# Item rarity _Five steps from common to mythic, for the things you make or find._ ## Five steps Things you make or find carry a rarity, shown as a tag with pips on the item's tile. From the most ordinary to the rarest: - Common · one pip, driftwood. - Fine · two pips, sea glass. - Rare · three pips, open-ocean blue. - Pristine · four pips, live coral. - Mythic · five pips, ember orange. ## What carries one Rarity belongs to what you make or find. Nothing bought in the [shop](https://fishies.lol/wiki/mechanics/shop) has one, and neither do fish: a fish has [quality](https://fishies.lol/wiki/mechanics/quality), which you earn by looking after it. Worms from the culture drawer, everything mixed in the Workshop and the finds an expedition brings home roll a rarity. Hearts from expeditions carry a rarity; plain materials such as [Lantern Moss](https://fishies.lol/wiki/items/lantern-moss) do not. ## Better odds Three things raise the chance of a rarer result, and they work together: better ingredients, a better station and a higher level. Each one counts on its own, so none of them is a gate. The result is settled on the server the moment the item is made. Reloading the game can't change it. ## Rarity or quality? Quality is a round stone beside a fish's name. Rarity is a cut tag with one to five pips, and the item's tile wears a frame in its colour. The two ladders never share a name, so you always know which one you're looking at. --- In the game: https://fishies.lol/wiki/mechanics/rarity · Fishies 0.8.26 This page is generated. Its text lives in [`locales/en-GB.json`](../../../locales/en-GB.json) under `wiki.topics.rarity`; correct it there.