Fishies 0.8.11

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# Aquarium Studio
_Dress your aquarium: try themes, rooms, floors and equipment on your own aquarium, then buy everything you like at once._
## One slot for each thing
The Aquarium Studio is its own room: open it from the shop's Aquarium Studio button, the aquarium button beside the Map, or a Change button in My Aquarium. It has a slot for everything an aquarium wears: Theme and Room ([rooms and themes](https://fishies.lol/wiki/mechanics/rooms-and-themes)), Floor, Filter and Feeder ([filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders)), Heater ([temperature](https://fishies.lol/wiki/mechanics/temperature)) and the Conditioning Box. Each slot holds one choice, and the rail shows what is in it now.
## Trying things on
Press any item and the live preview shows your own aquarium wearing it, with your fish swimming in it. Nothing is bought. Mix items from different slots, hold Compare to see your aquarium as it is now, and press Reset to drop everything you tried.
Locked items can be tried on too. Their cards stay in full colour, with a ribbon that says what opens them: a level or an achievement. Under the preview, readouts say what the equipment you picked would do: how many fish the water stays clear for, how many of your fish are comfortable, and how long the feeder lasts.
## Buying everything at once
Everything you try on is listed in the tray under the preview, each with its price. One button buys and applies all of it. Things you already own are applied for free, locked items are left out, and every price and trade-in is the same as buying that item on its own.
## Your aquariums
The bar at the top lists your aquariums with their names and fish counts. Press one to go there, press the pencil to rename the one you are in, and press the next aquarium to see what it costs ([more aquariums](https://fishies.lol/wiki/mechanics/aquariums)). Details opens the aquarium's own screen.
---
In the game: https://fishies.lol/wiki/mechanics/aquarium-studio · Fishies 0.8.10
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.aquarium-studio`; correct it there.

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# More aquariums
_The Aquarium Studio: buying a second and a third aquarium, and moving fish between them._
_Buying a second and a third aquarium in Build & Buy, enlarging one, and moving fish between them._
## Aquarium Studio
## Buying an aquarium
From level 25, the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio) sells more aquariums: a second for 50,000 coins, then a third for 100,000, for 3 in all. The Studio shows how much you've saved toward the next one.
From level 25, the Room tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop) sells more aquariums: a second for 50,000 coins, then a third for 100,000, for 3 in all. It shows how much you've saved toward the next one.
A guest needs to [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in before buying one.
The Aquariums button beside the Map shows the aquarium you are in and how many of the 3 you have. Tap it to go to another aquarium, open one in the Aquarium Studio or on its own screen, or see the next aquarium and enlarging, with what each still needs.
The Aquariums button beside the Map shows the aquarium you are in and how many of the 3 you have. Tap it to go to another aquarium, Customize one in Build & Buy, open its Details on its own screen, or see the next aquarium and enlarging, with what each still needs.
## My Aquarium
Details on the Aquariums button opens My Aquarium, the aquarium's own screen. At the top are its picture with your level, its name (the pencil renames it) and its address, with Copy aquarium link and Take snapshot.
Your name at the top of the game opens My Aquarium, and so does Details on the Aquariums button. At the top stand your level ring (it opens your level), your handle and title, the aquarium's name (the pencil renames it), its picture and its followers, stars and visits. Under them are four buttons: Aquarium Studio (the upgrade hub: your aquariums, their look, equipment, tools and research, each on its own tab), My Fish, Take snapshot and Copy aquarium link.
Under it everything is a tile in a grid that fills the width. Right now: its fish and decorations against the room it has, its species, what its grown fish sell for, the water and the temperature, then the filter with Service, the feeder with Refill (from the Storeroom's jars or for coins, and why not when it cannot), the glass and how your fish are. Setup: each slot's choice with Change, which opens the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio). Then its decorations, Visitors and your other aquariums, each with its picture.
Three tabs hold the rest. Setup shows each slot's choice as a card with Change, which opens [Build & Buy](https://fishies.lol/wiki/mechanics/shop) on that part of the aquarium. Your aquariums lists every aquarium with its picture and a way there, and on the one you are in, whether visitors may come in and whether they land there first. Records holds your best fish, achievements, the Exhibition, what happened while you were away and your badges. Water, temperature, the filter and the feeder are on the bar at the top of the game, and every fish is in My Fish.
## What they share
@ -22,13 +22,13 @@ Your coins, level and Storeroom are shared by every aquarium. Each aquarium has
## Enlarging an aquarium
From level 25, once your aquariums have room for 24 fish, the Enlarge chip beside them in the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio) makes the aquarium on screen bigger for 200,000 coins. Each aquarium can be enlarged once, and then holds 30 fish and 60 decorations.
From level 25, once your aquariums have room for 24 fish, the Enlarge chip beside them on the Room tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop) makes the aquarium on screen bigger for 200,000 coins. Each aquarium can be enlarged once, and then holds 30 fish and 60 decorations.
An enlarged aquarium is 2 screens wide: a panorama to decorate. Your fish swim the whole width and decorations go anywhere in it. To look along it, drag across empty water, scroll or swipe sideways, press the arrow keys or tap the arrows at its edges; the strip at its foot shows where you are. Visitors see the same wide aquarium. It also grows upward: the water is 2 screens tall, with the sand still at the bottom. Drag up and down, hold Alt while you scroll, or press the up and down arrow keys to see the rest. Pinch or scroll to zoom out and the whole aquarium fits on one screen. It opens zoomed out on the whole aquarium, for you and for visitors.
## Moving a fish
Choose Move a fish on your aquarium's own screen, then the fish and where it goes. Moving is free, and the fish keeps its health and quality. The other aquarium needs a free fish space, one-per-aquarium fish still count, and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) never move.
Open a fish's card and choose Move to…, right-click the fish, or pick fish in My Fish, then tap the aquarium it goes to. The fish leaves at once and the move is free; it keeps its health and quality. The other aquarium needs a free fish space for each fish and keeps at most three adopted fish, and fish resting in the Conditioning Box, eggs and [legendary fish](https://fishies.lol/wiki/mechanics/legendary) never move.
## Public, private and welcome
@ -36,6 +36,6 @@ Each aquarium can be open to visitors or private. Your address, fishies.lol/@you
---
In the game: https://fishies.lol/wiki/mechanics/aquariums · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/aquariums · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.aquariums`; correct it there.

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@ -20,6 +20,6 @@ Sell a grown fish with the [Net](https://fishies.lol/wiki/mechanics/net) to free
---
In the game: https://fishies.lol/wiki/mechanics/capacity · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/capacity · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.capacity`; correct it there.

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@ -4,7 +4,7 @@ _Placing and moving plants and ornaments, and choosing a floor._
## Placing decorations
Pick a plant or decoration in the shop, or in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go.
Pick a plant or decoration in [Build & Buy](https://fishies.lol/wiki/mechanics/shop), or in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), then tap the aquarium floor where it should go. In Build & Buy you can also drag its card straight into the water.
Plants lean and sway with the current, while ornaments stand still. Both slow down [algae](https://fishies.lol/wiki/mechanics/cleaning), and plants do it best.
@ -12,7 +12,7 @@ Each piece needs a little free sand around its root; leaves and branches may ove
## Moving things around
Drag a decoration to a new spot whenever you like. To rearrange more, choose Arrange in the aquarium's menu (right-click or hold the water), in the shop, or press R: your fish step back until you press Done.
Drag a decoration to a new spot whenever you like. To rearrange more, choose Arrange in the aquarium's menu (right-click or hold the water) or press R: your fish step back until you press Done. The rest of the screen steps aside while you arrange, so a drag never lands on a button, and the arranging tools sit in one bar on the stand.
While arranging, tap a piece to pick it up and tap the sand to put it down, or drag it. Undo (or Ctrl+Z) takes the last step back. Store all puts every decoration and plant into the [Storeroom](https://fishies.lol/wiki/mechanics/stash) at once for a fresh start, and Undo brings them all back where they stood.
@ -34,12 +34,20 @@ Choose one of 12 floors for your aquarium. A floor is just for looks: it never c
Fish swim among your decorations: in front of them, behind them, through their leaves and over their tops, in an enlarged aquarium as in any other. A piece with a fish passing behind it turns see-through until the fish is clear, so you can always see your fish.
## Matched sets
Every ornament belongs to one set named for a place in the world: Lagoon, Shipwreck, Ruins, Ice Shelf, Vents or Gallery. Plants and prizes belong to none. The decoration card names its set and, in your own aquarium, how many of its pieces stand there.
Place 3 different pieces of one set in an aquarium and every fish living there gains quality 5% faster. It counts once however many sets you match, three copies of one piece do not count, and it never raises a ceiling, never lowers a quality a fish already has and gives no coins or experience.
The Quality tab of a fish card shows the row “Matched set” with the set's name while it applies.
## Changed your mind?
A decoration sells back for half its price. See [Selling fish & decorations](https://fishies.lol/wiki/mechanics/economy).
---
In the game: https://fishies.lol/wiki/mechanics/decorating · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/decorating · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.decorating`; correct it there.

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@ -16,13 +16,15 @@ Service it from the water gauge. You pay only for the part of the cartridge that
## Auto-feeders
An auto-feeder hangs on the rim and feeds each fish from its hopper the moment it gets hungry. There are 3, unlocking from level 22 to level 48, and each holds a hopper of meals: one meal keeps one fish fed for as long as that food would by hand. The gauge says in hours how long the food will last for the fish you have now.
An auto-feeder hangs on the rim and feeds each fish from its hopper the moment it gets hungry. There are 4, unlocking from level 22 to level 48, and each holds a hopper of meals: one meal keeps one fish fed for as long as that food would by hand. The gauge says in hours how long the food will last for the fish you have now.
Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so [feeding by hand](https://fishies.lol/wiki/mechanics/feeding) still pays more. A feeder never feeds your tutorial fish or a legendary fish, and when the hopper runs dry it simply stops. Refilling it with flake is free. Grown fish get hungry far less often than growing ones, so a hopper lasts much longer in an aquarium of grown fish.
The Carousel Feeder (research, level 35) has three jars of 160 meals each and a 40-meal flake hub. Each fish takes the jar it loves, then one it does not mind, then flake, and never a food it dislikes. Load each jar from the Pantry on its own card. Buy it once the Carousel is researched; the Dome trades in for half its price.
## Food in the hopper
When you refill a feeder you choose what goes in: flake, free as always, or any food from your Storeroom's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. If the jar runs short, the missing meals are bought at their usual price in the same refill, unless you say no; worms only ever come from their jar. Flake is never refused.
When you refill a feeder you choose what goes in: flake, free as always, or any food from your Storeroom's jars. The hopper takes its meals from the jar in grams, the fish's appetite averaged over the aquarium. A feeder only loads what its jar holds: if the jar runs short, it loads the meals the jar has and nothing is bought; buy food packs in the Shop. Flake is never refused.
A hopper holds one food at a time. Switching food empties it first: what is left goes back into its jar as grams, never lost, and leftover flake is let go. A meal from the feeder does exactly what it does by hand, loved and disliked foods and stale worms included. It still earns no XP and no coins.
@ -32,7 +34,9 @@ In the feeder's panel every food shows its Storeroom jar and where its meals wou
Each feeder has a Feed at setting, on its card and under Manage. When hungry, the default, feeds each fish the moment it gets hungry. 25%, 50% or 75% feeds a fish once the Food reading on its [fish card](https://fishies.lol/wiki/mechanics/fish-card) has dropped that low; a fuller fish is never fed. The setting stays when you refill or upgrade the feeder, and changing it is free.
Earlier meals use more food: at 50% each fish eats twice as often and at 75% four times as often, so the hopper empties that much sooner and pellets or brine shrimp cost that much more a day. Each choice shows how long the food lasts at it. Quality grows with the time a fish is kept fed, not with the number of meals, so early meals add no quality on their own. What they give is timing: care is counted sooner, Gold comes sooner after a fish grows up (most of all for slow growers on pellets or brine shrimp), and brine shrimp heals a sick fish faster. Feeder meals still earn no XP and no coins.
Earlier meals use more food: at 50% each fish eats twice as often and at 75% four times as often, so the hopper empties that much sooner and pellets or [brine shrimp](https://fishies.lol/wiki/items/brine) cost that much more a day. Each choice shows how long the food lasts at it. Quality grows with the time a fish is kept fed, not with the number of meals, so early meals add no quality on their own. What they give is timing: care is counted sooner, Gold comes sooner after a fish grows up (most of all for slow growers on pellets or brine shrimp), and brine shrimp heals a sick fish faster. Feeder meals still earn no XP and no coins.
A food a fish dislikes is the exception. At 50% or 75% the feeder holds it back from that fish until its Food reading is down to 25%, and the fish card says it skips the food from the feeder. It is still fed before it can get ill. Food a fish likes or doesn't mind is served at the level you chose, and a meal you give by hand is always eaten at once.
## Warnings before trouble
@ -44,8 +48,14 @@ With reminders on, the same warnings reach you while you're away: once per cartr
Each aquarium has room for one filter and one feeder, and keeps its own. Buying a better one replaces the old one and gives back half of what the old one cost, which goes toward the new price. A lower tier can't replace a higher one.
## Better tools, bigger capacity
Your tools also stretch your equipment. The tier of your [food scoop](https://fishies.lol/wiki/items/scoop) sets how many meals a hopper holds: 25% more at tier 2 and 50% more at tier 3. The tier of your [sponge](https://fishies.lol/wiki/items/sponge) sets how long a cartridge lasts: 20% longer at tier 2 and 40% longer at tier 3 (the Wave Wiper counts as tier 3). Only the tier counts, never the wear.
Nothing resets when you upgrade a tool. Meals already in a hopper stay, and the bigger hopper fills at the next refill. A cartridge keeps its health and wears at the longer pace from the next settle on. The gauge and the equipment cards show the new numbers.
---
In the game: https://fishies.lol/wiki/mechanics/filters-and-feeders · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/filters-and-feeders · Fishies 0.8.11
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# Research
_Study new levers for your aquarium with Notes, coins and real time: the tree, its branches and its masteries._
## What research is
Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its mastery; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
[Egg Swap](https://fishies.lol/wiki/research/social-egg-swap) (level 15) lets two keepers who follow each other trade one unhatched egg each. Offer an egg from its card: it leaves your aquarium and waits in the offer for three days, so it cannot be sold or moved meanwhile. Your friend accepts with an egg of their own from the Friends screen and both change hands at once; a declined, taken back or expired offer sends the egg home. A swapped egg hatches as generation 1 with its colour and lineage.
[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (the first node of the breeding branch) rests a grown fish on its loved food in the Conditioning Box for 3 days; an omnivore takes any food it does not dislike. The ration, 3 meals, leaves the Pantry when you start. The fish's next egg then has +10% on its chance of a higher tier, and that egg uses the lift up. It only matters for gold parents and better, the pairs that can step up at all.
[Fish Tricks](https://fishies.lol/wiki/research/social-fish-tricks) (social branch, first node) teaches a grown fish a trick, a somersault or a dart, over a lesson of 2 days, one lesson at a time. Once it knows one, a visitor who taps that fish in your aquarium sees it perform. The show happens on the visitor's screen only; it changes nothing in your aquarium. A fish can learn more tricks one by one.
[Living Plants](https://fishies.lol/wiki/research/decor-living-plants) (decor branch, first node) makes planted stems grow through four stages, 18 hours a stage. A grown plant gives one cutting, a Workshop material of the greens class, and another every 3 days after you take one. Plant Propagation, a perk of the Aquascaper mastery, pots 3 cuttings into a plant of a kind you already grow. It lands in your stash, where you can gift it, list it on a stall, or sell it to the game for 45% of the plant's price.
## Notes
Notes are what you learn in your own aquarium. Every species has a five-step study: hatch one, raise one to adult, raise one to gold, breed one, and keep one for 30 fed grown days. The steps give 1, 1, 2, 3 and 3 Notes, times the species' Stars. Each achievement gives 5, each of the first ten recipe pages you find gives 10, and the first jar of each rarity gives 5, 10, 20 or 40.
Every adult you raise also writes field notes: a fraction of a Note that grows smaller for each one of the same species, so keeping many kinds teaches you more than raising one kind over and over. Notes belong to your account and cannot be traded or gifted. Opening the Research app counts everything your aquarium has shown since your last visit.
## Studying
A study costs Notes and coins, paid when it starts, and takes real time: from an hour to a day. Only one study runs at a time and nothing speeds it up; it keeps going while you are away. When it finishes, press Collect to put it to work. Each node also needs your level and, from tier 2, the nodes before it in its branch.
## Branches
Five branches are open: Care, Breeding, Pantry and Kitchen, Decor and Habitat, and Social. Each has three tiers, from level 8, 20 and 35. Expeditions joins when team expeditions arrive. Nodes still being built are shown as Coming soon with what they will do and cannot be studied yet, so you never pay for something that does nothing.
## What the branches open
The Kitchen (level 10) opens the Workshop's food recipes, and the Freezer (level 8) keeps up to four jars of live food with their freshness clock stopped for as long as 14 days. Breeding has the Hatchery and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care); Care has the [Remedy Dispenser](https://fishies.lol/wiki/research/care-remedy-dispenser), which doses a sick fish for you from a rack of up to 3 Remedies when its health falls to 60%; Decor and Habitat has [Fish Homes](https://fishies.lol/wiki/research/decor-fish-homes), where each fish claims a piece of its habitat as its home and sleeps by it. The masteries' perks work too: the Breeder's Matchmaker and Bloodline, the Caretaker's Hand Feeding (food dropped right at a fish is that fish's meal) and Triage (the dispenser doses at 70% and holds 5), and the Cook's Big Pot (every food bowl at the bench cooks 80 g more). Each is used from the fish's card or the node's own card. Research-only items sit on Build & Buy's Equipment tab, locked until their node is studied.
[Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) (level 20) adds the Workshop's Hatching Cone, and the Carousel Feeder (level 35) is a feeder with three jars. The Cook's Preserver makes live food in your jars go stale half as fast.
## The third row
Between levels 40 and 60 each branch grows one more node: Gentle Dosing (Remedies cost 10% less), Prep Table (Workshop bowls take 10% less time), Brood Chamber (bred eggs hatch an hour sooner), Collector's Eye (finished Journal pages pay 5% more) and Trade Routes (School order and Wanted deliveries pay 2% more).
## Masteries
Each branch ends in a mastery: a two-day study after its tier 3 node that gives you one of two perks. The first mastery slot opens at level 40 and the second at 70. Switching between a mastery's two perks is free and instant; swapping a mastery for another is free the first time, then costs coins that fall back over the weeks.
---
In the game: https://fishies.lol/wiki/mechanics/research · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.research`; correct it there.

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@ -6,7 +6,7 @@ _Choose the room your aquarium stands in and the water inside it. Just for looks
Your aquarium can stand in a room: you see it above and beside the glass, and the stand under the aquarium changes with it. There are 4 rooms, and each aquarium has its own. With no room, the default, the aquarium fills the whole window.
Change the room in the Aquarium Studio. Each card shows your own aquarium standing in that room.
Change the room on the Room tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop). Each card shows your own aquarium standing in that room.
## Themes
@ -16,10 +16,10 @@ A theme never changes your floor or your decorations, and it does nothing to fis
## Unlocking
The Pet Shop Counter, Clear Water and the Lagoon are free from the start. The rest open up as you play:
The [Pet Shop Counter](https://fishies.lol/wiki/styles/room-pet-shop), Clear Water and the Lagoon are free from the start. The rest open up as you play:
- The Study opens at level 12, and each theme opens with its set of decorations, from level 23 to level 51.
- The Garden Shed is earned with the achievement Aquascaper, and the Gallery with Interior Designer.
- [The Study](https://fishies.lol/wiki/styles/room-study) opens at level 12, and each theme opens with its set of decorations, from level 23 to level 51.
- The [Garden Shed](https://fishies.lol/wiki/styles/room-garden-shed) is earned with the achievement Aquascaper, and the Gallery with Interior Designer.
- The Penthouse is bought once, from level 20, for 12,000 coins; after that it is yours in every aquarium.
## What visitors see
@ -28,6 +28,6 @@ Visitors see each of your aquariums in the room and theme you chose for it.
---
In the game: https://fishies.lol/wiki/mechanics/rooms-and-themes · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/rooms-and-themes · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.rooms-and-themes`; correct it there.

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@ -4,11 +4,11 @@ _The room of your house where food, decorations, eggs and resting fish are kept.
## What is in it
The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Owned button in the shop, or the aquarium's menu. Its doors stand open:
The Storeroom is a big cupboard in a small room of your house. Open it with 8, the Storeroom button in the dock or the aquarium's menu; what you own but haven't placed also waits on the Owned filter of [Build & Buy](https://fishies.lol/wiki/mechanics/shop). Its doors stand open:
- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
- The middle shelves hold decorations and plants, copies stacked. Everything you check out from the [cart](https://fishies.lol/wiki/mechanics/shop) lands here.
- The middle shelves hold decorations and plants, copies stacked. Whatever you buy in [Build & Buy](https://fishies.lol/wiki/mechanics/shop) and don't place straight away waits here.
- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other keepers land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
- The delivery crate by the door, with a tag while something new is in it.
@ -24,12 +24,14 @@ A thing's card shows it large on its shelf and, at a glance, how full its jar is
Nothing in the Storeroom has a limit: jars hold any amount and a new jar always has a place, and what the shelves have no room for waits in a drawer. Jar sizes and extra shelves were removed in October 2026 and what they cost was refunded. Selling something from the Storeroom gives you half its price back.
With the Freezer researched, a jar of live food can go into the freezer from its card. Its freshness clock stops for up to 14 days, four jars at most. Thawing takes 10 minutes, then Take out puts the food back in its jar.
## Expedition goods
Materials and hearts are kept in your Storeroom. Materials stack by the gram and carry no rarity, while a heart keeps the rarity it was found with. For now they are kept safe for crafting to come.
- Trench: Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
- Vents: Ember Kelp, Vent Minerals and the heart Ember Opal.
- [Trench](https://fishies.lol/wiki/places/trench): Lantern Moss, Abyss Salt and the heart Abyss Glowstone.
- [Vents](https://fishies.lol/wiki/places/vents): Ember Kelp, Vent Minerals and the heart Ember Opal.
## Holding aquariums
@ -39,6 +41,6 @@ A resting fish stops: no hunger, no growth, no change in quality, no breeding. I
---
In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/stash · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.stash`; correct it there.

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@ -8,30 +8,42 @@ The Workshop is the cabinet your aquarium stands on. Tap the cabinet's top edge
## Materials
Everything you gather is a material in one of six classes: Greens, Shell and bone, Stone and mineral, Fibre and wood, Live and protein, and Essence. Cleaning green glass leaves 20 g of algae scrapings, a grown fish now and then sheds a scale after a meal, and a hatchling's first meal leaves its eggshell. Your shop foods and expedition goods are materials too.
Everything you gather is a material in one of six classes: Greens, Shell and bone, Stone and mineral, Fibre and wood, Live and protein, and Essence. Cleaning green glass leaves 20 g of [algae scrapings](https://fishies.lol/wiki/items/scrapings), a grown fish now and then sheds a scale after a meal, and a hatchling's first meal leaves its eggshell, and with [Living Plants](https://fishies.lol/wiki/research/decor-living-plants) researched a grown plant gives a cutting. Your shop foods and expedition goods are materials too.
## Mixing a recipe
A recipe is one key material and lines that take any material of a class. Drag (or tap) a material into the bowl: each drop fills one line, so no recipe needs more than six drags. Dropping a key shows the recipes it can start as silhouettes; once you have made one, its page in the recipe book fills in.
The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open at level 8 and care recipes at level 10.
The batch dial makes one, two or three batches at once. Mix starts the bowl in a free slot and Collect takes it when its time is up: food goes into its jar, Remedy into the medicine box and filter floss to the filter, each paying before your coins. Make again refills the bowl with the same materials for one more batch. Food recipes open once you have researched the Kitchen (from level 10, in the Research app) and care recipes at level 10. What you collect shows what it is worth, or for a Remedy, floss or a kit, what it saved you. Every bowl you collect also earns experience, more the higher your level; a tool or kit plan earns five bowls' worth.
The recipe book keeps a page for every recipe, sorted by family. A found page shows what it makes, its ingredients with how much of each you hold, its bowl time and its cost; one you have not found yet shows its silhouette and the key it starts with. Food and care recipes also carry a mastery ladder: after 10 bowls of a recipe its rarity odds are better, after 25 every bowl makes 20 g more (a care bowl that much more care), and at 50 it wears a master badge.
Food from the bench leaves a fish Well-fed: sold while that meal lasts, it sells for 6% more. Recovery Broth keeps a fish fed twice as long, puts almost a third of its health back and counts as a perfect meal.
## The culture drawer
The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of red worms in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.
The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of [red worms](https://fishies.lol/wiki/items/worm) in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.
With the [Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) research, a Hatching Cone joins the culture drawers. Start it for 30 coins and a day later scoop 150 g of [Live Brine](https://fishies.lol/wiki/items/nauplii): baby [brine shrimp](https://fishies.lol/wiki/items/brine) that give brine's long, perfect meal and stay fresh for 12 hours.
## A bigger bench
The bench is free from level 5. Bench 2 (level 15, 4,000 coins), bench 3 (level 30, 18,000) and bench 4 (level 50, 60,000) add culture drawers, more bowls cooking at once, bigger and faster worm batches and better odds of a rare result. A made good is worth one and a half times what went into it, and there is no daily limit.
## The Fine Tools and decorations
From level 18 the recipe book offers the Fine Tools for 6,000 coins. With them every bowl takes 15% less time, and a new family opens: Decorations. Mossy Stone, the Glow-moss Lamp, the Ember Kelp Wreath, the Salt Spire, the Mineral Chimney, the Glowstone Grotto and the Opal Arch are made one at a time and go to your stash at the rarity the bench rolls. The Grotto and the Arch also need their finds page in the Journal: Trench Finds and Vent Finds.
## Tools
The Tools button on the bench shows your five hand tools: the sponge, the net, the food scoop, the Pearl Catch net and your forage bite. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level. A better tool is quicker, never kinder or harsher to your fish.
The pegboard on the bench opens your five hand tools: the sponge, the net, the [food scoop](https://fishies.lol/wiki/items/scoop), the Pearl Catch net and your [forage bite](https://fishies.lol/wiki/items/bite). Pick one to see it now beside its next tier, the ladder of all its tiers, what the next tier changes and what it takes: your level, the coins and, for a tier the bench makes, each material with how much you hold. The shop sells the first step up of each; the bench makes the higher tiers from foraged materials, each plan opening at its level, and Lay the plan out on the bowl fills the bowl for you. A green light on the pegboard means an upgrade you can take right now. A better tool is quicker, never kinder or harsher to your fish. The pegboard opens the rack on the Tools tab of the Aquarium Studio, beside every other upgrade path.
Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the Wave Wiper, wipes the whole glass in one long swipe, as often as you like.
Tools wear a little with use and always keep at least half of what their tier adds; a cheap repair at the bench makes them new. The best sponge, the [Wave Wiper](https://fishies.lol/wiki/recipes/wave-wiper), wipes the whole glass in one long swipe, as often as you like.
The bench also makes expedition kits II to IV from foraged materials and a few coins. A made kit goes straight into use, so the bench only makes a kit better than the one you carry, one kit at a time.
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In the game: https://fishies.lol/wiki/mechanics/workshop · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/workshop · Fishies 0.8.11
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