# Levels & experience _How experience adds up and what each level brings._ ## Earning experience Experience (XP) comes from looking after your aquarium: - Placing new fish, and placing each kind of decoration for the first time. - Feeding a hungry fish by hand. It pays more the higher your level, and a meal that fills the fish pays more than a top-up. - Selling grown fish, and every bowl you take off the [Workshop](https://fishies.lol/wiki/mechanics/workshop) bench. - Cleaning dirty glass, servicing a filter and giving a Remedy. Care pays more the higher your level, and a clean pays more for a bigger glass and for greener glass. - Finishing [quests](https://fishies.lol/wiki/mechanics/quests) and earning [achievements](https://fishies.lol/wiki/mechanics/achievements). ## The ladder Levels follow a rising curve, so each one takes a little longer than the last. Level 2 needs 106 XP, which usually arrives while you're still watching your first shop fish grow. The ladder goes all the way to level 100. ## Keeper titles Titles mark the big stages of your journey, from New Keeper at the start to Keeper of the Blue at the very top. ## What levels bring New species, decorations and [equipment](https://fishies.lol/wiki/equipment) unlock as you climb, and every ordinary species and decoration is yours to buy by level 99. Level 25 opens [more aquariums](https://fishies.lol/wiki/mechanics/aquariums). Along the way you also get more room for fish and decorations, and from level 11 a sale bonus that grows with every level. Each level-up opens one screen: your new level up top, then each unlock in turn, with extra room and the sale bonus shown alongside. A single Keep going closes it, even after a jump of several levels. It waits until what you are doing is finished (a catch being sold, an egg being placed), and a jump of several levels shows the level you started from and the level you reached, with every unlock under its own level. Rooms and places that open with a level, like Open Water, the Workshop and Schools, are on the dock and in the corner from the start, wearing a lock and the word LOCKED. Press one to see the level it opens at and how far you have to go; the lock comes off when you get there, and the level-up screen names what you opened. ## Every tenth level Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket. The gifts at levels 90 and 100 are rare decorations that nothing sells. A ticket pays the whole price of a room's next upgrade: the Workshop bench (it opens the Kitchen's next culture drawer too), the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Keeper's Book, on the Keeper's Path tab. ## The Keeper's Book Press the level ring to open the Keeper's Book. The Keeper's Path tab holds the Keeper Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth. --- In the game: https://fishies.lol/wiki/mechanics/leveling ยท Fishies 0.8.25 This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.leveling`; correct it there.