale.
|
||||
Your stall opens on its painted counter, with a card for each slot: what you sell stands in the water under a paper price tag, with its offers and a Change price button, and the first empty slot is where you sell. Offers arrive as letters beside the stall, each with Accept and Decline. On the Market every food or species is a card with its cheapest price and how many are on sale; the ones you sell yourself are marked Yours, one tap from your own stall.
|
||||
|
||||
## The stall street
|
||||
|
||||
In Open Water's Market, every keeper with something on sale has a stall in a row along the front of the plaza: the painted counter with their name on its plaque and three of their dearest goods on top, each with its price.
|
||||
|
||||
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Keepers you follow and your school's members stand first. Tap a stall to open it and buy.
|
||||
|
||||
## Selling
|
||||
|
||||
Open your stall from the Storeroom or the Keeper OS and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
|
||||
Open your stall from the Storeroom or the Menu and pick what to sell and a price. The price has to sit between 0.6 and 2 times its usual value: a food's shop value, a fish's sale value at your level, an egg's or a plant's shop price. The stall suggests that value and shows the last 10 sales of the same thing so you can judge.
|
||||
|
||||
What you put on sale leaves your Storeroom or your aquarium at once, so it can never be sold twice. Take it back whenever you like and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
|
||||
What you put on sale leaves your Storeroom or your aquarium at once, so it can never be sold twice. Change its price whenever you like, inside the same range (an open offer at or above the new price closes, since the buyer can simply buy), or take it back and it returns as it was. When it sells, the coins arrive in your aquarium, less a 5% fee the game keeps.
|
||||
|
||||
A fish keeps everything that makes it itself: its name, Grade, quality, colour, age and family. Its clocks stand still while it waits on the stall. Legendary fish, your first fish, adopted fish and fish resting in the Conditioning Box stay with you.
|
||||
|
||||
## Buying
|
||||
|
||||
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Storeroom's jars, a fish into the aquarium you are looking at, an egg into your Storeroom. You need room for it.
|
||||
On the Stall Board, pick a food or a species to see the cheapest on sale and the latest prices, then buy in one tap or tap the seller's name to see their whole stall. The coins and the goods change hands at once: food goes into your Storeroom's jars, a fish into the aquarium you are looking at, an egg or a potted plant into your Storeroom. You need room for it.
|
||||
|
||||
What you buy can be used at once, but it can only go on your own stall after 3 days.
|
||||
|
||||
|
|
@ -37,6 +43,6 @@ Under the asking price you can make an offer, as low as 0.6 times the usual valu
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/stall · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/stall · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.stall`; correct it there.
|
||||
|
|
|
|||
|
|
@ -29,6 +29,6 @@ If you're signed in, a visit can be more than a look:
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/visiting · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/visiting · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.visiting`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,18 +4,24 @@ _Send a team of your grown fish to the Trench or the Vents and wait for what the
|
|||
|
||||
## Fish on a trip
|
||||
|
||||
The Trench and the Vents each have an expedition station. It sends a team of your grown fish away for one, four or eight hours, and the longer they are gone, the more they bring home.
|
||||
The [Trench](https://fishies.lol/wiki/places/trench) and the [Vents](https://fishies.lol/wiki/places/vents) each have an expedition station. It sends a team of your grown fish away for one, four or eight hours, and the longer they are gone, the more they bring home.
|
||||
|
||||
While a team is away its fish are not in your aquarium. They need nothing, they cannot be fed, sold or moved, and they come to no harm. When the time is up they swim home by themselves, fed. If your aquarium is full, they wait until you make room.
|
||||
|
||||
## Setting off
|
||||
|
||||
The quickest way is the Map's Outings tab: pick the Trench or the Vents and the station opens right over your aquarium. You can also swim to the place and tap the diving bell or the outpost.
|
||||
The quickest way is the Expeditions button in the corner beside the Map. With a team away, it opens that team's station and its chip says when the team is back. With none away, it opens the Map's Outings tab: pick the [Trench](https://fishies.lol/wiki/places/trench) or the [Vents](https://fishies.lol/wiki/places/vents) and the station opens right over your aquarium. You can also swim to the place and tap the diving bell or the outpost.
|
||||
|
||||
At the station choose one, four or eight hours, then choose your team. The station shows what the trip can bring before you send it, so you can compare teams and lengths first.
|
||||
|
||||
Sent a team by mistake? Call it back from the station's list of teams away. In its first two minutes it comes home free and the trip does not count. After that it comes home with nothing.
|
||||
|
||||
## The postcard and the Viewing window
|
||||
|
||||
While a team is away, a small postcard hangs in the aquarium it left from. It shows the team's silhouettes, the place and when they are back, and friends who visit see it too. Tap it to open that team's expedition. When the team is back, the postcard turns gold and says so.
|
||||
|
||||
In the station, the Viewing window shows the team swimming over the place and spotting finds as they come in. Finds only reach you when the team gets home, and a team called back after its first two minutes comes home with nothing.
|
||||
|
||||
## Choosing a team
|
||||
|
||||
A team is one to 5 fish. Only grown fish can go: adopted and legendary fish stay home, and a fish in the Conditioning Box is busy. Up to 2 teams can be away at once, and nothing limits how many trips you make.
|
||||
|
|
@ -28,7 +34,7 @@ A one-hour trip pays a few coins for each fish and sometimes a find: a decoratio
|
|||
|
||||
Four- and eight-hour trips pay no coins. Every fish rolls for a rarity from common up to mythic instead, twice on a four-hour trip and three times on an eight-hour one, and its best roll counts. A common roll brings the place's first material and any better roll brings its second, and the better the roll, the more grams.
|
||||
|
||||
From the Trench come Lantern Moss and Abyss Salt; from the Vents come Ember Kelp and Vent Minerals.
|
||||
From the [Trench](https://fishies.lol/wiki/places/trench) come Lantern Moss and Abyss Salt; from the [Vents](https://fishies.lol/wiki/places/vents) come Ember Kelp and Vent Minerals.
|
||||
|
||||
Very rarely a team also brings home a wild egg of one of its species: it goes to your stash, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph.
|
||||
|
||||
|
|
@ -38,23 +44,23 @@ Goods can be sold to the game for coins: a material by the gram, a heart by the
|
|||
|
||||
A team of 3 or more can also bring home the place's heart, found only on a depth roll. A team of three or four makes one depth roll, and a team of five makes two. A depth roll brings a heart when it comes up rare or better, and the heart keeps that rarity.
|
||||
|
||||
The Trench has Abyss Glowstone and the Vents have Ember Opal. On a mythic depth roll, a team of five has one chance in four of bringing the place's rare prize decoration instead.
|
||||
The [Trench](https://fishies.lol/wiki/places/trench) has Abyss Glowstone and the [Vents](https://fishies.lol/wiki/places/vents) have Ember Opal. On a mythic depth roll, a team of five has one chance in four of bringing the place's rare prize decoration instead.
|
||||
|
||||
## The expedition kit
|
||||
|
||||
The kit has four tiers, and a better one improves the odds on every roll. The first is free and never wears out. The others cost 1,500, 8,000 and 25,000 coins, and each wears out after 60 trips.
|
||||
|
||||
You buy a kit at the station. Once one has worn out, the free kit is in use again until you buy another. A team sets out with the kit you had when it left.
|
||||
You buy a kit at the station or make one at the Workshop. A new kit never replaces a better one that still has trips left. Once a kit has worn out, the free kit is in use again until you get another. A team sets out with the kit you had when it left.
|
||||
|
||||
## In the Storeroom
|
||||
|
||||
Materials and hearts are kept in your Storeroom. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
|
||||
|
||||
- Trench: Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
|
||||
- Vents: Ember Kelp, Vent Minerals and the heart Ember Opal.
|
||||
- [Trench](https://fishies.lol/wiki/places/trench): Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
|
||||
- [Vents](https://fishies.lol/wiki/places/vents): Ember Kelp, Vent Minerals and the heart Ember Opal.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/expeditions · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/expeditions · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.expeditions`; correct it there.
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ _Trick-or-treating at other keepers’ aquariums while the Halloween party runs.
|
|||
|
||||
## Trick-or-treating
|
||||
|
||||
While the Ice Shelf’s Halloween party runs, visiting another keeper’s aquarium is trick-or-treating. Your first visit of the day to each aquarium fills your treat bag, and its keeper finds a note in their notifications saying you came by.
|
||||
While the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf)’s Halloween party runs, visiting another keeper’s aquarium is trick-or-treating. Your first visit of the day to each aquarium fills your treat bag, and its keeper finds a note in their notifications saying you came by.
|
||||
|
||||
The first aquarium of the day gives 6 treats, and each other aquarium you visit that day gives a little less, down to 1. Treats belong to the party: spend them before it ends.
|
||||
|
||||
|
|
@ -15,30 +15,32 @@ The first aquarium of the day gives 6 treats, and each other aquarium you visit
|
|||
|
||||
## The Halloween quests
|
||||
|
||||
While the party runs, a Halloween chain opens by itself in your quests: knock on doors, fill your treat bag, collect the Ice Shelf’s pumpkin, place it in your aquarium, buy something from the party shop and visit the whole street. Each step pays coins and XP like any other quest; when the party ends, the steps you have not finished close with it.
|
||||
While the party runs, a Halloween chain opens by itself in your quests: knock on doors, fill your treat bag, collect the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf)’s pumpkin, place it in your aquarium, buy something from the party shop and visit the whole street. Each step pays coins and XP like any other quest; when the party ends, the steps you have not finished close with it.
|
||||
|
||||
The last step also gives the Pumpkin Mask for your wardrobe.
|
||||
The last step also gives the [Pumpkin Mask](https://fishies.lol/wiki/items/pumpkin-mask) for your wardrobe.
|
||||
|
||||
## The party shop
|
||||
|
||||
While the party runs, the shop has a Halloween tab. Its few limited decorations cost treats, not coins: Bubbling Cauldron (20), Mossy Gravestone (30), Witch Hat (35), Lantern Gourds (45), Bat Wings (50), Crooked Cottage (60). A piece goes straight to your Storeroom. Pieces bought with treats can’t be sold back.
|
||||
While the party runs, Build & Buy has a Party tab. Its few limited decorations cost treats, not coins: Bubbling Cauldron (20), Mossy Gravestone (30), Witch Hat (35), Lantern Gourds (45), Bat Wings (50), Crooked Cottage (60). A piece goes straight to your Storeroom. Pieces bought with treats can’t be sold back.
|
||||
|
||||
The Witch Hat and the Bat Wings are wardrobe pieces: each is bought once and goes to your wardrobe, for any of your fish to wear.
|
||||
The [Witch Hat](https://fishies.lol/wiki/items/witch-hat) and the [Bat Wings](https://fishies.lol/wiki/items/bat-wings) are wardrobe pieces: each is bought once and goes to your wardrobe, for any of your fish to wear.
|
||||
|
||||
## The treat board
|
||||
|
||||
Below the party shop, the treat board ranks keepers by the treats they collected; whoever reached a total first stands higher. When the party ends, the top 10 keepers on the board earn the Treat champion badge; it is given the next time they play.
|
||||
Below the party shop, the treat board ranks keepers by the treats they collected; whoever reached a total first stands higher. When the party ends, the top 10 keepers on the board earn the [Treat champion](https://fishies.lol/wiki/badges/party-halloween-treats) badge; it is given the next time they play.
|
||||
|
||||
## A pumpkin for everyone
|
||||
|
||||
Every keeper who plays during the party up to 2 November, guests included, finds one Party Pumpkin in their Storeroom, once. It is the same pumpkin the Ice Shelf gives, and the two never use each other up.
|
||||
Every keeper who plays during the party up to 2 November, guests included, finds one Party Pumpkin in their Storeroom, once. It is the same pumpkin the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf) gives, and the two never use each other up.
|
||||
|
||||
## The season’s dress
|
||||
|
||||
For the whole party the site dresses up: the landing page, the loading screen and your own aquarium turn to night and indigo, lantern garlands and glowing pumpkins light the water, and bats flit overhead. It turns itself off when the party ends.
|
||||
|
||||
When the party is over, autumn follows, from 3 to 30 November. It is a season, not a party: a few leaves drift down over the landing page, the loading screen and your aquarium and settle on the water or the sand, and in the afternoon the light on the water is a little warmer. There is nothing to collect and nothing to miss.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/halloween · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/halloween · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.halloween`; correct it there.
|
||||
|
|
|
|||
|
|
@ -1,37 +1,39 @@
|
|||
# Sea folk
|
||||
|
||||
_Ollie, Marlo, Captain Shelby and Pip live out in Open Water. Talk to them, make friends and hear their stories._
|
||||
_Ollie, Marlo, Captain Shelby, Pip and Lumen live out in Open Water. Talk to them, make friends and hear their stories._
|
||||
|
||||
## Who lives out there
|
||||
|
||||
Four wild creatures have made their homes in Open Water. They are not fish you can keep or sell: they live in their places, go about their day, and talk to every keeper who swims up to them.
|
||||
Five wild creatures have made their homes in Open Water. They are not fish you can keep or sell: they live in their places, go about their day, and talk to every keeper who swims up to them.
|
||||
|
||||
Ollie the octopus keeps the Kelp Garden in order beside the School Board. Marlo the moray eel watches the Shipwreck from a hole in its hull. Pip the hermit crab chats and haggles beside the Market's stalls. Captain Shelby the sea turtle rides a long current round the reef and stops in a different place every week, so look for him on the map.
|
||||
Ollie the octopus keeps the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden) in order beside the School Board. Marlo the moray eel watches the Shipwreck from a hole in its hull. Pip the hermit crab chats and haggles beside the Market's stalls. Captain Shelby the sea turtle rides a long current round the reef and stops in a different place every week, so look for him on the map. Lumen the sea nettle drifts over the Lagoon's oyster bed.
|
||||
|
||||
## Talking
|
||||
|
||||
Tap one of them to talk. A card opens along the bottom of the screen with their face, their words and up to three answers to choose from, while the world carries on above it. Tap the card to see a whole line at once or to go on.
|
||||
Tap one of them to talk. A card opens along the bottom of the screen with their face and their words, while the world carries on above it. Ollie, Marlo and Pip offer up to three answers to choose from. Captain Shelby has no answers to pick: he just talks, each line stays long enough to read, and a tap goes on. Tap the card to see a whole line at once.
|
||||
|
||||
Each of them has several conversations: a first meeting, everyday chats that change from day to day, a story and a goodbye gift for good friends. When you swim close they sometimes say something to everyone nearby.
|
||||
|
||||
## Friendship and hearts
|
||||
|
||||
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day with each of them fills a little of the next heart, and listening well, asking about them and answering their questions, fills a little more, once for each answer.
|
||||
Every creature counts its friendship with you in hearts, from none to five, shown on their card. The first chat of the day with each of them fills a little of the next heart. Talking more fills a little more: answering Ollie's, Marlo's or Pip's questions, or hearing Captain Shelby's tales through and his story to its end. Each of these counts once.
|
||||
|
||||
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Storeroom, while Ollie's knitted scarf and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake.
|
||||
At three hearts they tell you their story. At five they give you a gift: Marlo's old diving lamp and Pip's deep-water shell go to your Storeroom, while Ollie's [knitted scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby's cap are kept for your wardrobe. Hearts never change a price, a reward or how your fish grow: friendship is for its own sake. Lumen's glass lantern goes to your Storeroom.
|
||||
|
||||
## The four of them
|
||||
|
||||
Ollie is busy, kind and doing eight things at once. She asks what you think of the Garden and gives a tip of the day.
|
||||
[Ollie](https://fishies.lol/wiki/npcs/ollie) is busy, kind and doing eight things at once. She asks what you think of the Garden and gives a tip of the day.
|
||||
|
||||
Marlo is gruff and dry and secretly soft. He sees everything from his hole, and if you ask nicely he may say where this week's chest lies.
|
||||
[Marlo](https://fishies.lol/wiki/npcs/marlo) is gruff and dry and secretly soft. He sees everything from his hole, and if you ask nicely he may say where this week's chest lies.
|
||||
|
||||
Captain Shelby is old, slow and full of stories, about the whale who sang, the ice that chimes and the far reef. What he says depends on where he is this week.
|
||||
[Captain Shelby](https://fishies.lol/wiki/npcs/shelby) is old, slow and full of stories, about the whale who sang, the ice that chimes and the far reef. What he says depends on where he is this week.
|
||||
|
||||
Pip talks more than he trades. He haggles over pebbles just for fun, collects shells and is always looking for a bigger house.
|
||||
[Pip](https://fishies.lol/wiki/npcs/pip) talks more than he trades. He haggles over pebbles just for fun, collects shells and is always looking for a bigger house.
|
||||
|
||||
[Lumen](https://fishies.lol/wiki/npcs/lumen) is slow, dreamy and kind. She minds the little jellyfish of Pearl Catch, and once a day she asks them to go easy on you.
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/npcs · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/npcs · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.npcs`; correct it there.
|
||||
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|
|||
File diff suppressed because one or more lines are too long
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@ -4,7 +4,7 @@ _Join another keeper's aquarium as one of your own fish._
|
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|
||||
## Join as a fish
|
||||
|
||||
When you visit an aquarium while signed in, you can join it as a fish. One of your fish appears in the water there, and everyone watching sees it, the keeper included. Up to 3 visitors can swim in one aquarium at a time.
|
||||
When you visit an aquarium while signed in, you can join it as a fish. One of your fish appears in the water there, and everyone watching sees it, the keeper included. Up to 3 visitors can swim in one aquarium at a time. While your fish is there, the emote bar under Leave sends a wave, a heart or any of Open Water's emotes over it, for everyone watching to see.
|
||||
|
||||
## Swimming around
|
||||
|
||||
|
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@ -20,6 +20,6 @@ Blocking works here too, so someone you've blocked can't join your aquarium.
|
|||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/swim-visits · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/swim-visits · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.swim-visits`; correct it there.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue