Fishies 0.8.9
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39 changed files with 585 additions and 143 deletions
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@ -1728,7 +1728,10 @@
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"race": "Race in the Arena {count} times",
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"treasure": "Open the Shipwreck's treasure {count} times",
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"tablet": "Find {count} lost tablets",
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"expedition": "Send fish on {count} expeditions"
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"expedition": "Send fish on {count} expeditions",
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"school": "Join a school",
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"stallList": "List {count} things on your stall",
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"marketBuy": "Buy {count} things from stalls"
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},
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"first-egg": {
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"title": "First egg",
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@ -1808,7 +1811,9 @@
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"open-water": "Open Water",
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"collection": "Collection",
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"aquariums": "Aquariums",
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"breeding": "Quality and breeding"
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"breeding": "Quality and breeding",
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"schools": "Schools",
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"market": "Stall and Market"
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},
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"objectiveOne": {
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"hatch": "Place an egg",
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@ -1833,7 +1838,10 @@
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"treasure": "Open the Shipwreck's treasure",
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"tablet": "Find a lost tablet",
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"expedition": "Send a fish on an expedition",
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"breed": "Raise a fry born here"
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"breed": "Raise a fry born here",
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"school": "Join a school",
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"stallList": "List something on your stall",
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"marketBuy": "Buy something from a stall"
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},
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"on-the-dot": {
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"title": "On the dot",
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@ -2224,14 +2232,29 @@
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"map": "Open the map",
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"shop": "Open the shop",
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"decor": "Shop decorations",
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"neighbours": "Visit neighbours"
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"neighbours": "Visit neighbours",
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"school": "Open School",
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"stall": "Open your stall",
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"market": "Open the Market"
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},
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"options": "More options",
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"loading": "Opening your quest log…",
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"loadFailed": "Your quests couldn't be loaded. Check your connection and try again.",
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"retry": "Try again",
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"stepCount": "{value} / {target}",
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"railDone": "{count} of {total} quests finished"
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"railDone": "{count} of {total} quests finished",
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"find-a-school": {
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"title": "Join a school",
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"body": "A school is a small crew of keepers with a Cove of its own in Open Water. Open the School app and join one."
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},
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"something-from-a-stall": {
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"title": "Something from a stall",
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"body": "Keepers sell food, grown fish and eggs on the Market's Stall Board. Buy one thing from a stall."
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},
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"open-your-stall": {
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"title": "Open your stall",
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"body": "Your stall sells food, grown fish and eggs while you are away. List one thing on it."
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}
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},
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"remedy": {
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"name": "Remedy",
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@ -3275,7 +3298,8 @@
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"ADOPTED": "An adopted fish stays home.",
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"IN_CONDITIONING_BOX": "That fish is in the Conditioning Box.",
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"NOT_NEXT": "That upgrade isn't next.",
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"NOT_ENOUGH_COINS": "Not enough coins."
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"NOT_ENOUGH_COINS": "Not enough coins.",
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"GOOD_NOT_FOUND": "That stack is already gone."
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},
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"drawer": {
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"floors": "Drawer · {count} floors",
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@ -4119,7 +4143,8 @@
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},
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"ember-opal": {
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"name": "Ember Opal"
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}
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},
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"sell": "Sell for {coins}"
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}
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},
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"notifications": {
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@ -7252,7 +7277,8 @@
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"0": "A one-hour trip pays a few coins for each fish and sometimes a find: a decoration from that place that is never sold.",
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"1": "Four- and eight-hour trips pay no coins. Every fish rolls for a rarity from common up to mythic instead, twice on a four-hour trip and three times on an eight-hour one, and its best roll counts. A common roll brings the place's first material and any better roll brings its second, and the better the roll, the more grams.",
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"2": "From the {trench} come {expMoss} and {expSalt}; from the {vents} come {expKelp} and {expMinerals}.",
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"3": "Very rarely a team also brings home a wild egg of one of its species: it goes to your stash, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph."
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"3": "Very rarely a team also brings home a wild egg of one of its species: it goes to your stash, hatches as generation 0, is twice as likely to be ink or coral, and can be a morph.",
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"4": "Goods can be sold to the game for coins: a material by the gram, a heart by the piece at its rarity. The game pays less than the goods are worth, so a trader or a recipe will do better. Prize decorations and wild eggs are kept, never sold back."
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}
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},
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"heart": {
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@ -8269,14 +8295,17 @@
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}
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},
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"chains": {
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"heading": "The six chains",
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"heading": "The chains",
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"points": {
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"0": "Care: meals, the glass, the thermostat, the filter, remedies and the Conditioning Box. Opens with your first meal.",
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"1": "Decor and comfort: how much is in the water, how many kinds, a new floor, a new room or theme. Opens with your first decoration.",
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"2": "Neighbours: visiting, following and sending gifts. Opens with your first visit.",
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"3": "Open Water: swims and emotes. Opens with your first swim, or at level 3.",
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"4": "Collection: species raised to adult, from fifteen to every one of the hundred. Opens with your third species.",
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"5": "Aquariums: a full aquarium, a second, a third, and fish across them all. Opens at level 19, or with your second aquarium."
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"5": "Aquariums: a full aquarium, a second, a third, and fish across them all. Opens at level 19, or with your second aquarium.",
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"6": "Quality and breeding: eggs laid, silver and gold fish, and the long road to diamond and purple. Opens with your first egg laid in the aquarium.",
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"7": "Schools: join a school and its Cove. Opens at the level schools take new members, with a button that opens the School app.",
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"8": "Stall and Market: buy from a stall on the Market, then list something on your own. Opens at the level the Market does, with buttons that open the Stall."
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}
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},
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"pay": {
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