Fishies 0.8.5
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@ -8,6 +8,8 @@ Pick a plant or decoration in the shop, or in your [stash](https://fishies.lol/w
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Plants lean and sway with the current, while ornaments stand still. Both slow down [algae](https://fishies.lol/wiki/mechanics/cleaning), and plants do it best.
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Each piece needs a little free sand around its root; leaves and branches may overlap, as in a real planted aquarium. Before you tap, the preview shows where it will stand: on a taken spot it slides to the nearest free sand, and it turns red when there is no room nearby.
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## Moving things around
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Drag a decoration to a new spot whenever you like. To move several, choose Arrange in the shop (or press R): your fish step back until you press Done. Moving is free and earns no extra experience, so your aquarium is never really finished.
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@ -26,6 +26,12 @@ When you refill a feeder you choose what goes in: flake, free as always, or pell
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A hopper holds one food at a time. Switching food empties it first: pellets or brine shrimp left in it come back as the coins they cost, and leftover flake is let go. A pellet or brine shrimp meal from the feeder does what it does by hand: pellets keep a fish fed twice as long, brine shrimp three times as long, put health back and count as a perfect meal toward quality, and the gauge counts that in. It still earns no XP and no coins.
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## Feeding early
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Each feeder has a Feed at setting, on its card and under Manage. When hungry, the default, feeds each fish the moment it gets hungry. 25%, 50% or 75% feeds a fish once the Food reading on its [fish card](https://fishies.lol/wiki/mechanics/fish-card) has dropped that low; a fuller fish is never fed. The setting stays when you refill or upgrade the feeder, and changing it is free.
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Earlier meals use more food: at 50% each fish eats twice as often and at 75% four times as often, so the hopper empties that much sooner and pellets or brine shrimp cost that much more a day. Each choice shows how long the food lasts at it. Quality grows with the time a fish is kept fed, not with the number of meals, so early meals add no quality on their own. What they give is timing: care is counted sooner, Gold comes sooner after a fish grows up (most of all for slow growers on pellets or brine shrimp), and brine shrimp heals a sick fish faster. Feeder meals still earn no XP and no coins.
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## Warnings before trouble
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The gauge warns you 12 hours before a filter starts to lose strength, and 12 hours before a feeder serves its last meal, so there's always time to act.
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