23 lines
1.5 KiB
Markdown
23 lines
1.5 KiB
Markdown
# Prism Puddle (demo game)
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A tiny fictional game made only to show storebound's screenshot and video pipeline end to end. Drops fall into
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puddles; tap a puddle to switch its color so the next drop matches. Everything is drawn on a canvas (no image files),
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and the game has the switches a real game needs for store captures: `lang`, `seed`, `t` (freeze at a moment),
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`scene` and `auto=1` (hands-free play for video clips). The ids in `storebound.config.ts` are placeholders; nothing
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here talks to a store.
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From this folder (needs Bun, ffmpeg, and Playwright's Chromium or Google Chrome):
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```sh
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bun serve.ts & # the game on http://127.0.0.1:8740
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bun ../../cli/index.ts shots capture # raw frames: 4 languages x phone + tablet
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bun ../../cli/index.ts shots fonts # title / body fonts + Noto subsets for Japanese and Arabic
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bun ../../cli/index.ts shots render --variants # every store size, base + variant b (about 7 minutes)
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bun ../../cli/index.ts shots record # gameplay clips (autoplay) for the previews
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bun ../../cli/index.ts shots video # App Store preview + YouTube promo per language
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bun ../../cli/index.ts shots check --variants # store rules, exit 1 on errors
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bun ../../cli/index.ts shots gallery # store/renders/index.html, open it in a browser
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bun ../../cli/index.ts icons # every icon from store/icon (artwork drawn in bg.svg + fg.svg)
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```
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Everything it writes (`store/shots/frames`, `store/renders`, `store/video`, `store/icons`, `.storebound`) is gitignored.
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