Fishies 0.8.25

This commit is contained in:
CRTkafa 2026-11-14 06:19:33 +00:00
parent 6d9c5e573e
commit d444858431
91 changed files with 494 additions and 481 deletions

View file

@ -1980,15 +1980,15 @@
},
"wafer": {
"name": "Green Wafer",
"hint": "Made in the Workshop. Twice as long fed, a little health, quality faster. Grazers love it."
"hint": "Made in the Kitchen. Twice as long fed, a little health, quality faster. Grazers love it."
},
"bites": {
"name": "Worm Bites",
"hint": "Made in the Workshop. Everything worms do, and never stale."
"hint": "Made in the Kitchen. Everything worms do, and never stale."
},
"broth": {
"name": "Recovery Broth",
"hint": "Made in the Workshop. Keeps a fish fed twice as long, puts almost a third of the health back and counts as a perfect meal."
"hint": "Made in the Kitchen. Keeps a fish fed twice as long, puts almost a third of the health back and counts as a perfect meal."
},
"nauplii": {
"name": "Live Brine",
@ -3407,9 +3407,9 @@
"legacy": "Old price kept",
"legacyDetail": "This fish was in your aquarium before hourly prices, so it sells by whichever pays more",
"wellFed": "Well-fed",
"wellFedDetail": "Workshop or live food, sold while its meal lasts",
"wellFedDetail": "Kitchen or live food, sold while its meal lasts",
"food": "Food",
"foodHint": "Workshop or live food, sold while its meal lasts: {times}"
"foodHint": "Kitchen or live food, sold while its meal lasts: {times}"
},
"map": {
"label": "Map",
@ -8381,7 +8381,7 @@
"plant": "Plant",
"decor": "Decoration",
"food": "Fish food",
"madeFood": "Workshop food",
"madeFood": "Kitchen food",
"equipment": "Equipment",
"tool": "Hand tool",
"achievement": "Achievement",
@ -8398,7 +8398,7 @@
"place": "Place",
"quality": "Quality",
"quest": "Quest",
"recipe": "Workshop recipe",
"recipe": "Recipe",
"research": "Research study",
"status": "Fish status",
"unlock": "Level unlocks",
@ -8410,6 +8410,7 @@
"wild": "A wild egg from {place}",
"shop": "In the shop from level {level}",
"prize": "Won, never sold",
"kitchen": "Made in the Kitchen",
"workshop": "Made in the Workshop",
"culture": "From the culture drawer",
"free": "Free, always",
@ -8870,7 +8871,7 @@
"pantry-prep-table": {
"name": "Prep Table",
"new": "A clear board beside the bench, everything cut and ready before the bowl.",
"does": "Every Workshop bowl takes 10% less time."
"does": "Every bowl takes 10% less time."
},
"breed-brood-chamber": {
"name": "Brood Chamber",
@ -8900,7 +8901,7 @@
"pantry-slow-simmer": {
"name": "Slow Simmer",
"new": "A low heat under the bowl, and no more waiting around.",
"does": "Every Workshop bowl takes 5% less time."
"does": "Every bowl takes 5% less time."
},
"breed-warm-sand": {
"name": "Warm Sand",
@ -9166,7 +9167,7 @@
"finds": "Expedition finds",
"party": "Party gifts",
"quality": "Quality",
"recipes": "Workshop",
"recipes": "Recipes",
"made": "Made",
"rarity": "Rarity",
"tastes": "Tastes"
@ -9194,7 +9195,7 @@
},
"recipe-book": {
"name": "Recipe Book",
"blurb": "Make every recipe at the Workshop bench at least once."
"blurb": "Make every recipe at least once."
},
"made-decor": {
"name": "Made Decorations",
@ -9494,7 +9495,7 @@
"unlockKind": "Feature",
"gives": {
"map": "Swim out as one of your own fish and meet other Aquarists in Open Water.",
"workshop": "Mix food, Remedy and tools at your own bench.",
"workshop": "Mix Remedy and tools at your own bench.",
"school": "Join a school of Aquarists, with a Cove of its own in Open Water.",
"stall": "Trade food and ingredients with other Aquarists at the market.",
"research": "Spend Notes and coins on studies that open new tools and perks for your aquariums.",
@ -9504,7 +9505,7 @@
"wellFed": {
"name": "Well-fed",
"card": "+{percent}% sale while this meal lasts",
"tip": "Fed on Workshop or live food. Sold before this meal runs out, it sells for {percent}% more."
"tip": "Fed on Kitchen or live food. Sold before this meal runs out, it sells for {percent}% more."
},
"meal": {
"lovedChip": "Loved ×{times}",
@ -9664,7 +9665,7 @@
},
"tinkerer": {
"name": "Tinkerer",
"effect": "Workshop bowls take {percent}% less time.",
"effect": "All bowls take {percent}% less time.",
"flavour": "Your bench never stands still."
},
"busy-bench": {
@ -12340,8 +12341,8 @@
"summary": "Every food, material, tool, wardrobe piece and prize: what it does, where it comes from and what it is used in."
},
"recipes": {
"title": "Workshop recipes",
"summary": "Every mix the Workshop's bowl makes, with its ingredients, time, level and what comes out."
"title": "Recipes",
"summary": "Every mix the bowls make, with its ingredients, time, level and what comes out."
},
"research-tree": {
"title": "Research tree",
@ -12763,7 +12764,7 @@
"foods": {
"heading": "Seven foods",
"p": {
"0": "Flake is free and always will be; every other food is an upgrade you choose, never a gate. Three more foods, Green Wafer, Worm Bites and Recovery Broth, are mixed in the Workshop, and with the [Live Food Culture](/wiki/research/pantry-live-culture) research [Live Brine](/wiki/items/nauplii) hatches in its cone; none of them is sold. A jar that runs short feeds what is left as a smaller meal, and an empty jar feeds flake; buy food packs in the Shop. A growth food (red worms, Worm Bites) shows the growth it gains on the growth ring of the fish card right after the meal, and in the bubble over the fish."
"0": "Flake is free and always will be; every other food is an upgrade you choose, never a gate. Three more foods, Green Wafer, Worm Bites and Recovery Broth, are cooked in the Kitchen, and with the [Live Food Culture](/wiki/research/pantry-live-culture) research [Live Brine](/wiki/items/nauplii) hatches in its cone; none of them is sold. A jar that runs short feeds what is left as a smaller meal, and an empty jar feeds flake; buy food packs in the Shop. A growth food (red worms, Worm Bites) shows the growth it gains on the growth ring of the fish card right after the meal, and in the bubble over the fish."
},
"points": {
"0": "Flake · free, from a tin that never runs out.",
@ -12773,8 +12774,8 @@
"4": "[Nori sheet](/wiki/items/nori) · twice as long, quality faster. Grazers love it.",
"5": "Krill · two and a half times as long, a little health, quality faster.",
"6": "[Red worms](/wiki/items/worm) (live) · from the Kitchen's culture drawer: twice as long, health, quality faster and a little faster growth. Fresh for 48 hours, then stale: still a meal, without the extras. Worms are never lost.",
"7": "Recovery Broth · made in the Workshop: twice as long, puts almost a third of the health back, and always counts as a perfect meal.",
"8": "Well-fed · a fish whose last meal was Workshop food or live food, sold while that meal still keeps it fed, sells for {wellFedPercent}% more."
"7": "Recovery Broth · made in the Kitchen: twice as long, puts almost a third of the health back, and always counts as a perfect meal.",
"8": "Well-fed · a fish whose last meal was Kitchen food or live food, sold while that meal still keeps it fed, sells for {wellFedPercent}% more."
}
},
"portions": {
@ -12795,7 +12796,7 @@
"heading": "Food in grams",
"p": {
"0": "Food lives in jars in your [Pantry](/wiki/mechanics/stash), in grams. Every fish has an appetite in grams that grows with the square root of its egg price, and half that once it is grown. A Clownfish eats 2 g a meal, a Grouper about 64 g, so dear fish eat far less than their price suggests. When you load a feeder, it says how many fish are hungry right then and how many meals they eat at once.",
"1": "Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Workshop. Each food's card shows which of your fish love it and how long it keeps: choose a size, and Buy shows its price, what it saves and about how many meals it makes for your aquarium."
"1": "Buy food in packs from the shop's Food tab or from a jar's card: 100 g at the list price, 500 g at 10% off, 2 kg at 20% off. A jar holds one food and any amount of it. Green Wafer, Worm Bites and Recovery Broth are made in the Kitchen. Each food's card shows which of your fish love it and how long it keeps: choose a size, and Buy shows its price, what it saves and about how many meals it makes for your aquarium."
}
},
"tastes": {
@ -12985,7 +12986,7 @@
"0": "Only living adult fish can be sold. A fish gives back its egg price plus its value by the hour: the hours it took to hatch and grow, times an hourly rate that rises with the level its species unlocks at ({saleRateBase} coins an hour plus {saleRatePerLevel} for every unlock level). Quick fish need you at the glass, so a fish that is ready in under {quickHours} hours earns a quick-fish premium of up to double, and a fish of {quickHours} hours or more never sells for less than {quickFloor}% over its egg price. It also pays experience by the hour, with no quick-fish premium: {saleXpRate} XP an hour plus {saleXpPerLevel} for every unlock level, so a newer fish always earns more XP an hour than an older one. Its quality, colour, age and how well it has been looked after move the price up or down. Every species' base sale value is in the [species catalogue](/wiki/species), and a fish's card shows every part of the price before you sell.",
"1": "A fish that was lost can still be collected with the Net, but it pays nothing.",
"2": "Fish that were already in your aquarium when hourly prices arrived sell by whichever pays more, the old price or the new one, so none of them lost a coin in the change.",
"3": "A fish fed on Workshop food or live food is Well-fed while that meal keeps it fed: sold then, it sells for {wellFedPercent}% more. Its card wears the mark, and the price breakdown lists it. The price breakdown always has a Food line: the bonus while that meal lasts, or else the food it ate and what would earn the bonus."
"3": "A fish fed on Kitchen food or live food is Well-fed while that meal keeps it fed: sold then, it sells for {wellFedPercent}% more. Its card wears the mark, and the price breakdown lists it. The price breakdown always has a Food line: the bonus while that meal lasts, or else the food it ate and what would earn the bonus."
}
},
"bonus": {
@ -15261,7 +15262,7 @@
"culture": {
"heading": "The culture drawer",
"p": {
"0": "The worm bin is now the bench's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of [red worms](/wiki/items/worm) in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.",
"0": "The worm bin is now the Kitchen's culture drawer. Put 20 g of algae scrapings (free) or pellets in a drawer and it makes 75 g of [red worms](/wiki/items/worm) in 12 hours, ready to scoop into their jar, fresh for 48 hours. There is nothing to rinse or mist. Each batch can come out rarer.",
"1": "With the [Live Food Culture](/wiki/research/pantry-live-culture) research, a Hatching Cone joins the culture drawers. Start it for 30 coins and a day later scoop 150 g of [Live Brine](/wiki/items/nauplii): baby [brine shrimp](/wiki/items/brine) that give brine's long, perfect meal and stay fresh for 12 hours."
}
}
@ -15551,7 +15552,7 @@
"row3": {
"heading": "The third row",
"p": {
"0": "Between levels 40 and 60 each branch grows one more node: Gentle Dosing (Remedies cost 10% less), Prep Table (Workshop bowls take 10% less time), Brood Chamber (bred eggs hatch an hour sooner), Collector's Eye (finished Journal pages pay 5% more) and Trade Routes (School order and Wanted deliveries pay 2% more)."
"0": "Between levels 40 and 60 each branch grows one more node: Gentle Dosing (Remedies cost 10% less), Prep Table (all bowls take 10% less time), Brood Chamber (bred eggs hatch an hour sooner), Collector's Eye (finished Journal pages pay 5% more) and Trade Routes (School order and Wanted deliveries pay 2% more)."
}
}
}
@ -15592,7 +15593,7 @@
"2": "[Trench Finds](/wiki/collections/trench-finds) and [Vent Finds](/wiki/collections/vent-finds): the three treasures an expedition brings home from each place.",
"3": "[Party Gifts](/wiki/collections/party-gifts): the gifts of the Ice Shelf's four seasonal parties.",
"4": "[Quality Ladder](/wiki/collections/quality-ladder): a fish at each of the six qualities.",
"5": "[Recipe Book](/wiki/collections/recipe-book): every recipe of the Workshop bench.",
"5": "[Recipe Book](/wiki/collections/recipe-book): every recipe you can make.",
"6": "[Made Decorations](/wiki/collections/made-decor): the seven decorations of the Workshop bench. This page waits, locked, until their recipes arrive, then fills in by itself.",
"7": "[Rarity Ladder](/wiki/collections/rarity-ladder): something made at the bench in each of the five rarities.",
"8": "Tastes: the loved food of each of the five diets, learned by feeding."
@ -15693,7 +15694,7 @@
"4": "Merchant · Fair Trader: School order and Wanted board deliveries pay 4% more coins.",
"5": "Merchant · Collector: a finished Journal page pays 10% more coins.",
"6": "Explorer · Pearl Diver: Pearl Catch rounds pay 7% more again.",
"7": "Explorer · Tinkerer: Workshop bowls take 10% less time."
"7": "Explorer · Tinkerer: All bowls take 10% less time."
}
},
"feature": {
@ -16444,7 +16445,7 @@
},
"items": {
"food": "Fish food",
"made-food": "Workshop food",
"made-food": "Kitchen food",
"material": "Material",
"good": "Pantry good",
"tool": "Hand tool",
@ -16482,7 +16483,7 @@
"finds": "Expedition finds",
"party": "Party gifts",
"quality": "Quality",
"recipes": "Workshop",
"recipes": "Recipes",
"made": "Made",
"rarity": "Rarity",
"tastes": "Tastes"
@ -16722,7 +16723,7 @@
"fromShoal": "Caught from a golden shoal in Open Water.",
"fromExhibition": "Won at the Exhibition.",
"tool": "The {name} has {tiers} tiers: the first every Aquarist starts with, the next in the shop and the best made at the Workshop.",
"recipe": "{name} is made at the Workshop's mixing bowl.",
"recipe": "{name} is made in a mixing bowl.",
"recipeKey": "Its key is {key}: drop it in the bowl first and the bowl shows the recipe.",
"mastery": "The {branch} branch's Research crown, {name}: studied once the branch is complete, in one of the two crown slots that open at levels {first} and {second}. It has two perks; one is active at a time.",
"storyline": "The spine of the game: {count} quests from the first egg to the last level, each opening when the one before is done.",