Fishies 0.8.9
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@ -8,7 +8,7 @@ Besides the story that starts with your first egg, six chains of goals open one
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The story itself goes on in chapters up to level one hundred, a chapter every dozen levels or so, each ending on a goal that asks for two things at once.
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## The six chains
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## The chains
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- Care: meals, the glass, the thermostat, the filter, remedies and the Conditioning Box. Opens with your first meal.
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- Decor and comfort: how much is in the water, how many kinds, a new floor, a new room or theme. Opens with your first decoration.
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@ -16,6 +16,9 @@ The story itself goes on in chapters up to level one hundred, a chapter every do
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- Open Water: swims and emotes. Opens with your first swim, or at level 3.
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- Collection: species raised to adult, from fifteen to every one of the hundred. Opens with your third species.
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- Aquariums: a full aquarium, a second, a third, and fish across them all. Opens at level 19, or with your second aquarium.
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- Quality and breeding: eggs laid, silver and gold fish, and the long road to diamond and purple. Opens with your first egg laid in the aquarium.
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- Schools: join a school and its Cove. Opens at the level schools take new members, with a button that opens the School app.
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- Stall and Market: buy from a stall on the Market, then list something on your own. Opens at the level the Market does, with buttons that open the Stall.
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## What they pay
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@ -30,6 +30,8 @@ From the Trench come Lantern Moss and Abyss Salt; from the Vents come Ember Kelp
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Very rarely a team also brings home a wild egg of one of its species: it goes to your stash, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph.
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Goods can be sold to the game for coins: a material by the gram, a heart by the piece at its rarity. The game pays less than the goods are worth, so a trader or a recipe will do better. Prize decorations and wild eggs are kept, never sold back.
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## The heart
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A team of 3 or more can also bring home the place's heart, found only on a depth roll. A team of three or four makes one depth roll, and a team of five makes two. A depth roll brings a heart when it comes up rare or better, and the heart keeps that rarity.
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