- `storebound console plan <form> [--json] [--lookup]`: read-only plan for an AI agent that drives the browser itself: start URL (deep links), ordered steps, answer sheet with the console's exact labels (certain / ask owner, curly quotes noted), never-press list, verified UI facts, driving guidance (in-page async loop + window.__log), verify instructions. All six forms. - `storebound console verify <form> [--from-text <file|->]`: App Privacy per-type summaries from page text, Play Create app from input states, content rating / target audience summaries, App Store record and age rating from the API; exit 1 on a mismatch. - MCP: console_plan, console_verify (read-only); console fill stays off MCP. - App Privacy (verified 2026-10-12): two information steps, unlabeled purpose checkboxes (nearest parent text), "Definitions and Examples" never pressed; fixture and engine follow. - Play Create app (verified 2026-10-12): /developers/<id>/create-new-app, App package name + read-only Check availability, material-radio inner [role=radio] click, app dashboard URL and play.appId, service account "Add app" as an owner step. - console-autofill skill rewritten agent-first; agents-core rule 10; README; pitfalls 12, 18 (confirmed sign-out), 19; CHANGELOG; play-first-release.
92 lines
9.5 KiB
Markdown
92 lines
9.5 KiB
Markdown
<!-- generated by tools/gen-adapters.ts from docs/agents-core.md and skills/*/SKILL.md; do not edit -->
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# storebound for GitHub Copilot
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Mobile app and game store releases (Google Play, App Store). Skills live in `skills/<name>/SKILL.md` (Agent Skills
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format; `storebound install --agent copilot` copies them to `.github/skills/` of an app or game project).
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These rules apply to every AI tool that uses storebound (skills, MCP server or the CLI in a terminal).
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**Read `skills/store-pitfalls/SKILL.md` before any store task.** It lists the mistakes already made in real releases
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(store lists that lag after a create, dry runs without a plan, taken App Store names, byte limits, ...) and what to do.
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1. **The owner decides public and irreversible steps.** Submitting for review (App Review or Beta App Review),
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releasing a version, resuming or completing a rollout, canceling a submission, deleting products or listings,
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accepting agreements, sending review replies, inviting or removing testers, changing prices, starting or stopping
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a store experiment: explain what will happen and let the owner do it (or run the command only after a clear yes in
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chat). storebound's MCP server does not offer these at all.
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2. **Dry run first.** Every write command has `--dry` (MCP: `dry_run`, default true). Show the dry run (the rows that
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change, not just a count), then run it for real only after the owner agrees.
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3. **Read before you write.** `storebound scan` (offline: rejection risks in the project itself), `storebound check`
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(offline) and `storebound validate` (read-only, both stores) tell you what is missing and in which order to fix it.
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4. **Credentials only from the environment, `.storebound/`** in the project (gitignored) **or a credential profile**
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(`~/.storebound/credentials/<profile>.json`, named by `--account <profile>` or a workspace). Never ask for keys,
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passwords or tokens in chat, never print them, never write them into the config, docs or commits. The same goes
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for the App Review demo account (`reviewDemoAccount` in `.storebound/credentials.json`): the owner puts it there.
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5. **Never answer a compliance question you cannot know.** Export compliance, Data safety, App Privacy, age rating,
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target audience: ask the owner when the code does not prove the answer. A wrong "no" is worse than a slow "ask".
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6. **Pick builds by explicit number.** Use the build number / versionCode you just uploaded, never "the latest".
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7. **Long uploads run in the background with a log** (`storebound play images > .storebound/images.log 2>&1 &`) and
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you report the progress lines, not guesses.
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8. **No manipulative tactics** with reviewers, players or store policies: no fake reviews, no incentives for ratings,
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no hidden features, no misleading screenshots, no keyword stuffing.
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9. **Personal data stays local.** Tester lists, review reply drafts, health reports and analytics snapshots live in
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`.storebound/` (gitignored). Never put tester emails, reviewer names or crash logs into issues, docs or commits,
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and never ask for tester emails in chat (storebound masks them in its output).
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10. **Console forms without an API: drive them yourself, agent-first.** `storebound console plan <form> --json` (MCP
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`console_plan`) gives the start URL, steps, the answer sheet, the buttons you must never press and the verified UI
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facts. Drive the page with your own browser tool, adapt to what it shows, run long flows as an in-page async loop
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that writes `window.__log` (one evaluate call times out around 45 s), stop before the final button (Publish,
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Submit, Create, a final Save) and tell the owner exactly what to press, then `storebound console verify <form>`.
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Never sign in, accept an agreement or grant a permission (a service account's app access) for the owner.
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`storebound console fill` is the optional scripted fast path; it never blocks you.
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## Tools
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- CLI: `storebound <command>` (`storebound help`); config `storebound.config.ts`, credentials in env or `.storebound/`.
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- MCP: `storebound mcp` (stdio). MCP 2026-07-28 + 2025-11-25. Write tools default to `dry_run: true`; submit / release / cancel / delete / send are not exposed.
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- Readiness: `storebound scan` (offline rejection risks in the project files), `storebound check` (offline), `storebound validate` (read-only, both stores).
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- Every endpoint: `storebound api apple|play <operationId>` (skill store-api). GETs run; writes are dry unless the owner adds `--yes` in a terminal; MCP has the read-only `api_get`.
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## Skills
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| skill | for |
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|---|---|
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| `account-deletion` | Make account deletion pass App Store and Google Play review for an app with sign-up or sign-in |
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| `adhoc-distribution` | Get a test build of a mobile app or game onto specific devices without a store review |
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| `ads-levelplay-checks` | Renamed to ads-mediation-checks (AdMob, AppLovin MAX and Unity LevelPlay / ironSource). Kept so existing installs and links keep working. Use ads-mediation-checks for any ad mediation, app-ads.txt, SKAdNetwork or "no fill" question |
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| `ads-mediation-checks` | Diagnose and verify ad mediation in a mobile app or game before and after store release |
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| `app-icons` | Generate every icon a mobile app or game needs from one artwork |
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| `app-previews` | Make App Store app preview videos and a Google Play promo video for a mobile app or game from real footage (gameplay or app flows) |
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| `app-store-promotion` | App Store promotion tools for a mobile app or game through the App Store Connect API |
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| `apple-ads` | Read Apple Ads (formerly Apple Search Ads) results for a mobile app or game and make small, owner-approved bid, daily budget and pause changes |
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| `appstore-first-release` | Step-by-step first (and later) App Store release of a mobile app or game |
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| `aso-basics` | App store optimization basics for a mobile app's or game's text |
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| `build-and-sign` | Sign, build and upload a mobile app or game from the terminal |
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| `console-autofill` | Fill App Store Connect and Google Play Console forms that have no API (New App, App Privacy, Play Create app, the IARC content rating, Target audience and content plus Ads; the App Store age rating is guidance because the API sets it). Agent-first by default |
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| `export-compliance` | Answer App Store export compliance (encryption) for a mobile app or game correctly |
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| `listing-localization` | Translate the store listing of a mobile app or game into more languages |
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| `migrate-from-fastlane` | Move a mobile app or game from fastlane (deliver, supply, snapshot / screengrab, Appfile, Deliverfile) to storebound with `storebound import fastlane` |
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| `play-first-release` | Step-by-step first (and later) Google Play release of a mobile app or game |
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| `portfolio-originality` | Originality gate for studios and developers that ship many similar mobile apps or games (templates, white-label apps, reskins) |
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| `ppp-pricing` | Propose purchasing power parity (PPP) prices for a mobile app's or game's in-app products in every App Store territory and Google Play region with `storebound prices ppp` |
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| `privacy-manifest` | Add and check Apple privacy manifests (PrivacyInfo.xcprivacy) for an iOS app or game |
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| `privacy-policy` | Write and host one studio-wide privacy policy page for all of a developer's mobile apps and games |
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| `release-flows` | Repo-local workflows for a mobile app or game |
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| `release-management` | Ship updates safely after the first release |
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| `revenuecat-sync` | Optional adapter that keeps a RevenueCat project's catalog in step with the storebound config |
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| `review-access` | Give App Store and Google Play reviewers working access to an app behind a sign-in |
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| `review-rejections` | Triage and answer an App Store or Google Play rejection, policy warning or strike for a mobile app or game |
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| `review-replies` | Reply to App Store and Google Play reviews of a mobile app or game the safe way |
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| `store-analytics` | Take store analytics snapshots for a mobile app or game (App Store impressions, product page views, downloads and conversion through the Analytics Reports API; Google Play store listing visitors, acquisitions and installs from the Play reports bucket) and compare them with listing, screenshot and experiment changes from git; download App Store sales / finance reports and Play earnings / sales reports with a summary per product and currency |
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| `store-api` | Call any App Store Connect API or Google Play Developer API operation that storebound's commands do not wrap, safely |
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| `store-declarations` | Answer the store compliance forms for a mobile app or game |
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| `store-health` | Watch a released mobile app's or game's crash and ANR health on both stores |
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| `store-iap-setup` | Create and price in-app purchases (consumables, non-consumables like "remove ads" or a Pro unlock, non-renewing passes, coin/gem packs, starter packs) on Google Play and App Store Connect from one product list |
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| `store-pitfalls` | Known pitfalls with App Store Connect, Google Play and storebound itself, learned from real releases, and what to do about each |
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| `store-preflight` | Run and read the storebound readiness checks before submitting a mobile app or game |
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| `store-screenshots` | Produce store screenshots and the Play feature graphic for a mobile app or game in every required size and many languages |
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| `store-subscriptions` | Set up auto-renewable subscriptions on the App Store and Google Play from one config |
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| `testflight` | Run TestFlight for a mobile app or game through the App Store Connect API |
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| `web-presence` | Set up the web side of a mobile app or game |
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| `whats-new` | Write user-facing release notes ("What's new") for a mobile app or game update from the git log since the last tag |
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