Fishies 0.8.25

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CRTkafa 2026-11-14 00:28:16 +00:00
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@ -8,7 +8,7 @@ Your first fish, your account and the basics of how an aquarium works.
- [Signing in & saving progress](getting-started/signin.md) · Play straight away as a guest, then save your aquarium to an account whenever you like.
- [Tools at a glance](getting-started/tools.md) · What each button in the dock does, and the buttons in the corner.
- [The Menu](getting-started/menu.md) · The Menu button at the top right: every room of the game on one page, grouped, each with its live badge and its key.
- [Power keys and commands](getting-started/power-keys.md) · Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for keepers who play every day.
- [Power keys and commands](getting-started/power-keys.md) · Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for Aquarists who play every day.
- [The Reef Journal](getting-started/reef-journal.md) · The in-game guide and its public twin: where to find it and what it holds.
- [Collections](getting-started/collections.md) · The Reef Journal's set pages: what counts, every page, and the one-time reward each pays.
- [Sound & music](getting-started/sound-and-music.md) · The soundtrack, the two levels and how to mute.
@ -38,19 +38,19 @@ Eggs, food, growing up and keeping the glass clear.
Coins, selling, the shop, levels and the rarest fish of all.
- [Coins](economy/coins.md) · How keepers earn coins and what they spend them on.
- [Coins](economy/coins.md) · How Aquarists earn coins and what they spend them on.
- [Selling fish & decorations](economy/economy.md) · What fish and decorations are worth, and when.
- [The Net](economy/net.md) · How to sell grown fish and collect lost ones.
- [Build & Buy](economy/shop.md) · Where you buy, own and place everything: fish, decorations, plants, food, equipment and the aquarium's look. A shop window on a big screen, a drawer over your aquarium on a phone.
- [Levels & experience](economy/leveling.md) · How experience adds up and what each level brings.
- [Keeper's Path](economy/keeper-path.md) · The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature.
- [Mastery and expansions](economy/mastery.md) · What happens at the end of the Keeper's Path: Mastery stars, their titles and ring finishes, and how new levels arrive.
- [Aquarist's Path](economy/keeper-path.md) · The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature.
- [Mastery and expansions](economy/mastery.md) · What happens at the end of the Aquarist's Path: Mastery stars, their titles and ring finishes, and how new levels arrive.
- [Daily reward and streak](economy/daily-streak.md) · The streak that counts every day in a row, how its reward grows, the milestone days, what a missed day does, and the first-dive bonus for Pearl Catch.
- [Quests](economy/quests.md) · The story your aquarium tells, one quest at a time, and the achievements you choose to follow beside it.
- [Next goal and gifts](economy/next-goal.md) · The one line that says what to do next, how to skip it, and the gear that arrives as a gift when you first need it.
- [Quest chains](economy/quest-chains.md) · Six sets of goals that open as you first try each part of the game, and the story that goes on to level one hundred.
- [Achievements](economy/achievements.md) · Milestones that pay coins and XP, and how to follow the ones you're after.
- [Legendary fish](economy/legendary.md) · Two one-of-a-kind fish for keepers who reach the end of the Keeper's Path.
- [Legendary fish](economy/legendary.md) · Two one-of-a-kind fish for Aquarists who reach the end of the Aquarist's Path.
- [Item rarity](economy/rarity.md) · Five steps from common to mythic, for the things you make or find.
## Aquarium & decor
@ -59,7 +59,7 @@ Plants, ornaments, the Pantry and how much your aquarium can hold.
- [Decorating your aquarium](aquarium/decorating.md) · Placing and moving plants and ornaments, and choosing a floor.
- [Rooms and themes](aquarium/rooms-and-themes.md) · Choose the room your aquarium stands in and the water inside it. Just for looks.
- [The keeper's house](aquarium/house.md) · Your whole house in one picture: seven rooms, and the screen each one opens.
- [The Aquarist's house](aquarium/house.md) · Your whole house in one picture: seven rooms, and the screen each one opens.
- [The Pantry](aquarium/stash.md) · The room of your house where food, decorations, eggs and resting fish are kept.
- [Workshop and recipes](aquarium/workshop.md) · Your basement workshop: materials, mixing care items, tools, kits and decorations, and research that grows the bench.
- [Kitchen and cooking](aquarium/kitchen.md) · Your Kitchen: its own bowls and recipe book for food, the culture drawers and the Hatching Cone.
@ -71,28 +71,28 @@ Plants, ornaments, the Pantry and how much your aquarium can hold.
## Social
Visiting other keepers, following, gifts and chat.
Visiting other Aquarists, following, gifts and chat.
- [Visiting aquariums](social/visiting.md) · What a keeper's address shows, and what visitors can do there.
- [Visiting aquariums](social/visiting.md) · What an Aquarist's address shows, and what visitors can do there.
- [Sharing your aquarium](social/sharing.md) · The link, the snapshot, the preview picture, the embed, the README card and the stream overlay.
- [Finding & following keepers](social/explore.md) · Finding other keepers, and keeping up with the ones you like.
- [Gifts](social/gifts.md) · Sending another keeper an egg or a decoration.
- [Finding & following Aquarists](social/explore.md) · Finding other Aquarists, and keeping up with the ones you like.
- [Gifts](social/gifts.md) · Sending another Aquarist an egg or a decoration.
- [Egg Swap](social/egg-swap.md) · Trading one bred egg for a friend’s, one for one.
- [Chat](social/chat.md) · Talking with other keepers across the reef, in the room you're in, or in private.
- [Schools](social/schools.md) · A group of keepers of your own: joining, roles, the Cove and School chat.
- [Stall and trading](social/stall.md) · Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers.
- [Chat](social/chat.md) · Talking with other Aquarists across the reef, in the room you're in, or in private.
- [Schools](social/schools.md) · A group of Aquarists of your own: joining, roles, the Cove and School chat.
- [Stall and trading](social/stall.md) · Selling Pantry food, grown fish, eggs and potted plants to other Aquarists, buying theirs on the Market, and making offers.
- [Exhibition and fame](social/exhibition.md) · The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies, server-wide news, titles, the records hall and school fame.
- [Community](social/community.md) · The keepers' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing.
- [Community](social/community.md) · The Aquarists' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing.
## World
Swimming beyond your own glass, in Open Water and in friends' aquariums.
- [Open Water](world/open-water.md) · Swim out as one of your fish and meet other keepers.
- [Open Water](world/open-water.md) · Swim out as one of your fish and meet other Aquarists.
- [Sea folk](world/npcs.md) · Ollie, Marlo, Captain Shelby, Pip and Lumen live out in Open Water. Talk to them, make friends and hear their stories.
- [Expeditions](world/expeditions.md) · Send a team of your grown fish to the Trench or the Vents and wait for what they bring home.
- [Swimming in a friend's aquarium](world/swim-visits.md) · Join another keeper's aquarium as one of your own fish.
- [Halloween](world/halloween.md) · Trick-or-treating at other keepers’ aquariums while the Halloween party runs.
- [Swimming in a friend's aquarium](world/swim-visits.md) · Join another Aquarist's aquarium as one of your own fish.
- [Halloween](world/halloween.md) · Trick-or-treating at other Aquarists’ aquariums while the Halloween party runs.
## About the game
@ -100,7 +100,7 @@ Platforms, requirements, languages, accounts and what to do when something goes
- [Platforms and updates](reference/platforms.md) · Where Fishies runs today, what's coming, and how each version keeps itself up to date.
- [System requirements](reference/requirements.md) · What Fishies needs to run well, in a browser, on desktop or on a phone.
- [Languages](reference/languages.md) · Fishies ships in thirteen languages today, chosen per player and saved to your account.
- [Languages](reference/languages.md) · Fishies ships in thirteen languages today, chosen per Aquarist and saved to your account.
- [Accounts, guests and saving progress](reference/accounts.md) · How guest play, sign-in and account deletion work, and what happens to your aquarium in each.
- [Lost your phone or can't sign in?](reference/lost-account.md) · What to try for each sign-in method when a phone is lost or a sign-in stops working, and how to ask the team for help.
- [Alpha: what it means](reference/alpha.md) · Fishies is in alpha: still being built in the open, with rules for what may change and how to report a problem.

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@ -1,4 +1,4 @@
# The keeper's house
# The Aquarist's house
_Your whole house in one picture: seven rooms, and the screen each one opens._
@ -26,7 +26,7 @@ A room of its own has doors to the rooms next to it. Tap a door and you walk thr
A television stands in the living room of your Aquarium room. It plays the aquarium that is on the 24/7 stream right now, drawn live by the game. It is only drawn while the house is open and the TV is on screen.
Tap the TV to enlarge it. The viewing panel shows the keeper’s address, fishies.lol/@handle, and the Watch on Kick and Watch on Twitch buttons. When no aquarium is on the stream, the TV is off air.
Tap the TV to enlarge it. The viewing panel shows the Aquarist’s address, fishies.lol/@handle, and the Watch on Kick and Watch on Twitch buttons. When no aquarium is on the stream, the TV is off air.
## When the house is closed

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@ -6,7 +6,7 @@ _Study new levers for your aquarium with Notes, coins and real time: the tree, i
Research is a tree of levers that change how your aquarium works. Open it from the Menu (the Research app) or from the Research tab of the Aquarium Studio, where every upgrade path is laid out together. Each branch grows from its root to its crown; tap a node to read what it does, its cost and its time. Nothing in it is ever needed to care for your fish; every node adds something optional, and nodes still being built show as Coming soon.
[Egg Swap](https://fishies.lol/wiki/research/social-egg-swap) (level 15) lets two keepers who follow each other trade one unhatched egg each. Offer an egg from its card: it leaves your aquarium and waits in the offer for three days, so it cannot be sold or moved meanwhile. Your friend accepts with an egg of their own from the Friends screen and both change hands at once; a declined, taken back or expired offer sends the egg home. A swapped egg hatches as generation 1 with its colour and lineage.
[Egg Swap](https://fishies.lol/wiki/research/social-egg-swap) (level 15) lets two Aquarists who follow each other trade one unhatched egg each. Offer an egg from its card: it leaves your aquarium and waits in the offer for three days, so it cannot be sold or moved meanwhile. Your friend accepts with an egg of their own from the Friends screen and both change hands at once; a declined, taken back or expired offer sends the egg home. A swapped egg hatches as generation 1 with its colour and lineage.
[Conditioning for Breeding](https://fishies.lol/wiki/research/breed-conditioning) (the first node of the breeding branch) rests a grown fish on its loved food in the Conditioning Box for 3 days; an omnivore takes any food it does not dislike. The ration, 3 meals, leaves the Pantry when you start. The fish's next egg then has +10% on its chance of a higher tier, and that egg uses the lift up. It only matters for gold parents and better, the pairs that can step up at all.

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@ -9,7 +9,7 @@ The Pantry is a big cupboard in a small room of your house. Open it with 8, the
- The top shelves hold jars of food, each filled to how much is left. The flake tin and the medicine box sit on a shelf on the wall.
- Worms are made in the [Workshop](https://fishies.lol/wiki/mechanics/workshop) under your aquarium, in its culture drawer, and land in their jar here.
- The middle shelves hold decorations and plants, copies stacked. Whatever you buy in [Build & Buy](https://fishies.lol/wiki/mechanics/shop) and don't place straight away waits here.
- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other keepers land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
- [Gifts](https://fishies.lol/wiki/mechanics/gifts) from other Aquarists land here too; eggs sit in the tray on the shallow shelf. The drawers below hold your floors, your Rooms and big decorations, and open to show what is inside.
- The delivery crate by the door, with a tag while something new is in it.
## Taking things out

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@ -51,12 +51,12 @@ The Bloodlines tab of the Breeding app lists every line you have bred. Fish are
## Where to read it
Every keeper sees every number:
Every Aquarist sees every number:
- The fish card's Family tab lists the partners in its aquarium with each pair's status (growing, resting, the pair's week, unwell, no room, ready) and its odds.
- A bred egg's card shows what it can hatch as, normal beside incubated.
- The Breeding app in the Menu shows every pair of every aquarium, the eggs a week, and the pair planner for any female and male of one species you own.
- A bred fish on the stall wears its pedigree: who bred it, and its mother and father with the quality they had. It goes with the fish to its new keeper, and the Family tab keeps showing it there.
- A bred fish on the stall wears its pedigree: who bred it, and its mother and father with the quality they had. It goes with the fish to its new Aquarist, and the Family tab keeps showing it there.
---

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@ -17,7 +17,7 @@ On a phone held sideways the card stands in two columns: the fish, its name and
- Growth and food: how long until it is grown, and when it gets hungry. See [Growing up](https://fishies.lol/wiki/mechanics/growth) and [Feeding & hunger](https://fishies.lol/wiki/mechanics/feeding).
- Health: how well it is, and when it would run out without food. See [Health & the Remedy](https://fishies.lol/wiki/mechanics/health).
- Quality, colour, age and generation: what its price is made of. See [Quality, condition & breeding](https://fishies.lol/wiki/mechanics/quality).
- Origin: bought as an egg, a gift from a keeper, your first fish, a legendary fish, or born in your aquarium.
- Origin: bought as an egg, a gift from an Aquarist, your first fish, a legendary fish, or born in your aquarium.
- Temperature and water: what it likes against what it has. See [Water temperature](https://fishies.lol/wiki/mechanics/temperature) and [Water quality](https://fishies.lol/wiki/mechanics/water).
- Conditioning and Grade: the box’s rest, and one number for how fine the fish is. See [Grade](https://fishies.lol/wiki/mechanics/grade).
- Nature: shy, curious, playful or greedy, fixed for life. It only changes how the fish swims: a shy one keeps near plants and rocks, a curious one comes to see your pointer, a playful one chases the other fish, a greedy one waits near the surface where the food comes in. It never changes price, quality or care.

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@ -12,7 +12,7 @@ Turn reminders on and Fishies lets you know about the things that matter while y
- The glass needs cleaning.
- Your filter needs a service soon, your auto-feeder is running low or has run empty, or some fish are outside their comfortable temperature. You can also be told when a fish is lost, when someone visits your aquarium and when someone follows you. You can also hear when a gift arrives, when someone gives your aquarium a Bubble, when someone whispers to you and when someone replies to you in the Community, each with its own switch.
- Social news has its own switches too: a sale or an offer on your Stall, school news such as a join request or a chest paid, an invitation to swim, a friend feeding your hungry fish, an egg swap offered to you or answered, and an Exhibition prize waiting to be collected. A sale names the buyer, the goods and the coins. You can also hear when your aquarium comes on the live stream.
- Every answer reaches you too: a school request that was not taken, being made an Elder or a member again, a keeper you invited joining or saying not now, your school closing, a Stall offer that ran out or closed with its listing, and someone naming you with @ in General, Trade or School chat. They wait in the Notifications app and show as a note while you play; a declined request and a new Elder role also reach your phone under the school switch.
- Every answer reaches you too: a school request that was not taken, being made an Elder or a member again, an Aquarist you invited joining or saying not now, your school closing, a Stall offer that ran out or closed with its listing, and someone naming you with @ in General, Trade or School chat. They wait in the Notifications app and show as a note while you play; a declined request and a new Elder role also reach your phone under the school switch.
## What is on from the start
@ -44,7 +44,7 @@ Turn on quiet hours in the notification settings and reminders wait until the wi
## News in the game and by email
After an update, a card shows the version and what changed, with Play and a link to the full notes. Each week the bell tells you when the Exhibition opens for votes and when last week's results are out. If you report a keeper, you hear the outcome, never who it was about or what was done.
After an update, a card shows the version and what changed, with Play and a link to the full notes. Each week the bell tells you when the Exhibition opens for votes and when last week's results are out. If you report an Aquarist, you hear the outcome, never who it was about or what was done.
When your account signs in on a new device, we email your account's address with the device and the place. If it wasn't you, its button opens your account, where Devices can sign out everywhere.

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@ -40,7 +40,7 @@ Every aquarium has a Conditioning Box: a small clear box clipped inside the glas
Sure takes the box's full time (48 hours at first) and always lifts one tier, with a 5% chance of two. Fast takes a third of that time and works 60% of the time; if it doesn't take, the fish can go in again. Only a fish below gold that was not born with a head start can go in, and never past gold. The fee is half the fish's plain sale value, paid as it goes in.
The box starts with room for one fish. Level 2 (2,500 coins, from keeper level 15) fits two and shortens a stay to 36 hours; level 3 (10,000 coins, from level 30) fits three at 24 hours. While a fish rests it can't be sold or moved, but it still gets hungry: tap the box with food, or use Feed on its card.
The box starts with room for one fish. Level 2 (2,500 coins, from Aquarist level 15) fits two and shortens a stay to 36 hours; level 3 (10,000 coins, from level 30) fits three at 24 hours. While a fish rests it can't be sold or moved, but it still gets hungry: tap the box with food, or use Feed on its card.
## What a fish is worth

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@ -4,7 +4,7 @@ _Where a species sits on the level ladder, from one star to five._
## One star per twenty levels
Every species in the shop and in the Reef Journal shows one to five stars. They say how far up the level ladder it unlocks, so a five-star fish is one of the last a keeper reaches. A species added later takes its stars from its unlock level in the same way.
Every species in the shop and in the Reef Journal shows one to five stars. They say how far up the level ladder it unlocks, so a five-star fish is one of the last an Aquarist reaches. A species added later takes its stars from its unlock level in the same way.
- One star · unlocks at levels 1 to 19.
- Two stars · levels 20 to 39.

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@ -4,7 +4,7 @@ _Milestones that pay coins and XP, and how to follow the ones you're after._
## What they are
There are 40 achievements for things keepers do along the way, from a first fish to a full aquarium. 2 of them stay secret until you earn them. The Achievements window lists them all and shows how far along you are.
There are 40 achievements for things Aquarists do along the way, from a first fish to a full aquarium. 2 of them stay secret until you earn them. The Achievements window lists them all and shows how far along you are.
## What they pay

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@ -1,6 +1,6 @@
# Coins
_How keepers earn coins and what they spend them on._
_How Aquarists earn coins and what they spend them on._
## Earning coins
@ -13,7 +13,7 @@ Coins are the game's money. You earn them by looking after your aquarium:
## Spending coins
Coins buy eggs, plants, decorations, [equipment](https://fishies.lol/wiki/equipment) and [more aquariums](https://fishies.lol/wiki/mechanics/aquariums) in the [shop](https://fishies.lol/wiki/mechanics/shop), and gifts for other keepers. They also pay for richer foods, remedies and filter cartridges. Flake food is free, and so is refilling a feeder with it. Moving decorations is free, and so is switching between floors you already own.
Coins buy eggs, plants, decorations, [equipment](https://fishies.lol/wiki/equipment) and [more aquariums](https://fishies.lol/wiki/mechanics/aquariums) in the [shop](https://fishies.lol/wiki/mechanics/shop), and gifts for other Aquarists. They also pay for richer foods, remedies and filter cartridges. Flake food is free, and so is refilling a feeder with it. Moving decorations is free, and so is switching between floors you already own.
## Guests don't earn coins

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@ -14,7 +14,7 @@ A fish fed on Workshop food or live food is Well-fed while that meal keeps it fe
## Your level raises the price
From level 11, every level lifts the profit your fish make over their egg price, up to 168% more at the top. Newer species also earn more an hour than older ones, so as you climb, the fish you have just unlocked are usually the best to raise. That's why two keepers selling the same species can get different amounts.
From level 11, every level lifts the profit your fish make over their egg price, up to 168% more at the top. Newer species also earn more an hour than older ones, so as you climb, the fish you have just unlocked are usually the best to raise. That's why two Aquarists selling the same species can get different amounts.
## Selling decorations

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@ -1,16 +1,16 @@
# Keeper's Path
# Aquarist's Path
_The five choices of the level ladder: your Calling, your Specialisation, an aquarium feature, a Deepening and your Signature._
## Five choices
At levels 10, 25, 50, 75 and 100 the Keeper's Book asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of keeper you are.
At levels 10, 25, 50, 75 and 100 the Aquarist's Book asks you to choose. Each choice gives a small bonus and something new to do, and together they shape what kind of Aquarist you are.
Open the Keeper's Book from the ring at the top left; it opens on the Keeper's Path. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
Open the Aquarist's Book from the ring at the top left; it opens on the Aquarist's Path. A step that is waiting glows gold, and its choice opens by itself when you enter the game, after any level-up. Close it and it asks again a day later. Every choice shows what it does in numbers before you take it.
The Keeper Coral is the Path's picture: it grows a piece with every level, each choice is a branch on it, and it is crowned at level 100. Visitors read your depth and Calling on your card.
The Aquarist Coral is the Path's picture: it grows a piece with every level, each choice is a branch on it, and it is crowned at level 100. Visitors read your depth and Calling on your card.
Tap a keeper's coral on their card to see how far it has grown. It lives on the card and in your Keeper's Book, never in the aquarium.
Tap an Aquarist's coral on their card to see how far it has grown. It lives on the card and in your Aquarist's Book, never in the aquarium.
## Level 10 · your Calling
@ -26,9 +26,9 @@ Choose one of four Callings. Each is a small bonus in its own field:
Each Calling has two Specialisations, and you choose one:
- Caretaker · Healer: a Remedy costs 20% less.
- Caretaker · Glass Keeper: a clean pays 25% more XP.
- Caretaker · Glass Aquarist: a clean pays 25% more XP.
- Breeder · Warm Nest: bred eggs hatch 2 hours sooner.
- Breeder · Colour Keeper: an egg that takes a parent's colour takes the rarer one 75% of the time.
- Breeder · Colour Aquarist: an egg that takes a parent's colour takes the rarer one 75% of the time.
- Merchant · Fair Trader: School order and Wanted board deliveries pay 4% more coins.
- Merchant · Collector: a finished Journal page pays 10% more coins.
- Explorer · Pearl Diver: Pearl Catch rounds pay 7% more again.
@ -56,7 +56,7 @@ Every choice can be changed from its card. Your first change is free. After that
## The Legendary Line
From level 30 the Keeper's Path tab also shows your Legendary Line. A line starts with a rare pair: a female and a male of one species that both wear Ink or both wear Coral, and are both gold or better when the egg is laid.
From level 30 the Aquarist's Path tab also shows your Legendary Line. A line starts with a rare pair: a female and a male of one species that both wear Ink or both wear Coral, and are both gold or better when the egg is laid.
That egg is the Founder of your line and wears the line's crest on its card for life. Your first one earns the Line Founder title. The line goes on in a later update.

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# Legendary fish
_Two one-of-a-kind fish for keepers who reach the end of the Keeper's Path._
_Two one-of-a-kind fish for Aquarists who reach the end of the Aquarist's Path._
## Lumi and Noir

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@ -16,9 +16,9 @@ Experience (XP) comes from looking after your aquarium:
Levels follow a rising curve, so each one takes a little longer than the last. Level 2 needs 106 XP, which usually arrives while you're still watching your first shop fish grow. The ladder goes all the way to level 100.
## Keeper titles
## Aquarist titles
Titles mark the big stages of your journey, from New Keeper at the start to Keeper of the Blue at the very top.
Titles mark the big stages of your journey, from New Aquarist at the start to Aquarist of the Blue at the very top.
## What levels bring
@ -32,11 +32,11 @@ Rooms and places that open with a level, like Open Water, the Workshop and Schoo
Every tenth level gives three gifts at once: a title to show under your name, a free decoration from further along the Path, waiting in your Pantry, and a Room Upgrade Ticket. The gifts at levels 90 and 100 are rare decorations that nothing sells.
A ticket pays the whole price of a room's next upgrade: the Workshop bench (it opens the Kitchen's next culture drawer too), the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Keeper's Book, on the Keeper's Path tab.
A ticket pays the whole price of a room's next upgrade: the Workshop bench (it opens the Kitchen's next culture drawer too), the Pantry's holding aquariums, the Conditioning Box or a new expedition kit at the Jetty. Use it from the Aquarist's Book, on the Aquarist's Path tab.
## The Keeper's Book
## The Aquarist's Book
Press the level ring to open the Keeper's Book. The Keeper's Path tab holds the Keeper Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
Press the level ring to open the Aquarist's Book. The Aquarist's Path tab holds the Aquarist Coral, your choices, your tickets and a list of the Path's stops you can filter: what comes next, the choices, the title levels or all 100. The Mastery tab shows your stars and your depth.
---

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# Mastery and expansions
_What happens at the end of the Keeper's Path: Mastery stars, their titles and ring finishes, and how new levels arrive._
_What happens at the end of the Aquarist's Path: Mastery stars, their titles and ring finishes, and how new levels arrive._
## Mastery stars
Level 100 is the end of the Keeper's Path for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
Level 100 is the end of the Aquarist's Path for now, but your XP never stops counting. From there, every 250,000 XP you earn is a Mastery star.
Your stars show on your level ring, and the Keeper's Book's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
Your stars show on your level ring, and the Aquarist's Book's Mastery tab shows how far it is to the next one. Stars never give coins: they are for pride, titles and the look of your ring.
Depth is one line. Levels 1 to 100 take you from the surface to 1,000 m at the mouth of the Trench, with the Diving Bell at 200 m and the Vents at 600 m. Each Mastery star goes 100 m deeper, and your depth shows on the Keeper's Book and on your card.
Depth is one line. Levels 1 to 100 take you from the surface to 1,000 m at the mouth of the Trench, with the Diving Bell at 200 m and the Vents at 600 m. Each Mastery star goes 100 m deeper, and your depth shows on the Aquarist's Book and on your card.
Past level 100 your Keeper Coral keeps growing with your stars: its crown is lit one stage at 1, 5, 10, 25, 50 and 100 stars (Glow, Bloom, Halo, Radiant, Beacon, Legend), and visitors can tap it on your card.
Past level 100 your Aquarist Coral keeps growing with your stars: its crown is lit one stage at 1, 5, 10, 25, 50 and 100 stars (Glow, Bloom, Halo, Radiant, Beacon, Legend), and visitors can tap it on your card.
## Titles
Stars earn titles you can show under your name: Seastar at 1 star, Starlit Keeper at 5, Moon Tide at 10, Northern Light at 25, Sea of Stars at 50 and Eternal Tide at 100.
Stars earn titles you can show under your name: Seastar at 1 star, Starlit Aquarist at 5, Moon Tide at 10, Northern Light at 25, Sea of Stars at 50 and Eternal Tide at 100.
## Ring finishes

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@ -20,7 +20,7 @@ Ignoring a goal costs nothing: a skipped goal still completes and pays the momen
The first Sponge Filter, Glass Heater and Conditioning Box are free, and none of them is in your aquarium before it means anything. Each arrives at the moment you first need it, already installed and already working, with a card that waits for a quiet moment before it appears.
A keeper who already owns the gear gets no card. A gift never arrives twice.
An Aquarist who already owns the gear gets no card. A gift never arrives twice.
- Sponge Filter: the first time you clean the glass, or as soon as the water in your first aquarium starts to cloud.
- Glass Heater: when the first fish that reads temperature is in an aquarium. The tutorial fish and the legendary fish do not.

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@ -4,7 +4,7 @@ _Six sets of goals that open as you first try each part of the game, and the sto
## Chains and the story
Besides the story that starts with your first egg, six chains of goals open one by one, each when you first touch the part of the game it is about. A keeper who never swims never sees an Open Water goal. A chain's steps come in order, and every step links to the Reef Journal page that teaches it, with a Read in the Reef Journal button in the quest window.
Besides the story that starts with your first egg, six chains of goals open one by one, each when you first touch the part of the game it is about. An Aquarist who never swims never sees an Open Water goal. A chain's steps come in order, and every step links to the Reef Journal page that teaches it, with a Read in the Reef Journal button in the quest window.
The story itself goes on in chapters up to level one hundred, a chapter every dozen levels or so, each ending on a goal that asks for two things at once.
@ -22,7 +22,7 @@ The story itself goes on in chapters up to level one hundred, a chapter every do
## What they pay
Goals pay coins and experience, nothing else. Every goal added after the first sixteen pays about 15% of what a keeper who plays twice a day earns from fish sales in a day at the level it opens, with experience one and a half times the coins. They never pay more than looking after your aquarium does.
Goals pay coins and experience, nothing else. Every goal added after the first sixteen pays about 15% of what an Aquarist who plays twice a day earns from fish sales in a day at the level it opens, with experience one and a half times the coins. They never pay more than looking after your aquarium does.
---

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@ -6,7 +6,7 @@ _The story your aquarium tells, one quest at a time, and the achievements you ch
Your quests tell one story, the Lantern Saga, in six acts from level 1 to 100. It starts with your first egg in a dim glass and follows the Lantern Keepers, the last of them Wren, across the sea. Each chapter asks for a reason, not a count: swim to a place, raise a kind of fish, help a neighbour, use a room. A finished chapter opens the next one; some wait for a level and open by themselves when you reach it.
Nothing asks you to buy anything, and nothing expires. There is no claim button: the moment a chapter is done it pays its coins and experience and joins your history. The Next goal line points at the Saga's open chapter first; the daily jobs, the weekly goal and badges run beside it, and the Keeper's Path page shows the act you are in and its story so far.
Nothing asks you to buy anything, and nothing expires. There is no claim button: the moment a chapter is done it pays its coins and experience and joins your history. The Next goal line points at the Saga's open chapter first; the daily jobs, the weekly goal and badges run beside it, and the Aquarist's Path page shows the act you are in and its story so far.
## The rail and the quest window
@ -27,8 +27,8 @@ The Achievement tracker switch in the quest window turns the whole tracker off o
Click the Quests button in the bottom-right corner, or the quest rail, to open the Quest Book. The button's chip always counts what is left to do: quests in progress, today's jobs and pair-quest invites. When a quest or a job is done the button bounces once and the chip turns gold until you open the book. Its pages run along the top:
- Today: the Quest Board in the [Lagoon](https://fishies.lol/wiki/places/lagoon) posts three small jobs each UTC day, from places, neighbours, foraging, care and the Workshop. Ollie hands out the same board when you chat with her. One swap a day is free, and an unfinished job simply goes at midnight with no penalty.
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every keeper who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Forest shows the count too.
- Together: pick a job and ask a friend (a keeper who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
- Community: one goal for the whole sea each week, such as meals served or materials gathered. It has three tiers, and every Aquarist who helped at least a little earns each tier the sea reaches. The School Board in the Kelp Forest shows the count too.
- Together: pick a job and ask a friend (an Aquarist who follows you back) to pair up. Each of you does your half, and you are both paid. Your school's weekly order is here too.
- Story: Open Water's neighbours and your hearts with each. Each heart is a job one of them asks of you. At three hearts a neighbour tells you their story, and it becomes quests: hear the story, go where it leads, and bring them something from the sea.
- Guide: the storyline and its chains, exactly as before.

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@ -35,7 +35,7 @@ There are these pages:
## Rewards
A full page pays once: coins and a wax seal stamped on the page. The coins are a share of what a regular keeper sells in a day at the level the page is usually finished, more for a bigger page. A page can never pay twice.
A full page pays once: coins and a wax seal stamped on the page. The coins are a share of what a regular Aquarist sells in a day at the level the page is usually finished, more for a bigger page. A page can never pay twice.
Every fifth sealed page also puts a trophy decoration in your Pantry (five in all, the last one at the final page). Your first sealed page gives the Collector badge. Trench Finds opens the Glowstone Grotto recipe and Vent Finds the Opal Arch recipe.

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@ -41,11 +41,11 @@ Settings has six sections, and every option the game has lives in exactly one of
In Game, Show my aquarium on the live stream lets your public aquariums appear, with your name, on the Fishies 24/7 stream on Kick. It is on until you turn it off. While your aquarium is on the stream, a Live on Kick line shows at the top of your aquarium: tap it to watch, and your aquarium stays on screen a little longer. A one-time card also shows where to watch the stream, on Kick and on Twitch.
- Game: your language, the Next goal line, quest rail and Simple level-up, sale and change bubbles and Confirm before selling, Auto-incubate eggs, and in Open Water the other keepers’ names and chat bubbles, and who can send you gifts.
- Game: your language, the Next goal line, quest rail and Simple level-up, sale and change bubbles and Confirm before selling, Auto-incubate eggs, and in Open Water the other Aquarists’ names and chat bubbles, and who can send you gifts.
- Sound: sound on or off, the music, effects and alerts levels, and the soundtrack.
- Display: full screen, Battery saver, Reduce motion, the graphics engine, shortcut hints, dock labels, Vibration on a phone, and the keyboard shortcuts.
- Notifications: this device, your other devices, Telegram and Discord.
- Account: your account, Discord activity, the keepers you have blocked, and signing out.
- Account: your account, Discord activity, the Aquarists you have blocked, and signing out.
- Advanced: the version, Report a bug (the Bugs board in Community or the Fishies Discord), and Restart the game, which reloads the game without signing you out.
---

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@ -1,6 +1,6 @@
# Power keys and commands
_Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for keepers who play every day._
_Chat channels, slash commands, presence, keyboard shortcuts and detailed hover cards, for Aquarists who play every day._
## Chat channels
@ -12,22 +12,22 @@ Trade is a public channel beside General for buying, selling and swapping, so Ge
Start a line with a slash to give a command. Type a slash to see them as you write, or /help for the whole list. Names fill in as you type them after @ or after a command that needs one; Tab picks.
- /w @name message (or /whisper): whisper to a keeper. /r message answers whoever whispered to you last.
- /visit @name: go to that keeper's aquarium.
- /w @name message (or /whisper): whisper to an Aquarist. /r message answers whoever whispered to you last.
- /visit @name: go to that Aquarist's aquarium.
- /who: who is in the room or Open Water place you're in.
- /afk message, /busy and /back: how you show to others (see Presence below).
- /emote wave: your fish does the emote out in Open Water; anywhere else it is sent as its picture.
- /g, /t, /s and /room: say one line in General, Trade, your School or this room, or switch to it when nothing follows the command.
- A line that starts with // is sent as written, with one slash.
- /follow @name, /invite @name (to swim with you), /gift @name, /stall @name and /block @name (or /ignore): the same as those buttons on a keeper’s card.
- /follow @name, /invite @name (to swim with you), /gift @name, /stall @name and /block @name (or /ignore): the same as those buttons on an Aquarist’s card.
## The name menu
Right-click a keeper's name in the chat, or hold your finger on it, for a menu of what you can do: open their card, visit, whisper, follow, trade at their stall, block or report.
Right-click an Aquarist's name in the chat, or hold your finger on it, for a menu of what you can do: open their card, visit, whisper, follow, trade at their stall, block or report.
## Presence
Every name tag shows whether a keeper is around: a green dot for online, amber with a bar for busy, and a grey moon for away. You see it in the chat, in the list of who is here, on name cards, in your friends list and over fish in Open Water. A violet bead with a tray bar means the app is running in the tray and the keeper is not in the game.
Every name tag shows whether an Aquarist is around: a green dot for online, amber with a bar for busy, and a grey moon for away. You see it in the chat, in the list of who is here, on name cards, in your friends list and over fish in Open Water. A violet bead with a tray bar means the app is running in the tray and the Aquarist is not in the game.
Choose your own status in the chat settings, or with /busy, /afk and /back. A game left untouched for five minutes shows you as Away by itself until you move, tap or type again. An Away line (/afk feeding the cat) is shown to anyone who whispers to you, and like any message it is moderated.

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@ -12,7 +12,7 @@ It is the same guide as the one on the website at fishies.lol/wiki, written once
In the game the Reef Journal is a naturalist's specimen book with the Fishies cover on its front: it opens out of that cover, two pages open, and the page turns as you go, its sheet of tissue lifting with it. A tab for each chapter runs along its edge; rest on one and a tag beside the book names it. Search finds an article, a fish or a decoration by name.
The book has two parts. The Guide is the printed half: every article, on white pages under a printed frame, behind the cream tabs. My Book is your own half: your fish and decoration drawers, Collections, the records hall, Sea folk and Statistics, on ruled notebook pages behind the wooden tabs, with your finds mounted in photo corners. A brass rule on the edge parts the two, every page says which part it belongs to, and the red ribbon above them opens Contents: My Book on the left, the Guide's chapters and search on the right. Sea folk keeps every neighbour you have met in Open Water: their portrait, the day and place you met, what you have learned of them and the whole first meeting, every answer included, to read again. Statistics adds up your keeper life: time played, coins earned and spent, fish bought, bred, sold and released, care, races, expeditions, visits and gifts.
The book has two parts. The Guide is the printed half: every article, on white pages under a printed frame, behind the cream tabs. My Book is your own half: your fish and decoration drawers, Collections, the records hall, Sea folk and Statistics, on ruled notebook pages behind the wooden tabs, with your finds mounted in photo corners. A brass rule on the edge parts the two, every page says which part it belongs to, and the red ribbon above them opens Contents: My Book on the left, the Guide's chapters and search on the right. Sea folk keeps every neighbour you have met in Open Water: their portrait, the day and place you met, what you have learned of them and the whole first meeting, every answer included, to read again. Statistics adds up your Aquarist life: time played, coins earned and spent, fish bought, bred, sold and released, care, races, expeditions, visits and gifts.
- Articles: every part of the game, with each rule explained once. Links inside the book stay inside the book.
- Fish: every species has a numbered plate in its habitat's drawer, and a ring shows how full each drawer and the whole book are, with a gilt badge once one is complete. An empty plate shows the faint silhouette and the level it unlocks at; open it to see where it lives and whether its egg is in the shop now. The first time you hatch a species, its plate fills in with ink. A fish's page shows its Latin name, its Stars and Care level, what sets it apart, its growth and sale facts, its home in the aquarium, a wax seal in the best quality you have had, a polaroid of your finest one, and your own record: how many live with you, how many you sold and at what best quality, when you first found it, and any you adopted or released. Plates of Gold and better are gilt. See [Stars](https://fishies.lol/wiki/mechanics/stars) and [Care level](https://fishies.lol/wiki/mechanics/care-level).

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@ -10,7 +10,7 @@ Until you save it, a guest aquarium lives only in that browser. Clearing the bro
## Saving your progress
While you play as a guest, a small keeper mark with a gold dot sits at the top right of the screen, just under the menu buttons, and your very first visit opens with the sign-in panel. Tap the mark, or Save progress anywhere in the game, and that same panel opens: link a sign-in and every fish, coin and decoration stays yours, on any device. If the sign-in you choose already has an aquarium, you go straight to it. Coins start counting from the moment you link; earlier guest sales aren't paid back.
While you play as a guest, a small Aquarist mark with a gold dot sits at the top right of the screen, just under the menu buttons, and your very first visit opens with the sign-in panel. Tap the mark, or Save progress anywhere in the game, and that same panel opens: link a sign-in and every fish, coin and decoration stays yours, on any device. If the sign-in you choose already has an aquarium, you go straight to it. Coins start counting from the moment you link; earlier guest sales aren't paid back.
Saving a guest aquarium offers Google, X and Apple, depending on where you play, and Game Center or Google Play Games first in the store apps that have them. Once it is saved, you can add Discord, a phone number and more from the Account app, and any of them signs you back in. There's no separate Fishies password to create or remember.

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@ -8,9 +8,9 @@ Every aquarium runs on the server's time, not on an open browser tab. Eggs hatch
## Day and night
Every aquarium keeps its keeper’s local time, shown first on the readout beside the water. At night, from 00:00 to 08:00, the light dims to moonlight and the fish fall asleep one by one: they drift slowly, low in the water, fins folded in. Sleep never changes hunger, growth, health or what a fish is worth.
Every aquarium keeps its Aquarist’s local time, shown first on the readout beside the water. At night, from 00:00 to 08:00, the light dims to moonlight and the fish fall asleep one by one: they drift slowly, low in the water, fins folded in. Sleep never changes hunger, growth, health or what a fish is worth.
Food wakes a hungry fish, and a fish that is not hungry sleeps on and leaves it. Click a fish with the middle mouse button, or open its card, to wake it; it settles back to sleep within 15 to 30 seconds. Your time zone is taken from where you first played and can be changed in Settings, under Game. Visiting another keeper, you see their aquarium’s own time.
Food wakes a hungry fish, and a fish that is not hungry sleeps on and leaves it. Click a fish with the middle mouse button, or open its card, to wake it; it settles back to sleep within 15 to 30 seconds. Your time zone is taken from where you first played and can be changed in Settings, under Game. Visiting another Aquarist, you see their aquarium’s own time.
Some decorations give real light at night: lanterns, lamps, glowing weed and crystals light the water around them, and a lantern’s flame flickers. By day they are ordinary decorations. Each one has a light switch on its card.

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@ -19,9 +19,9 @@ Feed, Net and Clean sit on one side of it, Build & Buy, Pantry, My Fish, Friends
## The Map
The big sea chart is the Map: until your house opens it sits in the bottom corner, and after that it is the Porch's signpost. It opens straight onto the painted ocean map: swim out to Open Water, or pick the Coral Neighbourhood to visit other keepers' homes. Your friends are in the Menu.
The big sea chart is the Map: until your house opens it sits in the bottom corner, and after that it is the Porch's signpost. It opens straight onto the painted ocean map: swim out to Open Water, or pick the Coral Neighbourhood to visit other Aquarists' homes. Your friends are in the Menu.
Out in Open Water the Map stands in the same corner: pick another place to swim on to it, or Home to swim back. On someone else's aquarium the ocean map waits until you're home, but the Coral Neighbourhood still takes you on to the next keeper's aquarium.
Out in Open Water the Map stands in the same corner: pick another place to swim on to it, or Home to swim back. On someone else's aquarium the ocean map waits until you're home, but the Coral Neighbourhood still takes you on to the next Aquarist's aquarium.
## The right-click menu

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@ -30,7 +30,7 @@ Devices lists where your aquarium is signed in and has Sign out everywhere for a
## What is stored, and where
Your aquarium, its fish, coins, level and decorations, lives on Fishies' own servers, on the same clock for every player. A sign-in only proves which aquarium is yours; it never creates a separate Fishies password.
Your aquarium, its fish, coins, level and decorations, lives on Fishies' own servers, on the same clock for every Aquarist. A sign-in only proves which aquarium is yours; it never creates a separate Fishies password.
## Deleting your account

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@ -6,7 +6,7 @@ _Fishies is in alpha: still being built in the open, with rules for what may cha
Alpha means the game is playable and real, not a demo, but still being built: new species, decorations and features arrive regularly, and something that works one way today can change shape tomorrow.
Keepers who play now get an alpha-era badge on their profile as thanks for being here this early; it's recorded automatically and never something you have to ask for.
Aquarists who play now get an alpha-era badge on their profile as thanks for being here this early; it's recorded automatically and never something you have to ask for.
## What can change
@ -21,7 +21,7 @@ A few things worth knowing before you get attached to a number:
Found something broken? Two places take it straight to the team:
- the Fishies Discord at discord.gg/fishies, for bugs and feature requests
- Community, the game's own player forum: its Bugs board needs no Discord, and Settings › Advanced › Report a bug opens it
- Community, the game's own Aquarist forum: its Bugs board needs no Discord, and Settings › Advanced › Report a bug opens it
---

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@ -1,6 +1,6 @@
# Languages
_Fishies ships in thirteen languages today, chosen per player and saved to your account._
_Fishies ships in thirteen languages today, chosen per Aquarist and saved to your account._
## Shipped languages

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@ -45,7 +45,7 @@ Fishies is updated often, sometimes several times a day. The live connection the
## Still stuck
The Fishies Discord at discord.gg/fishies and Community, the game's own forum, both reach the team and other keepers.
The Fishies Discord at discord.gg/fishies and Community, the game's own forum, both reach the team and other Aquarists.
---

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@ -4,7 +4,7 @@ _Where to read what changed, release by release._
## Patch notes
Every healthy release writes its own patch notes: a short summary of what players would actually notice, generated from the commits that shipped and published to the blog.
Every healthy release writes its own patch notes: a short summary of what Aquarists would actually notice, generated from the commits that shipped and published to the blog.
## Where to read them

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@ -1,19 +1,19 @@
# Chat
_Talking with other keepers across the reef, in the room you're in, or in private._
_Talking with other Aquarists across the reef, in the room you're in, or in private._
## Where you can talk
Chat lives in the bottom-left of the screen, inside the aquarium. It's one window with a few channels to switch between:
- General: one room shared by every keeper, with Trade beside it for buying, selling and swapping.
- General: one room shared by every Aquarist, with Trade beside it for buying, selling and swapping.
- Room: the aquarium you're looking at, yours or a friend's, or the Open Water place you're swimming in.
- Whisper: a private conversation between two keepers who follow each other. It opens at level 10. In Settings › Account you can also let any keeper of that level or above whisper to you, even if you don't follow each other. Choose Whisper to… in the channel menu to pick who from the keeper chooser, mutual friends first.
- A small blue dot before a keeper's name means they're out swimming in Open Water right now.
- Tap any name, your own included, to open that keeper's card.
- Whisper: a private conversation between two Aquarists who follow each other. It opens at level 10. In Settings › Account you can also let any Aquarist of that level or above whisper to you, even if you don't follow each other. Choose Whisper to… in the channel menu to pick who from the Aquarist chooser, mutual friends first.
- A small blue dot before an Aquarist's name means they're out swimming in Open Water right now.
- Tap any name, your own included, to open that Aquarist's card.
- A Room message also rises as a speech bubble over the aquarium: above the speaker's fish if they have joined as one, otherwise at the front glass with their name. Tap a bubble to fold every bubble down to its speaker's name, and tap a name to open them again; this device remembers the choice, and the chat keeps every message either way.
- The gear in the chat bar holds its settings: which channels you see, who else is here, and keeping the chat open instead of letting messages fade.
- A keeper's card holds the same actions as everywhere else: Invite out to call them to where you are, Whisper, Visit, Gift, Follow and more.
- An Aquarist's card holds the same actions as everywhere else: Invite out to call them to where you are, Whisper, Visit, Gift, Follow and more.
## Posting
@ -21,9 +21,9 @@ A message can be up to 240 characters long. Signed-out visitors can read the lat
Sent something by mistake? You have 3 seconds to take it back.
Chat tips: type # and a name (#lumi, #coral-clown) to link a fish, decoration, food or guide. Everyone sees it as a small picture with its name in their own language, and tapping it opens that page in the Reef Journal. Type @ and a keeper's name to mention them: tapping the name opens their card. On your Stall, Share in Trade writes your stall into the Trade channel as a chip (#stall:yourname) that opens it for anyone who taps it.
Chat tips: type # and a name (#lumi, #coral-clown) to link a fish, decoration, food or guide. Everyone sees it as a small picture with its name in their own language, and tapping it opens that page in the Reef Journal. Type @ and an Aquarist's name to mention them: tapping the name opens their card. On your Stall, Share in Trade writes your stall into the Trade channel as a chip (#stall:yourname) that opens it for anyone who taps it.
A keeper in a school wears it beside their name in chat, on name cards and on leaderboards: its tag, its symbol or both, as its Founder chose. Anyone can keep their school off their own name in the School app.
An Aquarist in a school wears it beside their name in chat, on name cards and on leaderboards: its tag, its symbol or both, as its Founder chose. Anyone can keep their school off their own name in the School app.
## Keeping it friendly

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@ -1,6 +1,6 @@
# Community
_The keepers' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing._
_The Aquarists' forum at fishies.lol/community: questions, ideas, bug reports, guides and aquariums worth showing._
## Ten categories
@ -13,9 +13,9 @@ Each category has its own page at fishies.lol/community/ followed by its name, f
- General: anything about Fishies that fits nowhere else.
- Help: questions about how to play.
- Bugs: something is broken. The editor asks for your platform, what you expected and the steps.
- Ideas: features and changes you would like to see. Upvotes show the team what keepers want most.
- Ideas: features and changes you would like to see. Upvotes show the team what Aquarists want most.
- Showcase: your aquarium, with a live card of it attached for you.
- Guides: tips and walkthroughs written by keepers.
- Guides: tips and walkthroughs written by Aquarists.
- Off-Topic: anything that isn't Fishies, such as other games, real aquariums, fishing and life.
- Indie Corner: developers share their own games here, with links so everyone can try them.
@ -25,11 +25,11 @@ Every blog post and every set of patch notes gets its own thread in Updates & pa
Four threads stay pinned at the top of the board: Welcome and the house rules, Frequently asked questions, How to report a bug, and the Roadmap, which links the public roadmap on the project page.
## Keeper profiles
## Aquarist profiles
Your Community profile has a fish avatar. Pick any fish you keep, or show your aquarium card instead. Add a short bio and a signature that appears under your posts. Open your keeper page and press Edit profile.
Your Community profile has a fish avatar. Pick any fish you keep, or show your aquarium card instead. Add a short bio and a signature that appears under your posts. Open your Aquarist page and press Edit profile.
Tap a name or avatar to open a user card with the bio and badges, and a link to the keeper page.
Tap a name or avatar to open a user card with the bio and badges, and a link to the Aquarist page.
## Writing a post
@ -38,7 +38,7 @@ Reading is open to everyone. To post, reply or upvote you need a Fishies account
The editor writes Markdown and shows a live preview of exactly how the post will look. It keeps a draft on your device while you type.
- Bold, italic, headings, lists, quotes, code and spoilers come from the toolbar, or from Ctrl+B, Ctrl+I and Ctrl+K. Ctrl+Enter posts.
- Type @ and a name to mention a keeper; they get a notice.
- Type @ and a name to mention an Aquarist; they get a notice.
- Quote puts the words you are answering into your reply.
- Add a poll to a topic with a question and options, and tag it with up to 5 tags so others can find it. Upvote a post you like.
@ -62,7 +62,7 @@ Videos are held until the team approves them, so they show up a little later.
Paste a link to Steam, YouTube, Twitch, Streamable or X and it turns into a card or player inside the post.
The fish button in the editor adds a fish, a decoration or a keeper's aquarium as a live card.
The fish button in the editor adds a fish, a decoration or an Aquarist's aquarium as a live card.
## Finding your way around
@ -72,7 +72,7 @@ The fish button in the editor adds a fish, a decoration or a keeper's aquarium a
- New markers show what you have not read yet, and you can jump to the first unread reply.
- Search looks through titles, posts and replies, and can filter by category, tag or author.
- Report a post, share its link or block its author from the More menu under the post.
- In Help and Bugs, the keeper who started the topic can mark the reply that solved it. The solution then shows right under the question, so the next keeper finds it fast.
- In Help and Bugs, the Aquarist who started the topic can mark the reply that solved it. The solution then shows right under the question, so the next Aquarist finds it fast.
- Each topic shows who replied last; tap the name to jump straight to that reply. Pinned topics sit in one strip at the top that you can fold away.
## Notifications
@ -83,7 +83,7 @@ Turn on Community replies in your reminder settings and a reply reaches your pho
## Keeping it friendly
The board is moderated by a real person. Report a post that breaks the rules instead of replying to it. You can [block](https://fishies.lol/wiki/mechanics/explore) a keeper, and the block covers the Community, chat and Open Water at once.
The board is moderated by a real person. Report a post that breaks the rules instead of replying to it. You can [block](https://fishies.lol/wiki/mechanics/explore) an Aquarist, and the block covers the Community, chat and Open Water at once.
Posts that break the rules are removed, and posting here can be suspended apart from the game. When staff edit a post, the post says so.

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@ -10,7 +10,7 @@ Both of you need to have researched it, and you need to follow each other.
## Making an offer
Open an egg’s card and choose Offer it to a friend. Pick the friend in the keeper chooser; a keeper who does not follow you back is marked on their row. The egg leaves your aquarium while the offer is open, so it cannot be sold, gifted or moved meanwhile.
Open an egg’s card and choose Offer it to a friend. Pick the friend in the Aquarist chooser; an Aquarist who does not follow you back is marked on their row. The egg leaves your aquarium while the offer is open, so it cannot be sold, gifted or moved meanwhile.
## Answering

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@ -4,7 +4,7 @@ _The weekly aquarium show in the Showcase Gallery, voting, ribbons and trophies,
## The weekly show
Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every keeper.
Every week the Showcase Gallery holds an Exhibition with three classes, such as Coral Reef, Colour Parade or Home Bred. The classes change each Monday and are the same for every Aquarist.
Open it from My Aquarium. The Exhibition row has an Enter button that enters the aquarium on screen in one tap, in this week's class where it scores best. Or swim into the Showcase Gallery in the Kelp Forest: the board under the frames opens it, and says how many classes you entered or that a prize waits.
@ -27,7 +27,7 @@ The judges score every entry out of 100:
## Voting
Keepers vote on pairs: two aquariums of one class side by side, and you pick the nicer one. You never see your own aquarium or your School's, and each pair counts once.
Aquarists vote on pairs: two aquariums of one class side by side, and you pick the nicer one. You never see your own aquarium or your School's, and each pair counts once.
Voting opens at level 10, a week after an aquarium's first day. At the end of the week the judges' score and the votes together rank each class.
@ -42,13 +42,13 @@ When the week turns, collect your prizes on the Exhibition's Results page:
## Server-wide news
Great moments are told to every keeper at once: the first keeper to breed a rare colour or a morph of a species, the first to reach a level milestone, the Exhibition's winners, and golden shoals.
Great moments are told to every Aquarist at once: the first Aquarist to breed a rare colour or a morph of a species, the first to reach a level milestone, the Exhibition's winners, and golden shoals.
The records hall in the Reef Journal keeps them: the server firsts, the longest daily streaks, the rarest variants kept and the latest winners.
## Titles
Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits. It also shows on your name card in the chat and in Open Water, and on your row in other keepers’ Friends lists.
Ribbons, podiums, server firsts and records earn titles. Pick one in the records hall and it shows under your name in your aquarium for everyone who visits. It also shows on your name card in the chat and in Open Water, and on your row in other Aquarists’ Friends lists.
## School fame

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@ -1,46 +1,46 @@
# Finding & following keepers
# Finding & following Aquarists
_Finding other keepers, and keeping up with the ones you like._
_Finding other Aquarists, and keeping up with the ones you like._
## Finding aquariums
Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see keepers' aquariums as homes, or open Friends in the Menu to go straight to someone you know.
Everything worth a visit is on the Map. Pick the Coral Neighbourhood on the ocean map to see Aquarists' aquariums as homes, or open Friends in the Menu to go straight to someone you know.
## Friends
Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks a keeper who follows you back. Open it from the Menu or straight from the right-click menu. A friend out in Open Water shows the place and how long they have been there, for example Market · 12 minutes; each keeper can turn this off in Settings.
Friends lists everyone you follow and everyone who follows you. Whoever is playing now comes first, at home in their aquarium or swimming in Open Water, then everyone else with when they were last seen. Search by name, or switch between All, Following and Followers; Mutual marks an Aquarist who follows you back. Open it from the Menu or straight from the right-click menu. A friend out in Open Water shows the place and how long they have been there, for example Market · 12 minutes; each Aquarist can turn this off in Settings.
Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds a keeper as you type their name, and your own aquarium link is there to copy and send.
Visit takes you to a friend's aquarium and Gift opens the gift shop with their name filled in. The More button beside them holds Whisper for mutual friends, the aquarium link and Unfollow, which asks first. Add a friend finds an Aquarist as you type their name, and your own aquarium link is there to copy and send.
Wherever a keeper shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. A keeper’s card also shows their level and fish, and their Bubbles, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
Wherever an Aquarist shows up (a Friends row, a name in chat, a fish in Open Water, a school member, a stall) the same set of actions comes with them: Invite out, Whisper, Visit, Gift, Invite to school, Follow and Stall, whichever fit right then. An Aquarist’s card also shows their level and fish, and their Bubbles, best Exhibition ribbon and coins as they choose in Settings; coins stay hidden until you choose to show yours.
## Choosing a keeper
## Choosing an Aquarist
Wherever you pick another keeper (inviting to your school, sending a gift, whispering, visiting from Friends, the Coral Neighbourhood or Outings, or opening someone's stall) the same keeper chooser opens. Friends come first, mutual ones on top, then your school, who's online now (whoever swims in the same Open Water place as you leads), and the keepers you whispered, visited, gifted, traded with or invited lately. Each row shows their fish, school tag, level and where they are, with the action on the row. Type to search anyone by name; the arrow keys and Enter work too. Blocked keepers never appear, and a row says up front when something can't be done, such as a keeper already in a school.
Wherever you pick another Aquarist (inviting to your school, sending a gift, whispering, visiting from Friends, the Coral Neighbourhood or Outings, or opening someone's stall) the same Aquarist chooser opens. Friends come first, mutual ones on top, then your school, who's online now (whoever swims in the same Open Water place as you leads), and the Aquarists you whispered, visited, gifted, traded with or invited lately. Each row shows their fish, school tag, level and where they are, with the action on the row. Type to search anyone by name; the arrow keys and Enter work too. Blocked Aquarists never appear, and a row says up front when something can't be done, such as an Aquarist already in a school.
The chooser completes names as you type: matching letters are marked, Tab fills in the highlighted keeper and Enter acts. Point at a row, or tap it on a phone, to see that keeper's card first: their fish, level, where they are now, their aquarium and how you know each other, with everything you can do with them. The search in Friends works the same way.
The chooser completes names as you type: matching letters are marked, Tab fills in the highlighted Aquarist and Enter acts. Point at a row, or tap it on a phone, to see that Aquarist's card first: their fish, level, where they are now, their aquarium and how you know each other, with everything you can do with them. The search in Friends works the same way.
## Invite someone out
Invite out calls another keeper to where you are right now: the Open Water place you swim in, your own aquarium, or the aquarium you are visiting. Find it at the top of Friends and Outings, in the corner list of every Open Water place, and on any keeper's card. A keeper playing now gets a card with Join and Not now; one who is away finds it in their notifications. An invitation stands for five minutes.
Invite out calls another Aquarist to where you are right now: the Open Water place you swim in, your own aquarium, or the aquarium you are visiting. Find it at the top of Friends and Outings, in the corner list of every Open Water place, and on any Aquarist's card. An Aquarist playing now gets a card with Join and Not now; one who is away finds it in their notifications. An invitation stands for five minutes.
Join takes you straight there: into the same Open Water room as them, or into their aquarium as a fish of your own. Friends and your school can always invite you; anyone else can only when you let any keeper whisper to you. Blocked keepers can never invite you. You hear the answer to yours: on their way, not now, or no answer in time.
Join takes you straight there: into the same Open Water room as them, or into their aquarium as a fish of your own. Friends and your school can always invite you; anyone else can only when you let any Aquarist whisper to you. Blocked Aquarists can never invite you. You hear the answer to yours: on their way, not now, or no answer in time.
## The Coral Neighbourhood
On the ocean map, the Coral Neighbourhood shows keepers' aquariums as homes on its plots: yours, your friends' and the ones with the most Bubbles. Pick a home to visit it. Guests still on the name the game gave them and keepers who haven't been around for a month are listed under the reef as Other keepers, one press from a visit.
On the ocean map, the Coral Neighbourhood shows Aquarists' aquariums as homes on its plots: yours, your friends' and the ones with the most Bubbles. Pick a home to visit it. Guests still on the name the game gave them and Aquarists who haven't been around for a month are listed under the reef as Other Aquarists, one press from a visit.
Your home and your friends' homes always wear their keeper's name, a dot for whether they're home, out swimming or away, and their Bubbles; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and Bubbles, then Visit, or tap the home again, to go there. Every keeper picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
Your home and your friends' homes always wear their Aquarist's name, a dot for whether they're home, out swimming or away, and their Bubbles; friends' homes are marked in teal and yours in gold. Every other home shows its name when you point at it, reach it with the keyboard or hold a finger on it, so the names never hide the homes. Point at a home, or tap it once, to open its card with level, fish, followers and Bubbles, then Visit, or tap the home again, to go there. Every Aquarist picks their own home from the painted homes in Settings › Account, and that is the home everybody sees; until you pick one, a home is chosen for you.
## Following
Follow a keeper from their aquarium to keep them close: they show up in Friends, in the Menu, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
Follow an Aquarist from their aquarium to keep them close: they show up in Friends, in the Menu, and among the homes in the Coral Neighbourhood. Their follower count shows on the aquarium's plaque.
You can also follow straight from a home's card in the Coral Neighbourhood or from a keeper's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
You can also follow straight from a home's card in the Coral Neighbourhood or from an Aquarist's row in Friends. Point at Following and it turns into Unfollow, so taking it back is one press.
## Bubbles
Signed-in keepers can give each aquarium one Bubble, and take it back whenever they like. When someone gives your aquarium a Bubble, you see who in your notifications and in your While you were away summary.
Signed-in Aquarists can give each aquarium one Bubble, and take it back whenever they like. When someone gives your aquarium a Bubble, you see who in your notifications and in your While you were away summary.
Only saved accounts can give Bubbles, so new guest accounts can't lift an aquarium up the field. A guest can still look, follow and chat, and can give Bubbles once they [save their progress](https://fishies.lol/wiki/mechanics/signin).

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@ -1,16 +1,16 @@
# Gifts
_Sending another keeper an egg or a decoration._
_Sending another Aquarist an egg or a decoration._
## Sending a gift
Choose Gift on a keeper: on their row in Friends, on their card, or in the dock when you visit their aquarium. Then pick an egg or a decoration. You pay the shop price, and it's theirs the moment it arrives.
Choose Gift on an Aquarist: on their row in Friends, on their card, or in the dock when you visit their aquarium. Then pick an egg or a decoration. You pay the shop price, and it's theirs the moment it arrives.
You can only send things you've unlocked yourself, but the other keeper doesn't need to have reached that level.
You can only send things you've unlocked yourself, but the other Aquarist doesn't need to have reached that level.
You can add a short note of up to 140 characters. It is checked the way chat is before anything is paid, and shows on the gift when it arrives.
You can also give away a piece from your Pantry: tap the heart on its tile and choose a keeper. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
You can also give away a piece from your Pantry: tap the heart on its tile and choose an Aquarist. An egg or a potted plant has to settle for three days first, and the same wait between gifts and daily limit apply as for shop gifts.
## Getting a gift
@ -24,10 +24,10 @@ The History tab in the Gifts window lists what you sent and received, with any n
- You can't send a gift to yourself.
- There's a short wait of 5 minutes between gifts.
- A keeper can receive up to 5 gifts a day. Once they have, try again tomorrow.
- An Aquarist can receive up to 5 gifts a day. Once they have, try again tomorrow.
- Guests can't send gifts until they [save their progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in.
- A gift always arrives: their Pantry has no size limit for gifts, so nothing is ever sent back.
- Legendary fish stay with their keeper and can't be sent.
- Legendary fish stay with their Aquarist and can't be sent.
- Gifts can be sent from level 5, once your account is 3 days old.
---

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@ -1,24 +1,24 @@
# Schools
_A group of keepers of your own: joining, roles, the Cove and School chat._
_A group of Aquarists of your own: joining, roles, the Cove and School chat._
## What a school is
A school is a group of up to 20 keepers who swim together. It has a name, an emblem built from painted parts and a language, and every school has its own small Cove in Open Water.
A school is a group of up to 20 Aquarists who swim together. It has a name, an emblem built from painted parts and a language, and every school has its own small Cove in Open Water.
Following a keeper does not put you in their school, and being in a school does not make you follow anyone. You are in one school at a time, and you can leave whenever you like: everything that is yours stays yours.
Following an Aquarist does not put you in their school, and being in a school does not make you follow anyone. You are in one school at a time, and you can leave whenever you like: everything that is yours stays yours.
## Joining or founding one
From level 10, signed in, open the School app in the Menu or tap the School Board in the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden). Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the keepers they invite.
From level 10, signed in, open the School app in the Menu or tap the School Board in the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden). Schools with room are listed with your language first. An open school takes you at once; for an ask-to-join school an Elder or the Founder says yes, and a request waits a week. Invite-only schools take the Aquarists they invite.
From level 15 you can found a school for 10,000 coins: choose its name, a shape, a symbol and two colours for its emblem, its language and how keepers join.
From level 15 you can found a school for 10,000 coins: choose its name, a shape, a symbol and two colours for its emblem, its language and how Aquarists join.
Every school also has a tag of 2 to 4 capital letters or digits, such as REEF. Members wear it in the school's colours beside their name in chat and on their name card. The Founder can change it once a week.
The School also sits in the dock at the bottom of the screen, one press away, wearing your school's emblem once you are in one.
On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in [this week's order](https://fishies.lol/wiki/events/school-order). To invite keepers, choose Invite a keeper in your school: the keeper chooser lists your friends first and marks anyone already in a school.
On the School Board each school is a card with its emblem, motto, members and language, and its Join or Ask to join button sits right on the card. Inside your school, every member shows their lead fish, their role and whether they were around this week, beside the notice board and your part in [this week's order](https://fishies.lol/wiki/events/school-order). To invite Aquarists, choose Invite an Aquarist in your school: the Aquarist chooser lists your friends first and marks anyone already in a school.
A school can fly a country's flag as its pennant: it waves beside the crest on the School Board and the school's page, sits on every member's tag in chat and on name cards, and stands on its own pole in the Cove. The Founder or an Elder picks it from every country's flag, the countries of the school's language listed first, or chooses no flag. It is the school's own choice and says nothing about where anyone lives.
@ -29,8 +29,8 @@ The Founder chooses how the school shows beside its members' names: the Tag, the
Each school has one Founder, up to 4 Elders and its Members.
- The Founder names the school, changes its emblem, language and joining, chooses the Elders, can hand the school over and can close it with 48 hours' notice.
- Elders accept requests, invite keepers, write the motto and the notice board, remove Members and can hide a School chat line for a moderator or mute someone there for a day.
- A Founder not seen for 14 days hands over by themselves to the Elder seen most recently, or else the longest-standing member. No role ever touches another keeper's coins, items, fish or aquarium.
- Elders accept requests, invite Aquarists, write the motto and the notice board, remove Members and can hide a School chat line for a moderator or mute someone there for a day.
- A Founder not seen for 14 days hands over by themselves to the Elder seen most recently, or else the longest-standing member. No role ever touches another Aquarist's coins, items, fish or aquarium.
## The Cove
@ -42,7 +42,7 @@ Leave your fish be for a few seconds and it joins its schoolmates in one shoal t
From inside the Cove, a member can call a friend (you follow each other) with Swim with me. When they say yes, they are seated in the Cove beside you for the visit, under the school's banner, and can talk in the room like anyone there.
On the Map, the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden) carries your Cove's gate: its card names your school and says how many keepers are in the Cove now, and the strip along the top says so whenever anyone is there.
On the Map, the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden) carries your Cove's gate: its card names your school and says how many Aquarists are in the Cove now, and the strip along the top says so whenever anyone is there.
## The weekly order

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@ -8,7 +8,7 @@ Use Copy aquarium link (C by default) to copy your aquarium’s address. What vi
## Photo mode
Press Take snapshot in My Aquarium, or P by default, to open photo mode. It opens in an aquarium you visit too, and the visit stays read-only. The aquarium holds still on your screen while its clock runs on as usual, and the menus step aside while you frame. A keeper can switch visitor photos off in Settings, and photo mode then stays closed when you visit that aquarium.
Press Take snapshot in My Aquarium, or P by default, to open photo mode. It opens in an aquarium you visit too, and the visit stays read-only. The aquarium holds still on your screen while its clock runs on as usual, and the menus step aside while you frame. An Aquarist can switch visitor photos off in Settings, and photo mode then stays closed when you visit that aquarium.
Drag to frame and scroll or pinch to zoom, always inside the aquarium. Pick a filter, a frame and a shape. Equipment, need marks and selection rings stay out of the picture; switch on Show equipment to keep the equipment in. Smile drops a crumb only you can see, so a fish turns to it, and nothing about your fish changes. The shutter saves the photo to your downloads, and Escape leaves.

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@ -1,22 +1,22 @@
# Stall and trading
_Selling Pantry food, grown fish, eggs and potted plants to other keepers, buying theirs on the Market, and making offers._
_Selling Pantry food, grown fish, eggs and potted plants to other Aquarists, buying theirs on the Market, and making offers._
## What a stall is
Your stall sells to other keepers: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away. Made decor from the Workshop and packs of materials can be sold too, but never tools. You can have one listing of the same good at the same rarity. Rewards never sell: Exhibition Ribbon, Sparkle Scale, Abyss Glowstone and Ember Opal stay yours.
Your stall sells to other Aquarists: packs of food from your [Pantry](https://fishies.lol/wiki/mechanics/stash) (50, 100, 250 or 500 g of one food at one rarity), your grown fish, eggs from your Pantry's tray, and potted plants from Plant Propagation (research), each at a price you choose. It keeps selling while you are away. Made decor from the Workshop and packs of materials can be sold too, but never tools. You can have one listing of the same good at the same rarity. Rewards never sell: Exhibition Ribbon, Sparkle Scale, Abyss Glowstone and Ember Opal stay yours.
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Harbour. Keepers visiting your aquarium see a Stall button in the dock when you have something on sale.
Every pack on every stall is also on the Stall Board, at the stalls in Open Water's Harbour. Aquarists visiting your aquarium see a Stall button in the dock when you have something on sale.
Your stall stands on a painted counter, with a paper tag hanging from the awning for each slot: tap a tag to change its price, see its offers or take it back, and an empty tag is where you sell. Offers and sales arrive as notes beside the tags, and each offer can be accepted or declined. Sell shows a shelf of your goods beside a price sheet. Market is a street of stands, one for each kind of goods; every food or species has its cheapest price and how many are on sale, and the ones you sell yourself are marked.
## The stall street
In Open Water's Harbour, every keeper with something on sale has a stall in a row along the front of the plaza: the painted counter with their name on its plaque and three of their dearest goods on top, each with its price.
In Open Water's Harbour, every Aquarist with something on sale has a stall in a row along the front of the plaza: the painted counter with their name on its plaque and three of their dearest goods on top, each with its price.
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Keepers you follow and your school's members stand first. Tap a stall to open it and buy.
Swim along the plaza and the street slides past. At its end a tag leads on to more stalls: swim on into the end, or tap the tag, and the street turns to its other side. Aquarists you follow and your school's members stand first. Tap a stall to open it and buy.
When no keeper sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each keeper may buy a few of each, and they cost a little more than the shop. Keepers' own goods always stand first, and Sell your own here opens your own stall.
When no Aquarist sells food, eggs or fish, the Food, Egg and Fish stalls are kept by the sea folk: Pip sells pantry food, Lumen eggs of species you have unlocked and Ollie young fish that have already hatched. Their stock changes every day at midnight UTC, each Aquarist may buy a few of each, and they cost a little more than the shop. Aquarists' own goods always stand first, and Sell your own here opens your own stall.
## Selling
@ -36,7 +36,7 @@ Under the asking price you can make an offer, as low as 0.6 times the usual valu
## Trader perks
A keeper who has learned the Trader mastery can choose two perks for a mastery slot. Buy Order lets you post a standing order on the Market for a species of fish, at a price inside the stall’s usual range. The coins are locked the moment you post it. Any keeper can fill it with a grown fish they own and is paid the price less the 5% fee at once. The fish goes to your aquarium, or to your Pantry if the aquarium is full. An order stands for 7 days; if nobody fills it, every coin comes back, and you can cancel it any time for the same.
An Aquarist who has learned the Trader mastery can choose two perks for a mastery slot. Buy Order lets you post a standing order on the Market for a species of fish, at a price inside the stall’s usual range. The coins are locked the moment you post it. Any Aquarist can fill it with a grown fish they own and is paid the price less the 5% fee at once. The fish goes to your aquarium, or to your Pantry if the aquarium is full. An order stands for 7 days; if nobody fills it, every coin comes back, and you can cancel it any time for the same.
Stall Assistant lets you keep a list of packs from your [Pantry](https://fishies.lol/wiki/mechanics/stash), each with the price you want. While you are away, the assistant puts a pack back on your stall whenever one sells, using your normal slots, prices and waiting times. It only ever uses the list; nothing else is listed by itself. Packs it listed are marked Assistant.

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@ -1,6 +1,6 @@
# Visiting aquariums
_What a keeper's address shows, and what visitors can do there._
_What an Aquarist's address shows, and what visitors can do there._
## Every aquarium has an address
@ -8,15 +8,15 @@ Your aquarium lives at fishies.lol/@yourname. Share the link and anyone can open
## Look, don't touch
Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the keeper plays on, but they can't clean, decorate or sell anything. The one thing a friend may do is feed a hungry fish, below.
Visiting is read-only. Visitors see the fish, the decorations and the water exactly as they are right now, on the same clock the Aquarist plays on, but they can't clean, decorate or sell anything. The one thing a friend may do is feed a hungry fish, below.
Tap a fish to read its card. The Journal button on it opens that species' wiki page, as on your own fish.
While you watch, you see what the keeper does as it happens: their shaker tipping food in, a new fish dropping into the water, a new decoration settling on the sand and a sold fish swimming away.
While you watch, you see what the Aquarist does as it happens: their shaker tipping food in, a new fish dropping into the water, a new decoration settling on the sand and a sold fish swimming away.
## Helping a friend
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its keeper's own would be, so it eats on time; nothing comes out of their Pantry or their coins.
When you visit a friend (you follow each other) or someone in your school, a fish that is hungry right now shows Feed for @name on its card. It gets a free flake meal, served exactly as its Aquarist's own would be, so it eats on time; nothing comes out of their Pantry or their coins.
You earn XP for each hungry fish you feed, and the higher your level, the more it pays: the same as a hand meal at home. A fish is hungry only once per meal, so helping is about timing, not grinding. Your friend sees who tended their aquarium in their notifications, and finds a few coins from your first help of the day.
@ -24,7 +24,7 @@ You earn XP for each hungry fish you feed, and the higher your level, the more i
If you're signed in, a visit can be more than a look:
- [Follow](https://fishies.lol/wiki/mechanics/explore) the keeper.
- [Follow](https://fishies.lol/wiki/mechanics/explore) the Aquarist.
- Give the aquarium a Bubble.
- Talk in the aquarium's own [chat room](https://fishies.lol/wiki/mechanics/chat).
- [Swim in as one of your own fish](https://fishies.lol/wiki/mechanics/swim-visits).

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# Halloween
_Trick-or-treating at other keepers’ aquariums while the Halloween party runs._
_Trick-or-treating at other Aquarists’ aquariums while the Halloween party runs._
## Trick-or-treating
While the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf)’s Halloween party runs, visiting another keeper’s aquarium is trick-or-treating. Your first visit of the day to each aquarium fills your treat bag, and its keeper finds a note in their notifications saying you came by.
While the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf)’s Halloween party runs, visiting another Aquarist’s aquarium is trick-or-treating. Your first visit of the day to each aquarium fills your treat bag, and its Aquarist finds a note in their notifications saying you came by.
The first aquarium of the day gives 6 treats, and each other aquarium you visit that day gives a little less, down to 1. Treats belong to the party: spend them before it ends.
- Each aquarium gives treats once a day; come back tomorrow for more.
- Guests and keepers below level 2 collect no treats; [save your progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in first.
- An aquarium gives treats once its keeper has had their name for a day.
- Guests and Aquarists below level 2 collect no treats; [save your progress](https://fishies.lol/wiki/mechanics/signin) to a sign-in first.
- An aquarium gives treats once its Aquarist has had their name for a day.
- Treats can’t be sent, sold or kept for the next party.
## The Halloween quests
@ -27,13 +27,13 @@ The [Witch Hat](https://fishies.lol/wiki/items/witch-hat) and the [Bat Wings](ht
## The treat board
Below the party shop, the treat board ranks keepers by the treats they collected; whoever reached a total first stands higher. When the party ends, the top 10 keepers on the board earn the [Treat champion](https://fishies.lol/wiki/badges/party-halloween-treats) badge; it is given the next time they play.
Below the party shop, the treat board ranks Aquarists by the treats they collected; whoever reached a total first stands higher. When the party ends, the top 10 Aquarists on the board earn the [Treat champion](https://fishies.lol/wiki/badges/party-halloween-treats) badge; it is given the next time they play.
Party badges carry the year of the party that gave them, shown on a ribbon across the seal: coming to this year's party gives Halloween Party 2026, and its champions hold Treat champion 2026. Next year's party gives new badges with the new year, so every party you came to keeps its own seal in your badge case.
## A pumpkin for everyone
Every keeper who plays during the party up to 2 November, guests included, finds one Party Pumpkin in their Pantry, once. It is the same pumpkin the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf) gives, and the two never use each other up.
Every Aquarist who plays during the party up to 2 November, guests included, finds one Party Pumpkin in their Pantry, once. It is the same pumpkin the [Ice Shelf](https://fishies.lol/wiki/places/ice-shelf) gives, and the two never use each other up.
## The season’s dress

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@ -4,7 +4,7 @@ _Ollie, Marlo, Captain Shelby, Pip and Lumen live out in Open Water. Talk to the
## Who lives out there
Six wild creatures have made their homes in Open Water. They are not fish you can keep or sell: they live in their places, go about their day, and talk to every keeper who swims up to them.
Six wild creatures have made their homes in Open Water. They are not fish you can keep or sell: they live in their places, go about their day, and talk to every Aquarist who swims up to them.
Ollie the octopus keeps the [Kelp Forest](https://fishies.lol/wiki/places/kelp-garden) in order beside the School Board. Marlo the moray eel watches the Wreck from a hole in its hull. Pip the hermit crab chats and haggles beside the Harbour's stalls. Captain Shelby the sea turtle rides a long current round the reef and stops in a different place every week, so look for him on the map. Lumen the sea nettle drifts over the Lagoon's oyster bed. Hollis the seahorse keeps his postman's round by the notice board in the Lagoon.

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# Swimming in a friend's aquarium
_Join another keeper's aquarium as one of your own fish._
_Join another Aquarist's aquarium as one of your own fish._
## Join as a fish
When you visit an aquarium while signed in, you can join it as a fish. One of your fish appears in the water there, and everyone watching sees it, the keeper included. Up to 3 visitors can swim in one aquarium at a time. While your fish is there, the emote bar under Leave sends a wave, a heart or any of Open Water's emotes over it, for everyone watching to see.
When you visit an aquarium while signed in, you can join it as a fish. One of your fish appears in the water there, and everyone watching sees it, the Aquarist included. Up to 3 visitors can swim in one aquarium at a time. While your fish is there, the emote bar under Leave sends a wave, a heart or any of Open Water's emotes over it, for everyone watching to see.
## Swimming around
@ -14,7 +14,7 @@ Tap a visiting fish to see whose it is. Your own fish opens your own card.
## Just a visit
A visit never touches either aquarium's care or coins: no feeding, no growth and no rewards. The keeper's Net can't catch a visiting fish, and the visit ends when you close the page.
A visit never touches either aquarium's care or coins: no feeding, no growth and no rewards. The Aquarist's Net can't catch a visiting fish, and the visit ends when you close the page.
Blocking works here too, so someone you've blocked can't join your aquarium.