11 KiB
| name | description |
|---|---|
| store-iap-setup | Create and price in-app purchases (consumables, non-consumables like "remove ads" or a Pro unlock, non-renewing passes, coin/gem packs, starter packs) on Google Play and App Store Connect from one product list - regional prices, local overrides, a price sheet CSV for many products and regions (diff first, future-dated App Store changes), activation, review screenshots, submitting IAPs and subscriptions to review through the API (first ones together with an app version), offer codes for one-time purchases, license/sandbox testers. Use when the user sets up, prices, re-prices or tests in-app products/IAPs, checks that both stores match (catalog diff), or hits Play onetimeproducts / inappproducts 403 or App Store IAP submission errors. |
In-app purchases on both stores
CLI: storebound (or bunx storebound in a project that has it, or bun <toolchain>/cli/index.ts). One list in storebound.config.ts products[] drives
both stores: id (same on both), type (consumable | non_consumable | non_renewing), usd base price, optional
overrides ({ region: 'TR', currency: 'TRY', price: 99.99 }), listings per language (title <= 30, description <=
45 for Apple), reviewScreenshot, optional platforms: ['ios'] / ['android'] to sell it on one store only.
Auto-renewable subscriptions are a separate list (subscriptions, store-subscriptions skill).
non_renewing: Apple NON_RENEWING_SUBSCRIPTION (access for a fixed time; your app tracks the expiry and offers restore through your account system). Google Play has no such type: storebound makes it a one-time product your app consumes when the access ends (or model it as a prepaid base plan in Play Console).- Cross-store parity:
storebound catalog diff(MCPcatalog_diff, read-only) compares the config with both stores: missing / extra products, type, US and override prices, localizations, and regions where the two stores price the same product more than 10 % apart (--threshold). - Offer codes for one-time products exist on the App Store API (
inAppPurchaseOfferCodes); storebound does not create them yet (App Store Connect > the IAP > Offer Codes). Play promo codes have no API (Play Console > Monetize > Promo codes).
Prerequisites
- Play: a build with
com.android.vending.BILLINGuploaded to any track; payments profile set up. - Apple: Paid Applications agreement + banking + tax active (Business > Agreements), the app record exists.
Google Play (API)
storebound check, thenstorebound play products --dry(read-only: per product create, unchanged, or exactly what would change: listings, regional prices old -> new, dropped regions, activation). Show it to the owner.storebound play products. Per product:pricing:convertRegionPrices(USD -> every region at local price points, and theregionsVersion), your overrides on top,PATCH .../onetimeproducts/{id}?allowMissing=true®ionsVersion.version=...(create or update), thenoneTimeProducts/{id}/purchaseOptions:batchUpdateStatesto activate (new options are DRAFT). New products (with their first prices) and listing text go straight through;--yesconfirms activating the purchase option of an existing product. Price or region changes of an EXISTING product are the owner's decision and--yesnever confirms them (also not the--yesthatflow run --apply --yesadds): the dry run marks those rowsownerand lists them in a "price changes on existing products (held)" section, and a real run writes everything else, printsprice change on <id> (<from> -> <to>) needs the owner: re-run with --allow-price-changesand exits 3 (declined; a flow stops there). A terminal "y" never covers them either: only--allow-price-changesdoes, and then a second question lists each old -> new. So adding new products to the config and re-running is safe without--only. After the owner's yes in chat for exactly that diff, runstorebound play products --yes --allow-price-changes, or the owner uses the desktop Prices "Apply" (owner action).- Verify:
storebound play statuslists every product withbuy:ACTIVE. - Test: Play Console > Settings > License testing: add tester Gmail accounts; install from the internal testing link; purchases are free test orders.
App Store (API + UI)
storebound apple iap --dry, thenstorebound apple iap: creates missing products, localizations, a price schedule (USA base + overrides; Apple equalizes the rest) and availability. Existing schedules and availability are never changed by it; price changes go throughstorebound prices import(diff first, then the owner's yes and--allow-price-changes).- Review screenshot per product (a real device size, e.g. 1290 x 2796, showing the item in the shop):
storebound apple iap-review. States move to READY_TO_SUBMIT when complete. - Send them to App Review (the owner's step):
storebound apple iap-submit --dryshows the plan: which version of each product goes in, what is left out and why, and which products are the first of their type for this app.- Apple's rule (App Store Connect Help, "Submit an In-App Purchase"): the first consumable, non-consumable, non-renewing subscription and auto-renewable subscription of an app must be submitted with a new app version; later ones of an approved type go alone as long as the app has at least one approved version. A new subscription goes with its subscription group while the group is not approved. Everything reviewed together sits in one draft submission, up to 200 items. Content-hosted IAPs can no longer be submitted.
- Through the API (App Store Connect API 4.4.1+): each product has versions (
inAppPurchaseVersions,subscriptionVersions,subscriptionGroupVersions) that go into a review submission as items, next to the app version when needed. So the first ones no longer need the web UI:--with-versionputs the editable app version (storebound apple listing --version x.y.z --build Nfirst) into the same submission, and then submitting it submits the app too. - The real run asks before adding the items and again before submitting;
--no-submitstops at the filled draft so the owner presses "Submit for Review" in App Store Connect.--new-versionmakes a new draft version of an approved or rejected product first (changed name, description or screenshot). After the owner canceled a submission the versions are DEVELOPER_REJECTED: they go into the next submission as they are (the plan says "add (developer rejected, re-submitted as is)"); no new version is needed. Never an MCP tool; MCP has the read-only planapple_iap_review_plan.--jsonprints the plan for scripts.
- Offer codes (free or discounted) for one-time purchases: see the app-store-promotion skill (
storebound apple offer-codes). - Test: Sandbox testers (Users and Access > Sandbox) on device; or a StoreKit configuration file in Xcode for local runs (those transactions are signed locally and fail server-side receipt checks).
Many prices at once: the price sheet (both stores)
For price changes after the products exist (sales, regional pricing, a new price everywhere), keep one CSV:
product,store,region,currency,price,start_date (store = apple | play | both; region ISO alpha-2; start_date
App Store only, a future YYYY-MM-DD).
storebound prices exportwrites the current prices of both stores tostore/prices.csv(--with-automaticadds Apple's equalized prices askind=auto, for reference; they are ignored on import).- Edit the rows. Apple only takes its own price points: an exact value per territory (the error lists the neighbours); Play takes any price in the region's currency.
storebound prices import --dry(MCP:prices_diff) prints the diff table: product, store, region, from, current, new, change %. Show it to the owner.- After the owner's yes for that diff:
storebound prices import --yes --allow-price-changes(not an MCP tool;--yesalone only sets first prices of products that have none and exits 3 naming every held price change). Apple: one new price schedule per changed product (base territory, default the current one orprices.baseTerritory, plus every manual price; territories without one follow Apple's equalization). Play: the purchase option's regional prices are replaced; regions the product has no price for getconvertRegionPricesfrom the USD base,--reconvertresets every region the CSV does not list.
- Future-dated changes (
start_date) are App Store only; Play has no scheduled prices (change them on the day). The same CSV feeds subscription prices:storebound apple subscriptions --csv store/prices.csv(dated rows become scheduled subscription price changes) andstorebound play subscriptions --csv store/prices.csv. - Apple's IAP pricing guide warns that a price increase cannot be reverted once it is in effect: tell the owner.
- Prices are public the moment the stores apply them. Never import without the owner reading the diff.
Gotchas
- Play legacy
inappproductsreturns 403 "Please migrate to the new publishing API" -> usemonetization.onetimeproducts. - Path casing: PATCH works on
onetimeproducts, but list +purchaseOptions:batchUpdateStatesneedoneTimeProducts; the wrong casing answers with an HTML 404 page. - Play has no consumable flag: the app consumes the purchase after granting it. Use
legacyCompatible: trueso older billing libraries see the product by id. - Apple: first IAPs must ship with an app version ("FIRST_*_MUST_BE_SUBMITTED_ON_VERSION" from the old
inAppPurchaseSubmissions). If the version is already in review without them: cancel the review submission
(
storebound apple status --cancel-submission <id>, ask the owner), thenstorebound apple iap-submit --with-versionand resubmit. - Verified on a real first release (2026-10-12):
storebound apple iap-submit --with-version --yes(after the owner's yes: it submits) added the first IAPs to the existing draft submission that already held version 1.0.0 and submitted them, first try, throughreviewSubmissionItems. Do not use the console for this: the IAP page's "Add for Review" menu did not react to scripted clicks, and the version page no longer has an "In-App Purchases and Subscriptions" section (pitfall 28). The deprecatedinAppPurchaseSubmissions/subscriptionSubmissionsare not used. - Apple needs an exact existing price point for each manual price; the error lists the nearest ones.
- Apple IAP display name 2-30 characters, description max 45 (App Store Connect Help > Reference > "In-app purchase information"; an older App Store marketing page says 55, but App Store Connect enforces 45).
- Product ids can never be reused after deletion on either store. Never delete without the owner.
- Do not put prices or product names in store descriptions; say "offers optional in-app purchases".
- If the app ships without real billing yet, hide every purchase surface in store builds (review rejects mock purchases) and answer "digital purchases: No" in IARC.