Fishies 0.8.11

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@ -24,6 +24,8 @@ The weaker parent decides the chance. An egg can only step above its care from t
Incubating a bred egg keeps it until 36 hours and lifts those odds (gold 50%, diamond 70% and 20%, purple diamond 70% and 30%); below gold it gives a 20% chance of a bronze head start. The roll itself is made when the egg is laid and stays secret, so incubating never makes an egg worse. Colour comes from one parent nine times in ten, and each bred generation after the first sells 2% less, never below ×0.90.
[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (Research) adds 10 percentage points to the chance of a higher tier for the next egg of a fish that rested 3 days on its loved food, plain or incubated. The Breeding odds table shows the conditioned figures. Other Breeding levers: the Hatchery hatches one incubated egg at a time at 30 hours instead of 36, and [Parent Care](https://fishies.lol/wiki/research/breed-parent-care) makes a growing fry's care grow 10% faster while a parent lives in its water. The Breeder mastery adds Matchmaker, which makes a pair you mark as Matched wait 5 days between clutches instead of 7, and Bloodline, which lifts an incubated egg's odds by 10 points.
## A fair order
When one fish has two ready partners, each six-hour window a fair draw decides which pair rolls first, so neither partner is always ahead. The pace does not change: each pair's own chance stays 5.4% a window.
@ -46,6 +48,6 @@ Every keeper sees every number:
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In the game: https://fishies.lol/wiki/mechanics/breeding · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/breeding · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.breeding`; correct it there.

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@ -18,6 +18,6 @@ Care level helps you plan; it is not a rule. Any fish fed on time earns the same
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In the game: https://fishies.lol/wiki/mechanics/care-level · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/care-level · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.care-level`; correct it there.

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@ -24,10 +24,10 @@ A grown, fed [Bristlenose Pleco](https://fishies.lol/wiki/species/Bristlenose_Pl
## Scrubbing the glass
Choose Clean and scrub with the sponge. Cleaning glass that has had time to get dirty pays a small reward, while scrubbing glass that's already clear pays nothing.
Choose Clean and scrub with the sponge. Cleaning glass that has had time to get dirty pays a few coins and experience, while scrubbing glass that's already clear pays nothing. The experience grows with your level, with the size of the glass (an enlarged aquarium's glass pays double) and with how green the glass had got.
---
In the game: https://fishies.lol/wiki/mechanics/cleaning · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/cleaning · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.cleaning`; correct it there.

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@ -4,7 +4,7 @@ _When a fish needs food, and what looking after it earns._
## Food is free
Choose Feed and click the water to drop some food. Basic food is free and never runs out, so feeding never costs you a coin.
Choose Feed and click the water to drop some food. Basic food is free and never runs out, so feeding never costs you a coin. Hungry fish eat first and spread out over the food, so a few pellets dropped where your fish swim feed them all; a fish that has had enough leaves the rest to the other fish.
A newly hatched fish needs its first meal. After that, a growing fish gets hungry again 4 hours after each feeding, or a third of its growth time after it if that is longer. A grown fish gets hungry far more slowly: a meal it eats once it is grown keeps it fed for 2 days.
@ -12,25 +12,33 @@ Select a fish and choose Feed on its card or in its menu to drop food just for t
## Seven foods
Flake is free and always will be; every other food is an upgrade you choose, never a gate. If you pick one with an empty jar, the meal is bought as you feed at its usual price, and if you cannot afford it the fish is fed flake instead of being left hungry.
Flake is free and always will be; every other food is an upgrade you choose, never a gate. Three more foods, Green Wafer, Worm Bites and Recovery Broth, are mixed in the Workshop, and with the [Live Food Culture](https://fishies.lol/wiki/research/pantry-live-culture) research [Live Brine](https://fishies.lol/wiki/items/nauplii) hatches in its cone; none of them is sold. A jar that runs short feeds what is left as a smaller meal, and an empty jar feeds flake; buy food packs in the Shop. A growth food (red worms, Worm Bites) shows the growth it gains on the growth ring of the fish card right after the meal, and in the bubble over the fish.
- Flake · free, from a tin that never runs out.
- Pellets · keep a fish fed twice as long, and move its whole care clock out with it.
- Brine shrimp (frozen) · three times as long, put health back, and always count as a perfect meal for quality.
- Mysis shrimp (frozen) · two and a half times as long, a little health, quality a touch faster.
- Nori sheet · twice as long, quality faster. Grazers love it.
- [Brine shrimp](https://fishies.lol/wiki/items/brine) (frozen) · three times as long, put health back, and always count as a perfect meal for quality.
- [Mysis shrimp](https://fishies.lol/wiki/items/mysis) (frozen) · two and a half times as long, a little health, quality a touch faster.
- [Nori sheet](https://fishies.lol/wiki/items/nori) · twice as long, quality faster. Grazers love it.
- Krill · two and a half times as long, a little health, quality faster.
- Red worms (live) · from the Workshop's culture drawer: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.
- [Red worms](https://fishies.lol/wiki/items/worm) (live) · from the Workshop's culture drawer: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.
- Recovery Broth · made in the Workshop: twice as long, puts almost a third of the health back, and always counts as a perfect meal.
- Well-fed · a fish whose last meal was Workshop food or live food, sold while that meal still keeps it fed, sells for 6% more.
## Portions
A meal does not always fill a fish. Flake fills an empty fish to 50% and pellets to 70%; every other food fills it. Feeding a fish that is still partly fed tops it up, never past full, and a paid meal then costs only the part it fills. The food picker shows how full a meal will leave the fish you have chosen, and its card how full its last meal left it. A ring over a fish shows how full each meal left it, gold once it has had enough: at 90% or more a fish is full, its card says Full and it leaves food alone.
A smaller meal makes a fish hungry sooner, which pauses its growth and makes its next meal late sooner. It never makes a fish ill or lost any sooner: its health keeps the clock of a full meal. Two flake meals fill a fish as one always did. A fish that is not yet full can be topped up 8 seconds after its last meal; once it is full, the next meal waits 20 seconds. A top-up never shortens a meal: a fish fed a longer-lasting food keeps the time it had and gains only what the new food adds, and a top-up that adds nothing costs nothing.
## Food in grams
Food lives in jars in your [Storeroom](https://fishies.lol/wiki/mechanics/stash), in grams. Every fish has an appetite: its egg price divided by 20, in grams, and half that once it is grown. A Clownfish eats 2 g a meal, a Grouper over 200 g. So a meal from a jar costs what a meal has always cost.
Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop.
Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop. Each food's card shows which of your fish love it and how long it keeps: choose a size, and Buy shows its price, what it saves and about how many meals it makes for your aquarium.
## Loved and disliked foods
Every fish eats one of five ways: grazers, hunters, plankton eaters, sand sifters and everyday eaters. A food it loves does half as much again beyond the fed time, and a little heart rises from the fish. A food it dislikes still feeds it, but only the fed time counts, and it gives a little shrug.
Every fish eats one of five ways: grazers, hunters, plankton eaters, sand sifters and everyday eaters. A food it loves does half as much again beyond the fed time, and a little heart rises from the fish. A food it dislikes still feeds it, but only the fed time counts, and it gives a little shrug. When a fish eats a food it loves, a ×1.5 chip rides the heart over it.
Grazers love nori and dislike krill and worms. Hunters love krill and worms and dislike nori. Plankton eaters love brine shrimp, mysis and krill. Sand sifters love worms and mysis and dislike nori. Everyday eaters take everything the same. Flake and pellets suit every fish.
@ -38,12 +46,14 @@ Nori and krill leave a faint sheen in their colour around a fish for 12 hours af
## What feeding earns
Feeding a hungry fish earns 5 XP. Feeding it again straight away doesn't repeat the reward: it has to get hungry again first.
Feeding a hungry fish by hand earns experience: more the higher your level, and more for a meal that fills it than for a top-up. Feeding it again straight away doesn't repeat the reward: it has to get hungry again first. A meal the auto-feeder serves earns none.
## While you're away
An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) feeds each fish from its hopper the moment it gets hungry, for as long as the hopper lasts. It loads its food from your Storeroom's jars. Grown fish get hungry far less often, so the hopper lasts much longer for them. Feeder meals count toward quality just like the same meal by hand, but they earn no XP and no coins, so feeding by hand still pays more, and it still works with a feeder installed.
A fish eats a food it dislikes from the feeder only once its Food reading is down to 25%, so a food it loves, given by hand, keeps its value: it is eaten at once and counts for quality and the Well-fed bonus. The wait never makes a fish ill, because the feeder serves it before its health drops.
## Too long without food
Hunger matters. A growing fish is lost if it goes unfed for 1 day or twice its species' growth time, whichever is longer, counted from its last meal or from hatching. A grown fish lasts far longer: it falls ill after about 5 days without food and is lost after 1 week 3 days, or about 1 week 1 day behind glass gone green, so a week away does not cost you a finished aquarium. Its card warns you when it's starving.
@ -52,6 +62,6 @@ A lost fish can be collected with the [Net](https://fishies.lol/wiki/mechanics/n
---
In the game: https://fishies.lol/wiki/mechanics/feeding · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/feeding · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.feeding`; correct it there.

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@ -15,7 +15,7 @@ Every card opens on the fish itself: its portrait in the reef, with a star for y
On a phone held sideways the card lies on its side: the portrait, name and rings on the left; on the right the water line, the tabs, the open tab and, at its foot, Feed, Sell and Adopt (a heart), so the buttons stay in view however short the screen. The card stands on the half of the screen away from the fish. A ring’s percent and its longer sentence stay in its tooltip, and a fish still waiting for its first meal says so once.
- Growth and food: how long until it is grown, and when it gets hungry. See [Growing up](https://fishies.lol/wiki/mechanics/growth) and [Feeding & hunger](https://fishies.lol/wiki/mechanics/feeding).
- Health: how well it is, and when it would run out without food. See [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality).
- Health: how well it is, and when it would run out without food. See [Health & the Remedy](https://fishies.lol/wiki/mechanics/health).
- Quality, colour, age and generation: what its price is made of. See [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality).
- Origin: bought as an egg, a gift from a keeper, your first fish, a legendary fish, or born in your aquarium.
- Temperature and water: what it likes against what it has. See [Water temperature](https://fishies.lol/wiki/mechanics/temperature) and [Water quality](https://fishies.lol/wiki/mechanics/water).
@ -54,6 +54,6 @@ A fish counts its age from the day it hatches. At one week, one month, three mon
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In the game: https://fishies.lol/wiki/mechanics/fish-card · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/fish-card · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.fish-card`; correct it there.

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@ -24,6 +24,6 @@ On a fish's card under Details, in its price breakdown, in the Net's review befo
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In the game: https://fishies.lol/wiki/mechanics/grade · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/grade · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.grade`; correct it there.

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@ -22,6 +22,6 @@ Only adults can be [sold](https://fishies.lol/wiki/mechanics/economy). There's n
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In the game: https://fishies.lol/wiki/mechanics/growth · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/growth · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.growth`; correct it there.

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@ -14,10 +14,10 @@ A fish that has just hatched is hungry straight away. Give it its first meal to
## Eggs from your own fish
A grown pair of one species can also lay an egg in your aquarium on their own, with no button to press. A bred egg hatches after twelve hours, or after thirty-six if you tap it and choose Incubate, which improves its odds; an egg from two gold or two diamond parents may start life a tier or two higher. [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality) explains when it happens.
A grown pair of one species can also lay an egg in your aquarium on their own, with no button to press. A bred egg hatches after twelve hours, or after thirty-six if you tap it and choose Incubate, which improves its odds (with the Hatchery research, one incubated egg at a time hatches after thirty hours instead); an egg from two gold or two diamond parents may start life a tier or two higher. [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality) explains when it happens.
---
In the game: https://fishies.lol/wiki/mechanics/hatching · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/hatching · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.hatching`; correct it there.

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@ -0,0 +1,31 @@
# Health & the Remedy
_How a fish’s health rises and falls, when it falls sick, and how the Remedy cures it._
## Health keeps a fish alive
Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but not at once: health returns over the hours after a meal, so a fish that has been through a bad spell stays weak for a while.
Below sixty percent the fish is sick, and it shows. At zero it is lost. A well-kept fish empties exactly at the moment the old starvation deadline said it would, so nothing about ordinary care has changed; what is new is that health remembers. A fish in poor health also sells for a little less and will not breed.
## The Remedy
A sick fish (60% health or less) can take a Remedy: choose Feed, pick Remedy among the foods and tap the water. Only sick fish go for the capsule. One Remedy cures it back to full health and costs a quarter of the fish's own price, paid only when the fish swallows it; a capsule nobody eats dissolves at no cost. A fish above 60% refuses it. It is medicine, not a meal, so the fish still needs feeding, and it does not raise its quality.
## Remedy capsules
A [daily streak](https://fishies.lol/wiki/mechanics/daily-streak) milestone can give Remedy capsules instead of coins or care credit. They are kept until a fish falls sick: the next Remedy you give uses a capsule first, so it costs no coins.
## Keeping fish well
Health only falls while a fish is hungry or the glass is green, so everyday care keeps it full.
- Feed before a fish’s fed time runs out. An [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) keeps meals coming while you are away.
- [Clean the glass](https://fishies.lol/wiki/mechanics/cleaning) when algae shows: green glass drains health faster, even in a fed fish. A [filter](https://fishies.lol/wiki/mechanics/filters-and-feeders) slows the algae down.
- [Legendary fish](https://fishies.lol/wiki/mechanics/legendary) and the tutorial fish never fall sick.
---
In the game: https://fishies.lol/wiki/mechanics/health · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.health`; correct it there.

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@ -11,6 +11,20 @@ Turn reminders on and Fishies lets you know about the things that matter while y
- Eggs have hatched, or a fish is ill and needs a remedy.
- The glass needs cleaning.
- Your filter needs a service soon, your auto-feeder is running low or has run empty, or some fish are outside their comfortable temperature. You can also be told when a fish is lost, when someone visits your aquarium and when someone follows you. You can also hear when a gift arrives, when someone stars your aquarium, when someone whispers to you and when someone replies to you in the Community, each with its own switch.
- Social news has its own switches too: a sale or an offer on your Stall, school news such as a join request or a chest paid, an invitation to swim, a friend feeding your hungry fish, an egg swap offered to you or answered, and an Exhibition prize waiting to be collected. A sale names the buyer, the goods and the coins.
- Every answer reaches you too: a school request that was not taken, being made an Elder or a member again, a keeper you invited joining or saying not now, your school closing, a Stall offer that ran out or closed with its listing, and someone naming you with @ in General, Trade or School chat. They wait in the Notifications app and show as a note while you play; a declined request and a new Elder role also reach your phone under the school switch.
## What is on from the start
When you turn alerts on, the ones that can cost you a fish or a sale start switched on: a fish close to starving, ill or lost, hungry fish and a filter, feeder or heater that needs you, eggs that hatched, and a sale or an offer on your Stall. A fish that has grown up and is ready to sell has its own switch in the same group; turn it on if you want to hear it.
Everything else starts off: visits, follows, gifts, stars, whispers, chat mentions, Community replies, school news, swims, a friend feeding your fish, egg swaps and Exhibition prizes. Turn any of them on in Settings · Notifications. Either way they wait for you in the Notifications app.
## Turning them on
Fishies first tells you what it will send, and your browser, phone or computer only asks for permission after you say yes. If you said no before, the game shows how to turn alerts back on for your device, and in the app a button takes you straight to its settings. Once they are back on, the device switches itself on again.
If fish were lost while alerts were off, the game offers to turn them on once for that loss, then leaves you be for a while. Not now is remembered.
## Where they arrive
@ -26,8 +40,20 @@ Nothing is sent while you're actually playing. Reminders are for the gaps betwee
Turn on quiet hours in the notification settings and reminders wait until the window ends, in your own time zone, 22:00 to 08:00 unless you choose other hours. A fish about to starve, or one that was lost, still gets through.
## News in the game and by email
After an update, a card shows the version and what changed, with Play and a link to the full notes. Each week the bell tells you when the Exhibition opens for votes and when last week's results are out. If you report a keeper, you hear the outcome, never who it was about or what was done.
When your account signs in on a new device, we email your account's address with the device and the place. If it wasn't you, its button opens your account, where Devices can sign out everywhere.
## Remind me
A small bell sits beside every long timer: a fish getting hungry or growing up, a fish ready to sell, a research study, a Workshop bowl, a culture, an expedition coming home and a forage spot growing back. Tap it and Fishies reminds you when the timer ends, the same way you chose last time. Hold it, or right click it, to pick push or email. Tap a gold bell again to turn its reminder off.
When a school mute or a chat mute ends, a note tells you that you can talk again. Someone naming you with @ in an aquarium's chat is told like in every other room, and reaches your phone only if you turned on chat mentions.
---
In the game: https://fishies.lol/wiki/mechanics/notifications · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/notifications · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.notifications`; correct it there.

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@ -2,21 +2,17 @@
_What looking after a fish well adds up to, and where fry come from._
## Health keeps a fish alive
Every fish has a health stat, shown on its card and kept on the fish itself. Hunger drains it, and green glass drains it faster. Food and clean water bring it back, but not at once: health returns over the hours after a meal, so a fish that has been through a bad spell stays weak for a while.
Below sixty percent the fish is sick, and it shows. At zero it is lost. A well-kept fish empties exactly at the moment the old starvation deadline said it would, so nothing about ordinary care has changed; what is new is that health remembers. A fish in poor health also sells for a little less and will not breed.
A sick fish (60% health or less) can take a Remedy: choose Feed, pick Remedy among the foods and tap the water. Only sick fish go for the capsule. One Remedy cures it back to full health and costs a quarter of the fish's own price, paid only when the fish swallows it; a capsule nobody eats dissolves at no cost. A fish above 60% refuses it. It is medicine, not a meal, so the fish still needs feeding, and it does not raise its quality.
## Six tiers of quality
Quality is what your care adds up to over a fish's whole life. Every meal moves it toward a mark made of five things: the meal on time (45%), clean glass (10%), clear water (15%), comfortable temperature (15%) and its home (15%), which is pieces of its own habitat and others of its kind to school with. Timing is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm, and brine shrimp always counts as on time. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver.
Quality is what your care adds up to over a fish's whole life. Every meal moves it toward a mark made of five things: the meal on time (45%), clean glass (10%), clear water (15%), comfortable temperature (15%) and its home (15%), which is pieces of its own habitat and others of its kind to school with. Timing is judged against that species' own hunger clock, so a three-minute goby and a three-day boxfish are measured by their own rhythm, and [brine shrimp](https://fishies.lol/wiki/items/brine) always counts as on time. A meal counts for the time it kept the fish fed, so feeding the same fish again and again adds nothing. Meals from an [auto-feeder](https://fishies.lol/wiki/mechanics/filters-and-feeders) count too. A growing fish stops at silver.
Once a fish is grown, its quality moves slowly. In a good home it holds, or climbs toward gold over a few days; in a neglected one, with green glass, cloudy or cold water and none of its habitat, it slips, slowly: even there a gold fish keeps its gold for about a week. [Water](https://fishies.lol/wiki/mechanics/water) also sets a ceiling: below 70% water care can't lift a fish to gold, and below 50% not to silver either. The ceiling itself never takes a tier away.
Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. Two or more pieces of its home and two others of its kind make its home complete. With two or more pieces a fish also gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed gain more slowly.
Where a fish lives matters too. Every species has a home, reef, rock, sand, weed or wreck, and every decoration and plant belongs to one. Two or more pieces of its home and two others of its kind make its home complete. With two or more pieces a fish also gains quality a fifth faster; with none, a little slower. A crowded aquarium, a fish in poor health or one just placed gain more slowly. The Quality tab of the fish card lists what paces its gains, starting with its last meal: the pace of that food, whether the fish loves or dislikes it, or the food that would pace it.
When a grown fish is sold, the time since its last meal counts as if it had just eaten: the fed time that meal gave it lifts its quality, and any hunger since takes it down. Its card shows the tier it would sell at now.
A matched decor set in the aquarium (3 different pieces of one set, see [Decorating](https://fishies.lol/wiki/mechanics/decorating)) adds 5% to how fast every fish there gains quality.
- Plain · where every new fish starts.
- Bronze · fed reasonably often, or well fed in a poor home.
@ -40,7 +36,7 @@ When a pair lays an egg, hearts rise over the two parents and the egg glows as i
## Conditioning
Every aquarium has a Conditioning Box: a small clear box clipped inside the glass near the surface. It is free, and it arrives as a [gift](https://fishies.lol/wiki/mechanics/next-goal) when a fish in that aquarium first reaches silver. Tap it in the water, or open it from the Aquarium Studio, pick a fish and how long it rests, and it swims back out a quality tier higher.
Every aquarium has a Conditioning Box: a small clear box clipped inside the glass near the surface. It is free, and it arrives as a [gift](https://fishies.lol/wiki/mechanics/next-goal) when a fish in that aquarium first reaches silver. Tap it in the water, or open it from Build & Buy's Equipment tab, pick a fish and how long it rests, and it swims back out a quality tier higher.
Sure takes the box's full time (48 hours at first) and always lifts one tier, with a 5% chance of two. Fast takes a third of that time and works 60% of the time; if it doesn't take, the fish can go in again. Only a fish below gold that was not born with a head start can go in, and never past gold. The fee is half the fish's plain sale value, paid as it goes in.
@ -56,6 +52,6 @@ Age adds to the price of a fish kept fed after it is grown, quickly at first and
---
In the game: https://fishies.lol/wiki/mechanics/quality · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/quality · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quality`; correct it there.

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@ -18,6 +18,6 @@ Stars are not a price and not a difficulty. How much attention a fish asks for i
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In the game: https://fishies.lol/wiki/mechanics/stars · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/stars · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.stars`; correct it there.

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@ -27,7 +27,7 @@ Inside its band a fish is not affected at all. Outside it:
## Heaters
Every aquarium gets a Glass Heater, a [gift](https://fishies.lol/wiki/mechanics/next-goal) that arrives with its first fish that reads temperature and keeps a reef comfortable. The Aquarium Studio in the shop sells 3 heaters: the Titanium Heater from level 30 reaches 29 °C for lagoon fish, and the Controller Heater from level 50 reaches 31 °C.
Every aquarium gets a Glass Heater, a [gift](https://fishies.lol/wiki/mechanics/next-goal) that arrives with its first fish that reads temperature and keeps a reef comfortable. The Equipment tab of [Build & Buy](https://fishies.lol/wiki/mechanics/shop) sells 3 heaters: the Titanium Heater from level 30 reaches 29 °C for lagoon fish, and the Controller Heater from level 50 reaches 31 °C.
A cheaper heater lets the water swing a little either side of its setting: ± 1 °C for the Glass Heater, ± 0.5 °C for the Titanium Heater, and none for the Controller Heater. A fish counts as comfortable only when the whole swing stays inside its band. A better heater trades half of the old one in, like all [equipment](https://fishies.lol/wiki/equipment).
@ -47,6 +47,6 @@ Groups that don't share a band can't all be comfortable in one aquarium, so mixi
---
In the game: https://fishies.lol/wiki/mechanics/temperature · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/temperature · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.temperature`; correct it there.

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@ -28,10 +28,10 @@ Copy this look puts the same outfit on another fish in one tap. Visitors, Open W
Pieces come from:
- The shop’s Wardrobe shelf, for coins: Knit Beanie (50), Round Glasses (90), Tail Ribbon (50).
- Build & Buy’s Wardrobe tab, for coins: Knit Beanie (50), Round Glasses (90), Tail Ribbon (50).
- The Fashion Catalogue: a new issue every month with a few pieces and a secret one on its last page. Pieces it brings round: Flower Crown, Monocle, Pearl Necklace, Angel Wings, Bell Charm.
- Halloween: the Witch Hat and the Bat Wings in the party shop for treats, and the Pumpkin Mask for finishing the Halloween quests.
- Friends: Ollie’s Knitted Scarf and Captain Shelby’s Captain’s Cap, given at five hearts.
- Halloween: the [Witch Hat](https://fishies.lol/wiki/items/witch-hat) and the [Bat Wings](https://fishies.lol/wiki/items/bat-wings) in the party shop for treats, and the [Pumpkin Mask](https://fishies.lol/wiki/items/pumpkin-mask) for finishing the Halloween quests.
- Friends: Ollie’s [Knitted Scarf](https://fishies.lol/wiki/items/knitted-scarf) and Captain Shelby’s [Captain’s Cap](https://fishies.lol/wiki/items/captains-cap), given at five hearts.
- Gifts and party pieces are never sold for coins.
## Made for every shape
@ -40,6 +40,6 @@ Each piece is fitted to each species’ own head, body and tail, and moves with
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In the game: https://fishies.lol/wiki/mechanics/wardrobe · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/wardrobe · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.wardrobe`; correct it there.

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@ -34,6 +34,6 @@ When the gauge turns Cloudy, any of these helps:
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In the game: https://fishies.lol/wiki/mechanics/water · Fishies 0.8.10
In the game: https://fishies.lol/wiki/mechanics/water · Fishies 0.8.11
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.water`; correct it there.