Fishies 0.8.11
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@ -10,7 +10,7 @@ Following a keeper does not put you in their school, and being in a school does
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## Joining or founding one
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From level 10, signed in, open the School app in the Menu or tap the School Board in the Kelp Garden. Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the keepers they invite.
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From level 10, signed in, open the School app in the Menu or tap the School Board in the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden). Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the keepers they invite.
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From level 15 you can found a school for 10,000 coins: choose its name, a shape, a symbol and two colours for its emblem, its language and how keepers join.
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@ -18,7 +18,11 @@ Every school also has a tag of 2 to 4 capital letters or digits, such as REEF. M
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The School also sits in the dock at the bottom of the screen, one press away, wearing your school's emblem once you are in one.
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On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in this week's order. To invite keepers, choose Invite a keeper in your school: the keeper chooser lists your friends first and marks anyone already in a school.
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On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in [this week's order](https://fishies.lol/wiki/events/school-order). To invite keepers, choose Invite a keeper in your school: the keeper chooser lists your friends first and marks anyone already in a school.
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A school can fly a country's flag as its pennant: it waves beside the crest on the School Board and the school's page, sits on every member's tag in chat and on name cards, and stands on its own pole in the Cove. The Founder or an Elder picks it from every country's flag, the countries of the school's language listed first, or chooses no flag. It is the school's own choice and says nothing about where anyone lives.
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The Founder chooses how the school shows beside its members' names: the Tag, the Symbol (its pennant, or its emblem when it flies none) or Both. Any member can hide it from their own name in the School app, and then it shows nowhere beside them.
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## Founder, Elders and Members
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@ -30,7 +34,7 @@ Each school has one Founder, up to 4 Elders and its Members.
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## The Cove
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Swim through the School Coves gate in the Kelp Garden, or choose Swim to the Cove in the School app, to enter your school's Cove. Its members are seated there, with the friends they invite, up to 12 at a time, like every place in Open Water.
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Swim through the School Coves gate in the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden), or choose Swim to the Cove in the School app, to enter your school's Cove. Its members are seated there, with the friends they invite, up to 12 at a time, like every place in Open Water.
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Its banner flies the school's emblem; tap it to open the school. The notice board shows the motto, the Elders' notice and how far this week's order is.
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@ -38,11 +42,11 @@ Leave your fish be for a few seconds and it joins its schoolmates in one shoal t
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From inside the Cove, a member can call a friend (you follow each other) with Swim with me. When they say yes, they are seated in the Cove beside you for the visit, under the school's banner, and can talk in the room like anyone there.
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On the Map, the Kelp Garden carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
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On the Map, the [Kelp Garden](https://fishies.lol/wiki/places/kelp-garden) carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
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## The weekly order
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Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the Cove's notice board shows how far it is.
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Every Monday your school gets an order: three kinds of fish its members can raise, one of them at silver or better, and a food from the Storeroom. It is sized by how many members were active the week before, so a small school and a large one have the same work each. Open it in the School app's Order tab; the [Cove](https://fishies.lol/wiki/places/cove)'s notice board shows how far it is.
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Deliver a grown fish from the aquarium on screen, or grams of the food from your Storeroom. A delivered fish pays you what selling it would, and the food its buyback value: nothing goes into a shared purse, and nobody else gets your coins.
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@ -60,6 +64,6 @@ School names, mottos and notices are checked before anyone sees them, and you ca
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---
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In the game: https://fishies.lol/wiki/mechanics/schools · Fishies 0.8.10
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In the game: https://fishies.lol/wiki/mechanics/schools · Fishies 0.8.11
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This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.schools`; correct it there.
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