Fishies 0.8.11
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@ -25,6 +25,6 @@ Achievements are kept with your account. In the Android app they also unlock in
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---
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In the game: https://fishies.lol/wiki/mechanics/achievements · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/achievements · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.achievements`; correct it there.
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@ -21,6 +21,6 @@ While you play as a guest, sales and cleaning pay no coins, though you still ear
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---
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In the game: https://fishies.lol/wiki/mechanics/coins · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/coins · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.coins`; correct it there.
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@ -34,6 +34,6 @@ A guest collects the XP of every day. [Save your aquarium](https://fishies.lol/w
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---
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In the game: https://fishies.lol/wiki/mechanics/daily-streak · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/daily-streak · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.daily-streak`; correct it there.
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@ -10,6 +10,8 @@ A fish that was lost can still be collected with the Net, but it pays nothing.
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Fish that were already in your aquarium when hourly prices arrived sell by whichever pays more, the old price or the new one, so none of them lost a coin in the change.
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A fish fed on Workshop food or live food is Well-fed while that meal keeps it fed: sold then, it sells for 6% more. Its card wears the mark, and the price breakdown lists it. The price breakdown always has a Food line: the bonus while that meal lasts, or else the food it ate and what would earn the bonus.
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## Your level raises the price
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From level 11, every level lifts the profit your fish make over their egg price, up to 168% more at the top. Newer species also earn more an hour than older ones, so as you climb, the fish you have just unlocked are usually the best to raise. That's why two keepers selling the same species can get different amounts.
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@ -24,6 +26,6 @@ A plant or decoration sells for half its purchase price, rounded down, whether i
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---
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In the game: https://fishies.lol/wiki/mechanics/economy · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/economy · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.economy`; correct it there.
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63
field-guide/en-GB/economy/keeper-path.md
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field-guide/en-GB/economy/keeper-path.md
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# Keeper's Path
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_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a mastery and your Signature._
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## Five choices
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At levels 10, 25, 50, 75 and 100 the level room asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
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Open the level room from the ring at the top left and pick the Keeper's Path tab. A step that is waiting glows gold, and the level-up moment takes you there when you reach it. Every choice shows what it does in numbers before you take it.
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## Level 10 · your Calling
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Choose one of four Callings. Each is a small bonus in its own field:
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- Caretaker: care pays 10% more XP (cleans, meals by hand, filter services and Remedies).
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- Breeder: every pair is 10% more likely to lay an egg.
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- Merchant: fish you sell pay 2% more coins.
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- Explorer: Pearl Catch rounds pay 5% more coins and XP.
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## Level 25 · your Specialisation
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Each Calling has two Specialisations, and you choose one:
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- Caretaker · Healer: a Remedy costs 20% less.
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- Caretaker · Glass Keeper: a clean pays 25% more XP.
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- Breeder · Warm Nest: bred eggs hatch 2 hours sooner.
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- Breeder · Colour Keeper: an egg that takes a parent's colour takes the rarer one 75% of the time.
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- Merchant · Fair Trader: School order and Wanted board deliveries pay 4% more coins.
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- Merchant · Collector: a finished Journal page pays 10% more coins.
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- Explorer · Pearl Diver: Pearl Catch rounds pay 7% more again.
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- Explorer · Tinkerer: Workshop bowls take 10% less time.
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## Level 50 · an aquarium feature
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A lasting feature for every aquarium you keep:
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- Busy Bench: one more mixing slot on the Workshop bench.
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- Showcase: 6 more decoration slots in every aquarium.
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- Deep Hopper: every automatic feeder holds 25% more meals.
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## Level 75 · mastery
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Master your Specialisation. Deepen it and its effect counts twice, or Broaden and take your Calling's other Specialisation as well, at full strength.
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## Level 100 · your Signature
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Choose the Tide Fountain or the Reef Crown: a one-of-a-kind decoration that goes to your stash, a title of its own, and fish sales that pay 1% more.
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## Changing a choice
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Every choice can be changed from its card. Your first change is free. After that a change costs 2,000 coins times (your level / 20) squared, and that step waits 7 days before it can change again. Changing your Calling clears your Specialisation and its mastery, so you choose them again.
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## The Legendary Line
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From level 30 the Keeper's Path tab also shows your Legendary Line. A line starts with a rare pair: a female and a male of one species that both wear Ink or both wear Coral, and are both gold or better when the egg is laid.
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That egg is the Founder of your line and wears the line's crest on its card for life. Your first one earns the Line Founder title. The line goes on in a later update.
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---
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In the game: https://fishies.lol/wiki/mechanics/keeper-path · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.keeper-path`; correct it there.
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@ -18,10 +18,10 @@ Both have their own entries in the species catalogue: [Lumi](https://fishies.lol
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## Buying one
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A legendary fish is bought on its own, not in a cart, and it needs a free fish space like any other fish. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
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A legendary fish is bought on its own, one at a time, and it needs a free fish space like any other fish. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
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---
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In the game: https://fishies.lol/wiki/mechanics/legendary · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/legendary · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.legendary`; correct it there.
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@ -7,9 +7,9 @@ _How experience adds up and what each level brings._
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Experience (XP) comes from looking after your aquarium:
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- Placing new fish, and placing each kind of decoration for the first time.
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- Feeding a hungry fish, for 5 XP.
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- Selling grown fish.
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- Cleaning dirty glass.
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- Feeding a hungry fish by hand. It pays more the higher your level, and a meal that fills the fish pays more than a top-up.
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- Selling grown fish, and every bowl you take off the [Workshop](https://fishies.lol/wiki/mechanics/workshop) bench.
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- Cleaning dirty glass, servicing a filter and giving a Remedy. Care pays more the higher your level, and a clean pays more for a bigger glass and for greener glass.
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- Finishing [quests](https://fishies.lol/wiki/mechanics/quests) and earning [achievements](https://fishies.lol/wiki/mechanics/achievements).
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## The ladder
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@ -26,8 +26,20 @@ New species, decorations and [equipment](https://fishies.lol/wiki/equipment) unl
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Each level-up opens one screen: your new level up top, then each unlock in turn, with extra room and the sale bonus shown alongside. A single Keep going closes it, even after a jump of several levels. It waits until what you are doing is finished (a catch being sold, an egg being placed), and a jump of several levels shows the level you started from and the level you reached, with every unlock under its own level.
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Rooms and places that open with a level, like Open Water, the Workshop and Schools, are on the dock and in the corner from the start, wearing a lock and the word LOCKED. Press one to see the level it opens at and how far you have to go; the lock comes off when you get there, and the level-up screen names what you opened.
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## Every tenth level
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Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further up the ladder, waiting in your stash, and a Room Upgrade Ticket.
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A ticket pays the whole price of a room's next upgrade: the Workshop bench, the Storeroom's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the level room's Keeper's Path tab.
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## The level room
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Press the level ring to open the level room. Its Road is a painted path: the levels you have passed below, where you stand with the XP to the next level, and the next ten levels above with everything each one opens. The Keeper's Path tab holds your choices and tickets, and the Mastery tab shows your stars.
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---
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In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/leveling · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.leveling`; correct it there.
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field-guide/en-GB/economy/mastery.md
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# Mastery and expansions
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_What happens at the top of the ladder: Mastery stars, their titles and ring finishes, and how new levels arrive._
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## Mastery stars
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Level 100 is the top of the ladder for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
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Your stars show on your level ring, and the level room's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
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## Titles
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Stars earn titles you can show under your name: Seastar at 1 star, Starlit Keeper at 5, Moon Tide at 10, Northern Light at 25, Sea of Stars at 50 and Eternal Tide at 100.
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## Ring finishes
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Your level ring changes its finish as stars add up: bronze from 1 star, silver from 5, gold from 10 and pearl from 25.
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## New levels
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New levels arrive ten at a time in free updates. They bring new content, never more power: the sale bonus, fish slots and capacity all stop at level 100.
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On the day an expansion arrives you stay at the level you had. XP you earned past the old top turns into Banked Current, up to 3 levels' worth: every XP you earn after that counts 50% more until the Current runs dry. Stars you already earned are never taken away.
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---
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In the game: https://fishies.lol/wiki/mechanics/mastery · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.mastery`; correct it there.
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@ -30,8 +30,10 @@ The My Fish app in the Menu lists every fish you own, in every aquarium: its pic
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Tick the fish you want to sell, or select all that can be sold, and the foot shows how many you chose, what they pay in coins and XP, and which species pays most. Sell puts them in the Net and opens Review the catch, so the sale works exactly like netting them one by one. Fish in another aquarium are sold there: the button takes you to it first. Adopted and legendary fish, eggs, lost fish and fish in the Conditioning Box are never sold this way.
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Fish about to lay eggs stay out of Sell all, and so does their partner: a fish in a pair that could lay at the next breeding window. A line above the sale always says how many were kept out, and tapping it lists them. If you would rather sell them too, turn on Include fish about to lay eggs in Sell all in Settings; the line then reads included. Selling a single fish from its card is never affected.
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---
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In the game: https://fishies.lol/wiki/mechanics/net · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/net · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.net`; correct it there.
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@ -28,6 +28,6 @@ A keeper who already owns the gear gets no card. A gift never arrives twice.
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---
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In the game: https://fishies.lol/wiki/mechanics/next-goal · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/next-goal · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.next-goal`; correct it there.
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@ -13,7 +13,7 @@ The story itself goes on in chapters up to level one hundred, a chapter every do
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- Care: meals, the glass, the thermostat, the filter, remedies and the Conditioning Box. Opens with your first meal.
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- Decor and comfort: how much is in the water, how many kinds, a new floor, a new room or theme. Opens with your first decoration.
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- Neighbours: visiting, following and sending gifts. Opens with your first visit.
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- Open Water: swims and emotes. Opens with your first swim, or at level 3.
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- Open Water: swims and emotes. Opens with your first swim, or at level 5.
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- Collection: species raised to adult, from fifteen to every one of the hundred. Opens with your third species.
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- Aquariums: a full aquarium, a second, a third, and fish across them all. Opens at level 19, or with your second aquarium.
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- Quality and breeding: eggs laid, silver and gold fish, and the long road to diamond and purple. Opens with your first egg laid in the aquarium.
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@ -26,6 +26,6 @@ Goals pay coins and experience, nothing else. Every goal added after the first s
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---
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In the game: https://fishies.lol/wiki/mechanics/quest-chains · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/quest-chains · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quest-chains`; correct it there.
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@ -24,12 +24,12 @@ The Achievement tracker switch in the quest window turns the whole tracker off o
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## The Quest Book
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Click the quest rail to open the Quest Book. Its pages run along the top:
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Click the Quests button in the bottom-right corner, or the quest rail, to open the Quest Book. The button's chip always counts what is left to do: quests in progress, today's jobs and pair-quest invites. When a quest or a job is done the button bounces once and the chip turns gold until you open the book. Its pages run along the top:
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- Today: Ollie's board in the Kelp Garden posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
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- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. Ollie's board in the Kelp Garden shows the count too.
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- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
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- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Garden shows the count too.
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- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
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- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour's story begins, and Marlo's becomes a quest that sends you round the Shipwreck.
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- Story: Open Water's neighbours and your hearts with each. At three hearts a neighbour tells you their story, and it becomes three quests: hear the story, find a place it names, then bring them something from the sea.
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- Guide: the storyline and its chains, exactly as before.
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## Talking, bringing and finding
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---
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In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/quests · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.quests`; correct it there.
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Rarity belongs to what you make or find. Nothing bought in the [shop](https://fishies.lol/wiki/mechanics/shop) has one, and neither do fish: a fish has [quality](https://fishies.lol/wiki/mechanics/quality), which you earn by looking after it.
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Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as Lantern Moss do not.
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Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as [Lantern Moss](https://fishies.lol/wiki/items/lantern-moss) do not.
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## Better odds
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---
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In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.rarity`; correct it there.
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# Shop & cart
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# Build & Buy
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_Buying eggs, plants and decorations, one at a time or all together._
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_One drawer over your aquarium for everything you buy, own and place: fish, decorations, plants, food, equipment and the aquarium's look._
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## Finding things
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## Opening it
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The shop has pages for Fish, Plants, Decor and Food, where [food packs](https://fishies.lol/wiki/mechanics/feeding) in grams go straight into your Storeroom. Beside them, the Aquarium Studio button opens the [Aquarium Studio](https://fishies.lol/wiki/mechanics/aquarium-studio), for [filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders) and [more aquariums](https://fishies.lol/wiki/mechanics/aquariums), and the Owned button opens your [Storeroom](https://fishies.lol/wiki/mechanics/stash), where everything you own but haven't placed yet waits. Everything on sale is listed in the order it unlocks, and you can search and sort each page. Things above your level stay visible and show the level they unlock at. Fish can also be sorted by profit per fish or per hour, by how fast they grow and by stars. Each card shows its fish swimming in a small aquarium of its own, with how long it takes to grow, what it sells for and the experience it gives; pick a card to see everything about it beside the list, and the arrow at the bottom of the list scrolls to the next cards. A fish's card shows the XP of buying its egg and of selling it grown; a decoration pays its XP only the first time you place one. A plant's card also says how many fish's water it cleans (all your plants together up to 6 fish), and every decoration's card how much longer it keeps the glass clear (all together up to 4× longer).
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Press Build & Buy in the dock (key 6, or 5 for Decor). A drawer opens along the bottom of the screen and your aquarium slides up above it, still live, so you set things down on the real sand with your fish swimming around them. Done or Esc closes it.
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Tap the heart on a species to add it to your favourites, up to 24, so it's quick to find again.
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Its tabs are Decor, Plants, Equipment, Fish, Food and Room, with the Party and Wardrobe counters while they are open. It opens on the tab you came for: the Storeroom's things open it on Owned, a Change button in My Aquarium on that part of the aquarium.
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Each page opens on a painted market scene: the stall, a line on what that page sells, the page tabs, your coins and the Aquarium Studio, Owned, cart and gift buttons. Every card and the detail beside the list show their words in full, and the Buy button keeps a row of its own under the detail, so nothing hides behind it.
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## Owned and for sale, side by side
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## Buying and placing
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What you own and what is on sale share one shelf. A piece you own wears a green Owned chip with how many are waiting in your [Storeroom](https://fishies.lol/wiki/mechanics/stash); a piece you don't own shows its gold price. Owned pieces come first, then what you can buy, then what is still locked.
|
||||
|
||||
Pick an egg or a decoration and it stays in your hand: tap the water for each egg, or the floor for each decoration, until you run out of room or coins. Press Esc when you're done.
|
||||
Locked pieces stay on the shelf in full colour, with a chip naming what opens them: a level, or where an Arena prize or a wild egg is found. On the Equipment tab, Research items show a lock naming their node; tap it to open that node in the [Research](https://fishies.lol/wiki/mechanics/research) app.
|
||||
|
||||
Decorations can also go straight into your [Storeroom](https://fishies.lol/wiki/mechanics/stash) to place later.
|
||||
The chips beside the tabs show All, Owned, Can buy or Locked, and the magnifier searches the tab you are on. Each card also says how many of that piece are already in your aquarium.
|
||||
|
||||
## The cart
|
||||
## Placing
|
||||
|
||||
Add things to the cart and buy them in one go. A cart of 2 or more items costs 8% less than buying the same things one by one. After you check out, each egg and decoration comes up in turn for you to tap into the water; anything you skip, or have no room for, waits in your Storeroom.
|
||||
Drag a card up into the water and let go: a ghost of the piece follows your pointer over the sand and lands where you drop it. If you don't own it yet, it is bought as it lands, for the price on its card. The server confirms in the background; if the coins or the room aren't there, the piece is taken back and a note says why.
|
||||
|
||||
Legendary fish are bought on their own, never in a cart.
|
||||
On a phone, tap a card, then tap the spot. An owned stack stays in your hand until the last one is placed, so you can set several down in a row. Cancel or Esc lets go. Buy 5 or more pieces before you close the drawer and 8% of what they cost comes back when you close it, the same saving the cart once gave.
|
||||
|
||||
A fish's card pays the XP of buying its egg and of selling it grown; a decoration pays its XP only the first time you place one of its kind. A plant keeps the water clean for some fish (all your plants together up to 6 fish), and every decoration keeps the glass clear longer (all together up to 4× longer).
|
||||
|
||||
## The aquarium's look and equipment
|
||||
|
||||
The Room tab dresses the aquarium: its Theme (the water and the back wall), the Room it stands in and its Floor, plus Aquariums, where you switch between your aquariums, rename the one you are in, buy [another aquarium](https://fishies.lol/wiki/mechanics/aquariums) or enlarge this one. The Equipment tab holds the Filter, Heater and Feeder ([filters and feeders](https://fishies.lol/wiki/mechanics/filters-and-feeders)), the Conditioning Box and what Research opens.
|
||||
|
||||
Tap a card to put it in at once. If it costs coins, they are paid as it goes in; a filter or heater never replaces a better one you already have. Food packs on the Food tab go straight into your Storeroom in grams.
|
||||
|
||||
## When you can't buy something
|
||||
|
||||
The shop tells you why a button is greyed out: not enough coins, a level you haven't reached yet, or no room left. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
|
||||
A card says why it can't be had: not enough coins, a level you haven't reached yet, or no room left. See [Room in your aquarium](https://fishies.lol/wiki/mechanics/capacity).
|
||||
|
||||
---
|
||||
|
||||
In the game: https://fishies.lol/wiki/mechanics/shop · Fishies 0.8.10
|
||||
In the game: https://fishies.lol/wiki/mechanics/shop · Fishies 0.8.11
|
||||
|
||||
This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.shop`; correct it there.
|
||||
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|
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Loading…
Add table
Add a link
Reference in a new issue